0% found this document useful (0 votes)
25 views204 pages

Fan TRO - 3160 Magistracy Intelligence Report

The document is a report from Historian Lily Centrella detailing the recovery of lost database information following Gray Monday, including designs from the Star League and Firefly Foundry. It outlines measures taken to prevent future data loss and highlights the preparedness of the Magistracy against potential threats from the new Wolf Empire. Additionally, the document includes a comprehensive list of various 'Mechs and vehicles, along with their specifications and intended uses.

Uploaded by

bideobamers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
25 views204 pages

Fan TRO - 3160 Magistracy Intelligence Report

The document is a report from Historian Lily Centrella detailing the recovery of lost database information following Gray Monday, including designs from the Star League and Firefly Foundry. It outlines measures taken to prevent future data loss and highlights the preparedness of the Magistracy against potential threats from the new Wolf Empire. Additionally, the document includes a comprehensive list of various 'Mechs and vehicles, along with their specifications and intended uses.

Uploaded by

bideobamers
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1

Magestrix,

As you are well aware, we lost large portions of our databases


thanks to the aftereffects of Gray Monday. What follows is a
comprehensive report submitted by the Magistracy Intelligence
Ministry in an effort to rebuild the missing parts of those databases.

Some of these designs go all the way back to the Star League.
Some are practically brand new. No matter the era, the missing files
and reports have been compiled and restored.

Added to this is an in-depth report on designs made by Firefly


Foundry, the factory of the Riley’s Rangers Mercenary Company. On
good terms with the Magistracy since the days of Magestrix Emma
Centrella, several of these ‘Mechs and vehicles serve among the ranks
of the Magistracy Armed Forces to this day.

We have also taken additional measures to ensure that this loss


of data will not occur again. Also, Ebon Magistrate agents continue to
observe the goings-on of the new Wolf Empire so we are prepared if a
new Star League attempts to come for our freedom as the original one
did.

If this should happen, we are better prepared this time around.


The Canopian people will remain free.

-Historian Lily Centrella

-Magistracy Intelligence Report, 3160

2
Table of Contents Light ‘Mechs Heavy ‘Mechs
● Quark Prime ● Abyss
● Quark A ● Badger
IndustrialMechs ● Quark B ● Fire Wasp IIC
● Pixie PIX-1SC ● Quark C ● Grand Sentinel GST-1X
● Pixie PX-SC ● Quark D ● Ziegfried ZF-D19
● Pixie PX-UC ● Quark E ● Dengier DG1-O
● Pixie PX-FR ● Quark F ● Dengier DG1-OA
● Pixie PX-DM ● Shadow Wolf SDW-12 ● Dengier DG1-OB
● Pixie PX-FS ● Flea IIC ● Dengier DG1-OC
● Pixie PX-MN ● Taipan TPN-89 ● Dengier DG1-OD
● Walker WLK-B2 ● Taipan TPN-90 ● Dengier DG1-OE
● Pythagoras PYG-C22 ● Taipan TPN-89 Reynolds ● Dengier DG1-OF
● Pythagoras PYG-C24 ● Capra CP-J16 ● Dengier DG1-OG
● Hogo-sha HGS-A211 ● Capra CP-J18 ● Dengier DG1-OH
● Earthshaker ER-SR-787 ● Capra CP-J22 ● Dengier DG1-OI
● Haruna HAR-101 ● Dengier DG1-O Peralta
Ultralight ‘Mechs ● Haruna HAR-111 ● Battle Cat BTC-6N
● Magpie MGP-86 ● Fusillade FLS-1A
● Parakeet PRK-10
● Magpie MGP-96 ● Lion LN-11
● Parakeet PRK-2C
● Pebble Crab PCRB-27 ● Lion LN-13
● Lion LN-15
Medium ‘Mechs ● Lion LN-21
● Lion LN-25
● Fire Wasp FS9-WSP
● Vishnu VSU-B
● Fire Wasp C
● Kouchou KCH-DY1
● Scribe SCR-800
● Fire Wasp II
● Hunchback HBK-TRI Locke
● Hunchback HBK-TRI Shocke
● Hunchback HBK-TRI Baryl
● Seishin SN-X4
● Dominatrix DTX-96
● Telesilla TEL-510
● Telesilla TEL-511

3
Assault ‘Mechs Combat Vehicles Riley’s Rangers (Firefly Foundry)
● Cadenza CD77-ZA ● Nematocyst Technical ● Miranda RR-S7M
● Coriolis IIC ● Orestes Attack Helicopter ● Blackjack BJ-1RR
● Radius RDS-6 ● Orestes Attack Helicopter Type II ● Yun Qi RR-S7Y
● Coriolis CRLS-286 ● Harpy Attack Helicopter ● Ranger RGR-1X
● Coriolis CRLS-386 ● Saoirse Hovertank ● Ranger RGR-2X
● Coriolis CRLS-386b ● Kossandra Gunship ● Ranger RGR-3X
● Coriolis CRLS-486 ● SLDF Medium Drone ● Ranger RGR-4X
● Coriolis CRLS-586 ● SLDF Heavy Drone ● Han Ya RR-S7H
● Valedictus VAL-9S ● SLDF Medium Drone CgvR ● Remix PRW-RMX
● Cannonade CN7-R ● SLDF Heavy Drone CgvR ● Hammerhands HMH-RR
● Megalodon Prime ● Freya Main Battle Tank ● New Dawn ND-RR1
● Megalodon A ● Ojasan Assault Tank ● New Dawn ND-RR2
● Megalodon B ● New Dawn ND-RR3
● Megalodon C ● New Dawn ND-RR4
● Megalodon D ● New Dawn ND-RR5
● Megalodon E ● New Dawn ND-RRDS
● Megalodon F ● Reaver RR-S7R
● Megalodon IS ● Locura PRW-LCA
● Cryptex PRW-HPG
Superheavy ‘Mechs ● Trask Attack Helicopter
● Trask Transport Helicopter
● Emperor Crab EMP-CRB-XX
● Katydid Wheeled CV
● Fatman FTM-XX
● Odysseus ODY-111

4
IndustrialMechs

● Pixie PIX-1SC
● Pixie PX-SC
● Pixie PX-UC
● Pixie PX-FR
● Pixie PX-DM
● Pixie PX-FS
● Pixie PX-MN
● Walker WLK-B2
● Pythagoras PYG-C22
● Pythagoras PYG-C24
● Hogo-sha HGS-A211
● Earthshaker ER-SR-787

5
Variants
The base chassis for the Pixie had a few fixed features that
Pixie PIX-1SC remained the same regardless of what kit was purchased or installed.
The armor, engine, gyro, heat sinks and environmental sealing were all
Mass: 15 Tons hard-wired into the design.
Structure: Industrial Each kit was given a subset name for the Pixie once equipped.
Armor: Heavy Industrial The PX-FR, intended for fire and rescue operations, included a Sprayer
Power Plant: 45 Fusion and one-ton Liquid Storage Tank, as well as a Light Fluid Suction
Cruising Speed: 32.4 kph System to help it in flooded areas or to refill the Sprayer. A Searchlight
Maximum Speed: 54 kph gave it added visibility in dark or smoky areas, while a Hatchet allowed it
Jump Jets: None to easily break through debris in order to reach civilians in need. Finally,
Jump Capacity: 0 Meters it included a half ton Cargo Bay and a quarter ton of Paramedic
Armament: Varies Equipment to safeguard and treat victims en route to proper medical
Manufacturer: Quikscell Company facilities.
The PX-FS kit was simple but effective for forestry jobs. The
Overview main equipment in this kit was a four ton Buzzsaw. It was also given a
Flamer to help with clearing away underbrush or other unusable
In 3067, an engineering team at Quikscell was assigned to
materials. Interestingly, the Flamer was Clan-made and chosen to save
develop a new, cheap IndustrialMech that could be produced quickly for
on weight. The PX-DM kit was intended for demolition duties. A four
a variety of roles. At first, they toyed with the idea of building an Omni
ton Wrecking Ball was the primary fixture, though an included Small
design but in the end, decided on a new style of offering; a standard
Laser allowed for more precision work. The PX-MN was a similarly
‘Mech chassis that would be sold with a variety of ‘kits’ - different sets
simple kit, built for mining jobs. A Searchlight was included to enhance
of parts that could easily be changed by customers.
visibility in deep, dark mines while a Mining Drill and two Small Lasers
allowed the Pixie to perform a variety of duties.
Capabilities The PX-UC was developed for urban combat situations for local
A total of six kits were chosen to outfit the Pixie to appeal to a militias or law enforcement agencies. It carried a simple but effective
wide customer base. With the selection available and the ability to mix trio of close-range weaponry; a MagShot Gauss Rifle, Medium Laser
and match parts, the Pixie could handle a variety of jobs - forestry, and SRM 2. The missile launcher and rifle each carried a ton of
demolition, mining, fire and rescue, urban combat and security. ammunition.
Finally, the PX-SC was designed for security details and offered
Deployment non-lethal crowd control options. The SRM 2 came loaded with a ton of
The Pixie was sold freely to any interested party. Because of the tear gas ammunition, while the two Light Machine Guns were loaded
relatively low cost for an IndustrialMech and the wide range of with rubber bullets. If lethal force was needed, it also carried a Small
capabilities, it sold very well, finding a place in the Inner Sphere and Laser, although both the missile launcher and machine guns could easily
Periphery. Great Houses and small independent planets alike both be loaded with live ammunition as well. This kit also included a
utilized the Pixie for its multitude of roles. Searchlight.
6
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Pixie PX-SC Environmental Sealing All 8 1.5
Heat Sink CT 1 1
2 Heat Sink RT 2 2
Type: Pixie PX-SC
SRM 2 RT 1 1
Technology Base: Inner Sphere
SRM 2 Smoke Ammo (50) RT 1 1
Tonnage: 15 Heat Sink LA 1 1
Battle Value: 103 Light MG Ammo (100) LA 1 .5
Cost: 763,678 C-Bills 2 Light Machine Gun LA 2 1
Introduction: 3067 2 Heat Sink LT 2 2
Searchlight LT 1 .5
Heat Sink RL 1 1
Heat Sink RA 1 1
Equipment Mass
Small Laser RA 1 .5
Internal Structure: Industrial 3
Engine: 45 Fusion 1
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 16 Heavy Industrial 1

Internal Structure Armor Value


Head 3 3
Center Torso 5 2
Center Torso (Rear) 1
R/L Torso 4 2
R/L Torso (Rear) 1
R/L Arm 2 1
R/L Leg 3 1

7
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Pixie PX-UC Environmental Sealing All 8 1.5
Heat Sink CT 1 1
2 Heat Sink RT 2 2
Type: Pixie PX-UC
Heat Sink LA 1 1
Technology Base: Inner Sphere
Medium Laser LA 1 1
Tonnage: 15 2 Heat Sink LT 2 2
Battle Value: 162 SRM2 Ammo (50) LT 1 1
Cost: 804,659 C-Bills SRM2 LT 1 1
Introduction: 3067 Heat Sink RL 1 1
Magshot Ammo (50) RA 1 1
Heat Sink RA 1 1
Magshot Gauss Rifle RA 2 .5
Equipment Mass
Internal Structure: Industrial 3
Engine: 45 Fusion 1
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 16 Heavy Industrial 1

Internal Structure Armor Value


Head 3 3
Center Torso 5 2
Center Torso (Rear) 1
R/L Torso 4 2
R/L Torso (Rear) 1
R/L Arm 2 1
R/L Leg 3 1

8
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Pixie PX-FR Environmental Sealing All 8 1.5
Heat Sink CT 1 1
2 Heat Sink RT 2 2
Type: Pixie PX-FR
Paramedic Equipment RT 1 .25
Technology Base: Inner Sphere
Cargo (.5 Tons) RT 1 .5
Tonnage: 15 Heat Sink LA 1 1
Battle Value: 100 Light Fluid Suction System LT 1 1
Cost: 733,279 C-Bills Sprayer LA 1 .5
Introduction: 3067 2 Heat Sink LT 2 2
Liquid Storage (1 Ton) LT 1 1
Searchlight LT 1 .5
Heat Sink RL 1 1
Equipment Mass
Heat Sink RA 1 1
Internal Structure: Industrial 3
Hatchet RA 1 1
Engine: 45 Fusion 1
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 16 Heavy Industrial 1

Internal Structure Armor Value


Head 3 3
Center Torso 5 2
Center Torso (Rear) 1
R/L Torso 4 2
R/L Torso (Rear) 1
R/L Arm 2 1
R/L Leg 3 1

9
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Pixie PX-DM Environmental Sealing All 8 1.5
Heat Sink CT 1 1
2 Heat Sinks RT 2 2
Type: Pixie PX-DM
Heat Sink LA 1 1
Technology Base: Inner Sphere
Small Laser LA 1 .5
Tonnage: 15 2 Heat Sinks LT 2 2
Battle Value: 112 Heat Sink RL 1 1
Cost: 840,712 C-Bills Heat Sink RA 1 1
Introduction: 3067 Wrecking Ball RA 5 4

Equipment Mass
Internal Structure: Industrial 3
Engine: 45 Fusion 1
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 16 Heavy Industrial 1

Internal Structure Armor Value


Head 3 3
Center Torso 5 2
Center Torso (Rear) 1
R/L Torso 4 2
R/L Torso (Rear) 1
R/L Arm 2 1
R/L Leg 3 1

10
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Pixie PX-FS Environmental Sealing All 8 1.5
Heat Sink CT 1 1
2 Heat Sinks RT 2 2
Type: Pixie PX-FS
Heat Sink LA 1 1
Technology Base: Mixed Inner Sphere
Flamer LA 1 .5
Tonnage: 15 2 Heat Sinks LT 2 2
Battle Value: 168 Heat Sink RL 1 1
Cost: 826,447 C-Bills Heat Sink RA 1 1
Introduction: 3067 Buzzsaw RA 2 4

Equipment Mass
Internal Structure: Industrial 3
Engine: 45 Fusion 1
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 16 Heavy Industrial 1

Internal Structure Armor Value


Head 3 3
Center Torso 5 2
Center Torso (Rear) 1
R/L Torso 4 2
R/L Torso (Rear) 1
R/L Arm 2 1
R/L Leg 3 1

11
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Pixie PX-MN Environmental Sealing All 8 1.5
Heat Sink CT 1 1
2 Heat Sinks RT 2 2
Type: Pixie PX-MN
Heat Sink LA 1 1
Technology Base: Inner Sphere
2 Small Laser LA 2 1
Tonnage: 15 2 Heat Sinks LT 2 2
Battle Value: 119 Searchlight LT 1 .5
Cost: 750,709 C-Bills Heat Sink RL 1 1
Introduction: 3067 Heat Sink RA 1 1
Mining Drill RA 4 3

Equipment Mass
Internal Structure: Industrial 3
Engine: 45 Fusion 1
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 16 Heavy Industrial 1

Internal Structure Armor Value


Head 3 3
Center Torso 5 2
Center Torso (Rear) 1
R/L Torso 4 2
R/L Torso (Rear) 1
R/L Arm 2 1
R/L Leg 3 1

12
Deployment
Dozens of worlds in the Concordat employed Walkers for
Walker WLK-B2 security services and even local militias. They were seen more heavily
on unstable planets along the borders of the Periphery and Federated
Mass: 20 Tons Suns.
Structure: Industrial
Armor: Heavy Industrial
Power Plant: 100 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: 3
Jump Capacity: 90 Meters
Armament: 1 Small Laser, 1 Medium Laser, 2 Machine Gun
Manufacturer: Concordat Telecom and TransStellar

Overview
With a cost of less than a million per unit, the Walker was built as
an easy-to-produce and easy to afford security solution for the Taurian
Concordat at the turn of the 31st century. Though it carried weaponry
heavy enough to face actual combat, it would fall quickly to actual
BattleMechs because of the paltry protection the Heavy Industrial
armor offered.

Capabilities
Equipped with weapons for both crowd control and combat, the
Walker was able to intercede with most protest and riot situations with
ease. The inclusion of jump jets allowed it to navigate difficult terrain as
well, making it suited for urban or rural pacification duties. The Machine
Guns were often loaded with rubber rounds for non-lethal work. The
four tons of Heavy Industrial armor protected it in all but direct combat
situations, and the inclusion of a Small and Medium Laser gave it an
edge when faced with bigger threats or situations that required lethal
force.

13
Weapons & Ammo Location Critical Tonnage
Walker WLK-B2 2 Heat Sink LL 2 2
Heat Sink CT 1 1
Jump Jet CT 1 .5
Type: Walker WLK-B2
Heat Sink RT 1 1
Technology Base: Inner Sphere Jump Jet RT 1 .5
Tonnage: 20 2 Machine Gun LA 2 1
Battle Value: 359 Jump Jet LT 1 .5
Cost: 872,218 C-Bills Machine Gun Ammo (100) LT 1 .5
Introduction: 3000 2 Heat Sink RL 2 2
Searchlight HD 1 .5
Medium Laser RA 1 1
Small Laser RA 1 .5
Equipment Mass
Internal Structure: Industrial 4
Engine: 100 Fusion 3
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks: 10 0
Gyro: Standard 1
Cockpit: Standard 3
Armor Factor: 64 Heavy Industrial 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 2
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 5
R/L Leg 4 7

14
Deployment
Pythagoras PYG-C22 Though it was the base model, the PYG-C22 was made in limited
numbers, mostly due to the inclusion of the Particle Projector Cannon.
Mass: 60 Tons Though a very powerful tool against foes, it was in short supply in the
Structure: Industrial Magistracy at the time. As a result, the PYG-C24 was much more
Armor: Heavy Industrial common across Periphery battlefields.
Power Plant: 180 Fusion
Cruising Speed: 32.4 kph Variants
Maximum Speed: 54 kph The original model was the preferred variant for pilots in the
Jump Jets: 2 MAF, though many found they liked the C24 just as much.
Jump Capacity: 60 Meters Dropping the PPC, the C24 instead replaced it with a Large
Armament: 1 PPC, 1 Medium Laser, 2 Machine Gun, 1 Flamer Laser easily sourced from the Free Worlds League and two additional
Manufacturer: Majesty Metals & Manufacturing heat sinks, giving it superior cooling capabilities. Following the discovery
of the Helm Memory Core, both models were made in equal measure
Overview and used by the Magistracy Armed Forces as well as sold as exports.
Though the Magistracy suffered technological decline in the
Succession Wars era just as much as the other major factions, even Notable Pilots
they were able to produce new ‘Mechs. The Pythagoras was one such Star Corporal Sara Evans of the Magistracy Armed Forces
machine which traded combat-grade armor in exchange for cheaper, piloted a C22 model in several engagements, mostly against bandit
easier production. Though it could handle direct combat, its primary forces. She earned a reputation for being fearless, charging into hot
duty was to rescue injured personnel from active combat zones. engagement zones to rescue her fellow MAF soldiers. Her career was
short but illustrious. In November of 3026 after rescuing dozens of
Capabilities ground forces, her ‘Mech was brought down by a pirate Stalker.
The Pythagoras was protected by enough heavy industrial armor
to penetrate most battlefields even if the traditional red cross paint job
didn’t stop it from being attacked. Two jump jets allowed it to reach
stranded personnel on otherwise difficult terrain, and the weapons it
carried meant that even though it was mostly a medical unit, it was still
a probable threat to hostiles.
The Hatchet was multipurpose; it could shear through enemy
armor as easily as it could debris. The Cargo Bay was actually a
fully-equipped transport facility for injured personnel, able to carry 6-7
people including a medic who could use the onboard Paramedic
Equipment to treat them enroute to proper facilities.
15
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 1
Pythagoras PYG-C22 Paramedic Equipment CT 1 .25
Cargo (1 Ton) CT 1 1
4 Heat Sink RT 4 4
Type: Pythagoras PYG-C22
Medium Laser RT 1 1
Technology Base: Inner Sphere Machine Gun RT 1 .5
Tonnage: 60 Flamer LA 1 1
Battle Value: 1,003 Hatchet LA 4 4
Cost: 2,603,140 C-Bills 4 Heat Sink LT 4 4
Introduction: 3025 Machine Gun Ammo (200) LT 1 1
Machine Gun LT 1 .5
Jump Jet RL 1 1
Searchlight HD 1 .5
Equipment Mass PPC RA 3 7
Internal Structure: Industrial 12
Engine: 180 Fusion 7
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 15 5
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 192 Heavy Industrial 12

Internal Structure Armor Value


Head 3 9
Center Torso 20 30
Center Torso (Rear) 9
R/L Torso 14 21
R/L Torso (Rear) 6
R/L Arm 10 19
R/L Leg 14 26

16
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 1
Pythagoras PYG-C24 Paramedic Equipment CT 1 .25
Cargo (1 Ton) CT 1 1
5 Heat Sink RT 5 5
Type: Pythagoras PYG-C24
Medium Laser RT 1 1
Technology Base: Inner Sphere Machine Gun RT 1 .5
Tonnage: 60 Flamer LA 1 1
Battle Value: 949 Hatchet LA 4 4
Cost: 2,492,740 C-Bills 5 Heat Sink LT 5 5
Introduction: 3025 Machine Gun Ammo (200) LT 1 1
Machine Gun LT 1 .5
Jump Jet RL 1 1
Searchlight HD 1 .5
Equipment Mass Large Laser RA 2 5
Internal Structure: Industrial 12
Engine: 180 Fusion 7
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 17 7
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 192 Heavy Industrial 12

Internal Structure Armor Value


Head 3 9
Center Torso 20 30
Center Torso (Rear) 9
R/L Torso 14 21
R/L Torso (Rear) 6
R/L Arm 10 19
R/L Leg 14 26

17
Deployment
Though deployed throughout unstable worlds within the Combine,
Hogo-sha HGS-A211 the Hogo-sha was perhaps most widely utilized within the Principality of
Rasalhague, helping keep those worlds in line up until they were finally
Mass: 85 Tons granted their independence in 3034. After the Clan Invasion it fell out
Structure: Industrial of favor as BattleMechs for similar costs could do a better job.
Armor: Heavy Industrial Production ceased in the late 3050s but resumed once again during
Power Plant: 255 Fusion the Jihad when certain parts and equipment became hard to come by.
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph Notable Pilots
Jump Jets: 0 Chu-i Ren Kristoff became known as The Butcher of Radstadt
Jump Capacity: 0 Meters while piloting a Hogo-sha. During a massive riot at the Lotus Flower
Armament: 2 Small Laser, 1 PPC, 1 Fluid Gun, 2 Machine Gun, 1 SRM 6, Correctional Facility, he turned his weapons on the prisoners and
1 Flamer civilians alike, killing hundreds without mercy or remorse. Despite this
Manufacturer: Nimakachi Fusion Products Limited brutality, he was awarded for ending the riot and eventually given
command of a full lance within the DCMS.
Overview
The Hogo-sha was created as the ultimate Security ‘Mech of its
age. It carried enough firepower to make it look like a standard
BattleMech, and its size struck fear into anyone unlucky enough to meet
it. It was built especially under contract for the Draconis Combine.

Capabilities
Plated in 14 tons of Heavy Industrial armor, it could withstand
anything except direct assaults from actual BattleMechs. The PPC was
seen as overkill for a Security ‘Mech, though the pilots who operated the
Hogo-sha were happy to have it at their disposal. The Fluid Gun was
thought to be a non-lethal deterrent weapon, though more often than
not, protestors hit with it suffered grievous or lethal injuries. The
machine guns and missile launcher could easily carry non-lethal
ammunition though they were rarely equipped to do so. The Hogo-sha
became known as more of a menace that would put down resistance
without mercy rather than something truly meant for security and
safety.

18
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Hogo-sha HGS-A211 3 Heat Sink RT 3 3
Searchlight RT 1 .5
2 Small Laser RT 2 1
Type: Pythagoras PYG-C22
Fluid Gun LA 2 2
Technology Base: Inner Sphere Flamer LA 1 1
Tonnage: 85 Fluid Gun Ammo (20) LA 1 1
Battle Value: 1,136 3 Heat Sink LT 3 3
Cost: 4,267,667 C-Bills SRM 6 LT 2 3
Introduction: 3001 SRM 6 Ammo (15) LT 1 1
Heat Sink RL 1 1
Environmental Sealing All 8 8.5
Machine Gun Ammo (200) RA 1 1
Equipment Mass 2 Machine Gun RA 2 1
Internal Structure: Industrial 17 PPC RA 3 7
Engine: 255 Fusion 13
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 18 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 224 Heavy Industrial 14

Internal Structure Armor Value


Head 3 9
Center Torso 27 34
Center Torso (Rear) 11
R/L Torso 18 25
R/L Torso (Rear) 7
R/L Arm 14 23
R/L Leg 18 30

19
Two five ton cargo bays, one in each side torso, were able to hold
any valuable minerals or elements, while a Searchlight mounted to the
Earthshaker ER-SR-787 right torso allowed pilots to see even in the deepest, darkest mines. The
Environmental Sealing and maximum load of Heavy Industrial Armor
Mass: 100 Tons protected the ‘Mech from debris and raids from opportunistic pirates
Structure: Industrial and bandits. In extreme situations, the Piledrivers and Small Lasers
Armor: Heavy Industrial could easily be turned on hostile forces.
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph Deployment
Maximum Speed: 32.4 kph Besides being used for mining, the Earthshaker was also used
Jump Jets: 2 for security and combat in rare situations, usually in the Periphery and
Jump Capacity: 60 Meters on Independent Worlds without standing armies.
Armament: 5 Small Laser
Manufacturer: Kong Interstellar Corporation

Overview
The Earthshaker was designed following several kilometers-wide
mineral-rich asteroids being discovered. Kong Interstellar Corporation
first produced these IndustrialMechs specifically for the Federated
Commonwealth but it soon became a popular choice for miners the
galaxy over and found widespread use throughout the Inner Sphere and
Periphery.

Capabilities
Built for a single purpose, the Earthshaker was perfect for
mining both terrestrial and extraterrestrial resources. Thanks to the
Environmental Sealing, pilots could operate in total vacuum in relative
safety. Two massive ten ton Piledrivers could pulverize the toughest
rocks and strata while the five small lasers were able to handle more
precision rock cutting work.

20
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Earthshaker ER-SR-787 Small Laser CT 1 .5
Heat Sink RT 1 1
Cargo (5 Tons) RT 5 5
Type: Earthshaker ER-SR-787
Searchlight RT 1 .5
Technology Base: Inner Sphere 2 Small Laser RT 2 1
Tonnage: 100 Heavy Duty Piledriver LA 8 10
Battle Value: 1,147 Heat Sink LT 1 1
Cost: 3,961,354 C-Bills Cargo (5 Tons) LT 5 5
Introduction: 3047 2 Small Laser LT 2 1
Jump Jet RL 1 2
Environmental Sealing All 8 10
Heavy Duty Piledriver RA 8 10
Equipment Mass
Internal Structure: Industrial 20
Engine: 200 Fusion 8.5
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 10 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 307 Heavy Industrial 19.5

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

21
UltraLight ‘Mechs

● Parakeet PRK-10
● Parakeet PRK-2C

22
Deployment
The Parakeet was mostly sold to Inner Sphere forces, namely
Parakeet PRK-10 the Lyran Alliance, though mercenaries and planetary militias took a
liking to the ultralight design as well.
Mass: 15 Tons
Structure: Endo Steel
Variants
Armor: Ferro-Fibrous
Clan Diamond Shark also designed a version meant for garrison
Power Plant: 135 XL
duty. All the equipment was stripped away, save for the ER Medium
Cruising Speed: 97.2 kph
Laser and Active Probe. A Micro Pulse Laser was added to provide
Maximum Speed: 151.2 kph anti-infantry capability.. An SRM 4 launcher provided further flexibility.
Jump Jets: 0 Carrying two tons of reloads, one of the CASE-protected ammo bins
Jump Capacity: 0 Meters was typically dedicated to carrying tear gas, smoke or some other kind
Armament: 1 ER Medium Laser, 1 TAG, 1 Flamer of support ammunition.
Manufacturer: Clan Diamond Shark

Overview
Manufactured at Clan Diamond Shark’s newly rebuilt Trellshire
Heavy Industries factory complex on Twycross, the Parakeet was an
ultralight scout 'Mech not intended for direct combat. With an Extralight
Gyro, XL Engine, and a measly three tons of Ferro-Fibrous armor, it
couldn’t stand up to even small arms for very long.

Capabilities
The Parakeet could provide reconnaissance and artillery
spotting, as well as support fires for friendly forces. Clan Diamond
Shark manufactured the Parakeet line with a store of Star League-era
Chameleon Light Polarization Shields that mimic the terrain behind the
unit, making it very difficult to spot and hit at a distance. The CLPS is
controlled by the Guardian ECM Suite, which makes the unit hard to
detect by sensors. With a TAG to target enemy units, a Remote Sensor
Dispenser to create a sensory network and a Clan Active Probe, not
much could escape a well-supported Parakeet lance. For direct
attacks, the Parakeet had a Flamer for use against infantry and to start
fires. It also had an ER Medium Laser for dealing with Battle Armor or
harassing heavier threats.
23
Weapons & Ammo Location Critical Tonnage
Chameleon Light RT/LT/RA
Parakeet PRK-10 Polarization Shield LA/RL/LL 6 0
ER Medium Laser RT 1 1
2 Double Heat Sink RT 4 2
Type: Parakeet PRK-10
Double Heat Sink LA 2 1
Technology Base: Mixed Inner Sphere
Double Heat Sink LT 2 1
Tonnage: 15 Guardian ECM Suite LT 2 1.5
Battle Value: 641 Flamer LT 1 .5
Cost: 3,363,635 C-Bills Remote Sensor Dispenser HD 1 .5
Introduction: 3067 TAG HD 1 1
Double Heat Sink HD 2 1

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 135 XL 2.5
Walking MP: 9
Running MP: 14
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: XL 1
Cockpit: Small 2
Armor Factor: 55 Ferro-Fibrous 3

Internal Structure Armor Value


Head 3 9
Center Torso 5 8
Center Torso (Rear) 2
R/L Torso 4 6
R/L Torso (Rear) 2
R/L Arm 2 4
R/L Leg 3 6

24
Weapons & Ammo Location Critical Tonnage
Active Probe RT 1 1
Parakeet PRK-2C ER Medium Laser RT 1 1
2 Double Heat Sink RT 4 2
Double Heat Sink LA 2 1
Type: Parakeet PRK-2C
SRM 4 LT 1 1
Technology Base: Mixed Inner Sphere
SRM 4 Ammo (50) LT 2 2
Tonnage: 15 Double Heat Sink LT 2 1
Battle Value: 585 Micro Pulse Laser HD 1 .5
Cost: 2,464,335 C-Bills Double Heat Sink RA 2 1
Introduction: 3067

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 135 XL 2.5
Walking MP: 9
Running MP: 14
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: XL 1
Cockpit: Small 2
Armor Factor: 55 Ferro-Fibrous 3

Internal Structure Armor Value


Head 3 9
Center Torso 5 8
Center Torso (Rear) 2
R/L Torso 4 6
R/L Torso (Rear) 2
R/L Arm 2 4
R/L Leg 3 6

25
Light ‘Mechs

● Quark Prime
● Quark A
● Quark B
● Quark C
● Quark D
● Quark E
● Quark F
● Shadow Wolf SDW-12
● Flea IIC
● Taipan TPN-89
● Taipan TPN-90
● Taipan TPN-89 Reynolds
● Capra CP-J16
● Capra CP-J18
● Capra CP-J22
● Haruna HAR-101
● Haruna HAR-111
● Magpie MGP-86
● Magpie MGP-96
● Pebble Crab PCRB-27

26
Deployment
The Quark was utilized by nearly every clan at one point or
Quark Prime another, including those who invaded the Inner Sphere. The highest
number of these were used by the Star Adders and later on, the Stone
Mass: 20 Tons Lions
Structure: Endo Steel
Armor: Ferro-Fibrous Variants
Power Plant: 160 XL As with most OmniMechs, the Quark had several variants with
Cruising Speed: 86.4 kph differing configurations. The A was built for close-range fighting,
Maximum Speed: 129.6 kph equipped with three accurate Medium Pulse Lasers and two ER Small
Jump Jets: 0 Lasers for backup.
Jump Capacity: 0 Meters The B was given an ER Large Laser for a long-range punch as a
Armament: 7 Tons Pod Space primary weapon. Backing it up was a single Small Pulse Laser and two
Manufacturer: Clan Burrock Machine Guns fed by a half ton of ammunition. The inclusion of a
Targeting Computer made the lasers even more deadly.
Overview The C variant was made into a shotgunner so to speak. Though it
The Quark was conceived and constructed by elements of Clan could call upon two ER Medium Lasers to utilize at range, it was more
Burrock with assistance from the Dark Caste, though this would not be devastating up close thanks to two SRM6s fed by two tons of
discovered by the other clans until 3059. Even so, it found widespread ammunition.
use as a lightweight and relatively cheap OmniMech throughout the The final of the original variants, the D model was made to assist
clans, and Clan Star Adder would even update the design following Clan allies more than to deal direct damage. An LRM5 and two ER Small
Burrock’s absorption. Lasers served as the only offensive weapons, while the inclusion of an
ECM Suite and Narc Missile Beacon helped friendly units in multiple
ways.
Capabilities
Built in 3063 by Clan Star Adder, the E variant used a new and
The Prime variant of the Quark was billed as a fast OmniMech
effective ATM6 missile system, backed up by a hard-hitting Heavy
that would be able to harass enemies from afar with accurate missile
Medium Laser. The missile launcher was fed with a ton of
fire thanks to the inclusion of an LRM15 attached to an Artemis IV Fire
Extended-Range and High-Explosive ammunition.
Control System. Though an ER Medium Laser helped, it was
The latest variant, constructed by the Star Adders in 3070,
under-equipped for close-range defense however, sporting only an ER
turned the Quark into an effective anti-infantry ‘Mech. A Heavy Large
Small Laser as a secondary weapon.
Laser provided exceptional damage output while four ER Micro Lasers
and two AP Gauss Rifles kept close-range threats at bay.

27
Weapons & Ammo Location Critical Tonnage
LRM 15 RT 2 3.5
Quark Prime LRM 15 Ammo (8) RT 1 1
Artemis IV FCS RT 1 1
ER Small Laser HD 1 .5
Type: Quark Prime
ER Medium Laser RA 1 1
Technology Base: Clan Fixed
Tonnage: 20 Double Heat Sink RT 2 0
Battle Value: 944 Double Heat Sink LT 2 0
Cost: 3,500,900 C-Bills Double Heat Sink RL 2 0
Introduction: 3046 Double Heat Sink LL 2 0

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

28
Weapons & Ammo Location Critical Tonnage
Medium Pulse Laser LA 1 2
Quark A ER Small Laser HD 1 .5
ER Small Laser RA 1 .5
2 Medium Pulse Laser RA 2 4
Type: Quark A
Fixed
Technology Base: Clan Double Heat Sink RT 2 0
Tonnage: 20 Double Heat Sink LT 2 0
Battle Value: 1,092 Double Heat Sink RL 2 0
Cost: 3,271,550 C-Bills Double Heat Sink LL 2 0
Introduction: 3046

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

29
Weapons & Ammo Location Critical Tonnage
2 Machine Gun LA 2 .5
Quark B Targeting Computer LT 1 1
Machine Gun Ammo (100) LT 1 .5
Small Pulse Laser HD 1 1
Type: Quark B
ER Large Laser RA 1 4
Technology Base: Clan Fixed
Tonnage: 20 Double Heat Sink RT 2 0
Battle Value: 1,008 Double Heat Sink LT 2 0
Cost: 3,397,550 C-Bills Double Heat Sink RL 2 0
Introduction: 3046 Double Heat Sink LL 2 0

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

30
Weapons & Ammo Location Critical Tonnage
ER Medium Laser RT 1 1
Quark C SRM 6 Ammo (15) RT 1 1
SRM 6 LA 1 1.5
SRM 6 Ammo (15) LT 1 1
Type: Quark C
ER Medium Laser HD 1 1
Technology Base: Clan SRM 6 RA 1 1.5
Tonnage: 20 Fixed
Battle Value: 1,003 Double Heat Sink RT 2 0
Cost: 3,678,800 C-Bills Double Heat Sink LT 2 0
Introduction: 3046 Double Heat Sink RL 2 0
Double Heat Sink LL 2 0

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

31
Weapons & Ammo Location Critical Tonnage
LRM 5 Ammo (24) RT 1 1
Quark D Narc Missile Beacon RT 1 2
Narc Pods (6) RT 1 1
2 ER Small Laser LA 2 1
Type: Quark D
ECM Suite LT 1 1
Technology Base: Clan LRM 5 RA 1 1
Tonnage: 20 Fixed
Battle Value: 722 Double Heat Sink RT 2 0
Cost: 3,625,550 C-Bills Double Heat Sink LT 2 0
Introduction: 3046 Double Heat Sink RL 2 0
Double Heat Sink LL 2 0

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

32
Weapons & Ammo Location Critical Tonnage
ATM 6 ER Ammo [10) RT 1 1
Quark E ATM 6 HE Ammo (10) RT 1 1
Heavy Medium Laser LA 2 1
Heavy Small Laser HD 1 .5
Type: Quark E
ATM 6 RA 3 3.5
Technology Base: Clan
Fixed
Tonnage: 20 Double Heat Sink RT 2 0
Battle Value: 814 Double Heat Sink LT 2 0
Cost: 3,635,300 C-Bills Double Heat Sink RL 2 0
Introduction: 3063 Double Heat Sink LL 2 0

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

33
Weapons & Ammo Location Critical Tonnage
3 ER Micro Laser RT 3 .75
Quark F 2 AP Gauss Rifle LA 2 1
AP Gauss Ammo (40) LT 1 1
ER Micro Laser HD 1 .25
Type: Quark F
Heavy Large Laser RA 3 4
Technology Base: Clan Fixed
Tonnage: 20 Double Heat Sink RT 2 0
Battle Value: 944 Double Heat Sink LT 2 0
Cost: 3,500,900 C-Bills Double Heat Sink RL 2 0
Introduction: 3070 Double Heat Sink LL 2 0

Equipment Mass
Internal Structure: Endo Steel 1
Engine: 160 XL 3
Walking MP: 8
Running MP: 12
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 69 Ferro-Fibrous 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 3
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 6
R/L Leg 4 8

34
Deployment
The first run of Shadow Wolves entered service as planned with
Shadow Wolf SDW-12 the AFFS but following the Combine overrunning the factory in late
3068 they began using it themselves. Like the Federated Suns before
Mass: 20 Tons them, they only managed to churn out a few before the Word of Blake
Structure: Standard arrived the very next year, taking the plant for themselves. After that,
Armor: Stealth they added the ‘Mech to their own forces. Following the Jihad, the world
Power Plant: 120 XL became part of the Republic of the Sphere and Maltex continued to
Cruising Speed: 64.8 kph produce the design for this new alliance.
Maximum Speed: 97.2 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 3 Small Laser, 2 Streak SRM 2, 1 TAG
Manufacturer: Maltex Corporation

Overview
The Shadow Wolf started out life as a planned stealth
BattleMech for the AFFS although these plans were disrupted first by
an invasion of Errai by the Draconis Combine, followed by the Word of
Blake conquering the world at the start of their Jihad. Regardless of
Maltex’s factory changing hands several times, production of the
Shadow Wolf nevertheless continued throughout the Jihad and even into
the Dark Age.

Capabilities
The Stealth Armor, powered by a Guardian ECM system, allowed
the Shadow Wolf to sneak up on unassuming enemies and launch an
attack before they had time to react. Three Small Lasers and two
Streak SRM 2s provided a bigger punch than most would expect from
such a small ‘Mech. If this weren’t enough of a surprise for hostiles, the
TAG laser that could mark them for artillery fire was certainly an even
bigger shock.

35
Weapons & Ammo Location Critical Tonnage
Small Laser CT 1 .5
Shadow Wolf SDW-12 Double Heat Sink RT 3 1
Streak SRM 2 Ammo (50) RT 1 1
Small Laser RT 1 .5
Type: Shadow Wolf SDW-12
Streak SRM 2 RT 1 1.5
Technology Base: Inner Sphere 2 Double Heat Sink LA 6 2
Tonnage: 20 Double Heat Sink LT 3 1
Battle Value: 501 Guardian ECM Suite LT 2 1.5
Cost: 2,644,740 C-Bills Streak SRM 2 LT 2 1.5
Introduction: 3068 TAG HD 1 1
Small Laser HD 1 .5
2 Double Heat Sink RA 6 2

Equipment Mass
Internal Structure: Standard 2
Engine: 120 XL 2
Walking MP: 6
Running MP: 9
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Small 2
Armor Factor: 64 Stealth 4

Internal Structure Armor Value


Head 3 9
Center Torso 6 9
Center Torso (Rear) 2
R/L Torso 5 8
R/L Torso (Rear) 2
R/L Arm 3 5
R/L Leg 4 7

36
Variants
The Flea IIC was a one-off design because of the immense cost.
Flea IIC An XXL Engine, MASC and Supercharger gave it the ludicrous speed it
was known for, with the engine itself being the most expensive
Mass: 25 Tons component. It took up 40% of the ‘Mech’s total mass.
Structure: Endo Steel
Armor: Ferro-Fibrous Notable Pilots
Power Plant: 350 XXL
Former pirate and MechWarrior Ryan “Redbone” Reynolds used
Cruising Speed: 151.2 kph a substantial portion of his savings to purchase a Flea IIC and used it to
Maximum Speed: 378 kph enter the illegal street racing scene in the Fronc Reaches. He won
Jump Jets: 0 numerous circuits with the machine but it would eventually be the death
Jump Capacity: 0 Meters of him. During a particular race on Tincalunas in 3142 after utilizing the
Armament: 2 ER Medium Laser, 2 ER Small Laser, Flamer onboard MASC and Supercharger systems to achieve a burst of speed
Manufacturer: Clan Diamond Shark nearing 400 kilometers per hour, his Flea IIC slammed into a canyon
wall and exploded in a massive fireball, leaving nothing behind of the
Overview ‘Mech or the pilot.
One of the most expensive light ‘Mechs ever built, Clan Diamond
Shark decided to make their own IIC version of the ancient Flea at the
turn of the 32nd century. Built in very limited numbers because of the
overwhelming cost, it was still highly sought after because of the
unmatched speed of its enormous ten ton engine and attached
advanced systems.

Capabilities
Because of the thin armor, the Flea IIC’s primary defense was its
speed. Though best used as a scout, it could make good use of
extended range laser weaponry and even a Flamer if ground forces
somehow managed to get close to the blazingly fast machine.

Deployment
Though a few Flea IICs were purchased for reconnaissance
duties by Inner Sphere militaries, most were bought by wealthy
MechWarriors who used it for illegal street racing in the Periphery.

37
Weapons & Ammo Location Critical Tonnage
ER Medium Laser RT 1 1
Flea IIC Supercharger RT 1 1
ER Small Laser LA 1 .5
ER Medium Laser LT 1 1
Type: Flea IIC
MASC LT 1 1
Technology Base: Clan Flamer HD 1 .5
Tonnage: 25 ER Small Laser RA 1 .5
Battle Value: 1,931
Cost: 22,173,958 C-Bills
Introduction: 3100

Equipment Mass
Internal Structure: Endo Steel 1.5
Engine: 350 XXL 10
Walking MP: 14
Running MP: 21 (35)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: XL 2
Cockpit: Standard 3
Armor Factor: 57 Ferro-Fibrous 3

Internal Structure Armor Value


Head 3 9
Center Torso 8 8
Center Torso (Rear) 2
R/L Torso 6 7
R/L Torso (Rear) 1
R/L Arm 4 4
R/L Leg 6 7

38
Deployment
The Taipan was used exclusively by the Word of Blake save for
Taipan TPN-89 one exception. A mercenary crew managed to capture one mostly
intact and repurposed it into a unique design of their own making.
Mass: 25 Tons Within the Blakist forces, it was mostly deployed around the
Structure: Standard Quad Protectorate, though some were sent to front lines in the Lyran
Armor: Light Ferro-Fibrous Commonwealth, Free Worlds League and Rimward Periphery.
Power Plant: 175 XL
Cruising Speed: 75.6 kph Variants
Maximum Speed: 151.2 kph The TPN-90 model was developed at the same time as the
Jump Jets: 0 original and only included one major change. The Streak SRM2 launcher
Jump Capacity: 0 Meters and ammo were removed and replaced with an Improved C3 computer,
Armament: 2 Light PPC, 1 Streak SRM 2 allowing it to be added to the Word of Blake’s famed C3 network
Manufacturer: Martinson Armaments formations.
A TPN-89 was captured by Reynold’s Raiders in 3074 and
Overview repurposed by the unit’s captain, Jann Reynolds. The MASC system
After the takeover of the Martinson Armaments plant on Terra, and all weapons were ripped out and replaced with a PPC, two Flamers,
the Word of Blake began producing this light quadrupedal BattleMech a and a Small Laser.
few years into their Jihad. While not as popular as the Blue Flame and
White Flame quads, it still performed its job admirably and was used to Notable Pilots
great effect until the Republic of the Sphere put an end to the Captain Jann Reynolds of Reynold’s Raiders piloted his unique
production. As a result, the design would go extinct before 3090, Taipan between 3074 and 3079. He used it to great effect in raiding
though a few models were procured for museums. poorly-defended Word of Blake targets until his luck finally ran out. A
Level II formation of Celestial-series OmniMechs surrounded his unit as
Capabilities they attempted to flee from a botched supply depot run. He attempted
Equipped with a MASC system and XL Engine, the Taipan was to protect his lance-mates but to no avail. The Word of Blake
capable of bursts of speeds topping 151 kilometers per hour. This obliterated the mercenaries and destroyed the unique Taipan in one fell
allowed it to blitz across the battlefield, firing its dual Light PPCs at will swoop.
with no threat of overheating. A Streak SRM 2 provided an accurate
close-range backup as well.

39
Weapons & Ammo Location Critical Tonnage
Streak SRM 2 CT 1 1.5
Taipan TPN-89 Double Heat Sink RT 3 1
MASC RT 1 1
Light PPC RT 2 3
Type: Taipan TPN-89
2 Double Heat Sink LT 6 2
Technology Base: Inner Sphere Streak SRM 2 Ammo (50) LT 1 1
Tonnage: 25 Light PPC LT 2 3
Battle Value: 819
Cost: 3,541,458 C-Bills
Introduction: 3071

Equipment Mass
Internal Structure: Standard Quad 2.5
Engine: 175 XL 3.5
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Double Heat Sinks: 10 [20]
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 76 Light FF 4.5

Internal Structure Armor Value


Head 3 9
Center Torso 8 10
Center Torso (Rear) 3
R/L Torso 6 7
R/L Torso (Rear) 2
FR/L Leg 6 9
RR/L Leg 6 9

40
Weapons & Ammo Location Critical Tonnage
Double Heat Sink RT 3 1
Taipan TPN-90 MASC RT 1 1
Light PPC RT 2 3
2 Double Heat Sink LT 6 2
Type: Taipan TPN-90
Light PPC LT 2 3
Technology Base: Inner Sphere Improved C3 Computer RRL 2 2.5
Tonnage: 25
Battle Value: 767
Cost: 4,392,708 C-Bills
Introduction: 3071

Equipment Mass
Internal Structure: Standard Quad 2.5
Engine: 175 XL 3.5
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 76 Light FF 4.5

Internal Structure Armor Value


Head 3 9
Center Torso 8 10
Center Torso (Rear) 3
R/L Torso 6 7
R/L Torso (Rear) 2
FR/L Leg 6 9
RR/L Leg 6 9

41
Weapons & Ammo Location Critical Tonnage
Small Laser CT 1 .5
Taipan TPN-89 Reynolds Double Heat Sink RT 3 1
PPC RT 3 7
2 Double Heat Sink LT 6 2
Type: Taipan TPN-89 Reynolds
2 Flamer LT 2 2
Technology Base: Inner Sphere
Tonnage: 25
Battle Value: 724
Cost: 3,144,271 C-Bills
Introduction: 3074

Equipment Mass
Internal Structure: Standard Quad 2.5
Engine: 175 XL 3.5
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 76 Light FF 4.5

Internal Structure Armor Value


Head 3 9
Center Torso 8 10
Center Torso (Rear) 3
R/L Torso 6 7
R/L Torso (Rear) 2
FR/L Leg 6 9
RR/L Leg 6 9

42
Deployment
The Capra was seeded throughout the Taurian Defense Force
Capra CP-J16 and used mostly as a garrison unit, though it was sometimes used for
front-line combat along the border with both the Federated Suns and
Mass: 30 Tons Capellan Confederation. It also proved its worth during pirate raids, as
Structure: Standard raiders would often underestimate the ‘Mech and learn the error of
Armor: Standard their ways when all the close-range weaponry was brought to bear.
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph Variants
Maximum Speed: 97.2 kph The first variant, the CP-J18, was released just a year after the
Jump Jets: 0 original and only included a minor change. The Machine Guns and
Jump Capacity: 0 Meters ammunition were removed and replaced with two more heat sinks to
Armament: 10 Small Laser, 1 Medium Laser, 2 Machine Gun help dissipate the buildup from all the energy weapons.
Manufacturer: Taurus Territorial Industries In 3058, the design was reworked and updated to keep it a
viable fighting machine for the new era. The armor was replaced with
Overview five and a half tons of Ferro-Fibrous, while all the old weapons systems
Debuting at a parade on New Year’s Day in 3000, the Capra were stripped away. In their place were two ER Medium Lasers, five ER
was a new design from the Taurian Concordat, who both sought to Small Lasers, and three Small Pulse Lasers.
prove they could still produce BattleMechs and use them effectively.
MechWarriors of the Taurian Defense Force were eager to try out the
new machine, despite its unconventional weapons load.

Capabilities
A single Medium Laser was the only weapon that gave the Capra
any sort of range, though if it managed to close in on an enemy, it could
bring its ten Small Lasers and two Machine Guns to bear. While not that
powerful on their own, when all these weapons were fired
simultaneously, they packed a surprising punch that many targets did
not expect.

43
Weapons & Ammo Location Critical Tonnage
2 Heat Sink LL 2 2
Capra CP-J16 Machine Gun Ammo (200) CT 1 1
Machine Gun CT 1 .5
Heat Sink RT 1 1
Type: Capra CP-J16
3 Small Laser RT 3 1.5
Technology Base: Inner Sphere 4 Small Laser LA 4 2
Tonnage: 30 3 Small Laser LT 3 1.5
Battle Value: 625 2 Heat Sink RL 2 2
Cost: 2,072,590 C-Bills Machine Gun HD 1 .5
Introduction: 3000 Medium Laser RA 1 1

Equipment Mass
Internal Structure: Standard 3
Engine: 180 Fusion 7
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 12 2
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 80 5

Internal Structure Armor Value


Head 3 9
Center Torso 10 12
Center Torso (Rear) 3
R/L Torso 7 9
R/L Torso (Rear) 2
R/L Arm 5 7
R/L Leg 7 10

44
Weapons & Ammo Location Critical Tonnage
2 Heat Sink LL 2 2
Capra CP-J18 Heat Sink CT 1 1
Heat Sink RT 1 1
3 Small Laser RT 3 1.5
Type: Capra CP-J18
4 Small Laser LA 4 2
Technology Base: Inner Sphere 3 Small Laser LT 3 1.5
Tonnage: 30 2 Heat Sink RL 2 2
Battle Value: 628 Medium Laser RA 1 1
Cost: 2,063,490 C-Bills
Introduction: 3001

Equipment Mass
Internal Structure: Standard 3
Engine: 180 Fusion 7
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 14 4
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 80 5

Internal Structure Armor Value


Head 3 9
Center Torso 10 12
Center Torso (Rear) 3
R/L Torso 7 9
R/L Torso (Rear) 2
R/L Arm 5 7
R/L Leg 7 10

45
Weapons & Ammo Location Critical Tonnage
2 Small Pulse Laser CT 2 2
Capra CP-J22 ER Small Laser RT 1 .5
2 Double Heat Sink RT 6 2
4 ER Small Laser LA 4 2
Type: Capra CP-J22
3 Double Heat Sink LT 9 3
Technology Base: Inner Sphere
Small Pulse Laser HD 1 1
Tonnage: 30 2 ER Medium Laser RA 2 2
Battle Value: 850
Cost: 2,369,965 C-Bills
Introduction: 3058

Equipment Mass
Internal Structure: Standard 3
Engine: 180 Fusion 7
Walking MP: 6
Running MP: 9
Jumping MP: 0
Double Heat Sinks: 12 [24] 2
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 98 Ferro-Fibrous 5.5

Internal Structure Armor Value


Head 3 9
Center Torso 10 15
Center Torso (Rear) 4
R/L Torso 7 11
R/L Torso (Rear) 3
R/L Arm 5 9
R/L Leg 7 12

46
Variants
Only one variant of the Haruna was produced, the HAR-111
Haruna HAR-101 model. Unlike the original, this one was also exported to the Magistracy
of Canopus and the Fronc Reaches. This model no longer relied on any
Mass: 35 Tons clantech and still managed to be fast and deadly to those that
Structure: Endo Steel underestimated it.
Armor: Stealth
Power Plant: 280 XL
Cruising Speed: 86.4 kph
Maximum Speed: 172.8 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 Streak SRM 2, 1 Heavy Medium Laser
Manufacturer: Hellespont Industrials

Overview
An experimental design commissioned by Sun Tzu Liao and built
by Hellespont Industrials, the Haruna used a mixture of Inner Sphere
and Clan technologies to make a fast, nimble knife-fighter. It proved
popular with those who piloted it for just how effective it was at
harassing enemies.

Capabilities
The Stealth armor, powered by a Guardian ECM system and
combined with MASC made the Haruna an extremely fast BattleMech.
Pilots were able to engage enemies quicker than they could react, using
the Small Vibroblade to great effect before slipping back out of range
and into relative safety.

Deployment
The original Haruna was used exclusively by CCAF forces.
Deployed along every border, it proved to be effective at repelling and
even deterring forces considering outposts and forward bases easy
targets.

47
Weapons & Ammo Location Critical Tonnage
MASC CT 2 2
Haruna HAR-101 CASE II RT 1 .5
Streak SRM 2 RT 1 1
Streak SRM 2 Ammo [50] RT 1 1
Type: Haruna HAR-101
Vibroblade LA 1 3
Technology Base: Mixed Inner Sphere Streak SRM 2 LT 1 1
Tonnage: 35 ECM Suite LT 2 1.5
Battle Value: 1,170 Active Probe HD 1 1
Cost: 7,963,560 C-Bills Heavy Medium Laser RA 2 1
Introduction: 3090

Equipment Mass
Internal Structure: Endo Steel 2
Engine: 280 XL 8
Walking MP: 8
Running MP: 12 (16)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 112 Stealth 7

Internal Structure Armor Value


Head 3 9
Center Torso 11 16
Center Torso (Rear) 5
R/L Torso 8 13
R/L Torso (Rear) 3
R/L Arm 6 11
R/L Leg 8 14

48
Weapons & Ammo Location Critical Tonnage
MASC CT 2 2
Haruna HAR-111 Streak SRM 2 Ammo [50] RT 1 1
Streak SRM 2 RT 1 1.5
Vibroblade LA 1 3
Type: Haruna HAR-111
Guardian ECM Suite LT 2 1.5
Technology Base: Inner Sphere Streak SRM 2 LT 1 1.5
Tonnage: 35 Medium X-Pulse Laser RA 1 2
Battle Value: 1,031
Cost: 7,410,060 C-Bills
Introduction: 3090

Equipment Mass
Internal Structure: Endo Steel 2
Engine: 280 XL 8
Walking MP: 8
Running MP: 12 (16)
Jumping MP: 0
Double Heat Sinks: 10 [20] 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 104 Stealth 6.5

Internal Structure Armor Value


Head 3 9
Center Torso 11 15
Center Torso (Rear) 4
R/L Torso 8 12
R/L Torso (Rear) 3
R/L Arm 6 10
R/L Leg 8 13

49
Variants
The original MGP-86 was a strange amalgamation of parts. The
Magpie MGP-86 advanced Stealth armor was powered by a Guardian ECM, and the two
ER Medium Lasers were sourced directly from the Confederation. The
Mass: 35 Tons Partial Wing however was technology stolen from Clan Jade Falcon and
Structure: Standard what gave the ‘Mech its increased jumping capability. The MML 3
Armor: Stealth launcher was also stolen, though this came from the Battle Magic
Power Plant: 245 Light Mercenary Company. It carried a single ton of long and short range
Cruising Speed: 75.6 kph ammunition, allowing the Magpie to hit various targets if the situation
Maximum Speed: 118.8 kph called for it.
Jump Jets: 6 A full thirty years after the original design, the one and only
Jump Capacity: 240 Meters variant was produced; the MGP-96. This version no longer relied on
Armament: 2 ER Medium Laser, 1 MML 3 stolen technology, though it was still upgraded accordingly. With the
Manufacturer: Hellespont Industrials Partial Wing removed, it lost some jump distance. It made up for this
however with the addition of more weaponry, in the form of a third ER
Overview Medium Laser and two ER Small Lasers. It now relied on a Void
Signature System powered by an Angel ECM Suite for its stealth
The Magpie was an unconventional design put forth by
capabilities.
Hellespont engineers in 3067. It was named not only after the
mischievous bird of the same name, but a MechWarrior that had been
operating in Capellan space. It utilized stolen technology and Notable Pilots
experimental systems to create something truly unique for its time. Maggie “Magpie the Mad” Faraday, the same MechWarrior for
which the design was named, decided to acquire her own Magpie
Capabilities BattleMech in 3069. Leaving behind her old Nightsky in a daring raid,
she made off with an original MGP-86 and used it for the rest of her
The Magpie worked most often as a scout ‘Mech but it could
career, which spanned decades and saw her fighting on both sides of
handle itself in brief combat if the situation arose. Equipped with
the law over the years.
advanced stealth technologies, it worked best when remaining unseen.

Deployment
The Magpie was exclusively used by the CCAF, mostly for
scouting and reconnaissance duties. Following the Jihad, it was also
sold in limited numbers to mercenary companies in the employ of the
Capellan Confederation and its allies in the Magistracy of Canopus.

50
Weapons & Ammo Location Critical Tonnage
3 Jump Jet RT 3 1.5
Magpie MGP-86 MML 3 SRM Ammo (33) RT 1 1
MML 3 LRM Ammo (40) RT 1 1
Double Heat Sink LA 3 1
Type: Magpie MGP-86
ER Medium Laser LA 1 1
Technology Base: Mixed Inner Sphere
3 Jump Jet LT 3 1.5
Tonnage: 35 MML 3 LT 2 1.5
Battle Value: 966 Partial Wing RT/LT 3/3 2
Cost: 5,981,175 C-Bills Guardian ECM Suite HD 2 1.5
Introduction: 3067 Double Heat Sink RA 3 1
ER Medium Laser RA 1 1

Equipment Mass
Internal Structure: Standard 3.5
Engine: 245 Light 9
Walking MP: 7
Running MP: 11
Jumping MP: 8
Double Heat Sinks: 11 [22] 1
Gyro: XL 1.5
Cockpit: Small 2
Armor Factor: 96 Stealth 6

Internal Structure Armor Value


Head 3 9
Center Torso 11 13
Center Torso (Rear) 4
R/L Torso 8 11
R/L Torso (Rear) 3
R/L Arm 6 9
R/L Leg 8 12

51
Magpie MGP-96 Weapons & Ammo
Void Signature System
Location
All
Critical
7
Tonnage
0
3 Jump Jet RT 3 1.5
Type: Magpie MGP-96 Double Heat Sink RT 3 1
Technology Base: Inner Sphere Double Heat Sink LA 3 1
Tonnage: 35 2 ER Medium Laser LA 2 2
3 Jump Jet LT 3 1.5
Battle Value: 1,075
Double Heat Sink LT 3 1
Cost: 8,745,300 C-Bills Angel ECM Suite HD 2 2
Introduction: 3097 2 ER Small Laser RA 2 1
Double Heat Sink RA 3 1
ER Medium Laser RA 1 1
Equipment Mass
Internal Structure: Standard 3.5
Engine: 245 Light 9
Walking MP: 7
Running MP: 11
Jumping MP: 6
Double Heat Sinks: 13 [26] 3
Gyro: Standard 2
Cockpit: Small 2
Armor Factor: 98 Ferro-Fibrous 5.5

Internal Structure Armor Value


Head 3 9
Center Torso 11 13
Center Torso (Rear) 4
R/L Torso 8 12
R/L Torso (Rear) 3
R/L Arm 6 9
R/L Leg 8 12

52
Deployment
The first Pebble Crabs were put into use with the Word of Blake
Pebble Crab PCRB-27 and were used in great numbers during the Civil War and Jihad periods.
Eventually, the Lyran Alliance and Federated Suns also began to buy
Mass: 35 Tons the design and from there, the popularity spread and by 3080 it was
Structure: Standard pervasive in every major military in the Inner Sphere and Periphery.
Armor: Ferro-Fibrous
Power Plant: 175 XL Notable Pilots
Cruising Speed: 54 kph
Sergeant Reyes Santiago piloted a Pebble Crab while in service
Maximum Speed: 86.4 kph to the Hannibal’s Hermits mercenary company. He piloted the ‘Mech
Jump Jets: 0 extensively on the world of Dieron, supporting the Word of Blake’s
Jump Capacity: 0 Meters invasion in 3068. Sgt. Santiago fought in numerous battles defending
Armament: 1 ER Medium Laser, 1 Small Pulse Laser, 2 ER Large Laser fortified infrastructure the Hermits built to help the Blakist forces
Manufacturer: Cosara Weaponries remain on world and dig in.
The sergeant and his ‘Mech would be utterly destroyed by
Overview Combine forces in 3080 when they destroyed the entirety of
Due to the popularity of the Crab and King Crab BattleMechs of Hannibal’s Hermits while retaking the planet.
2719 and 2743 respectively, in 3065 Cosara Weaponries decided to
begin manufacturing the light Pebble Crab. They based the design on
the original Crab CRB-27, using the new technology available to give it
just as much firepower in a package 15 tons lighter.

Capabilities
The Pebble Crab had decent speed and armor for its size, but it
packed a punch with its weaponry. The ER Large Lasers gave it
exceptional range, while the ER Medium Laser and Small Pulse Laser
gave it mid and close range backups. The fourteen Double Heat Sinks
allowed the design to use all these weapons simultaneously fairly often
if the situation called for it.

53
Pebble Crab PCRB-27 Weapons & Ammo
ER Medium Laser
Location
CT
Critical
1
Tonnage
1
3 Double Heat Sink RT 9 3
Type: Pebble Crab PCRB-27 Double Heat Sink LA 3 1
Technology Base: Inner Sphere ER Large Laser LA 2 5
Tonnage: 35 3 Double Heat Sink LT 9 3
Small Pulse Laser HD 1 1
Battle Value: 1,062
ER Large Laser RA 2 5
Cost: 4,587,210 C-Bills
Introduction: 3065

Equipment Mass
Internal Structure: Standard 3.5
Engine: 175 XL 3.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 14 [28] 4
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 119 Ferro-Fibrous 7

Internal Structure Armor Value


Head 3 9
Center Torso 11 17
Center Torso (Rear) 5
R/L Torso 8 12
R/L Torso (Rear) 4
R/L Arm 6 12
R/L Leg 8 16

54
Medium ‘Mechs

● Fire Wasp FS9-WSP


● Fire Wasp C
● Kouchou KCH-DY1
● Scribe SCR-800
● Fire Wasp II
● Hunchback HBK-TRI Locke
● Hunchback HBK-TRI Shocke
● Hunchback HBK-TRI Baryl
● Seishin SN-X4
● Dominatrix DTX-96
● Telesilla TEL-510
● Telesilla TEL-511

55
Deployment
Only a few dozen Fire Wasps were produced before the onset of
Fire Wasp FS9-WSP the Amaris Civil War, and these were placed mostly in the hands of the
Star League Defense Force. When General Aleksandr Kerensky
Mass: 40 Tons departed the Inner Sphere in 2784, the only remaining Fire Wasps were
Structure: Endo Steel in the hands of the Lyran Commonwealth, and all of these were
Armor: Ferro-Fibrous destroyed during the First Succession War.
Power Plant: 240 Fusion
Cruising Speed: 64.8 kph Variants
Maximum Speed: 129.6 kph The Clans would update their remaining Fire Wasps beginning in
Jump Jets: 6 2899, though the C model was basically rebuilt from the inside out.
Jump Capacity: 180 Meters Every system was now replaced with new clan-spec gear, and the
Armament: 1 Streak SRM 2, 2 Medium Laser, 4 Flamer Medium Lasers were upgraded to Pulse versions. The Streak SRM2
Manufacturer: Argile Technologies/General Mechanics was also upgraded to a 4-tubed launcher.
The Fire Wasp would also inspire two new designs that used the
Overview same name but different production models in different eras, the IIC for
In the waning days of the Star League, the SLDF contracted the Clans and the II in the Inner Sphere.
Argile Technologies and General Mechanics to combine the designs of
the Firestarter and Wasp into a new and improved BattleMech. The Fire
Wasp was the result of this, though it would only be produced for a few
years before production was cut thanks to the Amaris Civil War.
Several would survive with the Star League in Exile, however.

Capabilities
Just as requested, the Fire Wasp boasted the best of both the
designs that influenced it. The Jump Jets and MASC gave it excellent
speed and leaping capability, while the Medium Lasers and Flamers
were now supplemented by the accuracy of a Streak SRM2. The
addition of Ferro-Fibrous armor and Double Heat Sinks also meant it
was more durable than either of its predecessors.

56
Weapons & Ammo Location Critical Tonnage
Fire Wasp FS9-WSP 2 Jump Jet LL 2 1
2 Jump Jet CT 2 1
Medium Laser RT 1 1
Type: Fire Wasp FS9-WSP MASC RT 2 2
Technology Base: Inner Sphere Streak SRM 2 Ammo (50) RT 1 1
Tonnage: 40 2 Flamer LA 2 2
Battle Value: 1,022 Medium Laser LT 1 1
Cost: 4,490,360 C-Bills Double Heat Sink LT 3 1
Streak SRM 2 LT 1 1.5
Introduction: 2765
2 Jump Jet RL 2 1
2 Flamer RA 2 2

Equipment Mass
Internal Structure: Endo Steel 2
Engine: 240 Fusion 11.5
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 6
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 125 Ferro-Fibrous 7

Internal Structure Armor Value


Head 3 9
Center Torso 12 17
Center Torso (Rear) 5
R/L Torso 10 15
R/L Torso (Rear) 4
R/L Arm 6 10
R/L Leg 10 18

57
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Fire Wasp C Jump Jet CT 1 .5
Jump Jet RT 1 .5
Medium Pulse Laser RT 1 2
Type: Fire Wasp C
MASC RT 2 2
Technology Base: Mixed Inner Sphere Double Heat Sink RT 2 1
Tonnage: 40 2 Flamer LA 2 1
Battle Value: 1,567 Jump Jet LT 1 .5
Cost: 8,205,493 C-Bills Streak SRM 4 LT 1 2
Introduction: 2899 Medium Pulse Laser LT 1 2
Double Heat Sink LT 2 1
Streak SRM 4 Ammo (25) LT 1 1
2 Jump Jet RL 2 1
Equipment Mass 2 Flamer RA 2 1
Internal Structure: Endo Steel 2
Engine: 280 XL 8
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 7
Double Heat Sinks: 13 [26] 3
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 124 Ferro-Fibrous 6.5

Internal Structure Armor Value


Head 3 9
Center Torso 12 16
Center Torso (Rear) 5
R/L Torso 10 16
R/L Torso (Rear) 4
R/L Arm 6 10
R/L Leg 10 17

58
Deployment
The Kouchou was used exclusively by the Draconis Combine
Kouchou KCH-DY1 during and immediately after the Jihad, though mercenaries and pirates
took an interest in the design and acquired their own models in the Dark
Mass: 45 Tons Age either by legitimate sales or other less-than-honest tactics.
Structure: Endo Steel
Armor: Ferro-Fibrous
Power Plant: 360 XL
Cruising Speed: 86.4 kph
Maximum Speed: 172.8 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 ER PPC, 1 Medium Pulse Laser
Manufacturer: Nimakachi Fusion/Wakazashi Enterprises

Overview
The Kouchou was the spiritual successor to the Cicada. Meant
to be an extremely fast raider, it was packed with an electronics suite
and MASC that gave it its extraordinary speed. Production began not
long before the Word of Blake destroyed the plant on Tematagi. For a
period it seemed as though the Kouchou would have an extremely short
lifespan but Wakazashi Enterprises began producing it themselves in
the mid-3070s, breathing new life into a design otherwise doomed to
be forgotten despite its performance.

Capabilities
By and far the best quality of the Kouchou was its speed. Thanks
to the onboard MASC system, it could achieve bursts topping nearly 173
kilometers per hour. A Guardian ECM helped keep it hidden while a
Beagle Active Probe in turn helped it avoid other hidden units. The ER
PPC proved a versatile sniping platform while the Medium Pulse Laser
gave it a bit more protection at close range.

59
Weapons & Ammo Location Critical Tonnage
Beagle Active Probe LL 2 1.5
Kouchou KCH-DY1 Medium Pulse Laser RT 1 2
MASC RT 2 2
ER PPC LT 3 7
Type: Kouchou KCH-DY1
Guardian ECM Suite RL 2 1.5
Technology Base: Inner Sphere
Tonnage: 45
Battle Value: 1,433
Cost: 11,678,590 C-Bills
Introduction: 3068

Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 360 XL 16.5
Walking MP: 8
Running MP: 12 (16)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: XL 2
Cockpit: Standard 3
Armor Factor: 125 Ferro-Fibrous 7

Internal Structure Armor Value


Head 3 9
Center Torso 14 17
Center Torso (Rear) 5
R/L Torso 11 15
R/L Torso (Rear) 4
R/L Arm 7 11
R/L Leg 11 17

60
Deployment
At first, the Scribe was used to bolster existing formations within
Scribe SCR-800 the DCMS. At the start of the Jihad however, many were pushed
forward to frontline positions to take on the Word of Blake directly.
Mass: 45 Tons Eventually, the DCMS even allowed the Republic of the Sphere to use
Structure: Standard the design, which it did all the way up until Clan Wolf conquered Terra in
Armor: Ferro-Fibrous 3151.
Power Plant: 225 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: 5
Jump Capacity: 150 Meters
Armament: 1 ER PPC, 1 MML 3
Manufacturer: Blankenburg Technologies

Overview
The Scribe was quickly designed and produced by Blankenburg
Technologies on behalf of the Draconis Combine in order to fill the need
for a new medium ‘Mech with good armor as well as both short and long
range capabilities. Despite a rushed design phase, it proved effective
and was utilized all the way into the 3100’s.

Capabilities
With good speed and jumping capabilities, the Scribe was able to
close on targets or put distance between them, whichever it currently
required. A Sword proved to be an effective melee weapon while an ER
PPC did the job at long range. An MML launcher could be utilized for
both, equipped with a ton each of LRM and SRM ammunition.

61
Weapons & Ammo Location Critical Tonnage
Jump Jet CT 1 .5
Scribe SCR-800 2 Jump Jet RT 2 1
CASE RT 1 .5
MML 3 RT 2 1.5
Type: Scribe SCR-800
MML 3 SRM Ammo (33) RT 1 1
Technology Base: Inner Sphere
MML 3 LRM Ammo (40) RT 1 1
Tonnage: 45 ER PPC LA 3 7
Battle Value: 1,235 2 Jump Jet LT 2 1
Cost: 4,355,220 C-Bills Double Heat Sink LT 3 1
Introduction: 3066 Sword RA 3 2.5

Equipment Mass
Internal Structure: Standard 4.5
Engine: 225 Fusion 10
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sinks: 10 [20]
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 152 Ferro-Fibrous 8.5

Internal Structure Armor Value


Head 3 9
Center Torso 14 21
Center Torso (Rear) 6
R/L Torso 11 17
R/L Torso (Rear) 5
R/L Arm 7 14
R/L Leg 11 22

62
Deployment
Every Great House in the Inner Sphere as well as several
Fire Wasp II Periphery nations purchased Fire Wasp II’s for their militaries. It found
widespread use within mercenary companies as well. By the turn of the
Mass: 50 Tons century, it had become one of the most common medium BattleMechs
Structure: Endo Steel of the age.
Armor: Standard
Power Plant: 250 Light Notable Pilots
Cruising Speed: 54 kph Star Corporal Luna Rhodes of the Magistracy Highlanders
Maximum Speed: 86.4 kph piloted a Fire Wasp II for most of her career, defending against Word of
Jump Jets: 5 Blake forces during the Jihad and raiders in the Dark Age that followed.
Jump Capacity: 150 Meters She stood against pirates on Cate’s Hold in 3101 but lost her life along
Armament: 1 MML 5, 2 Heavy Flamer, 1 ER Large Laser with most of her unit when the bandits detonated nuclear weapons.
Manufacturer: General Motors

Overview
After seeing the clans reinvent the Star League-era Fire Wasp
with their own IIC model, engineers at General Motors decided to make
their own Inner Sphere upgrade of the once-venerable BattleMech.
Now ten tons heavier and equipped with new and improved
technologies, it once again graced battlefields the galaxy over.

Capabilities
The Fire Wasp II took the original design and improved on it
vastly, including its long-range capabilities. Now, it was equipped with a
hard-hitting ER Large Laser, as well as an MML5 launcher with a ton
each of long and short range ammo. The Flamers were now upgraded
to Heavy models, each with a ton of ammunition. If these were not
threat enough, the Fire Wasp II also had a Retractable Blade installed in
the right arm. An Artemis IV Fire Control System made the missile
launcher more accurate while CASE protected all the onboard
ammunition.

63
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Fire Wasp II Jump Jet CT 1 .5
Heavy Flamer Ammo (10) RT 1 1
CASE RT 1 .5
Type: Fire Wasp II
ER Large Laser RT 2 5
Technology Base: Inner Sphere Heavy Flamer LA 1 1.5
Tonnage: 50 Double Heat Sink LA 3 1
Battle Value: 1,104 Heavy Flamer Ammo (10) LT 1 1
Cost: 7,538,250 C-Bills MML 5 SRM Ammo (20) LT 1 1
Introduction: 3076 Artemis IV FCS LT 1 1
CASE LT 1 .5
MML 5 LT 3 3
MML 5 LRM Ammo (24) LT 1 1
Equipment Mass
2 Jump Jet RL 2 1
Internal Structure: Endo Steel 2.5 Heavy Flamer RA 1 1.5
Engine: 250 Light 9.5 Retractable Blade RA 4 3
Walking MP: 5 Double Heat Sink RA 3 1
Running MP: 8
Jumping MP: 5
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Small 2
Armor Factor: 136 8.5

Internal Structure Armor Value


Head 3 9
Center Torso 16 19
Center Torso (Rear) 6
R/L Torso 12 16
R/L Torso (Rear) 4
R/L Arm 8 12
R/L Leg 12 19

64
Deployment
All three HBK-TRI models were always seen operating together.
Hunchback HBK-TRI Locke The brothers never worked alone, garnering a reputation that
culminated in some legends referring to them as the Terrible Trio. They
Mass: 50 Tons constantly raided Lyran, Clan Hell’s Horses and Clan Jade Falcon
Structure: Standard targets, earning them many enemies.
Armor: Standard
Power Plant: 200 Fusion Notable Pilots
Cruising Speed: 43.2 kph Lukas “Locke” Laramie piloted the first of the three custom
Maximum Speed: 64.8 kph Hunchbacks. A proud member of the New Oberon Confederation, he
Jump Jets: 0 took to the pirate lifestyle at a very young age. The oldest of the three
Jump Capacity: 0 Meters brothers, he steered his younger siblings into the same lifestyle and as
Armament: 1 Small Laser, 2 Medium Laser, 1 Ultra AC/20 they grew, so did their skills.
Manufacturer: Custom Modification Locke survived the assault by Lyran bounty hunters in 3136,
though during a raid in Jade Falcon territory in 3142, he suffered
Overview serious injuries and his ‘Mech was nearly destroyed. Both managed to
The HBK-TRI model of Hunchback was actually three separate survive however, as the trio has been seen raiding as recently as 3150.
BattleMechs, each heavily modified by a set of triplets from the Oberon
Confederation in 3125. Taking old HBK-4G models, each pirate brother
tooled their chassis for their particular likes and strengths in combat.
Over the years, the exploits of these brothers became near-legendary,
causing a Lyran bounty hunter lance to hunt them starting in 3136.

Capabilities
Locke’s Hunchback carried a massive and deadly clan-made
Ultra AC20 as its primary weapon. What made this weapon even more
deadly was the fact that seven tons were dedicated to carrying
ammunition for it, allowing it to fire repeatedly on unsuspecting targets
that would expect the machine to run out much sooner. The two
Medium Lasers and single Small Laser of the original design remained
as fairly simple backup weapons. Finally, clan Double Heat Sinks
allowed the main gun to keep on firing reliably without overheating.

65
Weapons & Ammo Location Critical Tonnage
Hunchback HBK-TRI Locke Ultra AC/20 Ammo (20) RT 4 4
Ultra AC/20 RT 8 12
Medium Laser LA 1 1
Type: Hunchback HBK-TRI Locke
Ultra AC/20 Ammo (15) LT 3 3
Technology Base: Mixed Inner Sphere 2 Double Heat Sink LT 4 2
Tonnage: 50 Small Laser HD 1 .5
Battle Value: 1,407 Medium Laser RA 1 1
Cost: 3,998,875 C-Bills
Introduction: 3125

Equipment Mass
Internal Structure: Standard 5
Engine: 200 Fusion 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 160 10

Internal Structure Armor Value


Head 3 9
Center Torso 16 26
Center Torso (Rear) 5
R/L Torso 12 20
R/L Torso (Rear) 4
R/L Arm 8 16
R/L Leg 12 20

66
Hunchback HBK-TRI Shocke Deployment
All three HBK-TRI models were always seen operating together.
The brothers never worked alone, garnering a reputation that
Mass: 50 Tons
culminated in some legends referring to them as the Terrible Trio. They
Structure: Standard
constantly raided Lyran, Clan Hell’s Horses and Clan Jade Falcon
Armor: Standard
targets, earning them many enemies.
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Notable Pilots
Maximum Speed: 64.8 kph
Samuel “Shocke” Laramie always looked up to his older brother
Jump Jets: 0
and was all too happy to go pirating with him. It was Samuel that helped
Jump Capacity: 0 Meters
cover Lukas’ retreat from the Jade Falcon forces in 3142. During a raid
Armament: 4 ER Medium Laser, 1 Light PPC, 1 Small Laser,
on a Lyran supply depot in 3135, he single-handedly destroyed an
4 Medium Pulse Laser
entire tank company with his potent mixture of energy weapons.
Manufacturer: Custom Modification

Overview
The second brother modeled his custom Hunchback after the
classic 4P model, albeit with more captured clan technology as well as
heavier hitting weapons.

Capabilities
The Shocke variant of the Hunchback carried a dazzling and
dangerous array of energy weaponry, as well as sixteen double heat
sinks to help offset the buildup they caused. Four ER Medium Lasers
and four Medium Pulse Lasers, all clan-made, were housed in the right
torso, giving it a very similar appearance to the classic 4P model. An
Inner Sphere Light PPC and Small Laser rounded out the weapons load
and provided even more firepower, making this Hunchback a deadly
threat at mid and close ranges especially.

67
Weapons & Ammo Location Critical Tonnage
Hunchback HBK-TRI Shocke Double Heat Sink LL 2 1
4 ER Medium Laser RT 4 4
4 Medium Pulse Laser RT 4 8
Type: Hunchback HBK-TRI Schocke
Double Heat Sink LA 2 1
Technology Base: Mixed Inner Sphere Light PPC LA 2 3
Tonnage: 50 4 Double Heat Sink LT 8 4
Battle Value: 1,751 Double Heat Sink RL 2 1
Cost: 4,067,875 C-Bills Small Laser HD 1 .5
Introduction: 3125 Double Heat Sink RA 2 1

Equipment Mass
Internal Structure: Standard 5
Engine: 200 Fusion 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 16 [32] 6
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 160 10

Internal Structure Armor Value


Head 3 9
Center Torso 16 26
Center Torso (Rear) 5
R/L Torso 12 20
R/L Torso (Rear) 4
R/L Arm 8 16
R/L Leg 12 20

68
Deployment
All three HBK-TRI models were always seen operating together.
Hunchback HBK-TRI Baryl The brothers never worked alone, garnering a reputation that
culminated in some legends referring to them as the Terrible Trio. They
Mass: 50 Tons constantly raided Lyran, Clan Hell’s Horses and Clan Jade Falcon
Structure: Standard targets, earning them many enemies.
Armor: Standard
Power Plant: 200 Fusion Notable Pilots
Cruising Speed: 43.2 kph The youngest brother of the trio, Brickton “Baryl” Laramie always
Maximum Speed: 64.8 kph felt he had a lot to prove when raiding with his brothers. Luckily, his
Jump Jets: 0 choice of armament made it an easy task. He was known for using the
Jump Capacity: 0 Meters high-explosive ATM ammunition liberally to tear apart enemies,
Armament: 1 Small Laser, 1 Medium Laser, 2 ATM 12 especially those unfortunate enough to be in smaller ‘Mechs.
Manufacturer: Custom Modification During a botched raid against a Hell’s Horses convoy in 3139,
Baryl used the extended-range missile rounds to detonate several fuel
Overview tanks to create a sufficient distraction for he and his brothers to escape
The youngest brother customized his Hunchback to be the the carnage.
missile boat of the trio. Using captured and highly advanced clan
missile technology, the Baryl version became just as deadly as the
Locke and Shocke.

Capabilities
The Baryl retained the Medium and Small Laser from the original
Hunchback chassis, but in place of other weapons, it was armed with
two highly potent Advanced Tactical Missile Launchers. Each launcher
was armed with two tons of high-explosive ammunition and a single ton
of extended-range ammunition.

69
Weapons & Ammo Location Critical Tonnage
Double Heat Sink LL 2 1
Hunchback HBK-TRI Baryl 2 ATM 12 RT 10 14
ATM 12 ER Ammo (10) RT 2 2
ATM 12 HE Ammo (20) LT 4 4
Type: Hunchback HBK-TRI Baryl
Double Heat Sink RL 2 1
Technology Base: Mixed Inner Sphere Small Laser HD 1 .5
Tonnage: 50 Medium Laser RA 1 1
Battle Value: 1,493
Cost: 4,733,875 C-Bills
Introduction: 3125

Equipment Mass
Internal Structure: Standard 5
Engine: 200 Fusion 8.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 160 10

Internal Structure Armor Value


Head 3 9
Center Torso 16 26
Center Torso (Rear) 5
R/L Torso 12 20
R/L Torso (Rear) 4
R/L Arm 8 16
R/L Leg 12 20

70
An ER Medium Laser backed it up at slightly closer ranges
however and was housed in the left torso. If the taser failed to do its
Seishin SN-X4 job, the Seishin was equipped with a Retractable Blade in the left arm as
well as two ER Small Lasers in the left torso. A Medium Shield was
Mass: 50 Tons equipped on the right arm to give the unit a bit more protection for when
Structure: Standard it closed on hostiles.
Armor: Ferro-Fibrous
Power Plant: 250 XL Deployment
Cruising Speed: 43.2 kph The Seishin quickly became feared in most pirate territories,
Maximum Speed: 64.8 kph especially the Tortuga Dominions, where it was first produced. Pilots
Jump Jets: 5 would often jump behind an enemy, use the taser to immobilize their
Jump Capacity: 120 Meters 'Mech, then kill the pilot and make off with mostly-undamaged salvage.
Armament: 1 ER Medium Laser, 2 ER Small Laser, 1 ER Large Laser, And even if the MechWarrior didn't get a taser to the back, chances
1 BattleMech Taser were just as likely they’d find a blade there instead.
Manufacturer: Vengeance Incorporated
Notable Pilots
Overview Evangeline Trevaline, the supposed granddaughter of Paula
Following the Word of Blake's demise, most of their designs went “Lady Death” Trevaline, piloted a Seishin in raiding operations in the
extinct but a lot of their technology remained, to be put into use by other Periphery, Federated Suns and Raven Alliance. In perhaps her most
factions. A lot of salvage was leftover thanks to the brutality of the famous capture, she managed to disable a fully-intact Deimos
Jihad as well, and even pirates managed to snag much of these rich new OmniMech on Tellman IV in 3130. Vexxed at the dishonorable use of a
materials. The Seishin SN-X4 was a result of pirates building their own Taser, the Snow Raven MechWarrior challenged Evangeline in hand to
BattleMech and using stolen Word of Blake technology and other black hand combat, a challenge she accepted only to shoot him before the
market components. And it was built to produce even more salvage. first punch was ever thrown. Since then, she has used the stolen
Deimos to great effect.
Capabilities
Meant for close range, it was powered by a 250-rated XL
Engine, giving it a top speed of 65 kph. It was also given five jump jets
so it could easily leap behind an enemy unit and try to immobilize them
from their weaker side with the unit's main weapon - a BattleMech
Taser. The taser itself and its two tons of ammunition were protected
by CASE and stored in the right torso, along with a hard hitting ER
Large Laser, the design's only long-range weapon.

71
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 .5
Seishin SN-X4 Jump Jet CT 1 .5
Jump Jet CT 1 .5
BattleMech Taser RT 3 4
Type: Seishin SN-X4
CASE RT 1 .5
Technology Base: Inner Sphere Taser Ammo (10) RT 2 2
Tonnage: 50 ER Large Laser RT 2 5
Battle Value: 1,215 Shield LA 5 4
Cost: 8,936,750 C-Bills Jump Jet LT 1 .5
Introduction: 3115 2 ER Small Laser LT 2 1
ER Medium Laser LT 1 1
Jump Jet RL 1 .5
Retractable Blade RA 4 3
Equipment Mass
Internal Structure: Standard 5
Engine: 250 XL 6.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 169 Ferro-Fibrous 9.5

Internal Structure Armor Value


Head 3 9
Center Torso 16 24
Center Torso (Rear) 8
R/L Torso 12 18
R/L Torso (Rear) 6
R/L Arm 8 16
R/L Leg 12 24

72
Deployment
Lady Sokolov used the Dominatrix exclusively in the arenas of
Dominatrix DTX-96 Solaris VII and by 3100 she had already become a capable contender
and had won several medium weight-class tournaments.
Mass: 55 Tons
Structure: Endo Steel
Armor: Impact-Resistant
Power Plant: 330 XL
Cruising Speed: 64.8 kph
Maximum Speed: 129.6 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 Small VSP Laser, 2 Medium VSP Laser, 1 Flamer
Manufacturer: Solaris VII

Overview
Near the end of the 31st century, noblewoman Anya Sokolov of
the Magistracy of Canopus had become bored with her day to day life.
She had long been a fan of the gladiatorial arena combat of Solaris VII
and decided in 3091 to pack up her things and head for the Lyran
Commonwealth. Once there, she commissioned the highly personal
design and sought further training to better utilize it.

Capabilities
The design started with a suggestive name and a Chain Whip to
go with it. While this weapon could be used to put other MechWarriors
off-balance, the Vibroblade in the opposite arm provided a deadly
surprise. The Spikes on the side torso sections of the ‘Mech were more
than just for decoration, and provided both defensive and offensive
capabilities. One Small VSP and two Medium VSP Lasers gave it even
more potential the closer it remained to targets, which was helped by
the inclusion of MASC on top of the XL Engine. Finally, a Flamer hidden
in the center torso provided one final surprise to unsuspecting
opponents.

73
Weapons & Ammo Location Critical Tonnage
Flamer CT 1 1
Dominatrix DTX-96 Medium VSP Laser RT 2 4
MASC RT 2 2
Spikes RT 1 .5
Type: Dominatrix DTX-96
Vibroblade LA 1 3
Technology Base: Inner Sphere Medium VSP Laser LT 2 4
Tonnage: 55 Spikes LT 1 .5
Battle Value: 1,110 Small VSP Laser HD 1 2
Cost: 13,461,440 C-Bills Chain Whip RA 2 3
Introduction: 3091

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 330 XL 12.5
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 161 Impact-Resistant 11.5

Internal Structure Armor Value


Head 3 9
Center Torso 18 25
Center Torso (Rear) 7
R/L Torso 13 18
R/L Torso (Rear) 5
R/L Arm 9 15
R/L Leg 13 22

74
Variants
Telesilla TEL-510 The TEL-511 model was built in 3058 and retained the original
weapons load, including the Binary Laser Cannon, but featured several
Mass: 55 Tons upgrades that made the machine much more viable. The Heat Sinks
Structure: Standard were swapped to Double models and reduced to 12. The SRM ammo
Armor: Standard was moved from the arm to the Left Torso and then protected with
Power Plant: 275 Fusion CASE along with the LRM bin. The internal structure was replaced with
Cruising Speed: 54 kph Endo Steel, which provided more weight savings for the armor to be
Maximum Speed: 86.4 kph swapped out with Ferro-Fibrous and increased to 10.5 tons. Finally, the
Jump Jets: 0 design was given five jump jets to allow it even more mobility.
Jump Capacity: 0 Meters
Armament: 1 LRM 5, 1 SRM 4, 1 Binary Laser Cannon
Manufacturer: Majesty Metals & Manufacturing

Overview
After acquiring rarely-used technology from the Free Worlds
League, Majesty Metals & Manufacturing decided to design a new
experimental ‘Mech utilizing a Binary Laser Cannon as its primary
weapon. Even though field trial results were mixed, the design entered
production nevertheless and was seeded in limited numbers throughout
the Magistracy Armed Forces.

Capabilities
Though a powerful weapon, the Binary Laser Cannon still
suffered from its greatest problem at the time; the tremendous heat
buildup. Though the Telesilla was fitted with fifteen heat sinks, it still
could not maintain continued fire of the weapon over time, leaving pilots
to fall back on the limited missile weaponry.

Deployment
The original Telesilla only found minor use in the MAF in the
Succession Wars and Clan Invasion era. Though a relatively solid
machine, it never gained much popularity until an upgrade was built
following the Trinity Alliance.
75
Weapons & Ammo Location Critical Tonnage
2 Heat Sink CT 2 2
Telesilla TEL-510 Heat Sink RT 1 1
SRM 4 LA 1 2
SRM 4 Ammo (25) LA 1 1
Type: Telesilla TEL-510
LRM 5 Ammo (24) LT 1 1
Technology Base: Inner Sphere LRM 5 LT 1 2
Tonnage: 55 Heat Sink HD 1 1
Battle Value: 1,100 Binary Laser Cannon RA 4 9
Cost: 4,496,757 C-Bills
Introduction: 3025

Equipment Mass
Internal Structure: Standard 5.5
Engine: 275 Fusion 15.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 15 5
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 128 8

Internal Structure Armor Value


Head 3 9
Center Torso 18 19
Center Torso (Rear) 6
R/L Torso 13 14
R/L Torso (Rear) 4
R/L Arm 9 12
R/L Leg 13 17

76
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Telesilla TEL-511 Jump Jet CT 1 .5
Double Heat Sink RT 3 1
SRM 4 LA 1 2
Type: Telesilla TEL-511
LRM 5 Ammo (24) LT 1 1
Technology Base: Inner Sphere
LRM 5 LT 1 2
Tonnage: 55 CASE LT 1 .5
Battle Value: 1,469 SRM 4 Ammo (25) LT 1 1
Cost: 5,400,407 C-Bills 2 Jump Jet RL 2 1
Introduction: 3058 Binary Laser Cannon RA 4 9

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 275 Fusion 15.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 185 Ferro-Fibrous 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 18 27
Center Torso (Rear) 9
R/L Torso 13 20
R/L Torso (Rear) 6
R/L Arm 9 18
R/L Leg 13 26

77
Heavy ‘Mechs

● Abyss
● Badger
● Fire Wasp IIC
● Grand Sentinel GST-1X
● Ziegfried ZF-D19
● Dengier DG1-O
● Dengier DG1-OA
● Dengier DG1-OB
● Dengier DG1-OC
● Dengier DG1-OD
● Dengier DG1-OE
● Dengier DG1-OF
● Dengier DG1-OG
● Dengier DG1-OH
● Dengier DG1-OI
● Dengier DG1-O Peralta
● Battlecat BTC-6N
● Fusillade FLS-1A
● Lion LN-11
● Lion LN-13
● Lion LN-15
● Lion LN-21
● Lion LN-25
● Vishnu VSU-B

78
Deployment
Abyss The Abyss would first see action in 2906 when it appeared
during a raid on Tiber against the Hell's Horses. Leading the charge with
Mass: 60 Tons other Dark Caste members, they overwhelmed their former clan
Structure: Standard brothers and easily made off with more than sixty tons of food, medical
Armor: Ferro-Fibrous supplies and more. It continued to raid for more than fifty years until it
Power Plant: 300 XL sustained heavy damage against Clan Jade Falcon forces on Glory.
Cruising Speed: 54 kph Though it escaped the battle, it was not seen again, leaving the clans to
Maximum Speed: 86.4 kph wonder what became of the troublesome machine.
Jump Jets: 0
Jump Capacity: 0 Meters Variants
Armament: 1 ER PPC, 1 Small Pulse Laser, 2 SRM 6, Though technically an entirely different machine, the Badger
2 Medium Pulse Laser used the Abyss as its primary inspiration.
Manufacturer: Dark Caste

Overview
In 2898, the Dark Caste launched a daring raid on the world of
Roche. Engaging Goliath Scorpion defenders, dozens of warriors were
slain in the raid but those that survived escaped with exactly what
they'd come for; leftover technology from the days of the Star League.
Over the next several years, they'd put this technology, as well as
materials stolen in other raids, to good use, building their very own
one-of-a-kind BattleMech.

Capabilities
The entirety of the Abyss was made from Star League era
equipment and technology, eschewing any form of new ‘clantech’. An
ER PPC served as a long range sniping option, while two SRM 6’s and
Medium Pulse Lasers, as well as a single Small Pulse Laser, made it
exceptionally deadly at close range. The missile launchers were made
more effective by the inclusion of Artemis IV Fire Control Systems and
the ammunition for them was protected by CASE. Finally, an old
Guardian ECM System gave the Abyss a stealth option so it could sneak
up on unsuspecting clanners with relative ease.
79
Weapons & Ammo Location Critical Tonnage
2 Artemis IV FCS RT 2 2
Abyss CASE RT 1 .5
SRM 6 Ammo (30) RT 2 2
2 SRM 6 RT 4 6
Type: Abyss
ER PPC LA 3 7
Technology Base: Inner Sphere Double Heat Sink LT 3 1
Tonnage: 60 Guardian ECM Suite LT 2 1.5
Battle Value: 1,578 Small Pulse Laser HD 1 1
Cost: 12,392,960 C-Bills 2 Medium Pulse Laser RA 2 4
Introduction: 2906

Equipment Mass
Internal Structure: Standard 6
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 13 [26] 3
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 201 Ferro-Fibrous 11.5

Internal Structure Armor Value


Head 3 9
Center Torso 20 30
Center Torso (Rear) 10
R/L Torso 14 21
R/L Torso (Rear) 7
R/L Arm 10 20
R/L Leg 14 28

80
Capabilities
The old Star League style engine was replaced with a new
Badger clan-spec one, though the size and power output remained the same.
The ER PPC was replaced with a clan version as well and two ER
Mass: 60 Tons Medium Pulse Lasers were added for extra damage output. Finally, a
Structure: Standard Multi-Missile Launcher 7, sourced from the Inner Sphere, gave it extra
Armor: Ferro-Fibrous output at short and long ranges.
Power Plant: 300 XL The updated CASE II and Artemis V systems, as well as the
Cruising Speed: 54 kph Angel ECM Suite gave it the most technological edge it could achieve.
Maximum Speed: 86.4 kph On top of all this, five jump jets were also added to the design.
Jump Jets: 5
Jump Capacity: 150 Meters Deployment
Armament: 1 ER PPC, 1 MML 7, 2 ER Medium Pulse Laser Because of the cost and logistics, the Badger was reserved for
Manufacturer: Minnesota Tribe only the best warriors. As a result, it was a rarely seen sight though
when it did appear on one of the clan homeworlds, it was a sure sign of
Overview trouble and destruction.
For close to 200 years, the fate of the Dark Caste's Abyss
BattleMech remained unknown. After several decades of successful
raids against the Clans, it vanished after sustaining heavy damage in
battle against the Jade Falcons, despite escaping the battlefield. Now
as Clan Wolf reigned as the ilClan in the Inner Sphere, far out in the
depths of uncharted space somewhere near the Clan Homeworlds, the
Abyss was reborn thanks to the design being found by descendants of
the Minnesota Tribe. With their own production facility and a number of
successful raids on Clan worlds, they were able to produce several of
what they would now christen the Badger.

81
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 2
Badger Jump Jet CT 1 1
Angel ECM Suite RT 2 2
Double Heat Sink RT 3 1
Type: Badger
ER PPC LA 2 6
Technology Base: Mixed Clan MML 7 SRM Ammo (14) LT 1 1
Tonnage: 60 Artemis V FCS LT 2 1.5
Battle Value: 2,237 CASE II LT 1 .5
Cost: 17,008,960 C-Bills MML 7 LRM Ammo (17) LT 1 1
Introduction: 3159 2 Jump Jet RL 2 2
2 ER Medium Pulse Laser RA 4 4

Equipment Mass
Internal Structure: Standard 6
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sinks: 13 [26] 3
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 192 Ferro-Fibrous 10

Internal Structure Armor Value


Head 3 9
Center Torso 20 30
Center Torso (Rear) 9
R/L Torso 14 21
R/L Torso (Rear) 6
R/L Arm 10 19
R/L Leg 14 26

82
Deployment
Though initially designed and used by the Hell’s Horses, by the
Fire Wasp IIC start of the Jihad every clan had Fire Wasp IICs in their toumans, even
those back on the Homeworlds. Though usually relegated to
Mass: 60 Tons second-line duty, it nevertheless proved an extremely potent weapon.
Structure: Endo Steel
Armor: Ferro-Fibrous
Power Plant: 360 XL
Cruising Speed: 64.8 kph
Maximum Speed: 129.6 kph
Jump Jets: 6
Jump Capacity: 180 Meters
Armament: 1 ER Medium Laser, 4 ER Flamer, 1 Streak SRM 6,
2 Medium Pulse Laser
Manufacturer: Clan Hell’s Horses

Overview
Following their successful refit of the original FS9-WSP into the
C model, Clan Hell’s Horses decided to make a new Fire Wasp for a new
age. The design would prove as popular as the previous models and as
a result spread throughout the clans.

Capabilities
Retaining the original idea of combining the Firestarter and
Wasp, the IIC model upgraded nearly every component. An XL Engine
combined with MASC gave it a staggeringly fast top speed, while
Ferro-Fibrous armor gave it superior protection. The Medium Pulse
Lasers and Streak SRM 6s provided it with plenty of direct-threat
power, while four ER Flamers could pose a threat to nearly any ‘Mech
unlucky enough to fall in their range.

83
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 2
Fire Wasp IIC 2 Jump Jet CT 2 2
Medium Pulse Laser RT 1 2
MASC RT 2 2
Type: Fire Wasp IIC
2 ER Flamer LA 2 2
Technology Base: Clan
CASE LT 0 0
Tonnage: 60 Streak SRM 6 LT 2 3
Battle Value: 2,233 Medium Pulse Laser LT 1 2
Cost: 15,253,760 C-Bills Streak SRM 6 Ammo (15) LT 1 1
Introduction: 3065 2 Jump Jet RL 2 2
ER Medium Laser HD 1 1
2 ER Flamer RA 2 2

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 360 XL 16.5
Walking MP: 6
Running MP: 9 (12)
Jumping MP: 6
Double Heat Sinks: 12 [24] 2
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 201 Ferro-Fibrous 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 20 30
Center Torso (Rear) 10
R/L Torso 14 21
R/L Torso (Rear) 7
R/L Arm 10 20
R/L Leg 14 28

84
Deployment
Built exclusively at Defiance Industries’ plant on Hesperus II, the
Grand Sentinel GST-1X Grand Sentinel initially served exclusively in the LCAF. A few years
after it first began production however, Maskirovka agents stole the
Mass: 60 Tons blueprints for it and by 3157 they were building their own.
Structure: Endo Steel
Armor: Ballistic-Reinforced
Power Plant: 300 XL
Cruising Speed: 54 kph
Maximum Speed: 108 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 ER Medium Laser, 1 Small Pulse Laser, 1 Streak SRM 6
Manufacturer: Defiance Industries

Overview
In 3151, Defiance released the Grand Sentinel in a special
ceremony meant to honor the 500th anniversary of the original
Sentinel being produced. Bigger, badder, and packed with advanced
technology, it was an instant hit with the Lyran Commonwealth.

Capabilities
A full twenty tons heavier than the ‘Mech it was inspired by, the
Grand Sentinel’s weapon load was primarily made to mirror that of the
smaller design but also be much more potent. The Ultra AC/5 was now
a Rotary AC/5, the Streak SRM 2 became a Streak SRM 6, and the
Small Laser was now a Small Pulse Laser. Two ER Medium Lasers were
newly added to the design to give it an even better punch. The inclusion
of MASC allowed it to achieve bursts of speed exceeding 100
kilometers per hour, seen as quite a feat for a 60 ton BattleMech. The
inclusion of sixteen tons of Ballistic-Reinforced armor and CASE II
systems gave it a defensive edge as well.

85
Weapons & Ammo Location Critical Tonnage
Streak SRM 6 Ammo (15) RT 1 1
Grand Sentinel GST-1X CASE II RT 1 1
ER Medium Laser RT 1 1
Rotary AC/5 Ammo (60) RT 3 3
Type: Grand Sentinel GST-1X
ER Medium Laser LA 1 1
Technology Base: Inner Sphere MASC LT 3 3
Tonnage: 60 Streak SRM 6 LT 2 4.5
Battle Value: 2,191 Small Pulse Laser HD 1 1
Cost: 13,670,080 C-Bills Rotary AC/5 RA 6 10
Introduction: 3151

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8 (10)
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 192 B-R 16

Internal Structure Armor Value


Head 3 9
Center Torso 20 30
Center Torso (Rear) 9
R/L Torso 14 21
R/L Torso (Rear) 6
R/L Arm 10 19
R/L Leg 14 26

86
Deployment
Ziegfried ZF-D19 Following the fracturing of the Commonwealth at the onset of
the massive civil war, Kallon was contracted by the newly formed Lyran
Alliance to continue making the Ziegfried specifically for them.
Mass: 65 Tons Regardless of this, dozens remained in use by the Federated Suns side
Structure: Standard and Ziegfrieds on both sides engaged in duels on numerous battlefields.
Armor: Ferro-Fibrous
Power Plant: 325 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 ER PPC, 1 ER Small Laser, 3 Medium Pulse Laser
Manufacturer: Kallon Industries

Overview
The Ziegfried was created for the Armed Forces of the
Federated Commonwealth just a few years before it would fracture in
the midst of a massive Civil War. They wanted to add a new and
effective melee unit to their military and Kallon did not disappoint in this
endeavor.

Capabilities
Though the Sword held in the right arm is deadly enough on its
own, the inclusion of Triple Strength Myomer makes it that much more
of a threat to opponents. In order to keep the ‘Mech warm enough to
utilize the TSM effectively, it is equipped with an energy-exclusive
loadout. These weapons include an ER PPC, three Medium Pulse Lasers
and an ER Small Laser. Even if not in range to use the sword, this array
of weaponry can still pose a definite threat to any target.

87
Weapons & Ammo Location Critical Tonnage
Triple Strength Myomer HD/CT/RT 3 0
Ziegfried ZF-D19 LT/RL/LL 3 0
ER Small Laser CT 1 .5
Medium Pulse Laser RT 1 2
Type: Ziegfried ZF-D19
Medium Pulse Laser LA 1 2
Technology Base: Inner Sphere
ER PPC LA 3 7
Tonnage: 65 Medium Pulse Laser LT 1 2
Battle Value: 1,645 Sword RA 5 3.5
Cost: 8,135,792 C-Bills
Introduction: 3054

Equipment Mass
Internal Structure: Standard 6.5
Engine: 325 Fusion 23.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 197 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 21 31
Center Torso (Rear) 9
R/L Torso 15 23
R/L Torso (Rear) 6
R/L Arm 10 18
R/L Leg 15 27

88
Variants
The standard variant carried a little bit of everything: A Hatchet
Dengier DG1-O for melee, LB-10X Autocannon, Snub-Nose PPC, ER Medium Laser and
Streak SRM for direct damage, and two Heavy Machine Guns for
Mass: 70 Tons anti-infantry duty. Across all the designs, advanced CASE II protected
Structure: Standard ammunition or highly-combustible weaponry.
Armor: Ferro-Fibrous The OA model added a Small Shield opposite the Hatchet to give
Power Plant: 350 XL it a classic medieval-style look and more defensive capabilities. Added
Cruising Speed: 54 kph to this were the punch of an ER PPC and MRM30, the latter of which
Maximum Speed: 86.4 kph was enhanced by an Apollo FCS. Two ER Medium Lasers and a small
Jump Jets: 0 ER Laser backed up these weapons.
Jump Capacity: 0 Meters From the OB model onward, the Hatchet was dropped from the
Armament: 30 Tons Pod Space design. The OB itself carried a terrifying Ultra AC20 with four tons of
Manufacturer: Odin Manufacturing ammunition and plenty of extended-range laser weaponry to back it up.
The OC model was built as a classic missile boat, relying on two
Overview LRM20s with Artemis IV systems as the primary firepower. The last of
the original models, the OD, was equipped with a simple but effective
Though the military of the Free Rasalhague Republic officially
loadout; a Gauss Rifle, five Medium Pulse Lasers and an ER Small Laser.
became the Ghost Bear Touman following their merge into the Dominion,
Debuting eight years after the original versions, the OE utilized a
former soldiers of the KungsArmé were still capable of acquiring
deadly selection of Heavy Lasers with a Light AC5 as backup, all
machinery catered specifically to them. Beginning in 3088, these
enhanced by a Targeting Computer and Active Probe. Four years later,
soldiers would begin to pilot the Dengier, a mixed-tech OmniMech that
the OF made its first appearance. It carried two Plasma Rifles with four
proved effective across its various designs and continued to serve well
tons of ammunition as well as a bevy of anti-infantry and energy
into the ilClan era.
weaponry. First produced in 3112, the OG model made use of an
LB-20X, ER Large Lasers and eight ER Micro Lasers.
Capabilities The first of two ilClan-era models, the OH was outfitted with ER
By 3155, the Dengier had no less than ten official variants. From PPCs and PPC Capacitors as well as long and short range Streak
energy specialists to missile boats and versions carrying highly missile weapons. Finally, the OI utilized a highly advanced technology
advanced and rare equipment, there was a model for every occasion suite; Improved ATMs, a Laser AMS, Angel ECM and Bloodhound Active
and battlefield. Probe.

Deployment Notable Pilots


Initially only used by former KungsArmé soldiers, eventually Following Clan Hell’s Horses leaving Crellacor, an opportunist
Ghost Bear warriors started to use the effective design as well. Many pirate by the name of Amy Peralta from the Republic of the Barrens
were deployed to fight in the Second Combine-Dominion War. captured a Dengier and heavily modified it into her own unique machine.

89
Weapons & Ammo Location Critical Tonnage
Heavy Machine Gun LL 1 1
Dengier DG1-O Snub-Nose PPC RT 2 6
Streak SRM 2 RT 1 1
ER Medium Laser RT 1 1
Type: Dengier DG1-O
LB 10-X AC LA 6 11
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 70 Heavy MG Ammo (50) LT 1 .5
Battle Value: 1,657 LB-10X Cluster Ammo (10) LT 1 1
Cost: 20,697,358 C-Bills LB-10X AC Ammo (10) LT 1 1
Introduction: 3088 Streak SRM 2 Ammo (50) LT 1 1
Heavy Machine Gun RL 1 1
Hatchet RA 5 5

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

90
Weapons & Ammo Location Critical Tonnage
ER Small Laser RT 1 .5
Dengier DG1-OA 2 ER Medium Laser RT 2 2
ER PPC RT 3 7
Shield LA 3 2
Type: Dengier DG1-OA
MRM 30 LT 5 10
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 70 MRM 30 Ammo (16) LT 2 2
Battle Value: 1,810 Apollo MRM FCS LT 1 1
Cost: 20,684,290 C-Bills Hatchet RA 5 5
Introduction: 3088

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

91
Weapons & Ammo Location Critical Tonnage
Dengier DG1-OB ER Small Laser RT 1 .5
2 ER Medium Laser RT 2 2
Double Heat Sink RT 2 1
Type: Dengier DG1-OB
ER Large Laser RT 2 5
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 70 Ultra AC/20 Ammo (20) LT 4 4
Battle Value: 1,923 2 Double Heat Sink LT 4 2
Cost: 20,756,327 C-Bills Ultra AC/20 RA 10 15
Introduction: 3088

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 13 [26] 3
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

92
Weapons & Ammo Location Critical Tonnage
CASE II RT 1 .5
Dengier DG1-OC ER Small Laser RT 1 .5
LRM 20 Ammo (12) RT 2 2
LRM 20 RT 4 5
Type: Dengier DG1-OC
Artemis IV FCS RT 1 1
Technology Base: Mixed Inner Sphere 2 ER Medium Laser LA 2 2
Tonnage: 70 Double Heat Sink LA 2 1
Battle Value: 2,211 CASE II LT 1 .5
Cost: 21,925,821 C-Bills ER Small Laser LT 1 .5
Introduction: 3088 LRM 20 Ammo (12) LT 2 2
LRM 20 LT 4 5
Artemis IV FCS LT 1 1
Large Pulse Laser RA 2 7
Equipment Mass
2 Double Heat Sink RA 4 2
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 13 [26] 3
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

93
Weapons & Ammo Location Critical Tonnage
5 Medium Pulse Laser RT 5 10
Dengier DG1-OD Double Heat Sink RT 2 1
ER Small Laser LT 1 .5
Double Heat Sink LT 2 1
Type: Dengier DG1-OD
Gauss Rifle Ammo (16) LT 2 2
Technology Base: Mixed Inner Sphere CASE II RA 1 .5
Tonnage: 70 Gauss Rifle RA 7 15
Battle Value: 2,315
Cost: 20,148,577 C-Bills
Introduction: 3088

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 12 [24] 2
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

94
Weapons & Ammo Location Critical Tonnage
Active Probe RT 1 1
Dengier DG1-OE 4 Double Heat Sink RT 8 4
Heavy Large Laser LA 3 4
Heavy Medium Laser LA 2 1
Type: Dengier DG1-OE
2 Double Heat Sink LA 4 2
Technology Base: Mixed Inner Sphere Targeting Computer LT 3 3
Tonnage: 70 CASE II LT 1 .5
Battle Value: 2,098 Double Heat Sink LT 2 1
Cost: 21,156,146 C-Bills LAC/5 Ammo (20) LT 1 1
Introduction: 3096 Light AC/5 LT 2 5
Heavy Large Laser RA 3 4
Heavy Medium Laser LA 2 1
2 Double Heat Sink RA 4 2
Equipment Mass
Flamer RA 1 .5
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 19 [38] 9
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

95
Weapons & Ammo Location Critical Tonnage
Heavy Machine Gun LL 1 .5
Dengier DG1-OF 2 ER Medium Laser RT 2 2
2 ER Flamer RT 2 2
2 Double Heat Sink RT 4 2
Type: Dengier DG1-OF
Plasma Rifle LA 2 6
Technology Base: Mixed Inner Sphere Plasma Rifle Ammo (20) LA 2 2
Tonnage: 70 Double Heat Sink LA 2 1
Battle Value: 2,067 CASE II LT 1 .5
Cost: 20,622,771 C-Bills Heavy MG Ammo (100) LT 1 1
Introduction: 3100 Heavy Machine Gun LT 1 .5
3 Double Heat Sink LT 6 3
Heavy Machine Gun RL 1 .5
Plasma Rifle RA 2 6
Equipment Mass
Plasma Rifle Ammo (20) RA 2 2
Internal Structure: Standard 7 Double Heat Sink RA 2 1
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 17 [34] 7
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

96
Weapons & Ammo Location Critical Tonnage
4 ER Micro Laser RT 4 1
Dengier DG1-OG 2 ER Large Laser RT 2 8
Watchdog CEWS RT 2 1.5
2 Double Heat Sink LA 4 2
Type: Dengier DG1-OG
4 ER Micro Laser LT 4 1
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 70 LB-20X AC Ammo (10) LT 2 2
Battle Value: 2,279 LB-20X Cluster Ammo (10) LT 2 2
Cost: 22,351,671 C-Bills LB-20X AC RA 9 12
Introduction: 3113

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 12 [24] 2
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

97
Weapons & Ammo Location Critical Tonnage
Streak SRM 6 RT 2 3
Dengier DG1-OH Double Heat Sink RT 2 1
Streak LRM 15 RT 3 7
PPC Capacitor LA 1 1
Type: Dengier DG1-OH
ER PPC LA 2 6
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 70 Streak LRM 15 Ammo (16) LT 2 2
Battle Value: 2,852 Double Heat Sink LT 2 1
Cost: 22,148,521 C-Bills Streak SRM 6 Ammo (15) LT 1 1
Introduction: 3152 Flamer RL 1 .5
PPC Capacitor RA 1 1
ER PPC RA 2 6

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 12 [24] 2
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

98
Weapons & Ammo Location Critical Tonnage
Bloodhound Active Probe RT 3 2
Dengier DG1-OI ER Medium Pulse Laser RT 2 2
CASE II LA 1 .5
iATM 12 ER Ammo (5) LA 1 1
Type: Dengier DG1-OI
iATM 12 Ammo (5) LA 1 1
Technology Base: Mixed Inner Sphere iATM 12 HE Ammo (5) LA 1 1
Tonnage: 70 Improved ATM 12 LA 5 7
Battle Value: 3,079 Laser AMS LT 1 1
Cost: 26,529,208 C-Bills Angel ECM Suite LT 2 2
Introduction: 3155 ER Medium Pulse Laser LT 2 2
CASE II RA 1 .5
iATM 12 ER Ammo (5) RA 1 1
iATM 12 Ammo (5) RA 1 1
Equipment Mass iATM 12 HE Ammo (5) RA 1 1
Internal Structure: Standard 7 Improved ATM 12 RA 5 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

99
Weapons & Ammo Location Critical Tonnage
ER Small Laser RT 1 .5
Dengier DG1-O Peralta Thumper Cannon RT 7 10
ER Medium Laser RT 1 1
Retractable Blade LA 5 4
Type: Dengier DG1-O Peralta
MML 5 SRM Ammo (20) LT 1 1
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 70 Artemis IV FCS LT 1 1
Battle Value: 1,575 Thumper Ammo (20) LT 1 1
Cost: 20,616,077 C-Bills MML 5 LT 3 3
Introduction: 3098 MML 5 LRM Ammo (24) LT 1 1
ER PPC RA 3 7

Equipment Mass
Internal Structure: Standard 7
Engine: 350 XL 15
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 211 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 22 32
Center Torso (Rear) 10
R/L Torso 15 23
R/L Torso (Rear) 7
R/L Arm 11 21
R/L Leg 15 29

100
Deployment
Battlecat BTC-6N The Battlecat was produced exclusively for the Magistracy
Armed Forces and used by them throughout the Dark Age and ilClan
Mass: 75 Tons era. Several were deployed to Cate’s Hold to reinforce the new garrison
Structure: Endo Steel there overseeing rebuilding efforts following a nuclear attack by pirates
Armor: Standard several years earlier.
Power Plant: 375 XL
Cruising Speed: 54 kph Variants
Maximum Speed: 86.4 kph While no official variations of the Battlecat exist, pilots were
Jump Jets: 0 known to make field modifications based on their preferences. The
Jump Capacity: 0 Meters most common was exchanging the mortar ammunition for semi-guided
Armament: 1 ‘Mech Mortar 2, 1 Rotary AC/5, 2 Streak SRM 4 or airburst rounds. Some MechWarriors who wanted better protection
2 Medium Pulse Laser also shifted around their ammunition bins and added CASE for
Manufacturer: Majesty Metals & Manufacturing protection though this came at the expense of armor.

Overview
The Magistracy Armed Forces added the Battlecat to their ranks
starting in 3108. Contracted with producing a BattleMech that could
both handle direct combat and support roles, the Battlecat was the
result. Approved almost immediately, it was in full-scale production by
3109.

Capabilities
A Rotary AC/5, two Medium Pulse Lasers and two Streak SRM
4s provided the Battlecat a good damage output at close or long range.
Seen by some onlookers as a strange inclusion, Canopian
MechWarriors were able to make use of a ‘Mech Mortar 2. Despite
LRM weaponry being far more common, this weapon had a few distinct
advantages. First, its rounds were not stopped by Anti-Missile
Systems, allowing them to penetrate where LRM or SRM rounds might
not. Secondly, while shaped-charge ammunition offered direct
offensive capability, it could also be loaded with numerous types of
other ammo including smoke, airburst, and anti-personnel just to name
a few.
101
Weapons & Ammo Location Critical Tonnage
Shaped Charge
Battlecat BTC-6N ‘Mech Mortar 2 Ammo (12) LL 1 1
Rotary AC/5 Ammo (20) LL 1 1
Medium Pulse Laser RT 1 2
Type: Battlecat BTC-6N
Streak SRM 4 Ammo (50) RT 2 2
Technology Base: Inner Sphere 2 Streak SRM 4 RT 2 6
Tonnage: 75 Rotary AC/5 LA 6 10
Battle Value: 1,536 Rotary AC/5 Ammo (60) LA 3 3
Cost: 18,782,750 C-Bills Medium Pulse Laser LT 1 2
Introduction: 3108 Shaped Charge
‘Mech Mortar 2 Ammo (12) LT 1 1
‘Mech Mortar 2 LT 2 5
Targeting Computer LT 4 4
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 375 XL 19.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: XL 2
Cockpit: Small 2
Armor Factor: 168 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 25
Center Torso (Rear) 8
R/L Torso 16 19
R/L Torso (Rear) 5
R/L Arm 12 17
R/L Leg 16 22

102
Deployment
As an experimental design, Hollis only built a handful of
Fusillade FLS-1A Fusillades, but these were enough to see action on the front lines of the
Oriente Protectorate, Duchy of Andurien, and Federated Suns. Just
Mass: Fusillade FLS-1A knowing that the ‘Mech carried nuclear ammunition was enough to
Structure: Composite make some hostiles back off or retreat entirely.
Armor: Standard
Power Plant: 225 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 Small Pulse Laser, 2 Medium Laser, 2 Arrow IV,
1 Anti-Missile System
Manufacturer: Hollis Incorporated

Overview
The Fusillade is seen as one of the strangest BattleMechs to
ever come out of the Capellan Confederation. An artillery, anti-air and
nuclear-capable platform all in one, it was an experimental but
fearsome design that could easily call upon the ‘last resort’ ammunition
if necessary, ensuring that whoever took it down would go down with it.

Capabilities
Notable for having a torso-mounted cockpit and being built on an
experimental Composite structure, this allowed an Anti-Missile System
and Double Heat Sink to be safely stored in the head of the ‘Mech. The
primary offensive capabilities came from the inclusion of two Arrow IV
Missile Artillery systems and each of these carried a whole range of
ammunition; Homing, FASCAM, Thunder, Inferno, Cluster and Davy
Crockett, allowing it to be prepared for any situation. For personal
defense, it was also equipped with Medium Lasers and Small Pulse
Lasers.

103
Weapons & Ammo Location Critical Tonnage
Small Pulse Laser LL 1 1
Fusillade FLS-1A Arrow IV RT 15 15
Medium Laser LA 1 1
AMS Ammo (12) LA 1 1
Type: Fusillade FLS-1A
AIV Thunder Ammo (5) LA 1 1
Technology Base: Inner Sphere AIV Homing Ammo (5) LA 1 1
Tonnage: 75 CASE II LA 1 1
Battle Value: 1,559 AIV Cluster Ammo (5) LA 1 1
Cost: 9,636,375 C-Bills Arrow IV LT 15 15
Introduction: 3132 Small Pulse Laser RL 1 1
Double Heat Sink HD 3 1
Anti-Missile System HD 1 .5
AIV Davy Crockett Ammo [1] RA 1 1
Equipment Mass
Medium Laser RA 1 1
Internal Structure: Composite 4 AIV Inferno Ammo (5) RA 1 1
Engine: 225 Fusion 10 AIV Homing Ammo (5) RA 1 1
Walking MP: 3 CASE II RA 1 1
Running MP: 5
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Torso-Mounted 4
Armor Factor: 168 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 25
Center Torso (Rear) 8
R/L Torso 16 19
R/L Torso (Rear) 5
R/L Arm 12 17
R/L Leg 16 22

104
Deployment
The original Lion was used exclusively by the AFFS but future
Lion LN-11 models would also be widely used within the Lyran Commonwealth and
the Federated Commonwealth as a whole. The LN-15 model found great
Mass: 75 Tons success as an export, being sold in large numbers to the Free Worlds
Structure: Standard League and Magistracy of Canopus.
Armor: Standard
Power Plant: 300 Fusion Variants
Cruising Speed: 43.2 kph The LN-13 premiered five years after the original Lion and
Maximum Speed: 64.8 kph featured a simple modification. The Large Lasers were removed and
Jump Jets: 0 replaced with AC/2s and Medium Lasers. These changes helped
Jump Capacity: 0 Meters alleviate heat issues of the original model.
Armament: 2 Machine Gun, 2 Large Laser, 2 LRM 10 The LN-15 debuted in 3005 and changed the design to a
Manufacturer: Achernar BattleMechs short-range powerhouse. The entirety of the weapons load was
stripped out and replaced with three SRM6s with two tons of
Overview ammunition, four Medium lasers and two Small Lasers. This model
With so many designs and much of the most advanced carried 24 Heat Sinks to help with the increased buildup.
technology having gone extinct due to the destructive Succession Wars, The LN-21 was first built in 3050 using rediscovered Star
the Federated Suns decided to create an all-new ‘Mech with League technology. Seen as an upgrade of the original, the missile
easily-sourced tech near the turn of the 30th Century. Achernar launchers were upgraded to LRM 20s while the Large Lasers were
produced a design that was immediately greenlit by the AFFS and by replaced with extended-range models. Though it now carried twelve
2991 it had entered full production. Double Heat Sinks, this model once again suffered from heat issues if
pilots were not careful.
Finally in 3052, the LN-25 made modifications to the LN-21.
Capabilities
Removing the lasers, the LRM 20 launchers were now given Artemis IV
Meant mostly for long-range combat, the Lion was equipped
Fire Control Systems and an ER PPC was added to the right arm.
with two LRM 10s and two Large Lasers. This allowed it to engage from
afar and protect itself with distance if the 10.5 tons of armor weren’t
enough to safeguard it from enemy fire. Two Machine Guns housed in
the center torso gave it an option to use at close-range though they
were near-useless against anything other than infantry and small
vehicles.

105
Weapons & Ammo Location Critical Tonnage
2 Machine Gun CT 2 1
Lion LN-11 3 Heat Sink RT 3 3
LRM 10 Ammo (12) RT 1 1
LRM 10 RT 2 5
Type: Lion LN-11
Large Laser LA 2 5
Technology Base: Inner Sphere 3 Heat Sink LT 3 3
Tonnage: 75 LRM 10 Ammo (12) LT 1 1
Battle Value: 1,298 LRM 10 LT 2 5
Cost: 6,403,250 C-Bills Machine Gun Ammo (200) RL 1 1
Introduction: 2991 Large Laser RA 2 5

Equipment Mass
Internal Structure: Standard 7.5
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 168 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 25
Center Torso (Rear) 8
R/L Torso 16 19
R/L Torso (Rear) 5
R/L Arm 12 17
R/L Leg 16 22

106
Weapons & Ammo Location Critical Tonnage
2 Machine Gun CT 2 1
Lion LN-13 Heat Sink RT 1 1
AC/2 Ammo (45) RT 1 1
LRM 10 Ammo (12) RT 1 1
Type: Lion LN-13
LRM 10 RT 2 5
Technology Base: Inner Sphere AC/2 LA 1 6
Tonnage: 75 Heat Sink LT 1 1
Battle Value: 1,145 LRM 10 Ammo (12) LT 1 1
Cost: 6,373,500 C-Bills LRM 10 LT 2 5
Introduction: 2996 Machine Gun Ammo (200) RL 1 1
Medium Laser HD 1 1
AC/2 RA 1 6

Equipment Mass
Internal Structure: Standard 7.5
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 168 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 25
Center Torso (Rear) 8
R/L Torso 16 19
R/L Torso (Rear) 5
R/L Arm 12 17
R/L Leg 16 22

107
Weapons & Ammo Location Critical Tonnage
Heat Sink LL 1 1
Lion LN-15 Small Laser LL 1 .5
SRM 6 CT 2 3
5 Heat Sink RT 5 5
Type: Lion LN-15
SRM 6 RT 2 3
Technology Base: Inner Sphere SRM 6 Ammo (15) RT 1 1
Tonnage: 75 2 Medium Laser LA 2 2
Battle Value: 1,338 5 Heat Sink LT 5 5
Cost: 6,468,875 C-Bills SRM 6 LT 2 3
Introduction: 3005 SRM 6 Ammo (15) LT 1 1
Heat Sink RL 1 1
Small Laser RL 1 .5
2 Medium Laser RA 2 2
Equipment Mass
Internal Structure: Standard 7.5
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 24 14
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 200 12.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 30
Center Torso (Rear) 9
R/L Torso 16 23
R/L Torso (Rear) 6
R/L Arm 12 20
R/L Leg 16 27

108
Weapons & Ammo Location Critical Tonnage
LRM 20 RT 5 10
Lion LN-21 LRM 20 Ammo (12) RT 2 2
ER Large Laser LA 2 5
LRM 20 LT 5 10
Type: Lion LN-21
LRM 20 Ammo (12) LT 2 2
Technology Base: Inner Sphere
ER Large Laser RA 2 5
Tonnage: 75
Battle Value: 1,673
Cost: 7,785,750 C-Bills
Introduction: 3050

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 179 Ferro-Fibrous 10

Internal Structure Armor Value


Head 3 9
Center Torso 23 28
Center Torso (Rear) 8
R/L Torso 16 19
R/L Torso (Rear) 6
R/L Arm 12 18
R/L Leg 16 24

109
Weapons & Ammo Location Critical Tonnage
Artemis IV FCS RT 1 1
Lion LN-25 LRM 20 RT 5 10
LRM 20 Ammo (12) RT 2 2
Artemis IV FCS LT 1 1
Type: Lion LN-25
LRM 20 LT 5 10
Technology Base: Inner Sphere
LRM 20 Ammo (12) LT 2 2
Tonnage: 75 ER PPC RA 3 7
Battle Value: 1,699
Cost: 7,995,750 C-Bills
Introduction: 3052

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 197 Ferro-Fibrous 11

Internal Structure Armor Value


Head 3 9
Center Torso 23 29
Center Torso (Rear) 9
R/L Torso 16 22
R/L Torso (Rear) 6
R/L Arm 12 20
R/L Leg 16 27

110
Deployment
The LCAF used the design through the end of the Jihad and
Vishnu VSU-B continued to do so in the Dark Age as well. Large numbers were
produced and could be seen along the borders with Clan Jade Falcon
Mass: 75 Tons and the remnants of the Free Worlds League.
Structure: Endo Steel
Armor: Ferro-Fibrous
Power Plant: 375 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 Medium Laser, 4 Streak SRM 4, 2 ER Large Laser
Manufacturer: Arcturan Arms

Overview
Though Arcturan Arms began to focus more on RetroTech
‘Mechs during the Jihad, the were still able to produce new and
advanced designs and the Vishnu was proof of this. It proved deadly at
close or long range and became a staple of the LCAF by the end of the
especially turbulent era.

Capabilities
Two ER Large Lasers provided the long-range capability for the
Vishu and up close, four Streak SRM 4s acted like a hyper-accurate
shotgun. Two classic Medium Lasers backed up these weapons and
could easily be called upon to add even more damage to any strike.
CASE protected the plentiful four tons of ammunition for the missile
launchers.

111
Weapons & Ammo Location Critical Tonnage
2 Medium Laser CT 2 2
Vishnu VSU-B CASE RT 1 .5
Streak SRM 4 Ammo (50) RT 2 2
2 Streak SRM 4 RT 2 6
Type: Vishnu VSU-B
ER Large Laser LA 2 5
Technology Base: Inner Sphere CASE LT 1 .5
Tonnage: 75 Streak SRM 4 Ammo (50) LT 2 2
Battle Value: 1,725 2 Streak SRM 4 LT 2 6
Cost: 19,092,500 C-Bills ER Large Laser RA 2 5
Introduction: 3078

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 375 XL 19.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 14 [28] 4
Gyro: Standard 4
Cockpit: Small 2
Armor Factor: 224 Ferro-Fibrous 12.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 34
Center Torso (Rear) 11
R/L Torso 16 25
R/L Torso (Rear) 7
R/L Arm 12 23
R/L Leg 16 30

112
Assault ‘Mechs

● Cadenza CD77-ZA
● Coriolis IIC
● Radius RDS-6
● Coriolis CRLS-286
● Coriolis CRLS-386
● Coriolis CRLS-386b
● Coriolis CRLS-486
● Coriolis CRLS-586
● Valedictus VAL-9S
● Cannonade CN7-R
● Megalodon Prime
● Megalodon A
● Megalodon B
● Megalodon C
● Megalodon D
● Megalodon E
● Megalodon F
● Megalodon IS

113
Deployment
The Cadenza quickly spread throughout the CCAF and MAF and
Cadenza CD77-ZA was used extensively in the fire support role, helping both nations keep
their holdings secure in the volatile ilClan era.
Mass: 80 Tons
Structure: Reinforced
Armor: Ferro-Fibrous
Power Plant: 240 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: 3
Jump Capacity: 90 Meters
Armament: 2 Light PPC, 1 Rotary AC/2, 1 Enhanced LRM 15
Manufacturer: Ceres Metals Industries

Overview
The result of a joint project between the Capellan Confederation
and the Magistracy of Canopus, the Cadenza was designed to be a
long-range fire support assault ‘Mech. Packed with advanced
equipment and hefty armor, it excels on the modern battlefield.

Capabilities
Perhaps the most notable feature of the Cadenza is its
Reinforced Structure, making it far sturdier than most other ‘Mechs.
The 13.5 tons of Ferro-Fibrous armor plating on top of this gave it
superior protection, though it rarely needed this much thanks to its
ranged weaponry. A Rotary autocannon, Enhanced LRM launcher, and
Light PPCs allowed it to lob fire at enemy positions from a safe
distance.

114
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 1
Cadenza CD77-ZA Jump Jet CT 1 1
Artemis IV FCS RT 1 1
Enhanced LRM 15 RT 6 9
Type: Cadenza CD77-ZA
Rotary AC/2 LA 3 8
Technology Base: Inner Sphere CASE II LT 1 1
Tonnage: 80 2 Double Heat Sink LT 6 2
Battle Value: 1,994 NLRM 15 Ammo (16) LT 2 2
Cost: 8,880,390 C-Bills Rotary AC/2 Ammo (90) LT 2 2
Introduction: 3151 Jump Jet RL 1 1
2 Light PPC RA 4 6

Equipment Mass
Internal Structure: Reinforced 16
Engine: 240 Fusion 11.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 11 [22] 1
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 241 Ferro-Fibrous 13.5

Internal Structure Armor Value


Head 3 9
Center Torso 25 36
Center Torso (Rear) 12
R/L Torso 17 26
R/L Torso (Rear) 8
R/L Arm 13 25
R/L Leg 17 33

115
Deployment
Nearly every clan made use of the Coriolis IIC as a second-line
Coriolis IIC unit, though the heavy ballistics load made it good for so much more
than just defense. Following the Clan Invasion, some models even made
Mass: 90 Tons their way into the Inner Sphere, and some mercenaries would even
Structure: Endo Steel make use of salvaged Coriolis IICs in their own forces.
Armor: Ferro-Fibrous
Power Plant: 320 XL Variants
Cruising Speed: 43.2 kph The Coriolis IIC itself was a variant of the Star League-era
Maximum Speed: 64.8 kph Coriolis CRLS-386 and CRLS-386b. The original model would have
Jump Jets: 4 even later upgrades in the Inner Sphere.
Jump Capacity: 120 Meters
Armament: 4 ER Medium Laser, 1 Ultra AC/20, 1 LB-10X AC,
1 Ultra AC/5
Manufacturer: Clan Ice Hellion

Overview
Clan Ice Hellion decided to improve on an old Star League design
in the middle of 2888. They managed to decrease the mass of the
original ‘Mech by 10 tons, and using the new and improved clan
technology, made it even more deadly. It would become a popular
second-line unit in most toumans pre-Clan Invasion.

Capabilities
Though it had four ER Medium Lasers to call upon, the Coriolis
IIC was a deadly ballistic platform. Carrying an Ultra AC/20, Ultra
AC/5, and LB-10X it could harass targets from nearly any range. The
upgrade to an XL Engine also gave it a boost of speed and increased
jump capability over the original Coriolis.

116
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 1
Coriolis IIC 2 Jump Jet CT 2 2
4 ER Medium Laser RT 4 4
CASE RT 0 0
Type: Coriolis IIC
LB-10X Cluster Ammo (10) RT 1 1
Technology Base: Clan Ultra AC/5 Ammo (40) RT 2 2
Tonnage: 80 LB-10X AC Ammo (10) RT 1 1
Battle Value: 2,523 Ultra AC/5 LA 3 7
Cost: 19,762,320 C-Bills CASE LT 0 0
Introduction: 2888 Ultra AC/20 Ammo (10) LT 8 12
Ultra AC/20 LT 8 12
Jump Jet RL 1 1
LB-10X AC RA 5 10
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 320 XL 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 12 [24] 2
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 240 Ferro-Fibrous 12.5

Internal Structure Armor Value


Head 3 9
Center Torso 25 37
Center Torso (Rear) 12
R/L Torso 17 25
R/L Torso (Rear) 8
R/L Arm 13 25
R/L Leg 17 33

117
Deployment
Used exclusively by the Word of Blake, Radius ‘Mechs were
Radius RDS-6 deployed mostly within the Protectorate surrounding Terra, though
some made their way across the border into Great House territory to
Mass: 85 Tons fight in more front-line battles.
Structure: Standard
Armor: Standard
Power Plant: 340 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Improved Jump Jets: 6
Jump Capacity: 180 Meters
Armament: 3 Light PPC, 1 MRM 40, 1 C3 Master Computer
Manufacturer: Martinson Armaments

Overview
A near-forgotten Word of Blake design, the Radius was built in
limited numbers starting in 3075. It had a short lifespan however, with
the production line being destroyed just a few short years after its
inception, and nearly every model being destroyed in the Jihad. The few
that remain beyond the Dark Age are mostly kept in museums and
private collections.

Capabilities
Despite weighing 85 tons, the Radius only has a few weapons,
though the MRM 40 is a heavy hitter at mid to close range. Three Light
PPCs back it up and provide firepower in case ammunition runs out.
What the ‘Mech excels at however is leading fellow C3-equipped units in
combat with its powerful C3 Master Computer.

118
Weapons & Ammo Location Critical Tonnage
Improved Jump Jet LL 2 2
Radius RDS-6 2 Improved Jump Jet RT 4 4
CASE RT 1 .5
MRM 40 Ammo (18) RT 3 3
Type: Radius RDS-6
3 Light PPC LA 6 9
Technology Base: Inner Sphere 2 Improved Jump Jet LT 4 4
Tonnage: 85 C3 Master Computer LT 5 5
Battle Value: 1,867 Improved Jump Jet RL 2 2
Cost: 26,168,743 C-Bills MRM 40 RA 7 12
Introduction: 3075 Apollo MRM FCS RA 1 1

Equipment Mass
Internal Structure: Standard 8.5
Engine: 340 XL 13.5
Walking MP: 4
Running MP: 6
Jumping MP: 6
Double Heat Sinks: 11 [22] 1
Gyro: XL 2
Cockpit: Small 2
Armor Factor: 248 15.5

Internal Structure Armor Value


Head 3 9
Center Torso 27 39
Center Torso (Rear) 12
R/L Torso 18 27
R/L Torso (Rear) 8
R/L Arm 14 26
R/L Leg 18 33

119
Variants
Coriolis CRLS-286 Thanks to the innovations of the Star League, the Coriolis got its
first major upgrade in 2633. The AC/10 was replaced with a new
Mass: 90 Tons LB-10X autocannon. One of the Medium and Small Lasers were
Structure: Standard removed to make room for an ER Large Laser. Finally, the Heat Sinks
Armor: Standard were upgraded to the new Double-strength models to help keep the
Power Plant: 270 Fusion buildup in check.
Cruising Speed: 32.4 kph The SLDF Royal Division would get their own unique version of
Maximum Speed: 54 kph the Coriolis in 2714. The internal structure was entirely replaced with
Jump Jets: 3 Endo Steel to save on weight, which allowed the AC/20 to be replaced
Jump Capacity: 90 Meters with a Gauss Rifle. The Medium Lasers were replaced with Medium
Armament: 2 Small Laser, 2 Medium Laser, 1 AC/20, 1 AC/10 Pulse Lasers, and a single Small Pulse Laser was added. Lastly, CASE
Manufacturer: New Earth Trading Company/Earthwerks Incorporated was added to protect the autocannon and gauss ammunition.
The Coriolis would not see another upgrade for centuries. Near
the height of the FedCom CivilWar, Earthwerks Incorporated began to
Overview
produce the CRLS-486 variant. This one used an LB-20X autocannon
The Coriolis was a very early BattleMech, produced just after the
and a Light Gauss Rifle. It also carried an ER Medium Laser and
dawn of the 26th century. It was a powerful offering for its time though,
Medium Pulse Laser and every single weapon was enhanced by a
bristling with ballistic and energy weaponry and a respectable amount
Targeting Computer. This model also had an Anti-Missile System for
of armor as well as Jump Jets, a rare inclusion on assault-class
enhanced protection.
BattleMechs.
It would be a little over another half-century later until the
Coriolis got another variation; the CRLS-586. This one kept the
Capabilities Targeting Computer and AMS but exchanged the older autocannons for
At mid to long range, the Coriolis could make use of its a pair of Rotary AC/5s. It also had an ER Large Laser and ER Medium
Autocannon 10 as a potent weapon. It became deadlier the closer it got Laser, and CASE to protect the volatile ammunition.
to a target, not only because of the immense power of the AC/20 and
lasers, but because it could jump into the rear arc of unsuspecting foes
and let loose. More than a few early opponents that didn’t realize this
design had jump jets fell prey to this very tactic.

Deployment
The Terran Hegemony had exclusive use of this BattleMech in
the beginning, though as the Star League took shape it spread to every
major power, even those out in the Periphery.

120
Weapons & Ammo Location Critical Tonnage
Coriolis CRLS-286 Heat Sink LL 1 1
Jump Jet LL 1 2
Jump Jet CT 1 2
Type: Coriolis CRLS-286 Small Laser CT 1 .5
Technology Base: Inner Sphere 2 Medium Laser RT 2 2
Tonnage: 90 2 Heat Sink LA 2 2
Battle Value: 1,775 AC/20 Ammo (10) LT 2 2
Cost: 8,061,130 C-Bills AC/20 LT 10 14
Heat Sink RL 1 1
Introduction: 2501
Jump Jet RL 1 2
Small Laser HD 1 .5
AC/10 Ammo (20) RA 2 2
Equipment Mass AC/10 RA 7 12
Internal Structure: Standard 9
Engine: 270 Fusion 14.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 14 4
Gyro: Standard 3
Cockpit: Cockpit 3
Armor Factor: 279 17.5

Internal Structure Armor Value


Head 3 9
Center Torso 29 44
Center Torso (Rear) 14
R/L Torso 19 29
R/L Torso (Rear) 9
R/L Arm 15 30
R/L Leg 19 38

121
Weapons & Ammo Location Critical Tonnage
Coriolis CRLS-386 Jump Jet LL 1 2
Jump Jet CT 1 2
Small Laser CT 1 .5
Type: Coriolis CRLS-386 Medium Laser RT 1 1
Technology Base: Inner Sphere Double Heat Sink RT 3 1
Tonnage: 90 ER Large Laser RT 2 5
Battle Value: 1,934 Double Heat Sink LA 3 1
Cost: 8,873,855 C-Bills AC/20 Ammo (10) LT 2 2
AC/20 LT 10 14
Introduction: 2633
Jump Jet RL 1 2
LB-10X AC RA 6 11
LB-10X Cluster Ammo (10) RA 1 1
Equipment Mass LB-10X AC Ammo (10) RA 1 1
Internal Structure: Standard 9
Engine: 270 Fusion 14.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 272 17

Internal Structure Armor Value


Head 3 9
Center Torso 29 43
Center Torso (Rear) 14
R/L Torso 19 28
R/L Torso (Rear) 9
R/L Arm 15 29
R/L Leg 19 37

122
Weapons & Ammo Location Critical Tonnage
Coriolis CRLS-386b Jump Jet LL 1 2
Jump Jet CT 1 2
Small Pulse Laser CT 1 1
Type: Coriolis CRLS-386b 2 Medium Pulse Laser RT 2 4
Technology Base: Inner Sphere CASE RT 1 .5
Tonnage: 90 LB-10X Cluster Ammo (10) RT 1 1
Battle Value: 2,245 Double Heat Sink RT 3 1
Cost: 9,449,080 C-Bills LB-10X AC Ammo (10) RT 1 1
ER Large Laser RT 2 5
Introduction: 2714
Double Heat Sink LA 3 1
Gauss Rifle LT 7 15
CASE LT 1 .5
Equipment Mass Gauss Rifle Ammo (16) LT 2 2
Internal Structure: Endo Steel 4.5 Jump Jet RL 1 2
Engine: 270 Fusion 14.5 LB-10X AC RA 6 11
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 256 16

Internal Structure Armor Value


Head 3 9
Center Torso 29 40
Center Torso (Rear) 13
R/L Torso 19 28
R/L Torso (Rear) 8
R/L Arm 15 27
R/L Leg 19 34

123
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Coriolis CRLS-486 Jump Jet CT 1 2
LB-20X Cluster Ammo (5) RT 1 1
AMS Ammo (12) RT 1 1
Type: Coriolis CRLS-486
Anti-Missile System RT 1 .5
Technology Base: Inner Sphere
Targeting Computer RT 8 8
Tonnage: 90 Medium Pulse Laser LA 1 2
Battle Value: 2,126 ER Medium Laser LA 1 1
Cost: 9,574,480 C-Bills LB-20X AC LT 11 14
Introduction: 3066 LB-20X AC Ammo (5) LT 1 1
Jump Jet RL 1 2
Light Gauss Ammo (16) RA 1 1
Light Gauss Rifle RA 5 12
Equipment Mass
Internal Structure: Endo Steel 4.5
Engine: 270 Fusion 14.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 279 17.5

Internal Structure Armor Value


Head 3 9
Center Torso 29 44
Center Torso (Rear) 14
R/L Torso 19 29
R/L Torso (Rear) 9
R/L Arm 15 30
R/L Leg 19 38

124
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Coriolis CRLS-586 Jump Jet CT 1 2
CASE RT 1 .5
AMS Ammo (12) RT 1 1
Type: Coriolis CRLS-586
Anti-Missile System RT 1 .5
Technology Base: Inner Sphere Rotary AC/5 Ammo (20) RT 1 1
Tonnage: 90 Targeting Computer RT 8 7
Battle Value: 2,531 ER Medium Laser LA 1 1
Cost: 11,071,680 C-Bills ER Large Laser LA 2 5
Introduction: 3123 CASE LT 1 .5
Rotary AC/5 LT 6 10
Rotary AC/5 Ammo (100) LT 5 5
Jump Jet RL 1 2
Equipment Mass
Rotary AC/5 RA 6 10
Internal Structure: Endo Steel 4.5
Engine: 270 Fusion 14.5
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 10 [20] 0
Gyro: Compact 4.5
Cockpit: Standard 3
Armor Factor: 256 16

Internal Structure Armor Value


Head 3 9
Center Torso 29 40
Center Torso (Rear) 13
R/L Torso 19 28
R/L Torso (Rear) 8
R/L Arm 15 27
R/L Leg 19 34

125
Deployment
Valedictus VAL-9S The Valedictus was sold exclusively to the Magistracy Armed
Forces, though after some time they also allowed it to be purchased by
Mass: 95 Tons mercenary units as well. The Ebon Magistrate was also known to favor
Structure: Standard the design in the years following Clan Wolf’s ascension to the Wolf
Armor: Standard Empire.
Power Plant: 285 Fusion
Cruising Speed: 32.4 kph Notable Pilots
Maximum Speed: 54 kph An Ebon Magistrate operative by the name of Hester “Shrike”
Jump Jets: 0 Shaw piloted a Valedictus during a series of raids deep into Marian
Jump Capacity: 0 Meters Hegemony territory. Her direct objective was to weaken raiding parties
Armament: 2 Bombast Laser, 3 MML 7, 1 ER Small Laser, 1 Laser AMS that had been harassing Magistracy territory since the days of the Dark
Manufacturer: Detroit Consolidated MechWorks Age and she achieved this goal admirably. She was also notable for
assassinating a Legatus responsible for countless Canopian casualties.
Overview
A new product of Detroit Consolidated, the Valedictus combined
oft-overlooked energy technology with effective missile weaponry to
create a unique multirole fighter for the 32nd century. MechWarriors of
the MAF nicknamed it ‘The Val’ due to its model number.

Capabilities
Engineers first chose to use two Bombast Lasers as primary
weapons, technology developed by the Lyran Alliance in the 3060s but
not used much outside of Solaris VII. The designers knew however that
talented MechWarriors could make good use of the variable-damage
weapon, firing it at just the right energy output with every shot.
Alongside these were three MML 7 launchers carrying a variety of
ammunition. Though the Valedictus did carry a ton of standard LRM and
SRM ammo for these launchers, it also came equipped with Inferno and
Swarm-I rounds as well. All three launchers were enhanced by Artemis
IV Fire Control Systems, and the ammunition protected by superior
CASE II. Finally, a Laser AMS gave it protection against counter-missile
attacks, and an ER Small Laser provided just a bit more of close-up
firepower.
126
Weapons & Ammo Location Critical Tonnage
Laser AMS CT 2 1.5
Valedictus VAL-9S Bombast Laser RT 3 7
3 Double Heat Sink RT 9 3
MML 7 LRM Swarm-I Ammo (17) LA 1 1
Type: Valedictus VAL-9S MML 7 SRM Inferno Ammo (14) LA 1 1
Technology Base: Inner Sphere Bombast Laser LA 3 7
Tonnage: 95 Double Heat Sink LA 3 1
Battle Value: 1,895 MML 7 LRM Ammo (17) LA 1 1
Cost: 10,838,588 C-Bills CASE II LA 1 1
2 Artemis IV FCS LT 2 2
Introduction: 3151
2 MML 7 LT 8 9
ER Small Laser HD 1 .5
MML 7 SRM Ammo (14) RA 1 1
Equipment Mass Artemis IV FCS RA 1 1
Internal Structure: Standard 9.5 MML 7 RA 4 4.5
Engine: 285 Fusion 16.5 Double Heat Sink RA 3 1
Walking MP: 3 CASE II RA 1 1
Running MP: 5
Jumping MP: 0
Double Heat Sinks: 16 [32] 6
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 293 18.5

Internal Structure Armor Value


Head 3 9
Center Torso 30 45
Center Torso (Rear) 15
R/L Torso 20 30
R/L Torso (Rear) 10
R/L Arm 16 32
R/L Leg 20 40

127
Deployment
The Taurian Concordat decided to add numerous Cannonades to
Cannonade CN7-R their military and it even found popularity in local militia forces as well.
During the Clan Invasion, mercenaries also began to buy Cannonades
Mass: 95 Tons for their personal use. The production line for the ‘Mech was destroyed
Structure: Standard during the Jihad though and by the dawn of the 32nd century, most of
Armor: Standard them had been destroyed or dismantled. By the start of the ilClan era,
Power Plant: 190 Fusion the design was practically extinct.
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 3 Gauss Rifle, 1 Ultra AC/5
Manufacturer: Bowie Industries

Overview
The Cannonade was developed and built to serve in the
Federated Commonwealth, but was turned down due to its slow speed
and thin armor relative to its weight. At first, Bowie Industries
considered abandoning the design altogether but before that could
happen, they found an unlikely customer in the Taurian Concordat.

Capabilities
While it could barely top 32 kph and only had eleven tons of
armor protection, the Cannonade was still a deadly machine when
downrange. Three Gauss Rifles and an Ultra Autocannon 5 gave it
exceptional firepower. It was also outfitted with plenty of ammunition
for these weapons; 6 tons for the gauss and 2 tons for the autocannon.
If it did happen to run out of ammunition though, it was out of luck as it
carried no energy weapons for backup.

128
Weapons & Ammo Location Critical Tonnage
2 Heat Sink CT 2 2
Cannonade CN7-R Gauss Rifle RT 7 15
Gauss Rifle Ammo (8) RT 1 1
Gauss Rifle LA 7 15
Type: Cannonade CN7-R
Gauss Rifle Ammo (16) LA 2 2
Technology Base: Inner Sphere Gauss Rifle LT 7 15
Tonnage: 95 Gauss Rifle Ammo (8) LT 1 1
Battle Value: 1,824 Heat Sink HD 1 1
Cost: 7,632,950 C-Bills Ultra AC/5 RA 5 9
Introduction: 3047 Ultra AC/5 Ammo (40) RA 2 2
Gauss Rifle Ammo (16) RA 2 2

Equipment Mass
Internal Structure: Standard 9.5
Engine: 190 Fusion 7.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 10 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 176 11

Internal Structure Armor Value


Head 3 9
Center Torso 30 27
Center Torso (Rear) 8
R/L Torso 20 20
R/L Torso (Rear) 5
R/L Arm 16 18
R/L Leg 20 23

129
Deployment
Many of the versions found use by the Sea Foxes themselves,
Megalodon Prime but the Federated Suns, Lyran Commonwealth, and Capellan
Confederation all bought their own models. A few even made their way
Mass: 100 Tons out into the Rimward Periphery in the service of the Taurian Concordat
Structure: Standard and the Magistracy of Canopus. Even Clan Hell’s Horses utilized a few
Armor: Ferro-Fibrous variants of the venerable Omni.
Power Plant: 300 Fusion
Cruising Speed: 32.4 kph Variants
Maximum Speed: 54 kph The A model added a second ATM 12 to the design as well as a
Jump Jets: 3 hyper-accurate Streak LRM20. The B model swapped out the primary
Jump Capacity: 90 Meters weapons for a powerful HAG40 and more energy weaponry. The C
Armament: 3 Medium Pulse Laser, 41 Tons Pod Space acted as a giant shotgun, sporting two LB-20Xs and ER Medium Lasers
Manufacturer: Clan Sea Fox to supplement them.
The D variant featured perhaps the most eclectic assortment of
Overview weaponry. A Sniper Cannon was the heaviest armament and it came
Several years before Clan Wolf took Terra, Clan Sea Fox greenlit backed up by an LRM20, SRM6, and an ER Small Laser. Added to all
a project to create a brand new OmniMech both for personal use and this was an advanced Watchdog Composite Electronics Warfare
export. The result was the Megalodon, named in recognition of their System. The E version was an all-energy platform, utilizing two ER
previous name, the Diamond Sharks. It proved to be a highly successful PPCs and two Large Pulse Lasers on top of the three hard-wired
design both in their touman and in the nations that bought their own Medium Pulse Lasers, as well as 23 heat sinks to help mitigate the
variants. One was even made with a mixture of Inner Sphere technology immense buildup.
to pander to the Spheroid and Periphery customers. The F was made to utilize the terrifying power of the Ultra
Autocannon 20. Added to it were an ER Large Laser and ER Small
Capabilities Laser as well as a Targeting Computer to make the entire arsenal more
deadly. Finally, the IS model used four MML 9 missile launchers with
Seen as somewhat of a strange inclusion by most, the
three tons each of long and short range ammunition.
Megalodon featured three hard-wired Medium Pulse Lasers in the left
torso. Regardless of the variant, this meant it always had a good close
to mid-range set of weapons to use. As for the Prime itself, it carried a
bevy of frighteningly powerful weaponry; an ER PPC, a Gauss Rifle and
an ATM 12. It also came equipped with CASE II for superior ammunition
protection.

130
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon Prime Jump Jet CT 1 2
CASE II RT 1 .5
ATM 12 RT 5 7
Type: Megalodon Prime
ATM 12 ER Ammo (5) RT 1 1
Technology Base: Clan ATM 12 HE Ammo (5) RT 1 1
Tonnage: 100 ATM 12 Ammo (5) RT 1 1
Battle Value: 3,255 Double Heat Sink LA 2 1
Cost: 15,302,500 C-Bills ER PPC LA 2 6
Introduction: 3145 3 Double Heat Sink LT 6 3
Jump Jet RL 1 2
CASE II RA 1 .5
Gauss Rifle Ammo (16) RA 2 2
Equipment Mass
Gauss Rifle RA 6 12
Internal Structure: Standard 10 Fixed
Engine: 300 Fusion 19 3 Medium Pulse Laser LT 3 6
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 16 [32] 6
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

131
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon A Jump Jet CT 1 2
CASE II RT 1 .5
Streak LRM 20 RT 5 10
Type: Megalodon A
ATM 12 ER Ammo (5) RT 1 1
Technology Base: Clan Streak LRM 20 Ammo (12) RT 2 2
Tonnage: 100 ATM 12 Ammo (5) RT 1 1
Battle Value: 3,239 ATM 12 HE Ammo (5) RT 1 1
Cost: 16,910,000 C-Bills ATM 12 LA 5 7
Introduction: 3145 CASE II LT 1 .5
ATM 12 ER Ammo (5) LT 1 1
ATM 12 Ammo (5) LT 1 1
ATM 12 HE Ammo (5) LT 1 1
Equipment Mass
2 Double Heat Sink LT 4 2
Internal Structure: Standard 10 Jump Jet RL 1 2
Engine: 300 Fusion 19 ATM 12 RA 5 7
Walking MP: 3 Fixed
Running MP: 5 3 Medium Pulse Laser LT 3 6
Jumping MP: 3
Double Heat Sinks: 14 [28] 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

132
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon B Jump Jet CT 1 2
CASE II RT 1 .5
HAG/40 RT 10 16
Type: Megalodon B
Large Pulse Laser LA 2 6
Technology Base: Clan 2 ER Medium Laser LA 2 2
Tonnage: 100 Double Heat Sink LA 2 1
Battle Value: 3,403 4 Double Heat Sink LT 8 4
Cost: 14,398,125 C-Bills Jump Jet RL 1 2
Introduction: 3145 ER Small Laser HD 1 .5
Double Heat Sink RA 2 1
HAG/40 Ammo (12) RA 4 4
Fixed
Equipment Mass
3 Medium Pulse Laser LT 3 6
Internal Structure: Standard 10
Engine: 300 Fusion 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 18 [36] 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

133
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon C Jump Jet CT 1 2
CASE II RT 1 .5
2 ER Medium Laser RT 2 2
Type: Megalodon C
LB-20X AC Ammo (15) RT 3 3
Technology Base: Clan Double Heat Sink RT 2 1
Tonnage: 100 LB-20X AC LA 9 12
Battle Value: 3,403 CASE II LT 1 .5
Cost: 14,398,125 C-Bills Double Heat Sink LT 2 1
Introduction: 3145 LB-20X Cluster Ammo (15) LT 3 3
Jump Jet RL 1 2
LB-20X AC RA 9 12
Fixed
Equipment Mass
3 Medium Pulse Laser LT 3 6
Internal Structure: Standard 10
Engine: 300 Fusion 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 14 [28] 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

134
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon D Jump Jet CT 1 2
Sniper Cannon RT 10 15
SRM 6 LA 1 1.5
Type: Megalodon D
4 Double Heat Sink LA 8 4
Technology Base: Clan CASE II LT 1 .5
Tonnage: 100 SRM 6 Ammo (15) LT 1 1
Battle Value: 2,453 Watchdog CEWS LT 2 1.5
Cost: 15,315,625 C-Bills LRM 20 Ammo (12) LT 2 2
Introduction: 3145 Sniper Cannon Ammo (20) LT 2 2
Jump Jet RL 1 2
ER Small Laser HD 1 .5
2 Double Heat Sink RA 4 2
Equipment Mass
LRM 20 RA 4 5
Internal Structure: Standard 10 Fixed
Engine: 300 Fusion 19 3 Medium Pulse Laser LT 3 6
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 18 [36] 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

135
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon E Jump Jet CT 1 2
2 Large Pulse Laser RT 4 12
3 Double Heat Sink RT 6 3
Type: Megalodon E
2 Double Heat Sink LA 4 2
Technology Base: Clan ER PPC LA 2 6
Tonnage: 100 4 Double Heat Sink LT 8 4
Battle Value: 3,264 Jump Jet RL 1 2
Cost: 13,620,000 C-Bills 2 Double Heat Sink RA 4 2
Introduction: 3145 ER PPC RA 2 6
Fixed
3 Medium Pulse Laser LT 3 6

Equipment Mass
Internal Structure: Standard 10
Engine: 300 Fusion 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 23 [46] 13
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

136
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon F Jump Jet CT 1 2
CASE II RT 1 .5
Ultra AC/20 Ammo (30) RT 6 6
Type: Megalodon F
2 Double Heat Sink RT 4 2
Technology Base: Clan ER Large Laser LA 1 4
Tonnage: 100 4 Double Heat Sink LA 8 4
Battle Value: 3,159 Targeting Computer LT 5 5
Cost: 13,900,625 C-Bills Double Heat Sink LT 2 1
Introduction: 3145 Jump Jet RL 1 2
ER Small Laser HD 1 .5
Ultra AC/20 RA 8 12
Fixed
Equipment Mass
3 Medium Pulse Laser LT 3 6
Internal Structure: Standard 10
Engine: 300 Fusion 19
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 19 [38] 9
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

137
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 2
Megalodon IS Jump Jet CT 1 2
CASE II RT 1 .5
MML 9 LRM Ammo (26) RT 2 2
Type: Megalodon IS
MML 9 SRM Ammo (11) RT 1 1
Technology Base: Mixed Clan MML 9 RT 5 6
Tonnage: 100 MML 9 SRM Inferno Ammo (11) RT 1 1
Battle Value: 2,300 MML 9 LA 5 6
Cost: 13,908,750 C-Bills 2 Double Heat Sink LA 4 2
Introduction: 3145 CASE II LT 1 .5
MML 9 LRM Ammo (13) LT 1 1
MML 9 SRM Ammo (11) LT 1 1
MML 9 LT 5 6
Equipment Mass
Jump Jet RL 1 2
Internal Structure: Standard 10 MML 9 RA 5 6
Engine: 300 Fusion 19 2 Double Heat Sink RA 4 2
Walking MP: 3 Fixed
Running MP: 5 3 Medium Pulse Laser LT 3 6
Jumping MP: 3
Double Heat Sinks: 16 [32] 6
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 307 Ferro-Fibrous 16

Internal Structure Armor Value


Head 3 9
Center Torso 31 47
Center Torso (Rear) 15
R/L Torso 21 32
R/L Torso (Rear) 10
R/L Arm 17 34
R/L Leg 21 42

138
Superheavy ‘Mechs

● Emperor Crab EMP-CRB-XX


● Fatman FTM-XX
● Odysseus ODY-111

139
Deployment
The tremendous cost of the Emperor Crab limited the customer
Emperor Crab EMP-CRB-XX base, though a few models were still sold, usually under very specific
circumstances. The Draconis Combine, Capellan Confederation and
Mass: 200 Tons Duchy of Andurien all purchased at least one. Interestingly, Clan Sea
Structure: Standard Fox also purchased one, though to this day no one is certain why.
Armor: Standard
Power Plant: 400 XXL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 Improved Heavy Gauss Rifle, 2 Enhanced LRM 20,
1 Laser AMS, 1 Heavy PPC
Manufacturer: Cosara Weaponries

Overview
After their success with making a light version of the Crab in the
Pebble Crab, Cosara Weaponries decided to shoot for the stars and
make a superheavy variant as well. In the mid-32nd century, Project
Scuttle was started and the Emperor Crab was its end result. It was an
insanely expensive endeavor though, with each Emperor Crab costing
nearly 336 million C-Bills to produce. To date, less than a dozen have
been made due to this cost.

Capabilities
Using a powerful but expensive XXL Engine, the Emperor Crab
could achieve a top speed of 32.4 kph. It was packed with advanced
and powerful tech. Two Improved Heavy Gauss Rifles, Enhanced LRM
20s and a Heavy PPC gave it the ability to harass enemies at range,
making its speed not much of a factor. Artemis IV systems further
enhanced the missile launchers while CASE II protected the ammunition.
Finally, a Laser AMS system provided further protection against
incoming missile attacks.

140
Weapons & Ammo Location Critical Tonnage
Double Heat Sink LL 3 1
Emperor Crab EMP-CRB-XX Heavy PPC CT 4 10
2 Double Heat Sink CT 6 2
Artemis IV FCS RT 1 1
Type: Emperor Crab EMP-CRB-XX
Enhanced LRM 20 RT 9 12
Technology Base: Inner Sphere CASE II RT 1 1
Tonnage: 200 NLRM 20 Ammo (12) RT 2 2
Battle Value: 3,557 iHeavy Gauss Ammo (12) LA 3 3
Cost: 335,834,000 C-Bills iHeavy Gauss Rifle (LA) LA 11 20
Introduction: 3145 Artemis IV FCS LT 1 1
NLRM 20 LT 9 12
CASE II LT 1 1
NLRM 20 Ammo (12) LT 2 2
Equipment Mass
Double Heat Sink RL 3 1
Internal Structure: Standard 40 Laser AMS HD 2 1.5
Engine: 400 XXL 17.5 iHeavy Gauss Ammo (12) RA 3 3
Walking MP: 2 iHeavy Gauss Rifle RA 11 20
Running MP: 3
Jumping MP: 0
Double Heat Sinks: 20 [40] 10
Gyro: Superheavy 8
Cockpit: Superheavy 4
Armor Factor: 496 31

Internal Structure Armor Value


Head 4 12
Center Torso 60 74
Center Torso (Rear) 24
R/L Torso 42 53
R/L Torso (Rear) 17
R/L Arm 33 54
R/L Leg 42 69

141
Deployment
The Fatman remained buried on an icy world, forgotten by time
Fatman FTM-XX after the Amaris Civil War. Unfortunately, a mercenary scavenger team
accidentally activated it in 3025 and without anyone to correct its
Mass: 200 Tons drone programming, it targeted everything as a threat. Added to this
Structure: Standard Quad were dozens, if not hundreds of SLDF Medium and Heavy Drone Tanks
Armor: Ferro-Fibrous that protected the Fatman and could easily swarm unsuspecting
Power Plant: 400 Fusion enemies. It was eventually destroyed by the same mercenaries that
Cruising Speed: 21.6 kph unleashed it, as well as the drones that operated with it, by finding and
Maximum Speed: 32.4 kph destroying the control center in an old Star League Defense Force
Jump Jets: 0 fortress.
Jump Capacity: 0 Meters
Armament: 1 ER PPC, 4 Small Pulse Laser, 2 Gauss Rifle, 1 LRM 10
Manufacturer: General Systems

Overview
The Fatman was an experimental design that came about near
the end of the Star League, just before the outbreak of the Amaris Civil
War. The project was authorized by SLDF High Command in an attempt
to create the most massive BattleMech ever made and not only that,
one that didn’t require risking human lives to operate. Unfortunately the
inclusion of the Drone Control System took up over twenty tons of the
superheavy ‘Mech’s mass, limiting the rest of the loadout. It was seen
as a failure and only one model was ever produced, though it was lost to
time thanks to the Civil War.

Capabilities
The Fatman carried a potent array of weaponry for its day. Two
Gauss Rifles, an ER PPC and an LRM 10 all gave it good long-range
capabilities. CASE protected the ammunition and Gauss Rifles. One
Small Pulse Laser was also outfitted in each leg as a deterrent to
infantry.

142
Weapons & Ammo Location Critical Tonnage
Fatman FTM-XX Small Pulse Laser FRL 1 1
ER PPC CT 3 7
Gauss Rifle RT 7 15
Type: Fatman FTM-XX CASE RT 1 .5
Technology Base: Inner Sphere Gauss Rifle Ammo (16) RT 2 2
Tonnage: 200 Small Pulse Laser RLL 1 1
Battle Value: 2,396 Small Pulse Laser FLL 1 1
Cost: 26,416,000 C-Bills Gauss Rifle LT 7 15
CASE LT 1 .5
Introduction: 2764
LRM 10 Ammo (12) LT 1 1
LRM 10 LT 2 5
Gauss Rifle Ammo (16) LT 2 2
Equipment Mass Drone Operating System HD 1 20.5
Internal Structure: Standard 40 Small Pulse Laser RRL 1 1
Engine: 400 Fusion 52.5
Walking MP: 2
Running MP: 3
Jumping MP: 0
Double Heat Sinks: 13 [26] 3
Gyro: Superheavy 8
Cockpit: Superheavy 4
Armor Factor: 358 Ferro-Fibrous 20

Internal Structure Armor Value


Head 4 12
Center Torso 60 50
Center Torso (Rear) 16
R/L Torso 42 37
R/L Torso (Rear) 11
FR/L Leg 42 46
RR/L Leg 42 46

143
Odysseus ODY-111 Deployment
The Odysseus was deployed within the MAF along the borders of
the Magistracy, protecting from potential threats from the Marian
Mass: 200 Tons
Hegemony, Free Worlds League, and Fronc Reaches. A few were also
Structure: Standard Tripod
used by Ebon Magistrate operatives who needed a good amount of
Armor: Ballistic-Reinforced
firepower for their wetwork operations.
Power Plant: 400 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 4 Medium Laser, 3 Machine Gun, 1 Rotary AC/5,
3 MRM 40, 2 ER Large Laser
Manufacturer: Majesty Metals & Manufacturing

Overview
The result of Project Odyssey, the Odysseus was designed by
the Magestrix and the Ebon Magistrate to be the first colossal-class
BattleMech of the Magistracy of Canopus. While like other superheavy
designs it would come with a hefty price tag, it nevertheless proved to
be an effective combat machine and was deployed in a number of
defensive roles throughout the Magistracy in the ilClan era.

Capabilities
Thanks to a trio of MRM40’s with Apollo FCS upgrades, the
Odysseus could unleash a terrifying 120 missiles at a time. On top of
this, a Rotary AC/5, 2 ER Large Lasers and 4 Medium Lasers provided
a good array of backup weaponry. One big flaw of this design was that
all of these weapons could never be fired in conjunction without the
‘Mech overheating, as it produced double the amount of heat that the
sinks could handle, even though it carried twenty double heat sinks to
begin with. Three Machine Guns in the legs provided some measure of
anti-infantry power.

144
Weapons & Ammo Location Critical Tonnage
Machine Gun LL 1 .5
Odysseus ODY-111 MRM 40 CT 7 12
Double Heat Sink CT 3 1
Apollo MRM FCS CT 1 1
Type: Odysseus ODY-111
Double Heat Sink LA 3 1
Technology Base: Inner Sphere CASE II LA 1 1
Tonnage: 200 MRM 40 Ammo (18) LA 3 3
Battle Value: 3,427 ER Large Laser LA 2 5
Cost: 79,516,000 C-Bills Rotary AC/5 Ammo (40) LA 2 2
Introduction: 3150 MRM 40 LT 7 12
Double Heat Sink LT 3 1
Rotary AC/5 LT 6 10
Apollo MRM FCS LT 1 1
Equipment Mass Machine Gun CL 1 .5
Internal Structure: Standard 44 Machine Gun RL 1 .5
Engine: 400 XL 26.5 Machine Gun Ammo (200) RA 1 1
Walking MP: 2 Double Heat Sink RA 3 1
Running MP: 3 CASE II RA 1 1
Jumping MP: 0
Double Heat Sinks: 20 [40] 10
Gyro: Superheavy 8
Cockpit: Superheavy 5
Armor Factor: 360 B-R 30

Internal Structure Armor Value


Head 4 12
Center Torso 60 48
Center Torso (Rear) 15
R/L Torso 42 34
R/L Torso (Rear) 10
R/L Arm 33 34
R/C/L Leg 42 43

145
Combat Vehicles

● Nematocyst Technical
● Orestes Attack Helicopter
● Orestes Attack Helicopter Type II
● Harpy Attack Helicopter
● Saoirse Hovertank
● Kossandra Gunship
● SLDF Medium Drone
● SLDF Heavy Drone
● SLDF Medium Drone CgvR
● SLDF Heavy Drone CgvR
● Freya Main Battle Tank
● Ojasan Assault Tank

146
Deployment
Many armed forces from small local militias to great house
Nematocyst Technical militaries bought numerous Nematocysts thanks to the cost and
availability. They proved invaluable during numerous Jihad battles and
Mass: 5 Tons production even continued through the Dark Age and into the ilClan era.
Structure: Standard
Armor: Standard
Power Plant: 45 Fusion
Cruising Speed: 140.4 kph
Maximum Speed: 216 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 Light Machine Gun
Manufacturer: Detroit Consolidated VehicleWorks

Overview
The Nematocyst Technical was an early answer to the sudden
onset of the Jihad by Word of Blake forces throughout the galaxy.
Small, cheap, and insanely fast, it was meant mostly for anti-infantry
duty as one good hit from any conventional ‘Mech or vehicle weapon
could destroy it. Still, thanks to its cheap production cost and readily
available components, a massive number of them could be churned out
quickly and provided to any customer.

Capabilities
Speed was the Nematocyst’s best defense, as it could top over
200 kilometers per hour at full throttle. The only weapons were two
Light Machine Guns mounted in a turret close to the rear of the vehicle.
Operators of the Nematocyst were keenly aware that the half ton of
ammunition was housed directly underneath the driver’s seat.

147
Weapons & Ammo Location Critical Tonnage
2 Light Machine Gun Turret 2 1
Nematocyst Technical Light MG Ammo (100) Body 1 .5

Type: Nematocyst Technical


Technology Base: Inner Sphere
Tonnage: 5
Battle Value: 72
Cost: 43,819 C-Bills
Introduction: 3169

Equipment Mass
Internal Structure: Standard .5
Engine: 45 Fusion 1.5
Cruising MP: 13
Flanking MP: 20
Jumping MP: 0
Heat Sinks: 10 0
Control Equipment: .5
Power Amplifier: 0
Turret: .5
Armor Factor: 8 .5

Internal Structure Armor Value


Front 1 2
R/L Side 1/1 2/2
Rear 1 1
Turret 1 1

148
Deployment
The Orestes was used exclusively by the Taurian Concordat. The
Orestes Attack Helicopter original model was popular enough despite its simple loadout that it
found widespread use within the Concordat for generations to come,
Mass: 20 Tons even when a more advanced model debuted during the Trinity Alliance.
Structure: Standard
Armor: Standard Variants
Power Plant: 105 Fusion The Orestes Type II was first built in 3060 shortly after the
Cruising Speed: 108 kph Concordat joined the Trinity Alliance with the Capellan Confederation
Maximum Speed: 162 kph and Magistracy of Canopus. Though it made the design much more
Armament: 2 Machine Gun, 2 LRM 5 expensive, the engine was replaced with an XL version which saved
Manufacturer: Vandenberg Mechanized Industries enough weight to add Artemis IV Fire Control Systems to the missile
launchers, as well as more ammunition for the Machine Guns.
Overview
Owing to the need for a more varied air force, the Taurian Notable Pilots
Concordat designed the Orestes in 3032. A light 20 ton helicopter, it Air Master Zoe “Double-Barrel” Sera once achieved the
was relatively cheap to produce and provided long and short range unthinkable in 3048 while piloting an Orestes in an operation against
capabilities in a quick-moving package. Pilots in the TDF quickly took a Davion forces. Nimbly dodging incoming fire with the Orestes’ speed,
liking to the model and viewed it as another symbol of their national she scored an extremely lucky shot with the dual machine guns. The
pride. rounds managed to penetrate the thick armor of a Federated Suns
Victor, igniting the autocannon ammo and destroying the ‘Mech in the
Capabilities process. In this, she managed to take down a target an entire 60 tons
Protected by three tons of armor and powered by a Fusion heavier than what she was piloting, earning her legendary status among
Engine that allowed it to attain a top speed of 162 kph, the Orestes was the Taurian Defense Force.
a capable fast attack helicopter. It carried an LRM 5 in each wing and
dual Machine Guns in the nose, allowing it to engage at long and short
ranges.

149
Weapons & Ammo Location Critical Tonnage
LRM 5 Left 1 2
Orestes Attack Helicopter 2 Machine Gun Front 2 1
LRM 5 Right 1 2
LRM 5 Ammo (24) Body 1 1
Type: Orestes Attack Helicopter
Machine Gun Ammo (100) Body 1 .5
Technology Base: Inner Sphere
Tonnage: 20
Battle Value: 410
Cost: 634,167 C-Bills
Introduction: 3032

Equipment Mass
Internal Structure: Standard 2
Engine: 105 Fusion 5.5
Cruising MP: 10
Flanking MP: 15
Heat Sinks: 10 0
Control Equipment: 1
Life Equipment: 2
Power Amplifier: 0
Armor Factor: 48 3

Internal Structure Armor Value


Front 2 15
R/L Side 2/2 11/11
Rear 2 9
Rotor 2 2

150
Weapons & Ammo Location Critical Tonnage
Artemis IV FCS Left 1 1
Orestes Attack Helicopter Type II LRM 5 Left 1 2
2 Machine Gun Front 2 1
Artemis IV FCS Right 1 1
Type: Orestes Attack Helicopter Type II
LRM 5 Right 1 2
Technology Base: Inner Sphere
Machine Gun Ammo (200) Body 1 1
Tonnage: 20 LRM 5 Ammo (24) Body 1 1
Battle Value: 452
Cost: 1,718,333 C-Bills
Introduction: 3060

Equipment Mass
Internal Structure: Standard 2
Engine: 105 XL 3
Cruising MP: 10
Flanking MP: 15
Heat Sinks: 10 0
Control Equipment: 1
Life Equipment: 2
Power Amplifier: 0
Armor Factor: 48 3

Internal Structure Armor Value


Front 2 15
R/L Side 2/2 11/11
Rear 2 9
Rotor 2 2

151
Deployment
The Harpy was designed and built mostly for use in the FWLM
Harpy Attack Helicopter but during the Jihad, Brigadier began selling them to mercenaries as
well. They could be found operating on worlds throughout the Inner
Mass: 30 Tons Sphere and Periphery alike during these dangerous years before
Structure: Standard production halted and the number of remaining Harpy’s dwindled in the
Armor: Ferro-Fibrous Dark Age.
Power Plant: 40 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armament: 1 Small Laser, 1 Ultra AC/2, 1 ER Large Laser
Manufacturer: Brigadier Corporation

Overview
The Harpy was a new VTOL that came out of the Free Worlds
League at the height of the FedCom Civil War. It had what some saw as
a strange array of weaponry but capable pilots were able to use them
effectively, mostly at longer ranges. The design still was not very well
received however, though it did find use through the Jihad. By the age of
the ilClan though, it was mostly extinct.

Capabilities
Sporting an ER Large Laser and Ultra AC/2, the Harpy worked
best far away from its targets. Curiously, it was also equipped with a
Small Laser in the nose. Four and a half tons of Ferro-Fibrous armor
provide the chopper with decent protection.

152
Weapons & Ammo Location Critical Tonnage
ER Large Laser Left 2 5
Harpy Attack Helicopter Small Laser Front 1 .5
Ultra AC/2 Right 3 7
Ultra AC/2 Ammo (45) Body 1 1
Type: Harpy Attack Helicopter
Technology Base: Inner Sphere
Tonnage: 30
Battle Value: 593
Cost: 1,346,500 C-Bills
Introduction: 3065

Equipment Mass
Internal Structure: Standard 3
Engine: 40 Fusion 1.5
Cruising MP: 6
Flanking MP: 9
Heat Sinks: 13 3
Control Equipment: 1.5
Life Equipment: 3
Power Amplifier: 0
Armor Factor: 80 Ferro-Fibrous 4.5

Internal Structure Armor Value


Front 3 25
R/L Side 3/3 19/19
Rear 3 15
Rotor 3 2

153
Deployment
The Saoirse was used by the Star League Defense Force,
Saoirse Hovertank including the Royal Divisions, before and during the Amaris Civil War.
Once General Kerensky departed on his Exodus, the remaining models
Mass: 35 Tons were utilized by all five Successor States through the First Succession
Structure: Standard War. By the Second though, nearly all of them had been cannibalized for
Armor: Ferro-Fibrous parts and by the start of the Third, the Saoirse had gone extinct.
Power Plant: 105 Fusion
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 Streak SRM 2, 1 Large Pulse Laser, 1 SRM 6
Manufacturer: Millennium Industries

Overview
The Saoirse Hovertank unfortunately arrived fairly late in the
Star League era. Built by the same company that made the famed
Chevalier tank, it was a capable vehicle, both fast and well-armed.

Capabilities
All the weapons the Saoirse carried were stored in a central
turret. The Large Pulse Laser provided the heftiest punch of the trio,
while the Streak SRM 2 allowed for precise strikes. An SRM 6 gave it
even more close-range capability. While the four tons of Ferro-Fibrous
armor it was clad in was solid protection for its size, the fact it could
attain a top speed of nearly 130 kilometers per hour was also a
defensive boon.

154
Weapons & Ammo Location Critical Tonnage
Saoirse Hovertank Large Pulse Laser Turret 2 7
SRM 6 Turret 2 3
Stream SRM 2 Turret 1 1.5
Type: Saoirse Hovertank Streak SRM 2 Ammo (50) Body 1 1
Technology Base: Inner Sphere SRM 6 Ammo (15) Body 1 1
Tonnage: 35
Battle Value: 650
Cost: 1,374,450 C-Bills
Introduction: 2744

Equipment Mass
Internal Structure: Standard 3.5
Engine: 105 Fusion 7
Cruising MP: 8
Flanking MP: 12
Heat Sinks: 10 0
Control Equipment: 2
Life Equipment: 3.5
Power Amplifier: 0
Turret: 1.5
Armor Factor: 71 Ferro-Fibrous 4

Internal Structure Armor Value


Front 4 18
R/L Side 4/4 14/14
Rear 4 11
Turret 4 14

155
Deployment
The Kossandra was used exclusively by the Magistracy and
Kossandra Gunship became a point of pride for the MAF going into the latter half of the
Dark Age. It was utilized all throughout Canopian territory but also
Mass: 60 Tons found use assisting in Capellan operations. A company’s worth of
Structure: Standard Kossandras famously decimated a Marian Hegemony Ammo Dump and
Armor: Ferro-Fibrous its garrison in 3131.
Power Plant: 130 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armament: 6 Rocket Launcher 10, 2 Ultra AC/5
Manufacturer: Majesty Metals & Manufacturing

Overview
First built in 3119, the Kossandra Gunship was named to honor
the woman who had founded the Magistracy nearly 600 years before.
Initially built as an experiment, it entered full-production shortly after
the first models were tested, surpassing every expectation.

Capabilities
Considered ‘superheavy’ by most VTOL standards, it could still attain a
modest top speed of nearly 100 kilometers per hour, and it carried
enough firepower to be a threat to most vehicles and even BattleMechs.
Two Ultra Autocannon 5s were the primary weapons, outfitted with a
full three tons of ammunition. Six Rocket Launcher 10s served as
backup weaponry and could deliver a devastating one-time assault
against enemy targets.

156
Weapons & Ammo Location Critical Tonnage
Ultra AC/5 Left 5 9
Kossandra Gunship 3 Rocket Launcher 10 Left 3 1.5
Ultra AC/5 Right 5 9
3 Rocket Launcher 10 Right 3 1.5
Type: Kossandra Gunship
Ultra AC/5 Ammo (60) Body 3 3
Technology Base: Inner Sphere
Tonnage: 60
Battle Value: 1,000
Cost: 4,761,000 C-Bills
Introduction: 3119

Equipment Mass
Internal Structure: Standard 12
Engine: 130 Fusion 7
Cruising MP: 6
Flanking MP: 9
Heat Sinks: 10 0
Control Equipment: 3
Life Equipment: 6
Power Amplifier: 0
Armor Factor: 143 Ferro-Fibrous 8

Internal Structure Armor Value


Front 6 43
R/L Side 6/6 35/35
Rear 6 28
Rotor 6 2

157
Deployment
Thus far, the SLDF Drones have only been encountered on the
SLDF Medium Drone worlds of Artru and Tarragona. It is currently unknown where else they
may be hiding and waiting to be reactivated.
Mass: 60 Tons
Structure: Standard Variants
Armor: Standard The regular Drone series also had a Heavy model, though it
Power Plant: 280 Fusion weighed the same as the Medium Drone. It carried a more powerful
Cruising Speed: 54 kph weapons load however; two PPCs and an LRM 10. To make room for
Maximum Speed: 86.4 kph these weapons however the speed was drastically reduced and the
Jump Jets: 0 design also lost a half ton of armor.
Jump Capacity: 0 Meters The second series of Drones, nicknamed the CgvR models, were
Armament: 2 Medium Laser, 1 AC/5, 1 SRM 6 deployed along with the SLDF-PT-CgvR AI, an advanced orbital
Manufacturer: Unknown platform that was part of Project Triage. They featured more advanced
weaponry than the ones encountered on Artru.
Overview The Medium CgvR Drone was armed with two Medium Pulse
Not much is known about when exactly the SLDF Land-Drone Lasers, an LRM 10 and an SRM 6, as well as five tons of armor. The
project was conceived or put into action. What is known is when they Heavy variant had a Large Pulse Laser and two LRM 15s. It was
were found. A team of mercenaries under the employ of the Aurigan significantly slower than the other models but it also carried the most
Restoration accidentally reactivated them in 3025 on the icy world of armor, a full 9 tons.
Artru. Though they appeared to be hover vehicles, they were actually
wheeled.

Capabilities
The initial Medium Drone weighed sixty tons but the engine took
up more than a third of its mass. Regardless, it had a fairly potent
weapons array consisting of Medium Lasers, a Class 5 Autocannon and
an SRM 6 launcher. With the onboard Drone Operating System taking
up six and a half tons itself, all this only left four tons for armor, which
was perhaps the only saving grace for the mercenaries that had to deal
with them.

158
Weapons & Ammo Location Critical Tonnage
2 Medium Laster Turret 2 2
SLDF Medium Drone SRM 6 Turret 2 3
AC/5 Turret 4 8
Drone Operating System Body 1 6.5
Type: SLDF Medium Drone AC/5 Ammo (20) Body 1 1
Technology Base: Inner Sphere SRM 6 Ammo (16) Body 1 1
Tonnage: 60
Battle Value: 493
Cost: 2,137,200 C-Bills
Introduction: Unknown

Equipment Mass
Internal Structure: Standard 6
Engine: 280 Fusion 24
Cruising MP: 5
Flanking MP: 8
Jumping MP: 0
Heat Sinks: 10 0
Control Equipment: 3
Power Amplifier: 0
Turret: 1.5
Armor Factor: 64 4

Internal Structure Armor Value


Front 6 12
R/L Side 6/6 12/12
Rear 6 12
Turret 6 16

159
Weapons & Ammo Location Critical Tonnage
2 PPC Turret 6 14
SLDF Heavy Drone LRM 10 Turret 2 5
Drone Operating System Body 1 6.5
LRM 10 Ammo (12) Body 1 1
Type: SLDF Heavy Drone
Technology Base: Inner Sphere
Tonnage: 60
Battle Value: 544
Cost: 1,813,500 C-Bills
Introduction: Unknown

Equipment Mass
Internal Structure: Standard 6
Engine: 160 Fusion 9
Cruising MP: 3
Flanking MP: 5
Jumping MP: 0
Heat Sinks: 20 10
Control Equipment: 3
Power Amplifier: 0
Turret: 2
Armor Factor: 56 3.5

Internal Structure Armor Value


Front 6 10
R/L Side 6/6 10/10
Rear 6 10
Turret 6 16

160
Weapons & Ammo Location Critical Tonnage
2 Medium Pulse Laser Turret 2 4
SLDF Medium Drone CgvR SRM 6 Turret 2 3
LRM 10 Turret 2 5
Drone Operating System Body 1 6.5
Type: SLDF Medium Drone CgvR LRM 10 Ammo (12) Body 1 1
Technology Base: Inner Sphere SRM 6 Ammo (15) Body 1 1
Tonnage: 60
Battle Value: 560
Cost: 2,202,850 C-Bills
Introduction: Unknown

Equipment Mass
Internal Structure: Standard 6
Engine: 280 Fusion 24
Cruising MP: 5
Flanking MP: 8
Jumping MP: 0
Heat Sinks: 10 0
Control Equipment: 3
Power Amplifier: 0
Turret: 1.5
Armor Factor: 80 5

Internal Structure Armor Value


Front 6 20
R/L Side 6/6 16/16
Rear 6 12
Turret 6 16

161
Weapons & Ammo Location Critical Tonnage
Large Pulse Laser Turret 2 7
SLDF Heavy Drone CgvR 2 LRM 15 Turret 6 14
Drone Operating System Body 1 6.5
LRM 15 Ammo (24) Body 3 3
Type: SLDF Heavy Drone CgvR
Technology Base: Inner Sphere
Tonnage: 60
Battle Value: 743
Cost: 1,972,750 C-Bills
Introduction: Unknown

Equipment Mass
Internal Structure: Standard 6
Engine: 160 Fusion 9
Cruising MP: 3
Flanking MP: 5
Jumping MP: 0
Heat Sinks: 10 0
Control Equipment: 3
Power Amplifier: 0
Turret: 2.5
Armor Factor: 144 9

Internal Structure Armor Value


Front 6 37
R/L Side 6/6 28/28
Rear 6 23
Turret 6 28

162
Deployment
The Lyran Commonwealth quickly snapped up an entire
Freya Main Battle Tank battalion’s worth when it was first offered. The Free Worlds League and
Federated Suns followed soon after and by 3015, all five Great Houses
Mass: 75 Tons had Freyas in their military. Quickscell even exported the design to
Structure: Standard Periphery nations and by the time of the Clan Invasion, the Taurian
Armor: Standard Concordat, Magistracy of Canopus and Outworlds Alliance all had
Power Plant: 300 Fusion Freyas in their armed forces.
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 Machine Gun, 2 SRM 4, 1 AC/10
Manufacturer: Quikscell Company

Overview
Quickscell wanted to provide an affordable but effective Main
Battle Tank to as many customers as possible during the Third
Succession War. The result of this was the Freya. It exceeded all
expectations and sold in large numbers all over the galaxy for years to
come.

Capabilities
The Freya’s main gun was a Class 10 Autocannon, fed by two
tons of ammunition. Backing it up were two SRM 4 launchers that made
hostiles think twice about closing in. A Machine Gun placed on either
side of the tank further dissuaded infantry from trying to get too close.
12 tons of armor provided adequate protection.

163
Weapons & Ammo Location Critical Tonnage
Machine Gun Left 1 .5
Freya Main Battle Tank Machine Gun Right 1 .5
2 SRM 4 Turret 2 4
AC/10 Turret 7 10
Type: Freya Main Battle Tank
Machine Gun Ammo (200) Body 1 1
Technology Base: Inner Sphere AC/10 Ammo (20) Body 2 2
Tonnage: 75 SRM 4 Ammo (25) Body 1 1
Battle Value: 902
Cost: 3,701,250 C-Bills
Introduction: 3003

Equipment Mass
Internal Structure: Standard 7.5
Engine: 300 Fusion 28.5
Cruising MP: 4
Flanking MP: 6
Heat Sinks: 10 0
Control Equipment: 4
Power Amplifier: 0
Turret: 2
Armor Factor: 192 12

Internal Structure Armor Value


Front 8 48
R/L Side 8 38/38
Rear 8 30
Turret 8 38

164
Deployment
Ojasan Assault Tank The Draconis Combine Mustered Soldiery was the sole user of
the Ojasan Assault Tank. Because of the cost, it was usually only
provided to elite crews, and these crews were expected to maintain the
Mass: 100 Tons vehicle to an almost impossible degree. Some of the first Ojasan tanks
Structure: Standard were deployed with Operation Bulldog, and helped annihilate Clan
Armor: Ferro-Fibrous Smoke Jaguar.
Power Plant: 200 XL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 ER Medium Laser, 2 Small Pulse Laser, 1 AC/20,
1 Gauss Rifle, 2 LRM 15
Manufacturer: Wakazashi Enterprises

Overview
Though perhaps better known for their Aerospace Fighters,
Wakazashi attempted to build a heavy tank with advanced technology
near the end of the Clan Invasion era. The result was the Ojasan, an
assault tank that cost more than some BattleMechs. Regardless of the
cost, the Combine approved production and by 3058 the Ojasan
entered service in the DCMS.

Capabilities
The biggest weakness of the Ojasan is its speed. Even going full
throttle, it can barely break 34 kilometers per hour. Engineers hoped
however that this flaw would be offset by the superior armor protection
and terrifying damage output potential. The design was plated in
fourteen and a half tons of Ferro-Fibrous armor and was positively
bristling with weapons. The primary turret houses an AC/20, Gauss
Rifle, and two LRM 15s with Artemis IV Fire Control Systems. Each side
was equipped with an ER Medium Laser, and the rear was protected by
two Small Pulse Lasers.

165
Weapons & Ammo Location Critical Tonnage
2 Small Pulse Laser Rear 2 2
Ojasan Assault Tank ER Medium Laser Left 1 1
ER Medium Laser Right 1 1
2 Artemis IV FCS Turret 2 2
Type: Ojasan Assault Tank
Gauss Rifle Turret 7 15
Technology Base: Inner Sphere
2 LRM 15 Turret 6 14
Tonnage: 100 AC/20 Turret 10 14
Battle Value: 1,624 AC/20 Ammo (10) Body 2 2
Cost: 14,651,667 C-Bills LRM 15 Ammo (16) Body 2 2
Introduction: 3058 Gauss Rifle Ammo (16) Body 2 2

Equipment Mass
Internal Structure: Standard 10
Engine: 200 XL 7
Cruising MP: 2
Flanking MP: 3
Jumping MP: 0
Heat Sinks: 14 4
Control Equipment: 5
Power Amplifier: 0
Turret: 4.5
Armor Factor: 259 Ferro-Fibrous 14.5

Internal Structure Armor Value


Front 10 65
R/L Side 10/10 51/51
Rear 10 41
Turret 10 51

166
Riley’s Rangers (Firefly Foundry)

● Miranda RR-S7M
● Blackjack BJ-1RR
● Yun Qi RR-S7Y
● Ranger RGR-1X
● Ranger RGR-2X
● Ranger RGR-3X
● Ranger RGR-4X
● Han Ya RR-S7H
● Remix PRW-RMX
● Hammerhands HMH-RR
● New Dawn ND-RR1
● New Dawn ND-RR2
● New Dawn ND-RR3
● New Dawn ND-RR4
● New Dawn ND-RR5
● New Dawn ND-RRDS
● Reaver RR-S7R
● Locura PRW-LCA
● Cryptex PRW-HPG
● Trask Attack Helicopter
● Trask Transport Helicopter
● Katydid Wheeled Combat Vehicle

167
Deployment
The Miranda was used solely on Solaris VII by Firefly Stables.
Miranda RR-S7M
Mass: 25 Tons
Structure: Endo Steel
Armor: Standard
Power Plant: 200 XXL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: 6
Jump Capacity: 180 Meters
Armament: 1 ER Medium Laser, 1 Light PPC, 2 ER Small Laser,
1 Rocket Launcher 20
Manufacturer: Firefly Foundry

Overview
In 3062, mercenary Commander Riley Centrella sent a team to
Solaris VII to set up a permanent stable in an effort to expand Riley’s
Rangers operations into another arena. Eleven years later, the
Ranger’s own Firefly Foundry factory produced their first ‘Mech
intended especially for Firefly Stables; the Miranda.

Capabilities
Meant to compete in Light-class tournaments, the Miranda’s
best defense was speed. Thanks to a 200-rated XXL Engine, it could
achieve bursts of speed up to 130 kilometers per hour. Only five tons of
standard armor protected the ‘Mech otherwise. An ER Medium Laser
and two ER Small Lasers were good enough backup weapons though its
primary firepower came from a Light PPC with an experimental PPC
Capacitor configured to work with the lighter model. A Rocket Launcher
20 provided a single-use hefty punch whenever the MechWarrior
needed it most.

168
Weapons & Ammo Location Critical Tonnage
2 ER Small Laser CT 2 1
Miranda RR-S7M 3 Jump Jet RT 3 1.5
Double Heat Sink RT 3 1
PPC Capacitor LA 1 1
Type: Miranda RR-S7M
Light PPC LA 2 3
Technology Base: Inner Sphere 3 Jump Jet LT 3 1.5
Tonnage: 25 Double Heat Sink LT 3 1
Battle Value: 886 ER Medium Laser HD 1 1
Cost: 10,520,833 C-Bills Rocket Launcher 20 RA 3 1.5
Introduction: 3073

Equipment Mass
Internal Structure: Endo Steel 1.5
Engine: 200 XXL 3
Walking MP: 8
Running MP: 12
Jumping MP: 6
Double Heat Sinks: 10 [20] 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 80 5

Internal Structure Armor Value


Head 3 9
Center Torso 8 12
Center Torso (Rear) 3
R/L Torso 6 9
R/L Torso (Rear) 2
R/L Arm 4 7
R/L Leg 6 10

169
Deployment
The Black BJ-1RR was upgraded and built exclusively for use by
Blackjack BJ-1RR the Riley’s Rangers Mercenary Company. Although Riley herself was
piloting a Hammerhands by this time, it was nevertheless a symbol of
Mass: 45 Tons the family and company and Rangers piloted the model with pride.
Structure: Endo Steel
Armor: Standard
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: 4
Jump Capacity: 120 Meters
Armament: 4 ER Medium Laser, 2 LB-2X AC
Manufacturer: Riley’s Rangers/Firefly Foundry

Overview
Though Firefly Foundry would not open until 3071, Riley still had
grand plans for the emblem of her company and the ancestral ‘Mech of
her family, the Blackjack. Without a proper factory however, the import
of Endo Steel and other materials meant that upgrading the original
BJ-1 model to the BJ-1RR took much longer and was much more labor
intensive, though once the Foundry opened it became much quicker and
easier to produce.

Capabilities
Though the engine and jump jets remained the same from the
BJ-1 model, the rest of the tech was entirely reworked. The switch of
the internal structure to Endo Steel allowed enough weight saved to
upgrade the Medium Lasers to ER Models and the AC/2s to LB-Xs. The
heat sinks were also upgraded to Double-strength versions and there
was still enough weight leftover to increase the armor by a ton.

170
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Blackjack BJ-1RR LB-2X Cluster Ammo (45) CT 1 1
2 Double Heat Sink RT 6 2
2 ER Medium Laser RT 2 2
Type: Blackjack BJ-1RR
LB-2X AC LA 4 6
Technology Base: Inner Sphere
3 Double Heat Sink LT 9 3
Tonnage: 45 2 ER Medium Laser LT 2 2
Battle Value: 1,123 2 Jump Jet RL 2 1
Cost: 3,794,360 C-Bills LB-2X AC RA 4 6
Introduction: 3065

Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 180 Fusion 7
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 12 [24] 2
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 152 9.5

Internal Structure Armor Value


Head 3 9
Center Torso 14 21
Center Torso (Rear) 6
R/L Torso 11 17
R/L Torso (Rear) 5
R/L Arm 7 14
R/L Leg 11 22

171
Deployment
The Yun Qi was used exclusively by Firefly Stables in medium
Yun Qi RR-S7Y weight-class tournaments on Solaris VII.

Mass: 50 Tons
Structure: Endo Steel
Armor: Ferro-Fibrous
Power Plant: 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 ER Medium Laser, 1 Streak SRM 2, 1 Gauss Rifle,
4 ER Micro Laser
Manufacturer: Firefly Foundry

Overview
Following a partnership with Clan Diamond Shark that began in
3099 shortly before they reverted back to Clan Sea Fox, Firefly
Foundry built a number of new mixed-tech ‘Mechs, including two new
arena models, the first one being the Yun Qi. It would finally give arena
warriors on Solaris VII a medium weight-class option when participating
in the games.

Capabilities
The Yun Qi was built to be able to perform at any distance when
engaged in arena battles. A Gauss Rifle and two ER Medium Lasers
allowed it to present a danger to far-off enemies, while a Chain Whip
could easily put opponents off balance long enough for it to call on a
Streak SRM 2 and four ER Micro Lasers to deal close-up damage.
Aside from the ER lasers and the Chain Whip, all the weaponry was
clan-spec.

172
Weapons & Ammo Location Critical Tonnage
2 ER Medium Laser RT 2 2
Yun Qi RR-S7Y 4 ER Micro Laser LA 4 1
Gauss Rifle Ammo (8) LT 1 1
Streak SRM 2 LT 1 1
Type: Yun Qi RR-S7Y
Gauss Rifle LT 6 12
Technology Base: Mixed Inner Sphere Streak SRM 2 Ammo (50) LT 1 1
Tonnage: 50 Chain Whip RA 2 3
Battle Value: 1,503
Cost: 4,875,500 C-Bills
Introduction: 3105

Equipment Mass
Internal Structure: Endo Steel 2.5
Engine: 250 Fusion 12.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 153 Ferro-Fibrous 8

Internal Structure Armor Value


Head 3 9
Center Torso 16 21
Center Torso (Rear) 7
R/L Torso 12 18
R/L Torso (Rear) 5
R/L Arm 8 14
R/L Leg 12 21

173
Deployment
The Rangers immediately began using the design themselves,
Ranger RGR-1X but each variant also sold extremely well, bolstering the company’s
coffers beyond what they had ever expected. The Magistracy of
Mass: 55 Tons Canopus, Fronc Reaches, Free Worlds League, Capellan Confederation,
Structure: Standard Taurian Concordat and mercenary units all purchased various models.
Armor: Standard In the latter part of the Dark Age, the AFFS even placed orders.
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph Variants
Maximum Speed: 64.8 kph The 2X, which debuted along with the original model, offered
Jump Jets: 4 more firepower at the risk of needing to rely on ammunition. It retained
Jump Capacity: 120 Meters the ER Medium and Small lasers as well as the Medium Pulse Laser, but
Armament: 2 ER Medium Laser, 2 Light PPC, 2 ER Small Laser, it dropped some heat sinks and the Light PPCs in order to add an Ultra
2 ER Flamer, 1 Medium Pulse Laser AC/10, two tons of ammo, CASE, and an extra ton of armor. This
Manufacturer: Firefly Foundry proved to be the most popular variant.
It would take 40 years for more variants to come along. The 3X
Overview was first made in 3112 and featured a mixture of Inner Sphere and Clan
One of the first two BattleMechs Firefly Foundry built, the technology thanks to the Ranger’s partnership with Clan Sea Fox.
Ranger was intended both for use in the Rangers and as an export. The Another all-energy design, it was equipped with an Inner Sphere-grade
first of two initial variations, one of the primary selling points of this ER PPC and Angel ECM Suite. Added to this were two clan-made
model was that it didn’t use any weaponry that required ammunition for Improved Heavy Medium Lasers and one Improved Heavy Small Laser.
upkeep, making it a solid, affordable choice for units far away from 18 Double Heat Sinks kept the unit cool as could be.
resupply lines. The all-energy loadout featured 18 Double Heat Sinks so Debuting two years later, the 4X was a complete reworking,
that the weapons could be fired continuously without pilots having to featuring clan-made Endo Steel and Ferro-Fibrous armor, as well as
worry about overheating for some time. Double Heat Sinks. A Rotary AC/2 and Light PPC were the only Inner
Sphere weapons, with the rest being clan-made ER Medium Pulse
Capabilities Lasers and an ER Small Pulse Laser.
The bedrock of the all-energy loadout were two Light PPCs.
Although they didn’t hit particularly hard, their range made them an
important addition. Two ER Medium Lasers and a Medium Pulse Laser
were also good additions for mid-range combat. Finally, if targets
closed in the 1X model could call upon two ER Small Lasers and ER
Flamers, making hostiles typically try to stay back if possible.

174
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Ranger RGR-1X 2 ER Flamer CT 2 2
Medium Pulse Laser RT 1 2
2 ER Small Laser RT 2 1
Type: Ranger RGR-1X
3 Double Heat Sink RT 9 3
Technology Base: Inner Sphere 2 Double Heat Sink LA 6 2
Tonnage: 55 Light PPC LA 2 3
Battle Value: 1,343 3 Double Heat Sink LT 9 3
Cost: 4,997,148 C-Bills 2 ER Medium Laser LT 2 2
Introduction: 3072 2 Jump Jet RL 2 1
2 Double Heat Sink RA 6 2
Light PPC RA 2 3

Equipment Mass
Internal Structure: Standard 5.5
Engine: 220 Fusion 10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 18 [36] 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 168 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 18 25
Center Torso (Rear) 8
R/L Torso 13 19
R/L Torso (Rear) 5
R/L Arm 9 16
R/L Leg 13 23

175
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Ranger RGR-2X Medium Pulse Laser RT 1 2
2 ER Small Laser RT 2 1
Double Heat Sink RT 3 1
Type: Ranger RGR-2X
Ultra AC/10 LA 7 13
Technology Base: Inner Sphere CASE LT 1 .5
Tonnage: 55 Double Heat Sink LT 3 1
Battle Value: 1,465 2 ER Medium Laser LT 2 2
Cost: 5,158,348 C-Bills Ultra AC/10 Ammo (20) LT 2 2
Introduction: 3072 2 Jump Jet RL 2 1
2 Double Heat Sink RA 6 2

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 220 Fusion 10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 184 11.5

Internal Structure Armor Value


Head 3 9
Center Torso 18 27
Center Torso (Rear) 8
R/L Torso 13 20
R/L Torso (Rear) 6
R/L Arm 9 18
R/L Leg 13 26

176
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Ranger RGR-3X Angel ECM Suite CT 2 2
4 Double Heat Sink RT 12 4
Improved Heavy Small Laser LA 1 .5
Type: Ranger RGR-3X
Double Heat Sink LA 3 1
Technology Base: Mixed Inner Sphere ER PPC LA 3 7
Tonnage: 55 4 Double Heat Sink LT 12 4
Battle Value: 1,536 2 Jump Jet RL 2 1
Cost: 6,272,023 C-Bills 2 Improved Heavy Medium Laser RA 4 2
Double Heat Sink RA 3 1
Introduction: 3112

Equipment Mass
Internal Structure: Standard 5.5
Engine: 220 Fusion 10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 18 [36] 8
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 185 12

Internal Structure Armor Value


Head 3 9
Center Torso 18 27
Center Torso (Rear) 9
R/L Torso 13 20
R/L Torso (Rear) 6
R/L Arm 9 18
R/L Leg 13 26

177
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 1
Ranger RGR-4X ER Small Pulse Laser RT 1 1.5
4 Double Heat Sink RT 8 4
Rotary AC/2 Ammo (50) LA 2 2
Type: Ranger RGR-4X
Rotary AC/2 LA 2 2
Technology Base: Mixed Inner Sphere 2 Double Heat Sink LT 4 2
Tonnage: 55 2 ER Medium Pulse Laser LT 4 4
Battle Value: 1,481 2 Jump Jet RL 2 1
Cost: 5,346,673 C-Bills Light PPC RA 2 3
Introduction: 3114

Equipment Mass
Internal Structure: Endo Steel 3
Engine: 220 Fusion 10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 14 [28] 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 184 Ferro-Fibrous 10

Internal Structure Armor Value


Head 3 9
Center Torso 18 27
Center Torso (Rear) 8
R/L Torso 13 20
R/L Torso (Rear) 6
R/L Arm 9 18
R/L Leg 13 26

178
Deployment
The Han Ya was used exclusively on Solaris VII by Firefly Stables.
Han Ya RR-S7H
Mass: 60
Structure: Endo Steel
Armor: Ferro-Fibrous
Power Plant: 240 Light
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 2 ER Medium Laser, 1 Light AC/5, 1 Large X-Pulse Laser,
1 MRM 40
Manufacturer: Firefly Foundry

Overview
Built in 3105 along with the Yun Qi, the Han Ya was meant to give
Firefly Stables a heavy-class ‘Mech to use in tournaments, in order to
allow them enough choice to take part in any weight range. Using a
mixture of Inner Sphere and Clan technology acquired from the Sea
Foxes, it proved an effective machine in the arenas of Solaris VII.

Capabilities
By far the heaviest hitter of the Han Ya’s weaponry was the
MRM 40, equipped with an Apollo Fire Control System. A Large
X-Pulse Laser provided a good backup to this, even with the immense
heat it generated. Every weapon it carried was useful however, as two
ER Medium Lasers and a Light AC/5 provided even more damage
output.

179
Weapons & Ammo Location Critical Tonnage
Double Heat Sink LL 2 1
Han Ya RR-S7H ER Medium Laser CT 1 1
MRM 40 RT 7 12
MRM 40 Ammo (6) RT 1 1
Type: Han Ya RR-S7H
Apollo MRM FCS RT 1 1
Technology Base: Mixed Inner Sphere Large X-Pulse Laser LA 2 7
Tonnage: 60 Double Heat Sink LA 2 1
Battle Value: 1,478 MRM 40 Ammo (6) LT 1 1
Cost: 9,207,360 C-Bills Double Heat Sink LT 2 1
Introduction: 3105 Double Heat Sink RL 2 1
ER Medium Laser HD 1 1
Double Heat Sink RA 2 1
LAC/5 Ammo (20) RA 1 1
Equipment Mass
Light AC/5 RA 2 5
Internal Structure: Endo Steel 3
Engine: 240 Light 9
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 14 [28] 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 153 Ferro-Fibrous 8

Internal Structure Armor Value


Head 3 9
Center Torso 20 23
Center Torso (Rear) 7
R/L Torso 14 16
R/L Torso (Rear) 5
R/L Arm 10 15
R/L Leg 14 21

180
Deployment
As a one-of-a-kind BattleMech, only specially selected pilots
Remix PRW-RMX were given the right to use the Remix, and usually only on operations
equally as special.
Mass: 65
Structure: Endo Steel
Armor: Standard
Power Plant: 325 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: 3
Jump Capacity: 90 Meters
Armament: 2 ER Medium Laser, 1 MML 9, 1 LB-5X AC,
2 ER Micro Laser, 1 Laser AMS
Manufacturer: Firefly Foundry

Overview
The Remix was the first ‘Mech of three completed in Project
Rewrite, a program funded and designed by Riley Centrella’s
granddaughter and leader of the Rangers as of 3080. It utilized
technology acquired from the Word of Blake during the Jihad and
clantech from their Diamond Shark enclave on Cate’s Hold. Like all the
Project Rewrite ‘Mechs, it was a one-of-a-kind design.

Capabilities
The Remix started with a Word of Blake Retractable Blade in the
left arm, along with two clan-spec ER Medium Lasers. An MML 9 and
LB-5X proved more than capable additions, and all the ammo was
protected by CASE II. Two ER Micro Lasers rounded out the weapons
package, though the ‘Mech also had an advanced defensive suite
consisting of a Bloodhound Active Probe and Laser Anti-Missile
System.

181
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 1
Remix PRW-RMX Jump Jet CT 1 1
ER Micro Laser RT 1 .25
CASE II RT 1 .5
Type: Remix PRW-RMX
MML 9 LRM Ammo (13) RT 1 1
Technology Base: Mixed Inner Sphere MML 9 SRM Ammo (11) RT 1 1
Tonnage: 65 MML 9 RT 5 6
Battle Value: 1,726 Bloodhound Active Probe LA 3 2
Cost: 15,601,960 C-Bills 2 ER Medium Laser LA 2 2
Introduction: 3120 ER Micro Laser LT 1 .25
LB-5X AC LT 4 7
CASE II LT 1 .5
LB-5X Cluster Ammo (20) LT 1 1
Equipment Mass
LB-5X Ammo (20) LT 1 1
Internal Structure: Endo Steel 3.5 Jump Jet RL 1 1
Engine: 325 XL 12 Laser AMS HD 1 1
Walking MP: 5 Retractable Blade RA 5 4
Running MP: 8
Jumping MP: 3
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 192 12

Internal Structure Armor Value


Head 3 9
Center Torso 21 30
Center Torso (Rear) 9
R/L Torso 15 21
R/L Torso (Rear) 6
R/L Arm 10 18
R/L Leg 15 27

182
Deployment
Hammerhands HMH-RR The Hammerhands HMH-RR was used exclusively by
Commander Riley Centrella. It was involved in notable operations on
Carmichael, Palm, and Novo Tressida.
Mass: 75 Tons
Structure: Endo Steel
Armor: Standard
Notable Pilots
Power Plant: 225 Fusion
Riley’s Rangers Commander Riley Centrella piloted the
Cruising Speed: 32.4 kph
Hammerhands HMH-RR from 3060 until 3079. After a successful
Maximum Speed: 54 kph
heist against the Word of Blake in 3076, Shadow Division operatives
Jump Jets: 3 finally tracked Riley and a team of her Rangers down and set a trap for
Jump Capacity: 90 Meters them during an operation on Ur Cruinne in 3079. Outnumbered and
Armament: 2 ER Medium Laser, 2 Ultra AC/10, 1 Streak SRM 6 outgunned, Riley led them away from her team to allow the Rangers
Manufacturer: Riley’s Rangers/Firefly Foundry time to escape. Luring them to a nearby oil refinery, she set off one of
the reservoirs, destroying the Shadow Division units to the last.
Overview Unfortunately, she and her one-of-a-kind Hammerhands were also lost
The first upgrade Riley Centrella would ever work on, even in the massive explosion.
pre-dating the Blackjack BJ-1RR, the mercenary Commander decided to
give her Hammerhands a new-era makeover in 3060. Sourcing enough
Endo Steel to replace the skeletal structure, every single weapon was
replaced with a more advanced version. This unique version would be
used exclusively by Riley Centrella until 3079.

Capabilities
The old Class-10 Autocannons were replaced with Ultra
versions that could fire twice as fast, and these guns were given four
tons of ammunition. The Medium Lasers were replaced with ER models,
and the SRM 6 was upgraded to a Streak version. The heat sinks were
upgraded to Doubles and reduced by one, and there was enough weight
leftover to add an additional ton of armor.

183
Weapons & Ammo Location Critical Tonnage
Jump Jet LL 1 1
Hammerhands HMH-RR Jump Jet CT 1 1
Streak SRM 6 Ammo (15) RT 1 1
Double Heat Sink RT 3 1
Type: Hammerhands HMH-RR
Streak SRM 6 RT 2 4.5
Technology Base: Inner Sphere
Ultra AC/10 Ammo (10) RT 1 1
Tonnage: 75 Ultra AC/10 LA 7 13
Battle Value: 1,781 ER Medium Laser LA 1 1
Cost: 7,217,000 C-Bills Ultra AC/10 Ammo (10) LA 1 1
Introduction: 3060 2 Double Heat Sink LT 6 2
Ultra AC/10 Ammo (10) LT 1 1
Jump Jet RL 1 1
Ultra AC/10 RA 7 13
Equipment Mass
ER Medium Laser RA 1 1
Internal Structure: Endo Steel 4
Ultra AC/10 Ammo (10) RA 1 1
Engine: 225 Fusion 10
Walking MP: 3
Running MP: 5
Jumping MP: 3
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 200 12.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 30
Center Torso (Rear) 9
R/L Torso 16 23
R/L Torso (Rear) 6
R/L Arm 12 20
R/L Leg 16 27

184
Deployment
The New Dawn was used exclusively by the Riley’s Rangers
New Dawn ND-RR1 Mercenary Company, with the exception of the New Dawn ND-RRDS,
which was also used by Clan Sea Fox.
Mass: 75 Tons
Structure: Endo Steel
Variants
Armor: Standard
The ND-RR2 was built to handle longer-range engagements. It
Power Plant: 300 Fusion
featured a Gauss Rifle and Plasma Rifle as primary weapons, with two
Cruising Speed: 43.2 kph ER Medium Lasers remaining from the original design. The Heat Sinks
Maximum Speed: 64.8 kph were reduced to twelve thanks to the lighter weapons load, allowing the
Jump Jets: 4 ND-RR2 to be protected by a full twelve tons of armor.
Jump Capacity: 120 Meters The final of the three original models, the ND-RR3 specialized in
Armament: 3 ER Medium Laser, 1 Rotary AC/5, 1 Heavy PPC close-range combat. A Sword and Snub-Nose PPC provided the
Manufacturer: Firefly Foundry primary damage output for this variant, though an ER Large Laser and
two Medium Pulse Lasers were also nothing to balk at. Finally, four
Overview Machine Guns added anti-infantry capabilities and even had enough
Debuting along with the Ranger as one of the first ‘Mechs to be output to give some ‘Mechs pause.
built by the newly-opened Firefly Foundry, the New Dawn was made for First built in 3086, the ND-RR4 was designed around the
exclusive use by Riley’s Rangers. Three variants were revealed when it inclusion of a devastating Ultra AC/20. This main gun was backed up
first came about, each one specializing at a different range but fully by two ER Medium Lasers and two Medium Pulse Lasers. Four tons of
capable of engaging targets on nearly any terrain. ammunition were protected by CASE, and the entire set of weapons
was made more deadly by the inclusion of a Targeting Computer. Three
Capabilities years later, the ND-RR5 was released, meant to provide a
missile-forward option to pilots. It featured a powerful MRM 40 with
Meant for mid-to-long range combat, the ND-RR1 featured a
an Apollo FCS as well as a Streak SRM 6, ER Large Laser and ER
hard-hitting weapons loadout. A Rotary AC/5 could fire continuously
Medium Laser. This model also carried an Anti-Missile System to
for quite a while, fed by two tons of CASE-protected ammunition. The
protect itself from missile counter-attacks.
Heavy PPC meanwhile delivered a devastating punch but generated
The final version and a special (and extremely expensive) case
enormous amounts of heat. A trio of ER Medium Lasers provided a
built in 3102 to cement the partnership between Riley’s Rangers and
fairly standard choice for MechWarriors to call upon. 16 Double Heat
Clan Sea Fox, the ND-RRDS contained a mixture of highly advanced
Sinks could keep the heat in check for the most part unless the Jump
technology from both the Inner Sphere and Clans, beginning with a
Jets or PCC were overutilized.
clan-made XXL Engine. A HAG/40 provided the primary firepower
though it was backed up by a solid selection of weapons; a Streak LRM
10, Large X-Pulse Laser and two Medium X-Pulse Lasers. All the
ammunition was protected by CASE II.

185
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 2
New Dawn ND-RR1 Double Heat Sink RT 3 1
Rotary AC/5 RT 6 10
Heavy PPC LA 4 10
Type: New Dawn ND-RR1
Double Heat Sink LA 3 1
Technology Base: Inner Sphere CASE LT 1 .5
Tonnage: 75 2 Double Heat Sink LT 6 2
Battle Value: 1,969 Rotary AC/5 Ammo (40) LT 2 2
Cost: 7,764,750 C-Bills 2 Jump Jet RL 2 2
Introduction: 3072 3 ER Medium Laser RA 3 3

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 16 [32] 6
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 168 10.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 25
Center Torso (Rear) 8
R/L Torso 16 19
R/L Torso (Rear) 5
R/L Arm 12 17
R/L Leg 16 22

186
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 2
New Dawn ND-RR2 Gauss Rifle RT 7 15
CASE RT 1 .5
Gauss Rifle Ammo (16) RT 2 2
Type: New Dawn ND-RR2
Plasma Rifle LA 2 6
Technology Base: Inner Sphere CASE LT 1 .5
Tonnage: 75 Plasma Rifle Ammo (20) LT 2 2
Battle Value: 2,006 2 Jump Jet RL 2 2
Cost: 7,890,750 C-Bills 2 ER Medium Laser RA 2 2
Introduction: 3072

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 12 [24] 2
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 192 12

Internal Structure Armor Value


Head 3 9
Center Torso 23 28
Center Torso (Rear) 9
R/L Torso 16 22
R/L Torso (Rear) 6
R/L Arm 12 19
R/L Leg 16 26

187
Weapons & Ammo Location Critical Tonnage
2 Jump Jet LL 2 2
New Dawn ND-RR3 2 Machine Gun CT 2 1
Double Heat Sink RT 3 1
ER Large Laser RT 2 5
Type: New Dawn ND-RR3
Snub-Nose PPC LA 2 6
Technology Base: Inner Sphere Double Heat Sink LA 3 1
Tonnage: 75 2 Machine Gun LA 2 1
Battle Value: 1,632 Machine Gun Ammo (200) LT 1 1
Cost: 7,628,250 C-Bills 2 Medium Pulse Laser LT 2 4
Introduction: 3072 CASE LT 1 .5
2 Double Heat Sink LT 6 2
2 Jump Jet RL 2 2
Sword RA 5 4
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sinks: 16 [32] 6
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 216 13.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 33
Center Torso (Rear) 10
R/L Torso 16 24
R/L Torso (Rear) 7
R/L Arm 12 22
R/L Leg 16 29

188
Weapons & Ammo Location Critical Tonnage
2 Medium Pulse Laser CT 2 4
New Dawn ND-RR4 Ultra AC/20 RT 10 15
2 ER Medium Laser LA 2 2
Ultra AC/20 Ammo (20) LT 4 4
Type: New Dawn ND-RR4
CASE LT 1 .5
Technology Base: Inner Sphere Targeting Computer LT 6 6
Tonnage: 75 Double Heat Sink RA 3 1
Battle Value: 1,711
Cost: 7,525,000 C-Bills
Introduction: 3086

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 13 [26] 3
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 184 11.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 28
Center Torso (Rear) 9
R/L Torso 16 20
R/L Torso (Rear) 6
R/L Arm 12 18
R/L Leg 16 25

189
Weapons & Ammo Location Critical Tonnage
MRM 40 RT 7 12
New Dawn ND-RR5 CASE RT 1 .5
MRM 40 Ammo (18) RT 3 3
Apollo MRM FCS RT 1 1
Type: New Dawn ND-RR5
Double Heat Sink LA 3 1
Technology Base: Inner Sphere ER Large Laser LA 2 5
Tonnage: 75 Streak SRM 6 Ammo (15) LT 1 1
Battle Value: 1,708 CASE LT 1 .5
Cost: 7,887,250 C-Bills AMS Ammo (12) LT 1 1
Introduction: 3089 Streak SRM 6 LT 2 4.5
Anti-Missile System HD 1 .5
Double Heat Sink RA 3 1
ER Medium Laser RA 1 1
Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 Fusion 19
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 14 [28] 4
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 192 12

Internal Structure Armor Value


Head 3 9
Center Torso 23 28
Center Torso (Rear) 9
R/L Torso 16 22
R/L Torso (Rear) 6
R/L Arm 12 19
R/L Leg 16 26

190
Weapons & Ammo Location Critical Tonnage
Double Heat Sink LL 2 1
New Dawn ND-RRDS Double Heat Sink CT 2 1
CASE II RT 1 .5
Streak LRM 10 RT 2 5
Type: New Dawn ND-RRDS
Streak LRM 10 Ammo (24) RT 2 2
Technology Base: Mixed Inner Sphere CASE II LT 1 .5
Tonnage: 75 HAG/40 LT 10 16
Battle Value: 2,380 HAG/40 Ammo (12) LT 4 4
Cost: 59,146,500 C-Bills Double Heat Sink RL 2 1
Introduction: 3102 Large X-Pulse Laser RA 2 7
Double Heat Sink RA 2 1
2 Medium X-Pulse Laser RA 2 4

Equipment Mass
Internal Structure: Endo Steel 4
Engine: 300 XXL 6.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 16 [32] 6
Gyro: Standard 3
Cockpit: Standard 3
Armor Factor: 216 13.5

Internal Structure Armor Value


Head 3 9
Center Torso 23 33
Center Torso (Rear) 10
R/L Torso 16 24
R/L Torso (Rear) 7
R/L Arm 12 22
R/L Leg 16 29

191
Deployment
The Reaver was used exclusively on Solaris VII by Firefly Stables.
Reaver RR-S7R
Mass: 85 Tons
Structure: Endo Steel
Armor: Standard
Power Plant: 340 Light
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 Fluid Gun, 1 LB-10X AC, 1 MRM 20, 1 Large Laser,
2 Medium Pulse Laser
Manufacturer: Firefly Foundry

Overview
The BattleMech built to allow Firefly Stables to participate in
assault-class tournaments, the Reaver was built and sent to Solaris VII
beginning in 3073. It featured a unique array of weapons that made it
particularly dangerous at close range.

Capabilities
The Reaver’s loadout included several conventional weapons,
including an MRM 20, Large Laser, Medium Pulse Lasers, and an
LB-10X Autocannon. Added to these were weapons seen most often in
the arenas, like the Lance carried in the left arm. It also featured a Fluid
Gun with a single ton of variable ammunition that could be used to apply
a range of status effects to opponents. The Reaver was also notable
for including CASE to protect the pilot from deadly ammo explosions.

192
Weapons & Ammo Location Critical Tonnage
2 Medium Pulse Laser CT 2 4
Reaver RR-S7R LB-10X AC RT 6 11
CASE RT 1 .5
LB-10X Cluster Ammo (10) RT 1 1
Type: Reaver RR-S7R
LB-10X AC Ammo (10) RT 1 1
Technology Base: Inner Sphere Lance LA 5 5
Tonnage: 85 MRM 20 LT 3 7
Battle Value: 1,583 CASE LT 1 .5
Cost: 16,520,223 C-Bills Large Laser LT 2 5
Introduction: 3073 MRM 20 Ammo (24) LT 2 2
Fluid Gun RA 2 2
Fluid Gun Ammo (20) RA 1 1

Equipment Mass
Internal Structure: Endo Steel 4.5
Engine: 340 Light 20.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sinks: 10 [20] 0
Gyro: Standard 4
Cockpit: Standard 3
Armor Factor: 208 13

Internal Structure Armor Value


Head 3 9
Center Torso 27 33
Center Torso (Rear) 10
R/L Torso 18 22
R/L Torso (Rear) 7
R/L Arm 14 21
R/L Leg 18 28

193
Deployment
Like the Remix before it, the Locura was reserved for only special
Locura PRW-LCA operations. It remained an exclusive one-of-a-kind machine for the
Rangers and served throughout the end of the Dark Age and into the
Mass: 100 Tons ilClan era.
Structure: Standard
Armor: Standard
Power Plant: 300 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 Thumper Cannon, 2 MML 9, 1 BattleMech Taser,
2 Medium Pulse Laser
Manufacturer: Firefly Foundry

Overview
The second ‘Mech to be completed in Penelope Centrella’s
Project Rewrite, the Locura used a mixture of stolen Word of Blake
technology as well as clantech acquired from the Sea Foxes, the same
as the other two ‘Mechs designed in the program. The Locura was built
to be a fearsome 100 tonner, with advanced equipment and the ability
to either disable or destroy opponents outright.

Capabilities
The Locura was armed with a powerful Thumper Cannon, a
miniaturized artillery weapon able to affect several targets at once. It
also had a BattleMech Taser, giving it the ability to end a fight without
damaging potential salvage. Two MML 9’s with short and long range
ammunition as well as inferno rounds gave it more direct firepower, and
both missile launchers were equipped with Artemis IV Fire Control
Systems. Two clan-spec Medium Pulse Lasers rounded out the arsenal,
while a Watchdog CEWS gave it an exceptional electronics edge.

194
Weapons & Ammo Location Critical Tonnage
Double Heat Sink LL 2 1
Locura PRW-LCA Watchdog CEWS LL 2 1
CASE II RT 1 .5
Thumper Cannon Ammo (20) RT 1 1
Type: Locura PRW-LCA
Thumper Cannon RT 7 10
Technology Base: Mixed Inner Sphere Medium Pulse Laser RT 1 2
Tonnage: 100 MML 9 SRM Inferno Ammo (11) RT 1 1
Battle Value: 1,924 MML 9 LRM Ammo (13) RT 1 1
Cost: 11,997,000 C-Bills Artemis IV FCS LA 1 1
Introduction: 3123 MML 9 LA 5 6
MML 9 SRM Ammo (11) LT 1 1
CASE II LT 1 .5
BattleMech Taser LT 3 4
Equipment Mass
Taser Ammo (10) LT 2 2
Internal Structure: Standard 10 Medium Pulse Laser LT 1 2
Engine: 300 Fusion 19 Double Heat Sink LT 2 1
Walking MP: 3 MML 9 LRM Ammo (13) LT 1 1
Running MP: 5 Double Heat Sink RL 2 1
Jumping MP: 0 Artemis IV FCS RA 1 1
Double Heat Sinks: 16 [32] 6 MML 9 RA 5 6
Gyro: Standard 3 Double Heat Sink RA 2 1
Cockpit: Standard 3
Armor Factor: 280 17.5

Internal Structure Armor Value


Head 3 9
Center Torso 31 43
Center Torso (Rear) 14
R/L Torso 21 30
R/L Torso (Rear) 9
R/L Arm 17 30
R/L Leg 21 38

195
Engineers intentionally avoided any weapons that required
ammunition to further protect the ‘Mech and chose to outfit it with
Cryptex PRW-HPG minimal offensive capabilities in the form of 4 ER Medium Lasers and 2
ER Small Lasers. 30 Double Heat Sinks allowed the design to remain
Mass: 200 Tons cool under most circumstances.
Structure: Endo Steel Quad
Armor: Hardened Deployment
Power Plant: 400 Fusion The Cryptex remained in the MechBay of the Riley’s Rangers
Cruising Speed: 21.6 kph Headquarters on Cate’s hold, meant as just another layer of defense for
Maximum Speed: 21.6 kph the valuable Mobile Hyperpulse Generator it carried. To date it has
Jump Jets: 0 never been seen active deployment though it remains on stand-by just
Jump Capacity: 0 Meters in case.
Armament: 4 ER Medium Laser, 2 ER Small Laser, 5 Laser AMS
Manufacturer: Firefly Foundry

Overview
The final ‘Mech built during Project Rewrite, the Cryptex was
made for a singular purpose; to further protect the extremely rare and
valuable Mobile Hyperpulse Generator that the Rangers had stolen
from the Word of Blake in 3076. To achieve this, it was plated in more
than seventy tons of armor and given numerous defensive measures to
protect one of the most precious pieces of technology ever devised.

Capabilities
Because it was meant to defend more than attack, most of the
weight of the Cryptex went to the protective measures. 71 tons of
Hardened armor protected the quadrupedal design, and a Harjel
system was installed in the center torso to protect the engine and
Mobile HPG. A Watchdog CEWS system gave it stealth capabilities
despite its massive size, and five Laser Anti-Missile Systems worked to
deflect any incoming missile fire from any range.

196
Weapons & Ammo Location Critical Tonnage
2 Double Heat Sink FRL 4 2
Cryptex PRW-HPG BattleMech Harjel System CT 1 1
Mobile Hyperpulse Generator CT 12 12
2 ER Medium Laser RT 2 2
Type: Cryptex PRW-HPG
Laser Anti-Missile System RT 1 1
Technology Base: Mixed Inner Sphere Watchdog CEWS RT 2 1.5
Tonnage: 200 4 Double Heat Sink RT 8 4
Battle Value: 4,158 ER Small Laser RLL 1 .5
Cost: 12,029,372,500 C-Bills Laser Anti-Missile System RLL 1 1
Introduction: 3125 2 Double Heat Sink FLL 4 2
2 ER Medium Laser LT 2 2
Laser Anti-Missile System LT 1 1
6 Double Heat Sink LT 12 6
Equipment Mass
Laser Anti-Missile System HD 1 1
Internal Structure: Endo Steel 20 ER Small Laser RRL 1 .5
Engine: 400 Fusion 52.5 Laser Anti-Missile System RRL 1 1
Walking MP: 2
Running MP: 2
Jumping MP: 0
Double Heat Sinks: 30 [60] 20
Gyro: Superheavy 8
Cockpit: Superheavy 4
Armor Factor: 568 Hardened 71

Internal Structure Armor Value


Head 4 -
Center Torso 60 -
Center Torso (Rear) -
R/L Torso 42 -
R/L Torso (Rear) -
FR/L Leg 42 -
RR/L Leg 42 -

197
Deployment
Trask helicopters became a popular choice for the Rangers and
Trask Attack Helicopter were produced in large numbers. It was so popular in fact that Firefly
Foundry allowed the design to be exported in 3132. The Magistracy of
Mass: 30 Tons Canopus was the primary customer with their first order including an
Structure: Standard entire battalion’s worth of the attack and transport models.
Armor: Heavy Ferro-Fibrous
Power Plant: 160 XL Variants
Cruising Speed: 108 kph Only one variation of the Trask was made, a Transport model
Maximum Speed: 162 kph that traded firepower for the ability to carry five tons of infantry and
Armament: 1 Medium X-Pulse Laser, 2 Streak SRM 6 two and a half tons of cargo.
Manufacturer: Firefly Foundry

Overview
Wanting to expand their portfolio further, Riley’s Rangers
developed their very own VTOL craft beginning in 3110. It was named
after founder Riley Centrella’s father and proved to be an effective
aerial unit in most any battle.

Capabilities
Weighing in at 30 tons, the Trask Attack Helicopter had five tons
of Heavy Ferro-Fibrous protection, giving it rather thick armor for a
VTOL. The expensive but useful XL Engine allowed it to exceed speeds
of 160 kph, making it extremely difficult to hit. For weapons, it carried a
Medium X-Pulse Laser and two accurate and hard-hitting Streak
SRM6s, each with their own ton of ammunition.

198
Weapons & Ammo Location Critical Tonnage
Streak SRM 6 Left 2 4.5
Trask Attack Helicopter Medium X-Pulse Laser Front 1 2
Streak SRM 6 Right 2 4.5
Streak SRM 6 Ammo (30) Body 2 2
Type: Trask Attack Helicopter
Technology Base: Inner Sphere
Tonnage: 30
Battle Value: 941
Cost: 4,056,000 C-Bills
Introduction: 3110

Equipment Mass
Internal Structure: Standard 3
Engine: 160 XL 4.5
Cruising MP: 10
Flanking MP: 15
Heat Sinks: 10 0
Control Equipment: 1.5
Life Equipment 3
Power Amplifier: 0
Armor Factor: 99 Heavy FF 5

Internal Structure Armor Value


Front 3 30
R/L Side 3/3 24/24
Rear 3 19
Rotor 3 2

199
Weapons & Ammo Location Critical Tonnage
Streak SRM 6 Front 2 4.5
Trask Transport Helicopter Streak SRM 6 Ammo (15) Body 1 1
Infantry Bay Body 1 5
Cargo Bay Body 1 2.5
Type: Trask Transport Helicopter
Technology Base: Inner Sphere
Tonnage: 30
Battle Value: 548
Cost: 3,490,000 C-Bills
Introduction: 3110

Equipment Mass
Internal Structure: Standard 3
Engine: 160 XL 4.5
Cruising MP: 10
Flanking MP: 15
Heat Sinks: 10 0
Control Equipment: 1.5
Life Equipment: 3
Power Amplifier: 0
Armor Factor: 99 Heavy FF 5

Internal Structure Armor Value


Front 3 30
R/L Side 3/3 24/24
Rear 3 19
Rotor 3 2

200
Deployment
The Katydid was used by Riley’s Rangers but also exported,
Katydid Wheeled Combat Vehicle becoming a popular addition to many militaries. A mere fifteen years
after its debut it had numbers in every Great House and most Periphery
Mass: 80 nations.
Structure: Standard
Armor: Ferro-Fibrous
Power Plant: 300 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: 0
Jump Capacity: 0 Meters
Armament: 1 Rotary AC/5, 1 LRM 15, 2 Medium Pulse Laser
Manufacturer: Firefly Foundry

Overview
Just a few years after Firefly Foundry opened, they sought to
supplement the Riley’s Rangers BattleMech lances with a ground
support vehicle. The result was a wheeled combat model that could
stand on its own, even against BattleMechs.

Capabilities
Though it could only achieve a top speed of 65 kilometers per
hour, the Katydid was plated in 11 tons of Ferro-Fibrous armor, offering
it better-than-average protection for its weight. It also had superior
offensive capabilities with its Rotary AC/5, LRM 15 with Artemis IV FCS
and dual Medium Pulse Lasers all mounted in a central turret.

201
Weapons & Ammo Location Critical Tonnage
2 Medium Pulse Laser Turret 2 4
Katydid Wheeled Combat Vehicle Artemis IV FCS Turret 1 1
LRM 15 Turret 3 7
Rotary AC/5 Turret 6 10
Type: Katydid Wheeled CV
LRM 15 Ammo (16) Body 2 2
Technology Base: Inner Sphere Rotary AC/5 Ammo (40) Body 2 2
Tonnage: 80
Battle Value: 1,250
Cost: 3,873,100 C-Bills
Introduction: 3074

Equipment Mass
Internal Structure: Standard 8
Engine: 300 Fusion 28.5
Cruising MP: 4
Flanking MP: 6
Heat Sinks: 10 0
Control Equipment: 4
Power Amplifier: 0
Turret: 2.5
Armor Factor: 197 Ferro-Fibrous 11

Internal Structure Armor Value


Front 8 49
R/L Side 8/8 39/39
Rear 8 31
Turret 8 39

202
Credits Canopus? Can't say that I know all that much about them. I've never
been there myself, and even if I had you'd be hard pressed to get me to
This is a fan-made TRO. This is not in any way endorsed or admit to it. The only things I can tell you are what I've heard, what I've
sponsored by Catalyst Game Labs or Topps. BattleTech is ©Topps. seen, and what those of us on the outside think about them.

All designs were made by Riley Centrella and Dayan Inikhaton. Canopus is a place with a reputation, and the galaxy's biggest brothel
and casino needs no introduction. It's a place that caters to every sin
All writing was done by Riley Centrella.
you can imagine, and probably a few thousand you'd never bother to
dream up. It's where the wealthy go when trivial things like laws,
All artwork was done by Dayan Inikhaton.
practicality, or basic human decency prevent them from satisfying their
unique tastes. But underneath all the flash and glitter there's something
A very special thanks to Sarna.net and Master Unit List for being
deep and powerful, something they don't parade around like the rest of
a neverending font of information and inspiration.
their services.

Thanks to MegaMek as well for providing the tools that made


The Canopian military is perhaps one of the most surprising forces in
this TRO possible.
the Inner Sphere. You wouldn't expect a nation so full of hedonism to
have the discipline required to maintain a standing army, but when you
And a heartfelt thank you to each and every BattleTech fan out
make obscene amounts of cash off the world's oldest profession, you'd
there that continues to make this the best hobby in the world.
better have some muscle to keep it locked up and safe. Canopians don't
take threats lightly, and I've seen how their warriors fight. Wealth buys
technology, skilled fighters, and maintains firm logistics. They're a force
Thank you for reading!
to be reckoned with, both economically and militarily. That's the part
that I know for sure, the part that I respect. As for the rest, well... let's
- - - - - - - - - -
just say that I'm glad they keep to themselves out there in the Periphery
where the rest of us can avert our gaze and pretend that they aren't
there.

-Commander Caspian Muldoon, Mage Squadron

Version 1.0 - November 2022

203
204

You might also like