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2D Motion Study Guide: Kinematics

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Rana Mukherjee
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Topics covered

  • 2D vector,
  • 2D acceleration,
  • y position,
  • instantaneous velocity,
  • displacement,
  • vector magnitude,
  • position change,
  • 2D displacement vectors,
  • 2D analysis,
  • 2D coordinate analysis
0% found this document useful (0 votes)
59 views3 pages

2D Motion Study Guide: Kinematics

Uploaded by

Rana Mukherjee
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Topics covered

  • 2D vector,
  • 2D acceleration,
  • y position,
  • instantaneous velocity,
  • displacement,
  • vector magnitude,
  • position change,
  • 2D displacement vectors,
  • 2D analysis,
  • 2D coordinate analysis

STUDY

GUIDE 2D MOTION 2D MOTIO


Variables and Kinematic Equations

Variables SI Unit Subscripts delta

vx
Variable
t time s i 0 initial Δ final initial

x horizontal position m f _ final


Δx xf xi
y vertical position m Subscript x horizontal or
m y vertical Δx x x0
v velocity
s “horizontal velocity “
m
a acceleration
s2
y (m)

2 v
An object's x motion vy
and y motion are θ
1
independent of each other vx
0 x (m)
0 1 2 3 4 5

Vertical motion Horizontal motion

Displacement: Δy yf yi Δx xf xi

Δy Δx
Velocity: vy vx
Δt Δt

Velocity
(rearranged):
yf yi v y Δt xf xi v xΔt

Δv y Δv x
Acceleration: ay ax
Δt Δt

Acceleration
(rearranged):
v yf v yi a y Δt v xf v xi a xΔt

Kinematic equations for 1 1


yf yi v yit a yt 2 xf xi v xi t a xt 2
constant acceleration: 2 2

2 2 2 2
v yf v yi 2 ay ( yf yi ) v xf v xi 2 ax( xf xi)

2D Motion - Study Guide Page 1 of 3


• An object’s x motion and y motion are completely independent of each other, so the x and y motions can be
described separately. The kinematic equations for an object in 2D motion are just a combination of the 1D kinematic
equations for horizontal motion and vertical motion.
• When starting with a 2D displacement, velocity or acceleration vector, the vector can be broken down into its x and
y components and the kinematic equations apply to the x and y motions separately.
• When starting with separate x and y motions, a 2D displacement, velocity or acceleration vector can be found by
combining the x and y motion components.

2D Position and Coordinates


2D coordinate system
Coordinates (Cartesian coordinate system)
(x , y ) +y (m)
( x position , y position ) ( -2 , 3 )
3

• If an object is in two-dimensional (2D) motion it has an x 2 (2, 1)


position and a y position at every moment in time.
origin 1
• The position of an object or a point in 2D space is
described using coordinates on a 2D plane (known as a x (m) x (m)
Cartesian coordinate system). -3 -2 -1 1 2 3
• Coordinates are a pair of values: the first value represents ( -3 , -2 ) -1 ( 1 , -2 )
the position of the object along the x axis, the second
-2
value represents the position along the y axis.
• The axes of the 2D coordinate system are just like the x -3
and y axes from linear (1D) motion.
• The origin of the coordinate system has coordinates (0, 0). y (m)

2D Displacement Vectors
Displacement vector
y (m) ( xf , yf)
Magnitude and angle: x component
(5, 5)
d Δx 2 Δy 2 x displacement
5
Magnitude -1
Δy
4 θ tan Δx xf xi
d 5m Δx
Δy 3m
3 5 m , 36.9°
y component
θ 36.9°
2 Components:
y component
Δx 4m
(1, 2) Δx d cos( θ )
1 ( xi , yi ) x component y displacement
Δy d sin( θ )
0 x (m) Δx 4 m, Δ y 3m Δy yf yi
0 1 2 3 4 5 6

• When an object moves in 2D its x position and y position both change, so it has an x displacement and a
y displacement at the same time. The 2D displacement is represented with a vector connecting the initial and final
positions, and the x and y displacements are the components of the displacement vector.
• The components of the displacement vector (the x and y displacements) can be calculated using the initial and final
coordinates, or using the magnitude and angle of the vector. The magnitude and angle of the vector can be
calculated using the x and y components.
2D Motion - Study Guide Page 2 of 3
Velocity Vectors

y (m)
Instantaneous velocity vectors
4

Constant
v 4 m/s v 4 m/s
3 velocity
4 m/s
t 0s t 1s

Constant v 2 m/s v 2 m/s v 2 m/s v 2 m/s


1 velocity
2 m/s
t 0s t 1s t 2s t 3s

0 x (m)
0 1 2 3 4 5 6 7 8 9 10

• In 1D and 2D motion, the velocity of an object can be represented using a velocity vector.
• This is usually representing the instantaneous velocity of the object: the magnitude (speed) and direction of the
velocity at an instant in time, as opposed to an average velocity.
• When comparing the lengths of several vectors, the length of the vector represents the magnitude of the velocity
(the speed). Otherwise, the length of the velocity vector is arbitrary.

2D Velocity Vectors
Velocity vector x component
y (m)
Magnitude and angle: x velocity
v v x2 v y2 Δx
Magnitude vx
1.7 m/s

-1 vy Δt
v 2 m/s θ tan
vy 1.7 m/s vx
y component 2 m/s , 60°
60°
vy

θ y component
Components:
vx 1 m/s vx v cos( θ ) y velocity
x component vy v sin( θ ) Δy
vy
vx 1 m/s, v y 1.7 m/s Δt
x (m)
vx 1 m/s

• When an object moves in 2D its x and y positions are changing at the same time, so it has an x velocity and a
y velocity at every moment. The velocity is represented as a vector, and the x and y velocities are the components.
• The velocity components can be thought of as the velocities of the object’s shadows along the x and y axes.
• The components of the velocity vector (the x and y velocities) can be calculated using the magnitude and angle of
the vector. The magnitude and angle of the vector can be calculated using the x and y components.

2D Motion - Study Guide Page 3 of 3

Common questions

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Treating 2D vectors as compositions of horizontal and vertical components allows for the separation and independent analysis of motion in each direction. This is crucial because the physics governing motion (such as forces and accelerations) often act differently along these axes, allowing us to apply kinematic equations directly and solve problems in a structured manner without the influence of components on each other .

In 2D motion, the independence of horizontal and vertical motion is demonstrated by applying the kinematic equations separately to each direction. The object's motion along the x-axis (horizontal motion) is governed by the equation \( x = x_i + v_{ix} \cdot t + \frac{1}{2} a_x \cdot t^2 \) while the y-axis (vertical motion) is described by \( y = y_i + v_{iy} \cdot t + \frac{1}{2} a_y \cdot t^2 \). Since the two motions are described by separate equations, they do not influence each other; thus, horizontal and vertical motions are independent .

The choice of coordinate system origin affects the description of an object's position but does not affect the physics of the motion itself. Changing the origin shifts all position vectors while maintaining their relative differences, which are crucial to calculating displacements, velocities, and accelerations. Hence, while the coordinates change, the motion's outcomes calculated through kinematic laws remain invariant .

Transformations between polar (magnitude and angle) and Cartesian (x and y components) coordinates are useful in 2D motion as they allow one to switch representation based on the context. For trajectory plotting or circular motions, polar coordinates might simplify expressions, while Cartesian coordinates provide clarity in linear motion problems. This flexibility supports effective analytical and computational problem-solving in dynamics .

Treating velocity vectors as linear representations of an object's motion implies that one can directly interpret the direction and speed of motion at any given time. This provides clarity in predicting future positions and velocities through vector addition and manipulation. Such vector analysis highlights changes in speed and direction efficiently, essential for effectively understanding dynamics in complex motion systems like collisions or oscillations .

To determine the magnitude of a displacement vector with known components \( \Delta x \) and \( \Delta y \), use the equation \( d = \sqrt{(\Delta x)^2 + (\Delta y)^2} \). For the direction, calculate the angle \( \theta \) using the tangent function: \( \theta = \tan^{-1}(\Delta y/\Delta x) \). This provides both the magnitude and direction of the displacement vector in the Cartesian coordinate system .

To derive the velocity components from a velocity vector's magnitude \( v \) and angle \( \theta \), use trigonometric functions. The horizontal (x) component is \( v_x = v \cdot \cos(\theta) \), and the vertical (y) component is \( v_y = v \cdot \sin(\theta) \). This breaks down the vector into its components based on its orientation in the Cartesian plane .

Instantaneous velocity is used to analyze an object's motion by providing the object's velocity at any specific instant, including both speed and direction. This is crucial for understanding motion in scenarios where speed and direction change, such as in circular or non-uniform motion. By evaluating instantaneous velocities over time, one can determine patterns of acceleration and overall motion characteristics .

Treating displacement as a vector enhances understanding by considering both magnitude and direction of position change in 2D space, which is essential for accurately describing real-world motion. This vectorial approach allows for straightforward calculation of resultant movements and reorientation adjustments, enhancing insights into net changes and paths taken during motion .

An object's velocity vector can have a constant magnitude but changing direction when the object moves in a circular path at a constant speed. In this scenario, the speed (magnitude of the velocity) is constant, but the continuous change in direction of the motion results in a changing velocity vector. This occurs in uniform circular motion, where the centripetal acceleration ensures the direction continuously changes while keeping the speed constant .

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