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Solomon PPT 08 accessiblePPT

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0% found this document useful (0 votes)
97 views34 pages

Solomon PPT 08 accessiblePPT

a presentation

Uploaded by

Veneforis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

Consumer Behavior: Buying, Having, and

Being
Fourteenth Edition - Global Edition

Chapter 8
Buying, Using, and
Disposing

© 2024 Pearson Education Ltd.


Learning Objectives (1 of 2)
8.1 Explain the factors that influence consumers’ shopping
experience during each phase of the purchasing process.
8.2 Describe how the virtualization of shopping increases our
reliance on digital assets.
8.3 Summarize how the growth of a “sharing economy”
changes the way consumers think about using and owning.

© 2024 Pearson Education Ltd.


Learning Objectives (2 of 2)
8.4 Explain how the climate change crisis requires us to
think differently about buying, using, and disposing to limit
our environmental footprint.
8.5 Identify the maladaptive consumer behaviors that can
occur in the purchasing and using phases.

© 2024 Pearson Education Ltd.


Learning Objective 8.1
Explain the factors that influence consumers’ shopping
experience during each phase of the purchasing process.

© 2024 Pearson Education Ltd.


The Shopping Experience

© 2024 Pearson Education Ltd.


Shop ’Til You Drop?
• A consumer’s choices are affected by many personal factors
– and the sale doesn’t end at the time of purchase
Figure 8.1 Factors Affecting the Pre-Purchase, Purchase and Post
purchase Experience

© 2024 Pearson Education Ltd.


Hedonic Shopping
• Gratification
seeking
• Idea shopping
• Adventure seeking
• Social shopping
• Role play
• Value shopping

© 2024 Pearson Education Ltd.


Figure 8.2 Design Thinking

© 2024 Pearson Education Ltd.


Figure 8.3 Going to the Gemba

© 2024 Pearson Education Ltd.


Retail Theming
• Stores create imaginative environments that transport shoppers
to fantasy worlds
• Retail theming techniques:
– Landscape themes
– Marketscape themes
build on associations
with manufactured
places
– Cyberspace themes
– Mindscape themes
draw on abstract
ideas and concepts
© 2024 Pearson Education Ltd.
Store Atmospherics
• Atmospherics, the “conscious designing of space and its
various dimensions to evoke certain effects in buyers”
– Colors
– Scents
– Sounds.
– Sensory cues
• In-Store decision
making
– Unplanned
buying
– Impulse buying

© 2024 Pearson Education Ltd.


Figure 8.4 Impulse Buying
How would you
depict an impulse
buyer?
Explain.

© 2024 Pearson Education Ltd.


POP Goes the Retailer: Point-of-
Purchase Stimuli
• The salesperson
– A lead role in the play
• Impulse buys often are
triggered by environmental
cues
• Are you satisfied?
• Dissonance

© 2024 Pearson Education Ltd.


Figure 8.5 Design Thinking Influences
Customer Satisfaction

© 2024 Pearson Education Ltd.


For Reflection (1 of 3)
• In what ways do you experience time poverty? What
products do you purchase because of the sense of time
poverty?

© 2024 Pearson Education Ltd.


Learning Objective 8.2
• Describe how the virtualization of shopping increases our
reliance on digital assets.

Sephora virtual try-on


feature in-store

© 2024 Pearson Education Ltd.


E-Commerce and the Digital World
• From bricks to clicks
• Shopping apps and
in-store tech
• Digital currencies
• Online commerce:
raising the bar
• Liquid consumption

© 2024 Pearson Education Ltd.


Online Commerce: Raising the Bar

© 2024 Pearson Education Ltd.


Liquid Consumption

© 2024 Pearson Education Ltd.


Learning Objective 8.3
Summarize how the growth of a “sharing economy” changes
the way consumers think about using and owning.

© 2024 Pearson Education Ltd.


New Ways to Have and Use: Ownership
and the Sharing Economy
• Sharing economy
• Collaborative consumption
• P2P commerce (peer-to-peer)
• The thrill of thrifting

As a major player in the


sharing economy, Zipcar is
changing how many urban
dwellers think about
transportation

© 2024 Pearson Education Ltd.


For Reflection (2 of 3)
• What are some items that you “share” with your peers?

© 2024 Pearson Education Ltd.


Learning Objective 8.4
Explain how the climate change crisis requires us to think
differently about buying, using, and disposing to limit our
environmental footprint.

© 2024 Pearson Education Ltd.


The Climate Crisis
Our decisions about how to dispose of a product are as
important as how we decide to obtain it in the first place

© 2024 Pearson Education Ltd.


Climate Crisis
• Product disposal
• The crisis of food waste
• Recycling and the Underground economy

© 2024 Pearson Education Ltd.


Table 8.1: Some Factors That Relate to
Food Waste (1 of 2)
• Preacquisition/purchasing
– Product damage during handling—dented cans, that repel
customers
– Inaccurate expiration dates
– Oversized/unnecessary packaging
• Consumer acquisition
– Susceptibility to promotions for unneeded items / impulse
buying
– Limited nutritional knowledge
– Individualistic values

© 2024 Pearson Education Ltd.


Table 8.1: Some Factors That Relate to
Food Waste (2 of 2)
• Consumption
– Desire for variety
Serveware (e.g., unnecessarily large servings due to bigger
plates)
– Overcooking (e.g., “good mother” identity)
• Disposition
– Household norms and habits (e.g., smaller households
waste more food)
– Food conservation malpractice (e.g., “freezer burn”)
– Ability to repurpose uneaten food (e.g., leftovers for pets)

© 2024 Pearson Education Ltd.


Product Disposal
• Recycling
• Lateral cycling
– Underground economy
– Recommerce
– Swishing

© 2024 Pearson Education Ltd.


Recycling and the Underground
Economy
• The underground economy in the form of flea markets and
other used-product sales formats is a significant element in
the U.S. market

© 2024 Pearson Education Ltd.


For Reflection (3 of 3)
• What items have you purchased from the underground
ecomomy?
• How do you feel postpurchase if you know you can recycle
the product?

© 2024 Pearson Education Ltd.


Learning Objective 8.5
Identify the maladaptive consumer behaviors that can occur
in the purchasing and using phases

© 2024 Pearson Education Ltd.


The Dark Side of Buying and Using
• Maladaptive consumption
– Substance-related addictions, like alcohol, tobacco, or
opioids, as well as behavioral problems like gambling
• Addictive and compulsive behavior
– Compulsive shopping
• Gambling
• Hoarding
• Tech and social media addiction
– Internet addiction

© 2024 Pearson Education Ltd.


Chapter Summary
• Many factors at the time of purchase dramatically
influence the consumer’s decision-making process.
• The information a store’s layout, website, or salespeople
provides strongly influences a purchase decision.
• The growth of a “sharing economy” changes how many
consumers think about buying rather than renting
products.
• Our decisions about how to dispose of a product are as
important as how we decide to obtain it in the first place.

© 2024 Pearson Education Ltd.


Copyright

This work is protected by United Kingdom copyright laws and is


provided solely for the use of instructors in teaching their
courses and assessing student learning. Dissemination or sale of
any part of this work (including on the World Wide Web) will
destroy the integrity of the work and is not permitted. The work
and materials from it should never be made available to students
except by instructors using the accompanying text in their
classes. All recipients of this work are expected to abide by these
restrictions and to honor the intended pedagogical purposes and
the needs of other instructors who rely on these materials.

© 2024 Pearson Education Ltd.

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