Esko Placement Paper
1 What is encapsulation?? Containing and hiding information about an object, such as
internal data structures and code. Encapsulation isolates the internal complexity of an
object's operation from the rest of the application. For example, a client component asking
for net revenue from a business object need not know the data's origin.
2 What is inheritance? Inheritance allows one class to reuse the state and behavior of
another class. The derived class inherits the properties and method implementations of the
base class and extends it by overriding methods and adding additional properties and
methods.
3 What is Polymorphism?? Polymorphism allows a client to treat different objects in the
same way even if they were created from different classes and exhibit different behaviors.
You can use implementation inheritance to achieve polymorphism in languages such as C++
and Java. Base class object's pointer can invoke methods in derived class objects. You can
also achieve polymorphism in C++ by function overloading and operator overloading.
4 What is constructor or ctor? Constructor creates an object and initializes it. It also creates
vtable for virtual functions. It is different from other methods in a class.
5 What is destructor? Destructor usually deletes any extra resources allocated by the object.
What is default constructor? Constructor with no arguments or all the arguments has default
values.
6 What is copy constructor? Constructor which initializes the it's object member variables
( by shallow copying) with another object of the same class. If you don't implement one in
your class then compiler implements one for you. for example: Boo Obj1(10); // calling Boo
constructor Boo Obj2(Obj1); // calling boo copy constructor Boo Obj2 = Obj1;// calling boo
copy constructor When are copy constructors called? Copy constructors are called in
following cases: a) when a function returns an object of that class by value b) when the
object of that class is passed by value as an argument to a function c) when you construct an
object based on another object of the same class d) When compiler generates a temporary
object
7 What is assignment operator? Default assignment operator handles assigning one object
to another of the same class. Member to member copy (shallow copy) What are all the
implicit member functions of the class? Or what are all the functions which compiler
implements for us if we don't define one.?? default ctor copy ctor assignment operator
default destructor address operator
8 What is conversion constructor? constructor with a single argument makes that
constructor as conversion ctor and it can be used for type conversion. for example: class Boo
{ public: Boo( int i ); }; Boo BooObject = 10 ; // assigning int 10 Boo object
9 What is conversion operator?? class can have a public method for specific data type
conversions. for example: class Boo { double value; public: Boo(int i ) operator double() {
return value; } }; Boo BooObject; double i = BooObject; // assigning object to variable i of
type double. now conversion operator gets called to assign the value.
10 What is diff between malloc()/free() and new/delete? malloc allocates memory for object
in heap but doesn't invoke object's constructor to initiallize the object. new allocates
memory and also invokes constructor to initialize the object. malloc() and free() do not
support object semantics Does not construct and destruct objects string * ptr = (string *)
(malloc (sizeof(string))) Are not safe Does not calculate the size of the objects that it
construct Returns a pointer to void int *p = (int *) (malloc(sizeof(int))); int *p = new int; Are
not extensible new and delete can be overloaded in a class "delete" first calls the object's
termination routine (i.e. its destructor) and then releases the space the object occupied on
the heap memory. If an array of objects was created using new, then delete must be told
that it is dealing with an array by preceding the name with an empty []:- Int_t *my_ints =
new Int_t[10]; ... delete []my_ints;
11 what is the diff between "new" and "operator new" ? "operator new" works like malloc.
12 What is difference between template and macro?? There is no way for the compiler to
verify that the macro parameters are of compatible types. The macro is expanded without
any special type checking. If macro parameter has a postincremented variable ( like c++ ),the
increment is performed two times. Because macros are expanded by the preprocessor,
compiler error messages will refer to the expanded macro, rather than the macro definition
itself. Also, the macro will show up in expanded form during debugging. for example: Macro:
#define min(i, j) (i < j ? i : j) template: template T min (T i, T j) { return i < j ? i : j; }
13 What are C++ storage classes? auto register static extern auto: the default. Variables are
automatically created and initialized when they are defined and are destroyed at the end of
the block containing their definition. They are not visible outside that block register: a type
of auto variable. a suggestion to the compiler to use a CPU register for performance static: a
variable that is known only in the function that contains its definition but is never destroyed
and retains its value between calls to that function. It exists from the time the program
begins execution extern: a static variable whose definition and placement is determined
when all object and library modules are combined (linked) to form the executable code file.
It can be visible outside the file where it is defined.
14 What are storage qualifiers in C++ ? They are.. const volatile mutable Const keyword
indicates that memory once initialized, should not be altered by a program. volatile keyword
indicates that the value in the memory location can be altered even though nothing in the
program code modifies the contents. for example if you have a pointer to hardware location
that contains the time, where hardware changes the value of this pointer variable and not
the program. The intent of this keyword to improve the optimization ability of the compiler.
mutable keyword indicates that particular member of a structure or class can be altered
even if a particular structure variable, class, or class member function is constant. struct data
{ char name[80]; mutable double salary; } const data MyStruct = { "Satish Shetty", 1000 };
//initlized by complier strcpy ( MyStruct.name, "Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
15 What is reference ?? reference is a name that acts as an alias, or alternative name, for a
previously defined variable or an object. prepending variable with "&" symbol makes it as
reference. for example: int a; int &b = a;
16 What is passing by reference? Method of passing arguments to a function which takes
parameter of type reference. for example: void swap( int & x, int & y ) { int temp = x; x = y; y
= temp; } int a=2, b=3; swap( a, b ); Basically, inside the function there won't be any copy of
the arguments "x" and "y" instead they refer to original variables a and b. so no extra
memory needed to pass arguments and it is more efficient.
17 When do use "const" reference arguments in function? a) Using const protects you
against programming errors that inadvertently alter data. b) Using const allows function to
process both const and non-const actual arguments, while a function without const in the
prototype can only accept non constant arguments. c) Using a const reference allows the
function to generate and use a temporary variable appropriately.
18 When are temporary variables created by C++ compiler? Provided that function
parameter is a "const reference", compiler generates temporary variable in following 2 ways.
a) The actual argument is the correct type, but it isn't Lvalue double Cube(const double &
num) { num = num * num * num; return num; } double temp = 2.0; double value = cube(3.0
+ temp); // argument is a expression and not a Lvalue; b) The actual argument is of the
wrong type, but of a type that can be converted to the correct type long temp = 3L; double
value = cuberoot ( temp); // long to double conversion
19 What is virtual function? When derived class overrides the base class method by
redefining the same function, then if client wants to access redefined the method from
derived class through a pointer from base class object, then you must define this function in
base class as virtual function. class parent { void Show() { cout << "i'm parent" << endl; } };
class child: public parent { void Show() { cout << "i'm child" << endl; } }; parent *
parent_object_ptr = new child; parent_object_ptr->show() // calls parent->show() i now we
goto virtual world... class parent { virtual void Show() { cout << "i'm parent" << endl; } };
class child: public parent { void Show() { cout << "i'm child" << endl; } }; parent *
parent_object_ptr = new child; parent_object_ptr->show() // calls child->show()
20 What is pure virtual function? or what is abstract class? When you define only function
prototype in a base class without implementation and do the complete implementation in
derived class. This base class is called abstract class and client won't able to instantiate an
object using this base class. You can make a pure virtual function or abstract class this way..
class Boo { void foo() = 0; } Boo MyBoo; // compilation error
21 What is Memory alignment?? The term alignment primarily means the tendency of an
address pointer value to be a multiple of some power of two. So a pointer with two byte
alignment has a zero in the least significant bit. And a pointer with four byte alignment has a
zero in both the two least significant bits. And so on. More alignment means a longer
sequence of zero bits in the lowest bits of a pointer.
22 What problem does the namespace feature solve? Multiple providers of libraries might
use common global identifiers causing a name collision when an application tries to link with
two or more such libraries. The namespace feature surrounds a library's external
declarations with a unique namespace that eliminates the potential for those collisions.
namespace [identifier] { namespace-body } A namespace declaration identifies and assigns a
name to a declarative region. The identifier in a namespace declaration must be unique in
the declarative region in which it is used. The identifier is the name of the namespace and is
used to reference its members. What is the use of 'using' declaration? A using declaration
makes it possible to use a name from a namespace without the scope operator.
23 What is an Iterator class? A class that is used to traverse through the objects maintained
by a container class. There are five categories of iterators: input iterators, output iterators,
forward iterators, bidirectional iterators, random access. An iterator is an entity that gives
access to the contents of a container object without violating encapsulation constraints.
Access to the contents is granted on a one-at-a-time basis in order. The order can be storage
order (as in lists and queues) or some arbitrary order (as in array indices) or according to
some ordering relation (as in an ordered binary tree). The iterator is a construct, which
provides an interface that, when called, yields either the next element in the container, or
some value denoting the fact that there are no more elements to examine. Iterators hide the
details of access to and update of the elements of a container class. Something like a
pointer.
24 What is a dangling pointer? A dangling pointer arises when you use the address of an
object after its lifetime is over. This may occur in situations like returning addresses of the
automatic variables from a function or using the address of the memory block after it is
freed. What do you mean by Stack unwinding? It is a process during exception handling
when the destructor is called for all local objects in the stack between the place where the
exception was thrown and where it is caught. Name the operators that cannot be
overloaded?? sizeof, ., .*, .->, ::, ?:
25 What is a container class? What are the types of container classes? A container class is a
class that is used to hold objects in memory or external storage. A container class acts as a
generic holder. A container class has a predefined behavior and a well-known interface. A
container class is a supporting class whose purpose is to hide the topology used for
maintaining the list of objects in memory. When a container class contains a group of mixed
objects, the container is called a heterogeneous container; when the container is holding a
group of objects that are all the same, the container is called a homogeneous container.
What is inline function?? The __inline keyword tells the compiler to substitute the code
within the function definition for every instance of a function call. However, substitution
occurs only at the compiler's discretion. For example, the compiler does not inline a function
if its address is taken or if it is too large to inline.
26 What is overloading?? With the C++ language, you can overload functions and operators.
Overloading is the practice of supplying more than one definition for a given function name
in the same scope.
Any two functions in a set of overloaded functions must have different argument
lists.
Overloading functions with argument lists of the same types, based on return type
alone, is an error.
27 What is Overriding? To override a method, a subclass of the class that originally declared
the method must declare a method with the same name, return type (or a subclass of that
return type),and same parameter list. The definition of the method overriding is: · Must
have same method name. · Must have same data type. · Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply
overriding functionality we need parent and child classes. In the child class you define the
same method signature as one defined in the parent class.
28 What is "this" pointer? The this pointer is a pointer accessible only within the member
functions of a class, struct, or union type. It points to the object for which the member
function is called. Static member functions do not have a this pointer. When a nonstatic
member function is called for an object, the address of the object is passed as a hidden
argument to the function. For example, the following function call myDate.setMonth( 3 );
can be interpreted this way: setMonth( &myDate, 3 ); The object's address is available from
within the member function as the this pointer. It is legal, though unnecessary, to use the
this pointer when referring to members of the class. What happens when you make call
"delete this;" ?? The code has two built-in pitfalls. First, if it executes in a member function
for an extern, static, or automatic object, the program will probably crash as soon as the
delete statement executes. There is no portable way for an object to tell that it was
instantiated on the heap, so the class cannot assert that its object is properly instantiated.
Second, when an object commits suicide this way, the using program might not know about
its demise. As far as the instantiating program is concerned, the object remains in scope and
continues to exist even though the object did itself in. Subsequent dereferencing of the
pointer can and usually does lead to disaster. You should never do this. Since compiler does
not know whether the object was allocated on the stack or on the heap, "delete this" could
cause a disaster.
29 How virtual functions are implemented C++? Virtual functions are implemented using a
table of function pointers, called the vtable. There is one entry in the table per virtual
function in the class. This table is created by the constructor of the class. When a derived
class is constructed, its base class is constructed first which creates the vtable. If the derived
class overrides any of the base classes virtual functions, those entries in the vtable are
overwritten by the derived class constructor. This is why you should never call virtual
functions from a constructor: because the vtable entries for the object may not have been
set up by the derived class constructor yet, so you might end up calling base class
implementations of those virtual functions
What is name mangling in C++?? The process of encoding the parameter types with the
function/method name into a unique name is called name mangling. The inverse process is
called demangling. For example Foo::bar(int, long) const is mangled as bar__C3Fooil'. For a
constructor, the method name is left out. That is Foo::Foo(int, long) const is mangled as
__C3Fooil'. What is the difference between a pointer and a reference? A reference must
always refer to some object and, therefore, must always be initialized; pointers do not have
such restrictions. A pointer can be reassigned to point to different objects while a reference
always refers to an object with which it was initialized.
30 How are prefix and postfix versions of operator++() differentiated? The postfix version of
operator++() has a dummy parameter of type int. The prefix version does not have dummy
parameter. What is the difference between const char *myPointer and char *const
myPointer? Const char *myPointer is a non constant pointer to constant data; while char
*const myPointer is a constant pointer to non constant data. How can I handle a constructor
that fails? throw an exception. Constructors don't have a return type, so it's not possible to
use return codes. The best way to signal constructor failure is therefore to throw an
exception.
31 How can I handle a destructor that fails? Write a message to a log-file. But do not throw
an exception. The C++ rule is that you must never throw an exception from a destructor that
is being called during the "stack unwinding" process of another exception. For example, if
someone says throw Foo(),the stack will be unwound so all the stack frames between the
throw Foo() and the }catch (Foo e){will get popped. This is called stack unwinding. During
stack unwinding, all the local objects in all those stack frames are destructed. If one of those
destructors throws an exception (say it throws a Bar object),the C++ runtime system is in a
no-win situation: should it ignore the Bar and end up in the }catch (Foo e){where it was
originally headed? Should it ignore the Foo and look for a }catch (Bar e){handler? There is no
good answer -- either choice loses information. So the C++ language guarantees that it will
call terminate() at this point, and terminate() kills the process. Bang you're dead.
32 What is Virtual Destructor? Using virtual destructors, you can destroy objects without
knowing their type - the correct destructor for the object is invoked using the virtual
function mechanism. Note that destructors can also be declared as pure virtual functions for
abstract classes. if someone will derive from your class, and if someone will say "new
Derived", where "Derived" is derived from your class, and if someone will say delete p,
where the actual object's type is "Derived" but the pointer p's type is your class. Can you
think of a situation where your program would crash without reaching the breakpoint which
you set at the beginning of main()? C++ allows for dynamic initialization of global variables
before main() is invoked. It is possible that initialization of global will invoke some function. If
this function crashes the crash will occur before main() is entered. Name two cases where
you MUST use initialization list as opposed to assignment in constructors. Both non-static
const data members and reference data members cannot be assigned values; instead, you
should use initialization list to initialize them. Can you overload a function based only on
whether a parameter is a value or a reference? No. Passing by value and by reference looks
identical to the caller. What are the differences between a C++ struct and C++ class? The
default member and base class access specifiers are different. The C++ struct has all the
features of the class. The only differences are that a struct defaults to public member access
and public base class inheritance, and a class defaults to the private access specifier and
private base class inheritance. What does extern "C" int func(int *, Foo) accomplish? It will
turn off "name mangling" for func so that one can link to code compiled by a C compiler.
How do you access the static member of a class? :: What is multiple inheritance(virtual
inheritance)? What are its advantages and disadvantages? Multiple Inheritance is the
process whereby a child can be derived from more than one parent class. The advantage of
multiple inheritance is that it allows a class to inherit the functionality of more than one
base class thus allowing for modeling of complex relationships. The disadvantage of multiple
inheritance is that it can lead to a lot of confusion(ambiguity) when two base classes
implement a method with the same name.
33 What are the access privileges in C++? What is the default access level? The access
privileges in C++ are private, public and protected. The default access level assigned to
members of a class is private. Private members of a class are accessible only within the class
and by friends of the class. Protected members are accessible by the class itself and it's sub-
classes. Public members of a class can be accessed by anyone. What is a nested class? Why
can it be useful? A nested class is a class enclosed within the scope of another class. For
example: // Example 1: Nested class // class OuterClass { class NestedClass { // ... }; // ... };
Nested classes are useful for organizing code and controlling access and dependencies.
Nested classes obey access rules just like other parts of a class do; so, in Example 1, if
NestedClass is public then any code can name it as OuterClass::NestedClass. Often nested
classes contain private implementation details, and are therefore made private; in Example
1, if NestedClass is private, then only OuterClass's members and friends can use
NestedClass. When you instantiate as outer class, it won't instantiate inside class.
34 What is a local class? Why can it be useful? local class is a class defined within the scope
of a function -- any function, whether a member function or a free function. For example: //
Example 2: Local class // int f() { class LocalClass { // ... }; // ... }; Like nested classes, local
classes can be a useful tool for managing code dependencies. Can a copy constructor accept
an object of the same class as parameter, instead of reference of the object? No. It is
specified in the definition of the copy constructor itself. It should generate an error if a
programmer specifies a copy constructor with a first argument that is an object and not a
reference.
35 What will happen if any string in c is converted to integer explicitly? If we try to convert
string into integer explicitly then string’s address will get stored in integer. int main(){ char
*a="abhas"; int b=(int)a; // now b will hold address of a }