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Laws of UX
Using Psychology to Design Better Products & Services
Jon Yablonski
Laws of UX
Using Psychology to Design
Better Products & Services
Jon Yablonski
Laws of UX
by Jon Yablonski
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.
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The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Laws of UX, the cover image,
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The views expressed in this work are those of the author, and do not represent the publisher’s
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978-1-492-05531-0
[LSI]
Contents
| Preface v
1 | Jakob’s Law 1
2 | Fitts’s Law 13
3 | Hick’s Law 23
4 | Miller’s Law 35
5 | Postel’s Law 43
6 | Peak–End Rule 53
7 | Aesthetic–Usability Effect 65
9 | Tesler’s Law 87
10 | Doherty Threshold 97
| Index 129
iii
Preface
This book had its origins in what felt at the time like the most arduous point of
my design career, while I was working on a very challenging client project. From
the beginning, there were several indications that it would be an exciting albeit
difficult project: a relatively short timeline and a somewhat unfamiliar space, but
a well-known brand and the chance to help design something that’d be seen by
many across the world. These have always been my favorite kinds of projects
because they are the ones that offer the most opportunity to learn and grow,
which I’ve always striven to do. But this project was somewhat unique in one
specific way: I was being asked to justify a number of design decisions to project
stakeholders, without any data to support them. Normally, when you have quanti-
tative or qualitative data available to draw upon, this a pretty straightforward
task—but in this case the data wasn’t available, so the process of justifying the
decisions would have to be a little different. How do you validate initial designs
without any proof that there is a need to change the existing designs to begin
with? As you can imagine, design reviews quickly became a matter of subjectivity
and personal bias, resulting in designs that were more difficult to validate.
Then it occurred to me: psychology, which provides a deeper understanding
of the human mind, could be helpful in these circumstances. I quickly became
immersed in the rich and expansive field of behavioral and cognitive psychology,
and found myself reading through countless research papers and articles in order
to find empirical evidence that supported the design decisions I was making.
This research became quite useful in convincing project stakeholders to move in
the proposed design direction, and I felt as if I had found a treasure trove of
knowledge that would ultimately make me a better designer. There was only one
problem: finding good reference material online quickly turned into an exhaust-
ing task. Searches led me to a vast array of academic papers, scientific research,
and the occasional article in the popular press—none of which felt directly
v
vi | Preface
designers should learn, if any, to increase their value and contribution. Should
designers code, write, or understand business? These skills are all valuable, but
perhaps not essential. However, I would argue that every designer should learn
the fundamentals of psychology.
As humans, we have an underlying “blueprint” for how we perceive and pro-
cess the world around us, and the study of psychology helps us decipher this
blueprint. Designers can use this knowledge to build more intuitive, human-
centered products and experiences. Instead of forcing users to adapt to the
design of a product or experience, we can use some key principles from psychol-
ogy as a guide for designing in a way that is adapted to people. This is the funda-
mental basis of human-centered design, and it is the foundation of this book.
But knowing where to start can be a challenge. Which principles from psy-
chology are useful? What are some examples of these principles at work? There’s
an endless list of laws and theories that occupy this space, but there are a few that
I’ve found particularly helpful and widely applicable. In this book, I explore these
concepts and present some examples of how they are effectively leveraged by
products and experiences we interact with every day.
How to Contact Us
Please address comments and questions concerning this book to the publisher:
O’Reilly Media, Inc.
1005 Gravenstein Highway North
Sebastopol, CA 95472
800-998-9938 (in the United States or Canada)
707-829-0515 (international or local)
x | Preface
We have a web page for this book, where we list errata, examples, and any
additional information. You can access this page at https://oreil.ly/laws-of-UX.
Email [email protected] to comment or ask technical questions
about this book.
For news and more information about our books and courses, see our web-
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Acknowledgments
First and foremost, I must acknowledge and thank my wife Kristen, whose love
and support have been both endless and critical in so many ways—without her
this book would not have been possible. Thanks also to my mom, the strongest
person I know and the one who encouraged, supported, and enabled me to fol-
low my dreams to begin with, and to James Rollins, a man I’m forever grateful to
have in my life and the lives of my family. I’d like to also acknowledge all of my
design colleagues who helped with the book in some way or another: in no partic-
ular order, Jonathan Patterson and Ross Legacy for always-on-point design advice
and feedback; Xtian Miller for the encouragement, feedback, and words of wis-
dom; and Jim and Lindsey Rampton, Dave Thackery, Mark Michael Koscierzyn-
ski, Amy Stoddard, Boris Crowther, Trevor Anulewicz, Clemens Conrad, and
countless others for the support and encouragement. I also owe a debt of grati-
tude to all the individuals involved in the project that inspired this book, who
therefore directly influenced its creation. I’d like to thank Jessica Haberman, who
saw the potential in me to become an author and encouraged me to begin the
endeavor of writing this book. And finally, I owe Angela Rufino a great deal of
gratitude for all the advice, patience, and feedback throughout the process.
| 1
Jakob’s Law
Users spend most of their time on other sites, and they prefer your site to
work the same way as all the other sites they already know.
Key Takeaways
• Users will transfer expectations they have built around one familiar
product to another that appears similar.
• By leveraging existing mental models, we can create superior user
experiences in which the users can focus on their tasks rather
than on learning new models.
• When making changes, minimize discord by empowering users to
continue using a familiar version for a limited time.
Overview
There is something incredibly valuable to be found in familiarity. Familiarity
helps the people interacting with a digital product or service know immediately
how to use it, from interacting with the navigation to finding the content they
need to processing the layout and visual cues on the page in order to understand
the choices available to them. The cumulative effect of mental effort saved
ensures a lower cognitive load. In other words, the less mental energy users have
to spend learning an interface, the more they can dedicate to achieving their
objectives. The easier we make it for people to achieve their goals, the more likely
they are to do so successfully.
1
2 | LAWS OF UX
Origins
Jakob’s law (also known as “Jakob’s law of the internet user experience”) was put
forth in 2000 by usability expert Jakob Nielsen, who described the tendency for
users to develop an expectation of design conventions based on their cumulative
experience from other websites.1 This observation, which Nielsen describes as a
law of human nature, encourages designers to follow common design conven-
tions, enabling users to focus more on the site’s content, message, or product. In
contrast, uncommon conventions can lead to people becoming frustrated, con-
fused, and more likely to abandon their tasks and leave because the interface
does not match up with their understanding of how things should work.
The cumulative experience that Nielsen refers to is helpful for people when
visiting a new website or using a new product because it informs their under-
standing of how things work and what’s possible. This underlying factor is per-
haps one of the most important in user experience, and it is directly related to a
psychological concept known as mental models.
1 Jakob Nielsen, “End of Web Design,” Nielsen Norman Group, July 22, 2000, https://www.nngroup.com/
articles/end-of-web-design.
JAKOB’S LAW | 3
PSYCHOLOGY CONCEPT
Mental Models
A mental model is what we think we know about a system, especially
about how it works. Whether it’s a digital system such as a website or a
physical system such as a checkout line in a retail store, we form a model
of how a system works, and then we apply that model to new situations
where the system is similar. In other words, we use the knowledge we
already have from past experiences when interacting with something
new.
Mental models are valuable for designers because we can match our
designs to our users’ mental models to improve their experience by ena-
bling them to easily transfer their knowledge from one product or experi-
ence to another, without the need to first take the time to understand
how the new system works. Good user experiences are made possible
when the design of a product or service is in alignment with the user’s
mental model. The task of shrinking the gap between our own mental
models and those of the users is one of the biggest challenges we face,
and to achieve this goal we use a variety of methods: user interviews,
personas, journey maps, empathy maps, and more. The point of these
various methods is to gain a deeper insight into not only the goals and
objectives of our users but also users’ preexisting mental models and
how all of these factors apply to the product or experience we are
designing.
4 | LAWS OF UX
Examples
Have you ever wondered why form controls look the way they do (Figure 1-1)? It’s
because the humans designing them had a mental model of what these elements
should look like, which they based on control panels they were familiar with in
the physical world. The design of web elements like form toggles, radio inputs,
and even buttons originated from the design of their tactile counterparts.
Figure 1-1. Comparison between control panel elements and typical form elements
(source: Jonathan H. Ward [left], Google’s Material Design [right])
When our designs do not align with the user’s mental model, there will be
problems. A misalignment can affect not only how users perceive the products
and services we’ve helped build, but also the speed at which they understand
them. This is called mental model discordance, and it occurs when a familiar prod-
uct is suddenly changed.
One notorious example of mental model discordance is the 2018 redesign of
Snapchat. Instead of gradually introducing changes through slow iteration and
extensive beta testing, the company launched a major overhaul that dramatically
changed the familiar format of the app by combining watching stories and com-
municating with friends in the same place. Unhappy users immediately took to
Twitter and expressed their disapproval en masse. Even worse was the subse-
quent migration of users to Snapchat’s competitor, Instagram. Snap CEO Evan
Spiegel had hoped that the redesign would reinvigorate advertisers and allow for
ads to be customized to users, but instead it caused ad views and revenue to drop
and led to the app’s user count dramatically shrinking. Snapchat failed to ensure
the mental model of its users would be aligned with the redesigned version of the
app, and the resulting discordance caused a major backlash.
JAKOB’S LAW | 5
But major redesigns don’t always drive users away—just ask Google. Google
has a history of allowing users to opt in to redesigned versions of its products,
like Google Calendar, YouTube, and Gmail. When the company launched the
new version of YouTube in 2017 (Figure 1-2) after years of essentially the same
design, it allowed desktop users to ease in to the new Material Design UI without
having to commit. Users could preview the new design, gain some familiarity,
submit feedback, and even revert to the old version if they preferred it. The inevi-
table mental model discordance was mitigated by simply empowering users to
switch when they were ready.
Figure 1-2. Before (left) and after (right) comparison of YouTube redesign in 2017
(source: YouTube)
Figure 1-3. Ecommerce sites like Etsy leverage preexisting mental models to keep customers
focused on purchasing products rather than on learning new interaction patterns
(source: Etsy, 2019)
The use of mental models to inform design isn’t isolated to the digital space.
Some of my favorite examples can be found in the automotive industry, specifi-
cally in regard to controls. Take, for instance, the 2020 Mercedes-Benz EQC 400
Prototype (Figure 1-4). The seat controls found on the door panel next to each
seat are mapped to the shape of the seat. The resulting design makes it easy for
users to understand which part of their seat they can adjust by identifying the
corresponding button. It’s an effective design because it builds on our preexisting
mental model of a car seat and then matches the controls to that mental model.
Figure 1-4. Seat controls in the 2020 Mercedes-Benz EQC 400 Prototype,
informed by the mental model of a car seat (source: MotorTrend, 2018)
JAKOB’S LAW | 7
TECHNIQUE
User Personas
Have you ever heard another designer within your company or organiza-
tion refer to “the user,” but it wasn’t quite clear whom exactly this elusive
person was? The process of design becomes more difficult when a
design team lacks a clear definition of its target audience, leaving each
designer to interpret it in their own way. User personas are a tool that
helps solve this problem by framing design decisions based on real
needs, not the generic needs of the undefined “user.” These fictional rep-
resentations of a specific subset of the target audience are based on
aggregated data from real users of a product or service (Figure 1-5).
Info
Items such as a photo, memorable tagline, name, age, and occupa-
tion are all relevant for the information section of a persona. The
idea here is to create a realistic representation of the members of a
specific group within your target audience, so this data should be
reflective of the similarities they share.
Details
The information within the details section of a user persona helps
to build empathy and align focus on the characteristics that impact
what is being designed. Common information here includes a bio to
create a deeper narrative around the persona, behavioral qualities
that are relevant, and frustrations this particular group might have.
Additional details could include things like goals and motivations, or
tasks the user might perform while using the product or feature.
Insights
The insights section of a user persona helps to frame the attitude of
the user. The intention here is to add an additional layer of context
that provides further definition of the specific persona and their
mindset. This section often includes direct quotes from user
research.
JAKOB’S LAW | 9
KEY CONSIDERATION
Sameness
I know what you’re thinking: if all websites or apps followed the same
design conventions, that would make everything quite boring. This is a
completely valid concern, especially given the ubiquity of specific con-
ventions that can be observed today. This pervasive sameness can be
attributed to a few factors: the popularity of frameworks to speed up
development, the maturity of digital platforms and resulting standards,
clients’ desire to emulate their competition, and just plain lack of creativ-
ity. While much of this sameness is purely based on design trends, there
is a good reason we see patterns with some conventions, such as the
placement of search, navigation in the footer, and multistep checkout
flows.
Let’s take a moment to consider the alternative: imagine that each
and every website or app that you used was completely different in every
regard, from the layout and navigation down to the styling and common
conventions like the location of the search feature. Considering what
we’ve learned about mental models, this would mean that users could no
longer rely on their previous experiences to guide them. Their ability to
be instantly productive in achieving the goal they wanted to accomplish
would be immediately thwarted because they would first have to learn
how to use the website or app. It is no stretch of the imagination to see
that this would not be an ideal situation, and conventions would eventu-
ally emerge out of pure necessity.
That’s not to say that creating something entirely new is never
appropriate—there’s certainly a time and a place for innovation. But
designers must determine the best approach by taking into considera-
tion user needs and context, in addition to any technical constraints,
before reaching for something unique, and they must take care not to
sacrifice usability.
10 | LAWS OF UX
Conclusion
Jakob’s law isn’t advocating for sameness in the sense that every product and
experience should be identical. Instead, it is a guiding principle that reminds
designers that people leverage previous experience to help them in understand-
ing new experiences. It is a not-so-subtle suggestion that (when appropriate)
designers should consider common conventions that are built around existing
mental models to ensure users can immediately be productive instead of first
needing to learn how a website or app works. Designing in a way that conforms
to expectations allows users to apply their knowledge from previous experiences,
and the resulting familiarity ensures they can stay focused on the important
stuff—finding the information they need, purchasing a product, etc.
The best piece of advice I can give in regard to Jakob’s law is to always begin
with common patterns and conventions, and only depart from them when it
makes sense to. If you can make a compelling argument for making something
different to improve the core user experience, that’s a good sign that it’s worth
exploring. If you go the unconventional route, be sure to test your design with
users to ensure they understand how it works.
| 2
Fitts’s Law
Key Takeaways
Overview
Usability is a key aspect of good design. It implies ease of use, which means the
interface should be easy for users to understand and navigate. Interaction should
be painless and straightforward, requiring minimal effort. The time it takes for
users to move to and engage with an interactive object is a critical metric. It’s
important that designers size and position interactive objects appropriately to
ensure they are easily selectable and meet user expectations with regard to the
selectable region—a challenge compounded by the differing precision of the
range of input methods available today (mouse, finger, etc.).
To aid in this endeavor we can apply Fitts’s law, which states that the time it
takes for a user to engage with an object is relative to its size and the distance to
it. In other words, as the size of an object increases, the time to select it goes
13
14 | LAWS OF UX
down. Additionally, the time to select an object decreases as the distance that a
user must move to select it decreases. The opposite is true as well: the smaller
and further away an object is, the more time it takes to accurately select it. This
rather obvious concept has far-reaching implications, which we’ll unpack in this
chapter. We’ll also take a look at some supporting examples.
Origins
The origins of Fitts’s law can be traced back to 1954, when American psycholo-
gist Paul Fitts predicted that the time required to rapidly move to a target area is a
function of the ratio between the distance to the target and the width of the target
(Figure 2-1). Today, it’s regarded as one of the most successful and influential
mathematical models of human motion, and it’s widely used in ergonomics and
human–computer interaction to model the act of pointing, either physically or
virtually.1
1 Paul M. Fitts, “The Information Capacity of the Human Motor System in Controlling the Amplitude of
Movement,” Journal of Experimental Psychology 47, no. 6 (1954): 381–91.
FITTS’S LAW | 15
2D
ID = log2
W
KEY CONSIDERATION
Touch Targets
Fitts’s law was established as a model for understanding human move-
ment in the physical world before the invention of the graphical user
interface, but it can also be applied to movement through a digital inter-
face. There are three key considerations that we can derive from Fitts’s
law. First, touch targets should be large enough that users can easily dis-
cern them and accurately select them. Second, touch targets should
have ample space between them. Last, touch targets should be placed in
areas of an interface that allow them to be easily acquired.
As obvious as it might seem, touch target sizing is of vital impor-
tance: when touch targets are too small, it takes users longer to engage
them. The recommended size varies (Table 2-1), but all recommenda-
tions indicate awareness of the importance of sizing.
They are infatuated with the rush and roar of a great metropolis.
They are fascinated by the illusion of pleasure. Broadway, Fifth
Avenue, the mansions, the lights, the beauty. A fever of living is in
their blood. An unnatural hunger and thirst for excitement is burning
them up. For this they labor. For this they endure a hard, unnatural
existence. For this they crowd themselves in stifling, inhuman
quarters, and for this they die.
The joys of the Christmas tide are no illusion with most of us,
the strange exhibition of fancy, of which it is the name, no mockery
of our dreams. Far over the wide land the waves of expectation and
sympathetic appreciation constantly oscillate one with the other in
the human breast, and in the closing season of the year are at last
given definite expression. Rings and pins, the art of the jeweler and
the skill of the dress-maker, pictures, books, ornaments and
knickknacks—these with one great purpose are consecrated, and in
the material lavishness of the season is seen the dreams of the
world come true.
There is one region, however, where, in the terrific drag of the
struggle for existence, the softer phases of this halcyon mood are at
first glance obscure. It is a region of tall tenements and narrow
streets where, crowded into an area of a few square miles, live and
labor a million and a half of people. It is the old-time tenement area,
leading almost unbrokenly north from Franklin Square to Fourteenth
Street. Here, during these late December evenings, the holiday
atmosphere is beginning to make itself felt. It is a region of narrow
streets with tall five-story, even seven-story, tenements lining either
side of the way and running thick as a river with a busy and toilsome
throng.
The ways are already lined with carts of special Christmas
goods, such as toys, candies, Christmas tree ornaments, feathers,
ribbons, jewelry, purses, fruit, and in a few wagons small Christmas
greens such as holly and hemlock wreaths, crosses of fir, balsam,
tamarack pine and sprigs of mistletoe. Work has not stopped in the
factories or stores, and yet these streets are literally packed with
people, of all ages, sizes and nationalities, and the buying is lively.
One man, who looks as though he might be a Bowery tough rather
than a denizen of this particular neighborhood, is offering little
three-, five- and ten-inch dolls which he announces as “genuine
American beauties here. Three, five and ten.” Another, a pale, full-
bearded Jew, is selling little Christmas tree ornaments of paste or
glass for a penny each, and in the glare of the newly-turned-on
electric lights, it is not difficult to perceive that they are the broken
or imperfect lots of the toy manufacturers who are having them
hawked about during the eleventh hour before Christmas as the best
way of getting rid of them. Other dusty, grim and raucous denizens
are offering candy, mixed nuts, and other forms of special
confections, at ten cents a pound, a price at which those who are
used to the more expensive brands may instructively ponder.
Meats are selling in some of the cheaper butcher shops for ten,
fifteen and twenty cents a pound, picked chickens in barrels at
fifteen and twenty. A whole section of Elizabeth Street is given up to
the sale of stale fish at ten and fifteen cents a pound, and the crowd
of Italians, Jews and Bohemians who are taking advantage of these
modest prices is swarming over the sidewalk and into the gutters. A
four- or five-pound fish at fifteen cents a pound will make an
excellent Christmas dinner for four, five or six. A thin, ice-packed and
chemically-preserved chicken at fifteen or twenty cents a pound will
do as much for another family. Onions, garlic, old cast-off preserves,
pickles and condiments that the wholesale houses uptown have seen
grow stale and musty on their shelves, can be had here for five, ten
and fifteen cents a bottle, and although the combination is
unwholesome it will be worked over as Christmas dinners for the
morrow. Cheap, unsalable, stale, adulterated—these are the words
that should be stamped on every bottle, basket and barrel that is
here being scrambled over. And yet the purchasers would not be
benefited any thereby. They must buy what they can afford. What
they can afford is this.
The street, with its mass of life, lingers in this condition until six
o’clock, when the great shops and factories turn loose their horde of
workers. Then into the glare of these electric-lighted streets the
army of shop girls and boys begins to pour. Here is a spectacle
interesting and provocative of thought at all seasons, but trebly so
on this particular evening. It is a shabby throng at best,
commonplace in garb and physical appearance, but rich in the
qualities of youth and enthusiasm, than which the world holds
nothing more valuable.
Youth in all the glory of its illusions and its ambitions. Youth, in
whom the cold insistence of life’s physical limitations and the law
have not as yet worked any permanent depression. Thousands are
hurrying in every direction. The street cars which ply this area are
packed as only the New York street car companies can pack their
patrons, and that in cold, old, dirty and even vile cars. There are
girls with black hair, and girls with brown. Some have even, white
teeth, some shapely figures, some a touch of that persuasive charm
which is indicated by the flash of an eye. There are poor dresses,
poor taste, and poor manners mingled with good dresses, good
taste and good manners. In the glow of the many lights and
shadows of the evening they are hurrying away, with that lightness
of spirit and movement which is the evidence of a long strain of
labor suddenly relaxed.
“Do you think Santa Claus will have enough to fill that?” asks an
officer, who is standing in the glare of a balsam- and pine-trimmed
cigar store window, to a smartly dressed political heeler or detective
who is looking on with him at the mass of shop-girls hurrying past. A
shop-girl had gone by with her skirt cut to an inch or two below her
knee, revealing a trim little calf and ankle.
“Eee yo! I hope so! Isn’t she the candy?”
Christmas in the Tenements
“Don’t get fresh,” comes quickly from the hurrying figure as she
disappears in the throng with a toss of her head. She has enjoyed
the comment well enough, and the rebuke is more mischievous than
angry.
“A goldfish! A goldfish! Only one cent!” cries a pushcart vendor,
who is one of a thousand lining the pavements to-night, and at his
behest another shop-girl, equally budding and youthful, stops to
extract a penny from her small purse and carries away a thin,
transparent prize of golden paste, for a younger brother, probably.
Others like her are being pushed and jostled the whole length of
this crowded section. They are being nudged and admired as well as
sought and schemed for. Whatever affections or attachments they
have will be manifesting themselves to-night, as may be seen by the
little expenditures they themselves are making. A goldfish of
transparent paste or a half pound of candy, a cheap gold-plated
stickpin, brooch or ring, or a handkerchief, collar or necktie bought
of one of the many pushcart men, tell the story plainly enough.
Sympathy, love, affection and passion are running their errant ways
among this vast unspoken horde no less than among the more
pretentious and well-remembered of the world.
And the homes to which they are hurrying, the places which are
dignified by that title, but which here should have another name!
Thousands upon thousands of them are turning into entry ways, the
gloom or dirtiness or poverty of which should bar them from the
steps of any human being. Up the dark stairways they are pouring
into tier upon tier of human hives, in some instances not less than
seven stories high and, of course, without an elevator, and by grimy
landings they are sorted out and at last distributed each into his own
cranny. Small, dark one-, two- and three-room apartments, where
yet on this Christmas evening, one, and sometimes three, four and
five are still at work sewing pants, making flowers, curling feathers,
or doing any other of a hundred tenement tasks to help out the
income supplied by the one or two who work out. Miserable one-
and two-room spaces where ignorance and poverty and sickness,
rather than greed or immorality, have made veritable pens out of
what would ordinarily be bad enough. Many hundreds or thousands
of others there are where thrift and shrewdness are making the best
of very unfortunate conditions, and a hundred or two where actual
abundance prevails. These are the homes. Let us enter.
Zorg is a Bohemian, and has a little two-room apartment. The
windows of the only one which has windows looks into Elizabeth
Street. It is a dingy apartment, unswept and unwhitewashed at
present, where on this hearty Christmas Eve, himself, his wife, his
wife’s mother, and his little twelve-year-old son are laboring at a fair-
sized deal table curling feathers. The latter is a simple task, once
you understand it, dull, tedious, unprofitable. It consists in taking a
feather in one hand, a knife in the other, and drawing the fronds
quickly over the knife’s edge. This gives them a very sprightly curl
and can be administered, if the worker be an expert, by a single
movement of the hand. It is paid for by the dozen, as such work is
usually paid for in this region, and the ability to earn much more
than sixty cents a day is not within the range of human possibility.
Forty cents would be a much more probable average, and this is
approximately the wages which these several individuals earn. Rent
uses up three of the twelve dollars weekly income; food, dress, coal
and light six more. Three dollars, when work is steady, is the sum
laid aside for all other purposes and pleasures, and this sum, if no
amusements were indulged in and no sickness or slackness of work
befell, might annually grow to the tidy sum of one hundred and fifty-
six dollars; but it has never done so. Illness invariably takes one
part, lack of work a greater part still. In the long drag of weary labor
the pleasure-loving instincts of man cannot be wholly restrained, and
so it comes about that the present Christmas season finds the funds
of the family treasury low.
It is in such a family as this that the merry Christmas time comes
with a peculiar emphasis, and although the conditions may be
discouraging, the efforts to meet it are almost always commensurate
with the means.
However, on this Christmas Eve it has been deemed a duty to
have some diversion, and so, although the round of weary labor may
not be thus easily relaxed, the wife has been deputed to do the
Christmas shopping and has gone forth into the crowded East Side
street, from which she has returned with a meat bone, a cut from a
butcher’s at twelve cents a pound, green pickles, three turnips, a
carrot, a half-dozen small candles, and two or three toys, which,
together with a small three-foot branch of hemlock, purchased
earlier in the day, completes the Christmas preparation for the
morrow. Arba, the youngest, although like the others she will work
until ten this Christmas Eve, is to have a pair of new shoes; Zicka,
the next older, a belt for her dress. Mrs. Zorg, although she may not
suspect, will receive a new market basket with a lid on it. Zorg—
grim, silent, weary of soul and body—is to have a new fifteen-cent
tie. There will be a tree, a small sprig of a tree, upon which will hang
colored glass or paste balls of red and blue and green, with threads
of popcorn and sprays of flitter-gold, all saved from the years before.
In the light of early dawn to-morrow the youngest of the children
will dance about these, and the richness of their beauty will be
enjoyed as if they had not been so presented for the seventh and
eighth time.
Thus it runs, mostly, throughout the entire region on this joyous
occasion, a wealth of feeling and desire expressing itself through the
thinnest and most meager material forms. About the shops and
stores where the windows are filled with cheap displays of all that is
considered luxury, are hosts of other children scarcely so
satisfactorily supplied, peering earnestly into the world of make-
believe and illusion, the wonder of it not yet eradicated from their
unsophisticated hearts. Joy, joy—not a tithe of all that is represented
by the expenditures of the wealthy, but only such as may be
encompassed in a paper puff-ball or a tinsel fish, is here sought for
and dreamed over, an earnest, child-heart-longing which may never
again be gratified if not now. Horses, wagons, fire engines, dolls—
these are what the thousands upon thousands of children whose
faces are pressed closely against the commonplace window panes
are dreaming about, and the longing that is thereby expressed is the
strongest evidence of the indissoluble link which binds these
weakest and most wretched elements of society to the best and
most successful.
THE RIVERS OF THE NAMELESS DEAD
The body of a man was found yesterday in the North
River at Twenty-fifth Street. A brass check, No. 21,600,
of the New York Registry Company, was found on the
body.—N. Y. Daily Paper.
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