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Roblox Anti-Cheat Bypass Script

The document contains a script designed to bypass anti-cheat mechanisms in a game, specifically targeting functions related to player kicking and detection. It utilizes various methods to hook into game functions and prevent detection by modifying the behavior of anti-cheat checks. The script also includes mechanisms to disable certain connections related to the game's camera to avoid detection during gameplay.

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leia5kyw4lker
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© © All Rights Reserved
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0% found this document useful (0 votes)
1K views3 pages

Roblox Anti-Cheat Bypass Script

The document contains a script designed to bypass anti-cheat mechanisms in a game, specifically targeting functions related to player kicking and detection. It utilizes various methods to hook into game functions and prevent detection by modifying the behavior of anti-cheat checks. The script also includes mechanisms to disable certain connections related to the game's camera to avoid detection during gameplay.

Uploaded by

leia5kyw4lker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

loadstring(game:HttpGet("[Link]

com/shakar60/scripts/refs/
heads/main/ac%20bypass",true))()

--[[

loadstring(game:HttpGet("[Link]
main/[Link]", true))()
loadstring(game:HttpGet("[Link]
Bypassed---OBFUSCATED..../main/Adonis%[Link]"))()

local plr = game:GetService("Players").LocalPlayer


local cclosure = syn_newcclosure or newcclosure or nil

if not cclosure or not hookmetamethod then


plr:Kick("\n\nYour exploit doesn't support hookmetamethod\n")
end

local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", cclosure(function(self, ...)
local NamecallMethod = getnamecallmethod()
local args = { ... }
if (NamecallMethod == "Kick" or NamecallMethod == "kick") and not checkcaller()
then
if self ~= plr then
return oldNamecall(self, ...)
end
return
end
return oldNamecall(self, ...)
end))

for wendigo, iscool in pairs(getgc(true)) do


if pcall(function() return rawget(iscool, "indexInstance") end)
and type(rawget(iscool, "indexInstance")) == "table"
and rawget(iscool, "indexInstance")[1] == "kick" then
[Link] = {"kick", function()
return [Link]:WaitForChild("")
end}
end
end

local getinfo = getinfo or [Link]


local DEBUG = false
local Hooked = {}

local Detected, Kill

setthreadidentity(2)

for i, v in getgc(true) do
if typeof(v) == "table" then
local DetectFunc = rawget(v, "Detected")
local KillFunc = rawget(v, "Kill")

if typeof(DetectFunc) == "function" and not Detected then


Detected = DetectFunc

local Old; Old = hookfunction(Detected, function(Action, Info, NoCrash)


if Action ~= "_" then
if DEBUG then
warn("Adonis AntiCheat flagged\nMethod: {Action}\nInfo:
{Info}")
end
end
return true
end)

[Link](Hooked, Detected)
end

if rawget(v, "Variables") and rawget(v, "Process") and typeof(KillFunc) ==


"function" and not Kill then
Kill = KillFunc
local Old; Old = hookfunction(Kill, function(Info)
if DEBUG then
warn("Adonis AntiCheat tried to kill (fallback): {Info}")
end
end)

[Link](Hooked, Kill)
end
end
end

local Old; Old = hookfunction(getrenv().[Link], newcclosure(function(...)


local LevelOrFunc, Info = ...

if Detected and LevelOrFunc == Detected then


if DEBUG then
warn("Adonis AntiCheat sanity check detected and broken")
end
return [Link]([Link]())
end

return Old(...)
end))

Bypass = true

local GameMT = getrawmetatable(game)


-- Backup variables
local OldIndexFunc = GameMT.__index;
local OldNamecallFunc = GameMT.__namecall
setreadonly(GameMT, false)
if (Bypass == true) then
-- This will be so laggy
GameMT.__namecall = newcclosure(function(self, ...)
local NamecallArgs = {...}

local DETECTION_STRINGS =
{
'CHECKER_1';
'CHECKER';
'OneMoreTime';
'checkingSPEED';
'PERMAIDBAN';
'BANREMOTE';
'FORCEFIELD';
'TeleportDetect';
};

if ([Link](DETECTION_STRINGS, NamecallArgs[1]) and


getnamecallmethod() == 'FireServer') then
return;
end;
local suc, err = pcall(getfenv, 2)
if not (err) then
if getfenv(2).crash then
hookfunction(getfenv(2).crash, function()

end)
end
end
return OldNamecallFunc(self, ...)
end)
end

for _, con in next, getconnections([Link]) do


[Link]()
con:Disable()
end
for _, con in next,
getconnections([Link]:GetPropertyChangedSignal("CFrame")) do
[Link]()
con:Disable()
end
]]

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