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ICT-Information and Communication Technology: Grade 11 Design

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37 views17 pages

ICT-Information and Communication Technology: Grade 11 Design

Uploaded by

minal.nyam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ICT- Information and

Communication Technology

Grade 11 Design
ICT, or information and communications technology (or
technologies), is the infrastructure and components that enable
modern computing.

Grade 11 Design
Modern computing refers to the advanced systems, technologies, and practices that have evolved from traditional computing to support the
complex needs of today's digital world. It involves the integration of hardware, software, networks, and data processing to perform a wide range
of tasks. Here's an overview of its key characteristics:

1. Cloud Computing
•Enables storage, processing, and accessing of data and applications over the internet instead of local devices.
•Examples include Google Drive, AWS, and Microsoft Azure.
AWS is a cloud
2. Artificial Intelligence (AI) and Machine Learning (ML) computing service
•AI systems mimic human intelligence to solve problems, while ML algorithms learn and improve from data. provider, allowing
•Examples include virtual assistants (e.g., Siri, Alexa), and recommendation systems (e.g., Netflix). users to access and
use IT resources
without needing to
3. Big Data and Analytics manage physical
•Involves processing and analyzing vast amounts of data to extract meaningful insights. hardware or
•Used in sectors like healthcare, finance, and marketing for decision-making. infrastructure.

4. Mobile and Ubiquitous Computing


•Mobile computing enables on-the-go access to data and applications via smartphones and tablets.
•Ubiquitous computing embeds computing into everyday objects (e.g., smart homes, IoT devices).

5. Cybersecurity
•Focuses on protecting computing systems, networks, and data from threats like hacking, malware, and phishing.
•Involves practices like encryption, firewalls, and secure authentication.

Grade 11 Design
6. High-Performance Computing (HPC)
•Refers to powerful computing systems that solve complex scientific, engineering, and business problems.
•Examples include supercomputers used for weather modeling and simulations.

7. Quantum Computing
•Emerging technology using quantum-mechanical phenomena to perform operations faster than traditional computers for certain tasks.
•Promises breakthroughs in cryptography, material science, and optimization.

8. Networking and the Internet


•Advanced networking technologies enable fast and secure communication globally.
•Includes 5G, Wi-Fi 6, and fiber-optic internet.

9. Software Development and Automation


•Involves creating complex, adaptive applications through agile methods and tools like DevOps and CI/CD pipelines.
•Automation tools like RPA (Robotic Process Automation) simplify repetitive tasks.
Modern computing is highly interconnected, scalable, and integral to every aspect of personal, professional, and industrial activities. It
continues to evolve with emerging trends and innovations.

Grade 11 Design
•The term ICT is generally accepted to mean all devices, applications and systems
that combined allow people and organisations to interact in the digital world

•ICT encompasses both the internet-enabled sphere as well as the mobile one
powered by wireless networks. It also includes antiquated technologies, such as
landline telephones, radio and television broadcast -all of which are still widely
used today alongside pieces such as AI.

Grade 11 Design
Without the invention of computers and development of information
technology, what would the design world look like as a profession?

Grade 11 Design
Without the invention of computers and the development of information technology (IT), the design world
as a profession would rely heavily on traditional, manual methods. Here’s how various aspects of the
design profession might look:

1. Design Tools and Techniques


•Manual Drafting: Designers would continue to use physical tools like drafting tables, rulers, compasses, and protractors for creating detailed drawings and layouts.
•Hand Rendering: All visual concepts would be drawn by hand, requiring exceptional sketching and artistic skills to present ideas.
•Physical Prototypes: Models and prototypes would need to be crafted entirely by hand, relying on skilled artisans and materials like clay, wood, or metal.
•Analog Photography: For visual presentations, photography would involve film cameras, darkrooms, and manual photo retouching.

2. Collaboration and Communication


•In-person Meetings: Team collaboration would depend entirely on face-to-face interactions or physical correspondence like letters and couriered packages.
•Slower Communication: Design approvals and feedback cycles would be longer, with communication relying on postal mail or telephone calls instead of instant
emails and video calls.

3. Accessibility and Innovation


•Limited Accessibility: Design as a profession would likely remain exclusive to individuals with access to formal training and specialized tools, as the democratization
brought by digital tools wouldn’t exist.
•Slower Innovation: Without IT, innovations in fields like user interface (UI) and user experience (UX) design wouldn’t develop, as they are inherently tied to digital
technology.

Grade 11 Design
4. Design Fields
•Architecture: Building designs would rely on physical blueprints and hand-drawn perspectives, making alterations and scaling more time-consuming.
•Graphic Design: Branding, typography, and layouts would be crafted manually using techniques like letterpress printing, stenciling, and screen printing.
•Product Design: Prototyping would be slower and costlier, requiring reliance on physical manufacturing processes instead of 3D modeling software.
•Fashion Design: Patterns and prototypes would be cut and sewn manually, with designs shared using sketches or fabric swatches.

5. Publishing and Distribution


•Traditional Printing: The production of books, magazines, and advertisements would remain manual, involving typesetting by hand and analog printing processes.
•Limited Reach: Design distribution would depend on physical media like newspapers, billboards, and physical catalogs rather than digital channels.

6. Impact on Creativity
•Emphasis on Craftsmanship: Designers would need mastery of traditional techniques, fostering deep craftsmanship and tactile skills.
•Limited Iteration: Experimentation and iterations would be slower, as every revision would require starting from scratch, unlike the speed and flexibility offered by
digital tools.

7. Client Interaction
•Physical Mockups: Clients would review physical drawings, collages, or models instead of digital previews and virtual reality (VR) walkthroughs.
•Local Focus: Without the internet, most design work would cater to local audiences, as global collaborations and outreach would be significantly limited.

Conclusion
In this alternate reality, the design profession would likely be a highly specialized field requiring significant time,
effort, and resources for each project. The pace of work would be slower, collaboration more localized, and
innovation less frequent. While artistry and craftsmanship might flourish, the lack of efficiency and accessibility
provided by modern computers and IT would limit the reach, diversity, and scope of the design industry.

Grade 11 Design
What are some of the gaps in information and communication technology in
today’s scenario?

Grade 11 Design
Some of the gaps in information and communication technology in today’s
scenario?
1. Digital Divide
•Unequal access to ICT resources, particularly in rural or economically disadvantaged regions, leading to disparities in education, employment, and
connectivity.
2. Cybersecurity Challenges
•Increased reliance on ICT exposes systems to cyber threats like hacking, ransomware, and data breaches, highlighting a need for stronger security
measures.
3. Limited Digital Literacy
•Many people, especially in older age groups or remote areas, lack the skills to effectively use modern ICT tools and platforms.
4. Infrastructure Gaps
•Inadequate ICT infrastructure in certain regions, including unstable internet connections, insufficient power supply, and lack of advanced equipment.
5. Data Privacy Concerns
•Weak or inconsistent regulations around data privacy result in misuse of personal information, raising ethical and legal concerns.
6. Cost Barriers
•High costs of ICT tools and services prevent widespread adoption, particularly in developing countries.
7. Interoperability Issues
•Lack of standardization across platforms and devices creates challenges in integrating diverse ICT systems.
8. Environmental Impact
•The ICT sector contributes to electronic waste and carbon emissions due to rapid technology turnover and energy-intensive data centers.
9. Language and Cultural Barriers
•Limited support for diverse languages and cultural contexts in digital platforms excludes significant portions of the population.
10. Ethical Concerns with AI
•Biases in AI algorithms and automated decision-making systems highlight ethical issues in ICT applications.
Efforts to bridge these gaps can focus on equitable access, robust security frameworks, sustainability, and inclusive design.

Grade 11 Design
What if we lived in a world that lacked technical advancements in
presentation technology?

Grade 11 Design
In a world without technical advancements in presentation technology, communication and knowledge sharing would look very different, with heavy reliance on traditional
methods. Here’s how it might impact various aspects of presentations:

1. Tools and Mediums


•Manual Tools: Presentations would rely on tools like chalkboards, whiteboards, and flip charts for visual aids.
•Printed Materials: Handouts, posters, and printed booklets would serve as the primary methods for sharing information with audiences.
•Artistic Skills: Effective presentations would depend more on the presenter's ability to draw, write clearly, and visually organize content.

2. Preparation
•Time-Intensive Processes: Creating visual aids would require significant time and effort, with no software to automate or speed up tasks like designing charts or animations.
•Physical Crafting: Presenters might create models, diagrams, or visual aids by hand, which could limit the complexity of information presented.

3. Delivery
•Static Presentations: Without digital tools, presentations would be static, with little room for dynamic elements like animations, transitions, or interactive content.
•Physical Presence: Remote presentations wouldn’t be possible without virtual tools, limiting communication to in-person events.

4. Audience Engagement
•Reduced Interactivity: Without advancements like clickers, live polls, or multimedia integration, keeping audiences engaged would be more challenging.
•Focus on Oration: The presenter's speaking ability and storytelling skills would take center stage, as visuals would be minimal or less polished.

5. Collaboration
•Local Collaboration Only: Sharing and editing presentation materials would require physical meetings or mailed documents, delaying group efforts.
•Limited Revisions: Making changes or iterations to presentations would be more cumbersome, requiring manual redrafting.

6. Innovation
•Slower Progress: Fields like education, business, and marketing would face slower innovation in communication strategies without tools like PowerPoint, Keynote, or Prezi.
•Creativity Constraints: The scope for incorporating video, audio, or animations would be minimal, restricting creative approaches.

7. Access and Reach


•Smaller Audience Reach: Mass communication and global dissemination of presentations would be harder, as there would be no way to share content online.
•Barriers for Remote Learning: Education would depend entirely on physical classrooms and textbooks, reducing access for remote learners.

Summary
A lack of technical advancements in presentation technology would result in slower communication, limited creativity, and greater reliance on traditional skills.
While it could foster a focus on personal oration and manual craftsmanship, the ability to reach, inform, and engage audiences would be far less efficient Grade 11 Design
compared to today’s standards.
Activity
Design a composition using photoshop/Canva and write a 5 line story(Using Word) describing the composition. Save the work as a PDF in word and
upload it in Schoology under the unit ICT.

Assignment Name: Design a composition.

Composition Topics:

1. Save the environment


2. Data Privacy Concerns
3. Cloud Computing
4. Digital Divide
5. Ethical Concerns with AI

Make a note of the below pointers…

[Link] and Principles of Design need to be kept in mind.

2. Key Visual

3. This is a digital work

Deadline: November 28th, 2024

Grade 11 Design
Sample Digital Compositions

Grade 11 Design
Sample Digital Compositions

Grade 11 Design
Sample Digital Compositions

Grade 11 Design
Sample Digital Compositions

Grade 11 Design

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