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No-Scope Arcade v2 ESP & Hitbox Script

The document is a Lua script for a game that utilizes a UI library to create a game interface called 'No-Scope Arcade v2'. It includes features such as a hitbox manipulation button that allows players to shoot through walls and an ESP (Extra Sensory Perception) function that displays player names and distances through walls. The script continuously updates the ESP information for players in the game.
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0% found this document useful (0 votes)
234 views2 pages

No-Scope Arcade v2 ESP & Hitbox Script

The document is a Lua script for a game that utilizes a UI library to create a game interface called 'No-Scope Arcade v2'. It includes features such as a hitbox manipulation button that allows players to shoot through walls and an ESP (Extra Sensory Perception) function that displays player names and distances through walls. The script continuously updates the ESP information for players in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Library = loadstring(game:HttpGet("[Link]

com/xHeptc/
Kavo-UI-Library/main/[Link]"))()
local Window = [Link]("No-Scope Arcade v2", "BloodTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Main")

Section:NewButton("Hitbox", "Shoot Through Walls", function()


_G.HeadSize = 120
_G.Disabled = true

game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if [Link] ~= game:GetService('Players').[Link] then
pcall(function()
[Link] =
[Link](_G.HeadSize,_G.HeadSize,_G.HeadSize)
[Link] = 0.7
[Link] = [Link]("Really blue")
[Link] = "Neon"
[Link] = false
end)
end
end
end
end)
end)

Section:NewButton("Esp", "WallHacks", function()


--This script is for those games that won't let you use a GUI
--Once executing, the ESP is instant.

-- Function to update player ESP distance


local function updatePlayerESP()
local localCharacter = [Link]
if not localCharacter then
return
end

for _, player in ipairs([Link]:GetPlayers()) do


if player ~= [Link] and [Link] and
[Link]:FindFirstChild("Head") then
local distance = ([Link] -
[Link]).Magnitude
local billboardGui =
[Link]:FindFirstChild("TadachiisESPTags") -- Check if the
BillboardGui exists
if not billboardGui then -- Only create a new one if it doesn't exist
billboardGui = [Link]("BillboardGui")
[Link] = "TadachiisESPTags" -- Use the correct name for
the BillboardGui
[Link] = [Link]
[Link] = [Link](0, 100, 0, 50) -- fixed size for the
BillboardGui
[Link] = [Link](0, 2, 0) -- adjust the
vertical offset as needed
[Link] = true
[Link] = 1
[Link] = [Link]
[Link] = [Link]

local textLabel = [Link]("TextLabel")


[Link] = "NameLabel" -- Use the correct name for the label
[Link] = [Link] .. "\nDistance: " ..
[Link](distance)
[Link] = [Link](1, 0, 1, 0)
[Link] = 1 -- transparent background
textLabel.TextColor3 = [Link](1, 0, 0) -- red text for the
player's name
[Link] = true
textLabel.TextStrokeColor3 = [Link](0, 0, 0) -- black text
stroke
[Link] = 0 -- fully opaque text stroke
(visible through walls)
[Link] = true -- ESP is always visible without a GUI
[Link] = billboardGui
else
[Link] = [Link] .. "\nDistance: " ..
[Link](distance) -- Update the distance text
end
end
end
end

-- Call updatePlayerESP() initially and then schedule it to be called every 0.01


seconds
updatePlayerESP()
game:GetService("RunService").Heartbeat:Connect(function()
updatePlayerESP()
end)
end)

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