Gnome
Improving -2 to -1 -1 to 0 +0 to +1 +1 to +2 +2 to +3
SPENDING XP
Skills 1 XP 2 XP 4 XP 8 XP 12 XP LV
Stat +5 Courage +1 Attack -1 Defense +1 Quest Pt +1 Dread XP
Boosts ☐ 20 XP ☐ 25 XP ☐ 25 XP ☐ 20 XP ☐ 20 XP
perks abilities PCs can use both of their current Level’s Abilities, but keep only one when advancing to the next Level.
CHOOSE A HAT
LV 1 ☐ Fie! Attack: Once every Combat, inflict 3d6 LV 9 (45XP)
☐ Spring Hat (Green, Yellow, ☐ Chronicler. Lore Check: Once every session, Dread to an Adversary. On 13+ Dread, the ☐ Tame Critter. Wilderness Check (Disadvan-
Pink, or Light Blue): Once every create a historical fact, bit of ancient knowl- Adversary suffers -1 to Attack and Dread for tage in a Conflict): Once every session, the
session mend a Mundane item. edge, or trivia. Instant Action the remainder of Combat. Gnome can tame a critter they encounter
☐ Magic Feet. Nimbleness Check: Once every to accompany them for the remainder of the
☐ Autumn Hat (Brown, Gold, LV 6 (20XP)
session, perform a spectacular acrobatic feat session. See (p37) for chart result.
Orange, or Red): Once every ☐ Illusion. Trickery Check: Once every session,
session, change the color of beyond a normal creature’s capabilities. Or, create a simple auditory and visual illusion that ☐ Magician. Mettle Check: Once every session,
something. once every session, reroll a Nimbleness Check. lasts for 1 minute per Level. Being incorporeal, cast a spell to do things like call forth a bolt
the illusion can only inflict non-lethal Dread of lightning, turn invisible, fly, and similarly
☐ Winter Hat (Dark Blue, Purple, LV 2 (4XP)
and will poof out of existence after being Hit. potent effects. Spells are limited only by imag-
Gray, or White): Once every ☐ Forest Friends. Wilderness Check: Once every
ination, but the intent of the spell must be
session, warm something by session, call upon wild animals for aid. ☐ Arch Rivals. Choose two added benefits for
clearly stated. The spells never inflict Dread to
touch. ☐ Ranger. Wilderness Check: Once every session, the Gnome’s Bane.
Adversaries but can cause damage narratively.
make up the special property of a plant, crea- Intimidate Check: On a 9+, any minions of
CHOOSE A BANE ture, critter, or creeper in Eem. Instant Action the Bane flee at the sight of the Gnome. LV 10 (60XP)
A chosen ally also inflicts 1d12 Dread to ☐ Rainbow Brigade. The Gnome becomes a
Choose one creature or critter LV 3 (8XP)
the Bane. member of the Rainbow Brigade, the famed
from the Core Adversaries (p146) ☐ Stoutheart. Mettle Check: Once every Com- The Gnome and their allies gain -1 Defense Gnomish defense force, and wields a Magic
or Bestiary Vol. 1 as the Gnome’s bat, on a 6+, suffer half Dread from an attack against the Bane. shield. Once every session, choose to do one
Bane. or Ability.
LV 7 (25XP) of the following:
☐ Gnomish Fable. Lore Check: Once every session, A magical stag emerges from the shield. It
Bane: ☐ Friend Whistle. Wilderness Check: Once
create a moral fable or story to convince someone. can carry up to five PCs. Once every Com-
every session, summon the nearest magical
Gnomes start with an addi- bat it can trample, inflicting 1d10 Dread to
LV 4 (12XP) friend to help. See (p36) for chart result.
tional Bane Rival from their 1d6 Adversaries.
☐ Friendship Puff. Lore Check: Once every ses- ☐ Gnomish Intuition. Perception Check: Once
Backstory (p72). A powerful blast of rainbow energy pacifies
sion, out of Conflict, make an NPC friendly. every session, invent a motive or desire within
Gnomes inflict 1d12 Dread all Nearby hostile critters and creatures
when attacking their Bane. ☐ Log Trick. Trickery Check: Once every session, a present NPC. Instant Action (except undead) for 10 minutes.
turn a target into a small log for 5 minutes per LV 8 (35XP) When Hit, suffer no Dread, and the shield
Level. The target can see and hear but can’t reflects the Dread back to the attacker.
☐ Animate. Mettle Check: Once every session,
talk. In Combat, this lasts 1d4 rounds and the
animate an inanimate object, which grows ☐ Magic Forge. The Gnome has learned to
affected target cannot attack or be attacked.
cartoonish limbs to ambulate and hold things. imbue items with magic. Tinker Check: Forge
LV 5 (16XP) It cannot speak or fight in Combat, but follows a Magic item (p98), and work with the GM to
GAIN ANOTHER IDEAL AND FLAW the Gnome’s commands for the remainder of bring the idea to life.
Play a Gnome if you want ☐ Dwimmercrafty. Mettle Check: Once every the session.
to wield magic, know about session, cast a cantrip or prestidigitation (for ☐ Rejuvenate. Once every session, out of LV10: Spend 40 XP to gain an additional Ability from
the world, and be in tune example: levitate something, snuff out a torch Conflict, touch someone to heal 1d12+Level a previous Level. This can be done multiple times.
with nature. or untie a knot). Courage.