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Land of Eem Fillable Gnome Reference

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0% found this document useful (0 votes)
462 views1 page

Land of Eem Fillable Gnome Reference

Uploaded by

bjorr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Gnome

Improving -2 to -1 -1 to 0 +0 to +1 +1 to +2 +2 to +3

SPENDING XP
Skills 1 XP 2 XP 4 XP 8 XP 12 XP LV 
Stat +5 Courage +1 Attack -1 Defense +1 Quest Pt +1 Dread XP
Boosts ☐ 20 XP ☐ 25 XP ☐ 25 XP ☐ 20 XP ☐ 20 XP

perks abilities PCs can use both of their current Level’s Abilities, but keep only one when advancing to the next Level.

CHOOSE A HAT
LV 1 ☐ Fie! Attack: Once every Combat, inflict 3d6 LV 9 (45XP)

☐ Spring Hat (Green, Yellow, ☐ Chronicler. Lore Check: Once every session, Dread to an Adversary. On 13+ Dread, the ☐ Tame Critter. Wilderness Check (Disadvan-
Pink, or Light Blue): Once every create a historical fact, bit of ancient knowl- Adversary suffers -1 to Attack and Dread for tage in a Conflict): Once every session, the
session mend a Mundane item. edge, or trivia. Instant Action the remainder of Combat. Gnome can tame a critter they encounter
☐ Magic Feet. Nimbleness Check: Once every to accompany them for the remainder of the
☐ Autumn Hat (Brown, Gold, LV 6 (20XP)

session, perform a spectacular acrobatic feat session. See (p37) for chart result.
Orange, or Red): Once every ☐ Illusion. Trickery Check: Once every session,
session, change the color of beyond a normal creature’s capabilities. Or, create a simple auditory and visual illusion that ☐ Magician. Mettle Check: Once every session,
something. once every session, reroll a Nimbleness Check. lasts for 1 minute per Level. Being incorporeal, cast a spell to do things like call forth a bolt
the illusion can only inflict non-lethal Dread of lightning, turn invisible, fly, and similarly
☐ Winter Hat (Dark Blue, Purple, LV 2 (4XP)
and will poof out of existence after being Hit. potent effects. Spells are limited only by imag-
Gray, or White): Once every ☐ Forest Friends. Wilderness Check: Once every
ination, but the intent of the spell must be
session, warm something by session, call upon wild animals for aid. ☐ Arch Rivals. Choose two added benefits for
clearly stated. The spells never inflict Dread to
touch. ☐ Ranger. Wilderness Check: Once every session, the Gnome’s Bane.
Adversaries but can cause damage narratively.
make up the special property of a plant, crea-  Intimidate Check: On a 9+, any minions of
CHOOSE A BANE ture, critter, or creeper in Eem. Instant Action the Bane flee at the sight of the Gnome. LV 10 (60XP)

 A chosen ally also inflicts 1d12 Dread to ☐ Rainbow Brigade. The Gnome becomes a
Choose one creature or critter LV 3 (8XP)
the Bane. member of the Rainbow Brigade, the famed
from the Core Adversaries (p146) ☐ Stoutheart. Mettle Check: Once every Com-  The Gnome and their allies gain -1 Defense Gnomish defense force, and wields a Magic
or Bestiary Vol. 1 as the Gnome’s bat, on a 6+, suffer half Dread from an attack against the Bane. shield. Once every session, choose to do one
Bane. or Ability.
LV 7 (25XP) of the following:
☐ Gnomish Fable. Lore Check: Once every session,  A magical stag emerges from the shield. It
Bane: ☐ Friend Whistle. Wilderness Check: Once
create a moral fable or story to convince someone. can carry up to five PCs. Once every Com-
every session, summon the nearest magical
 Gnomes start with an addi- bat it can trample, inflicting 1d10 Dread to
LV 4 (12XP) friend to help. See (p36) for chart result.
tional Bane Rival from their 1d6 Adversaries.
☐ Friendship Puff. Lore Check: Once every ses- ☐ Gnomish Intuition. Perception Check: Once
Backstory (p72).  A powerful blast of rainbow energy pacifies
sion, out of Conflict, make an NPC friendly. every session, invent a motive or desire within
 Gnomes inflict 1d12 Dread all Nearby hostile critters and creatures
when attacking their Bane. ☐ Log Trick. Trickery Check: Once every session, a present NPC. Instant Action (except undead) for 10 minutes.
turn a target into a small log for 5 minutes per LV 8 (35XP)  When Hit, suffer no Dread, and the shield
Level. The target can see and hear but can’t reflects the Dread back to the attacker.
☐ Animate. Mettle Check: Once every session,
talk. In Combat, this lasts 1d4 rounds and the
animate an inanimate object, which grows ☐ Magic Forge. The Gnome has learned to
affected target cannot attack or be attacked.
cartoonish limbs to ambulate and hold things. imbue items with magic. Tinker Check: Forge
LV 5 (16XP) It cannot speak or fight in Combat, but follows a Magic item (p98), and work with the GM to
GAIN ANOTHER IDEAL AND FLAW the Gnome’s commands for the remainder of bring the idea to life.
Play a Gnome if you want ☐ Dwimmercrafty. Mettle Check: Once every the session.
to wield magic, know about session, cast a cantrip or prestidigitation (for ☐ Rejuvenate. Once every session, out of LV10: Spend 40 XP to gain an additional Ability from
the world, and be in tune example: levitate something, snuff out a torch Conflict, touch someone to heal 1d12+Level a previous Level. This can be done multiple times.
with nature. or untie a knot). Courage.

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