Player Section
Cygnaran Characters Cygnaran Warcaster (Warcaster)
A number of options are available only to characters of Cygnaran Heavily trained and mentored, Cygnaran warcasters are the
origin. These options include a new career, modifications to pride of the nation. In addition to any former military training,
existing careers, a new skill, and kingdom-specific spell lists. each member has graduated from the Strategic Academy and
completed a tour as a journeyman warcaster assigned to serve
Cygnaran Career Options under a senior warcaster in the field.
The options available to Cygnaran characters are described
Only Cygnaran humans can be Cygnaran Warcasters. This
below. A player can choose to use as many career options as he
option must be taken at character creation. A character cannot
wishes during character creation and can take some or all of the
be a Cygnaran Warcaster and a standard Warcaster. A character
options his character meets the requirements for. For example,
starting the game as Cygnaran Warcaster must choose Arcane
a player creating a Cygnaran Gun Mage/Warcaster can decide
Mechanik, Arcanist, Aristocrat, Field Mechanik, Gun Mage,
to take the Arcane Tempest option but decide not to take the
Horseman (p. 179), Knight, Man-at-Arms, Military Officer,
Cygnaran Warcaster option for his character.
Pistoleer, Ranger, Rifleman, Soldier, Sorcerer, Stormblade, or
Arcane Tempest Gun Mage (Gun Mage) Trencher for his second career.
The Militant Order of the Arcane Tempest is a branch of the A character taking this option:
Cygnaran military made up exclusively of gun mages trained
to serve their nation. Arcane Tempest members serve alongside • Begins with Connections (Cygnaran military).
the other service branches of the army, providing fire support • Uses the spell list below instead of the Warcaster spell list in Iron
on the battlefields of Immoren. Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules.
Only Cygnaran humans can be Arcane Tempest Gun Mages. A • Begins with Arcane Bolt and Blur. If the character gains
character cannot have both the Arcane Tempest Gun Mage and Arcane Bolt from both of his starting careers, select one
the standard Gun Mage careers. A character starting the game additional Cost 2 spell from either of the character’s spell lists.
as a member of the Arcane Tempest must choose Aristocrat,
Horseman (p. 179), Military Officer, Pistoleer, Ranger, Rifleman,
Soldier, Spy, or Warcaster for his second career. COST 1 Arcane Strike, Jump Start, Return Fire
A character taking this option:
Arcane Bolt, Aura of Protection, Blur
• Begins with an armored great coat. (p. 91), Dead Eye (p. 91), Disruptor
• Begins with Connections (Cygnaran military). COST 2 (p. 91), Electrify, Fortify, Foxhole,
Heightened Reflexes, Lightning Shroud
• Can gain the Runesmith ability (p. 90) as a career ability. (p. 91), Positive Charge, Refuge, Snipe
• Can gain the Rune Shot: Disruption spell (p. 91) as if it were Arcane Blast (p. 91), Chain Lightning,
on his career spell list. COST 3 Deceleration, Earthquake, Electrical Blast,
Fail Safe, Force Field, Guided Fire
COST 4 Force Hammer, Tide of Steel, Voltaic Lock
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Cygnar
Illuminated Arcanist (Arcanist)
The arcanists of the Order of Illumination have devoted their
lives to combating the practitioners of black magic wherever
they are found. Many of the order’s arcanists are former
members of the Fraternal Order who were stirred to action by
the perceived corruption among their peers. Possessing holy
magic fueled by faith, the Illuminated Arcanists are among
the Church of Morrow’s foremost soldiers in its war against
the infernal.
Only a human of the Morrowan faith can be an Illuminated
Arcanist. A character cannot be an Illuminated Arcanist and a
standard Arcanist.
A character taking this option:
• Begins with Connections (Order of Illumination).
A character taking this option:
• Uses the spell list below instead of the Arcanist spell list in
Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules. • Starts the game with Riding 1 and the Cavalry Charge
ability but does not start with Cleave or Defender.
• Begins with Eyes of Truth, Guided Blade, and Occultation.
• Begins with an electro lance (p. 92), shield, and a warhorse
Arcane Strike, Guided Blade, Light in the with tack and Storm Knight barding (p. 92) but does not
COST 1
Darkness begin with a storm glaive.
Banishing Ward, Blade of Radiance, Trencher Commando (Ranger/Trencher)
Blessings of War, Eyes of Truth, Exorcism The commandos are an elite branch of the toughest soldiers
COST 2
(p. 91), Occultation, Shield of Faith, True in Cygnar’s formidable army. Extensively trained in the
Sight techniques of the Cygnaran Reconnaissance Service (CRS),
the Trencher Commandos are accustomed to operating behind
Daylight, Hex Blast, Lamentation, enemy lines where their skills in stealth and wetwork can be
COST 3
Purification, Sunburst put to the greatest use.
COST 4 Force Hammer, Force of Faith, Star Fire Only a character who begins the game with the Ranger and
Trencher careers can be a Trencher Commando.
Stormguard (Man-at-Arms/Stormblade) A character taking this option:
The Stormguard are a division of Cygnar’s legendary Storm
Knights. Armed wtih advanced voltaic halberds, the men and • Starts the game with the Anatomical Precision and Prowl
women of the Stormguard serve on the battlefields as well as abilities but does not start with Bayonet Charge or Dig In.
in palaces of Cygnar, acting as the elite defenders of the king. • Begins with a carbine, a trench knife, and three explosive
Only a character who begins the game with the Man-at-Arms grenades but does not begin with a bayonet, entrenching
and Stormblade careers can be a Stormguard. spade, or military rifle.
A character taking this option:
• Starts the game with the Set Defense and Specialization
(Voltaic Halberd) abilities but does not start with Blaster,
Defensive Line, or Specialization (Storm Glaive). Existing Options
• Begins with a voltaic halberd (p. 94) instead of a storm glaive. Along with these new options for Cygnaran characters,
a number of existing options can be modified for a
Storm Lance (Knight/Stormblade) specifically Cygnaran origin. A player familiar with
The Storm Lances are Cygnar’s awe-inspiring, electrically WARMACHINE and wishing to play a Long Gunner
charged heavy cavalry. With both rider and steed encased in character could create a Rifleman/Soldier and start with
layers of galvanically insulated blue steel, the Storm Lances the repeating long rifle option. A player wishing to be a
thunder across the battlefields of western Immoren to the roar Sword Knight might consider playing a Knight/Man-at-
of sky-splitting thunder. Arms. A player who wants to play a Precursor Knight may
choose to make a Knight/Priest (Morrowan).
Only a character who begins the game with the Knight and
Stormblade careers can be a Storm Lance.
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