Raid Dogs: Casino Heist RPG Guide
Raid Dogs: Casino Heist RPG Guide
INTRODUCTION............................................................................................................................1
PLAYER MOVES.........................................................................................................................4
EVEN T CARDS...........................................................................................................................12
CASINO MAP.............................................................................................................................18
THE HOUSE...............................................................................................................................24
DEALER’S NOTES....................................................................................................................25
PLAYLIST..................................................................................................................................25
CREDITS....................................................................................................................................26
0
INTRODUCTION
The year is 1978. You are members of
undercover cop.
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in the middle of the table, next to the
PLAYING THE GAME Case. This will be the event deck (2).
robbing the casino and one player is suits (Hearts, Diamonds, Clubs, and
going to be the Dealer. The Dealer Spades), reshuffles them and gives it
games.
from the event deck, they are to look
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PLAYER MOVES
PLAYER MOVES
When a Raid Dog encounters an obstacle or a challenge they can perform one
of four moves:
♣ Strong actions involve physical ♠ Strange actions are those that don’t
force, agility, use of weapons and fit neatly into the above three
something up. Strong actions are used keys, winning at a roulette table and
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For the action to be successful, the If your character runs out of
number on the drawn card must be numbered cards, they become either
equal or larger than the Challenge too stressed out or tired to perform
Rating of the obstacle or opponent that any action. The other players may
you are trying to overcome. For choose to donate some of their own
example, you want to kick down a cards to the player should that
numbered deck.
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♥ Hearts ♣ Clubs ♦ Diamonds ♠ Spades
Looking up
Lying about your name Punching a guy
III Easy relevant info in Performing a card spring
and profession out
an encyclopedia
Shooting a
person in the
attention
chest from
Noticing a gap in
police patrols
Breathing fire by spitting
distance
door
phone booth to
Performing a set of
magic tricks
expensive jewellery call for free
Deducing the
Reciting an ancient text Breaking the Correctly guessing a
lock type of the
VII Really Hard in a dead language from world deadlift person’s name and
safe and how it
memory record personal details
works
Mixing up
Convincing a police Rigging enough
ingredients at a
Hitting jackpot on first
try
you’re one of them level a building
cocktail stand
Performing brain
Rallying up an angry Punching Guessing safe code via
IX Improbable surgery with a
mob through a wall random input
spork
phone number
you government
A You aren’t
Anything the Dealer says that your character isn’t able to do or would break the flow of
C supposed to
the story. For example, deflecting a bullet by headbutting it. Sending email back in time.
E do that
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MAKING A RAID DOG
To start playing the game you need to create a Raid Dog, your player
character. You begin by drawing their call sign. Simply take a combined
numbered deck and have each player take out a card. Compare the results
to the board and that will be your call sign during the heist.
Afterwards, you split the numbered deck by suit and give it out to players.
Each suit has a unique trick and specialisation, think of it as a player class
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♥ HEARTS ♥
Hearts are con artists first and
of people.
down.
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♣ CLUBS ♣
Clubs are demolishers that remove
or shooting a gun.
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♦ DIAMONDS♦
Diamonds are specialists in security
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♠ SPADES ♠
Spades are wildcards in the broadest
jackpot.
free redraws.
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♥ Jack of Hearts – A really good
that means they are an undercover cop well, you just stumbled upon a sticky
and their victory conditions are flipped. note with some handy security
They win if they are the ones to open passwords and codes. The next
the case or have the cops incapacitate security obstacle can be passed
identity.
♠ Jack of Spades – While working
JACKS
reminds you are all living the high
benefit.
their numbered deck, then reshuffles
it.
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♠ Queen of Spades – You receive a
yourself.
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♠ King of Spades – You just realised
Kings raise your security level. If you wrong equipment. Your gun is
draw all 4 Kings, then SWAT units are unloaded, your knives are plastic
deployed to your locations. Abandon props and you dropped your good luck
the Case and start moving towards the charm. Lose your Suit’s skill
unwanted attention.
players.
cop.
been activated near the entrance to
arrest you.
obstacle.
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CR of your opponent. If you passed the
OBSTACLES AND
incapacitate that character. If you
the Dealer that will get in your way. incapacitated. Incapacitated players
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strong action. The defending player
and picking a target. When ready, every This “cop” is more of a glorified
player flips their card. Whoever has the scarecrow than anything. Worst he
higher value kills the other. If two or may do is attempt to tackle you with
more players have the same value, his pudgy, out-of-shape body. Doesn’t
then both of them are shot dead. stop him from being a nuisance
though.
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Constabulary CR: 5
triggers an alarm.
them look like living shadows. They are
the thing that will end your game. The Vault CR: 7
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CASINO MAP
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First Floor – F1
consists out of reheated dumplings
pick from.
Constabulary CR:5 guarding it and
have trouble getting in, assuming you overstressed staff and a greasy chef
aren’t armed to the teeth with illegal throwing insults at them. Someone
weaponry (looking at you, Clubs). sets the stove on fire and has to pull
countless people gambling their life Bar – Bar that extends both to the
savings away and women dressed in Restaurant and the Card Room.
scantily clad outfits serving them Unremarkable, save for some vintage
sitting on bar stools and pulling the entrance to the Vault elevator. Damp,
You have a feeling that even if the pinball machine in the “recreational
building caught fire they would keep corner”. Chances are there’s a clerk
playing even as the flames swallowed there sitting in his undies reading a
remodelled to hide its cheapness. basement floor with the secure vault.
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Second Floor – F2 Basement – B1
VIP Lodge – Smoky room a window to Armoury – Steel door with a pin
the first floor and red draping on the code lock (CR: 7) hiding firearm
walls and illuminated by lava lamps. lockers for casino security. Opening it
There’s a red wood table in the middle up grants advantage on the next
surrounded by divans. The air smells of strong check for every Suit on the
where the business-side of the casino corridor leading to the Vault with
is run. There’s a lavish Middle-Eastern small dots etched into concrete. This
deactivated by default.
Balcony – The balcony opens up to the
view of New Sancre and the strip. The The Vault – Large metal wall with a
cold summer air and golden sunset high-tech security system (CR:7). The
calms your nerves a bit. Take the top casino manager (CR:4) is performing
numbered card from your discard pile maintenance on it. He’s wearing
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“Bunny”
Notable Casino Residents
Young lady with blonde hair and a
Drunk
bunny suit. She seems content
Tucked away in a dimly lit corner of the serving drinks to patrons. Has a
Mr. Greens
and lots of gaudy jewellery. He can be
Near the roulette table is a statuesque seen singing the song “I Want to Hold
man with a long chin and a lime-green Your Head” on the stage at the casino
around him.
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Raiding the Vault
After you get into the Vault you have to
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However, before the case is opened,
The house is the Raid Dogs’ hideout. said case. The player still has the
table illuminated by a single hard light. someone pulls a gun on them. This is
The Suit that is holding the Case may done in a similar way as regular
now open it and declare what’s inside. combat, only both players placing
The object or objects can be anything their numbered cards face down and
physically possible that can fit inside a then flipping them to see who has the
disease
dead and the Case can be picked up
• Several dozen gold bars Case, then a SWAT team enters the
narcotics
stamp
crime
• Sarin powder
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DEALER’S NOTES PLAYLIST
Despite the different system, typical
The Casino
Game Master advice still applies. Be an
Digestible Planets – Cool Like Dat
empathetic and don’t push your players the setting up if 70’s – 80’s crime
a Dungeon
an Axis base
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CREDITS
Created for Scribble Game Jam 2025
original work.
domain.
Fonts used:
• Stengazeta
• Psychohacker
• Gothic821
• Bahshrift
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