C# - File I/O



A file is a collection of data stored in a disk with a specific name and a directory path. When a file is opened for reading or writing, it becomes a stream.

The stream is basically the sequence of bytes passing through the communication path. There are two main streams: the input stream and the output stream. The input stream is used for reading data from file (read operation) and the output stream is used for writing into the file (write operation).

C# I/O Classes

The System.IO namespace has various classes that are used for performing numerous operations with files, such as creating and deleting files, reading from or writing to a file, closing a file etc.

The following list shows some of the commonly used non-abstract classes in the System.IO namespace −

Sr.No. I/O Class & Description
1

BinaryReader

Reads primitive data from a binary stream.

2

BinaryWriter

Writes primitive data in binary format.

3

BufferedStream

A temporary storage for a stream of bytes.

4

Directory

Helps in manipulating a directory structure.

5

DirectoryInfo

Used for performing operations on directories.

6

DriveInfo

Provides information for the drives.

7

File

Helps in manipulating files.

8

FileInfo

Used for performing operations on files.

9

FileStream

Used to read from and write to any location in a file.

10

MemoryStream

Used for random access to streamed data stored in memory.

11

Path

Performs operations on path information.

12

StreamReader

Used for reading characters from a byte stream.

13

StreamWriter

Is used for writing characters to a stream.

14

StringReader

Is used for reading from a string buffer.

15

StringWriter

Is used for writing into a string buffer.

The FileStream Class

The FileStream class in the System.IO namespace helps in reading from, writing to and closing files. This class derives from the abstract class Stream.

You need to create a FileStream object to create a new file or open an existing file. The syntax for creating a FileStream object is as follows −

FileStream <object_name> = new FileStream( <file_name>, <FileMode Enumerator>,
   <FileAccess Enumerator>, <FileShare Enumerator>);

For example, we create a FileStream object F for reading a file named sample.txt as shown

FileStream F = new FileStream("sample.txt", FileMode.Open, FileAccess.Read,
   FileShare.Read);
Sr.No. Parameter & Description
1

FileMode

The FileMode enumerator defines various methods for opening files. The members of the FileMode enumerator are −

  • Append − It opens an existing file and puts cursor at the end of file, or creates the file, if the file does not exist.

  • Create − It creates a new file.

  • CreateNew − It specifies to the operating system, that it should create a new file.

  • Open − It opens an existing file.

  • OpenOrCreate − It specifies to the operating system that it should open a file if it exists, otherwise it should create a new file.

  • Truncate − It opens an existing file and truncates its size to zero bytes.

2

FileAccess

FileAccess enumerators have members: Read, ReadWrite and Write.

3

FileShare

FileShare enumerators have the following members −

  • Inheritable − It allows a file handle to pass inheritance to the child processes

  • None − It declines sharing of the current file

  • Read − It allows opening the file for readin.

  • ReadWrite − It allows opening the file for reading and writing

  • Write − It allows opening the file for writing

Example

The following program demonstrates use of the FileStream class −

using System;
using System.IO;
namespace FileIOApplication {
   class Program {
      static void Main(string[] args) {
         FileStream F = new FileStream("test.dat", FileMode.OpenOrCreate, 
            FileAccess.ReadWrite);
         
         for (int i = 1; i <= 20; i++) {
            F.WriteByte((byte)i);
         }
         F.Position = 0;
         for (int i = 0; i <= 20; i++) {
            Console.Write(F.ReadByte() + " ");
         }
         F.Close();
         Console.ReadKey();
      }
   }
}

Output

When the above code is compiled and executed, it produces the following result −

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 -1

Opening and Closing a File

You can open and read a file using the StreamReader class. This class provides methods like ReadLine() to read data line by line, and it closes the file automatically if you are using the "using" statement to open the file and read the data.

Example

The following example demonstrates how to open a file using StreamReader and read its contents line by line:

using System;
using System.IO;

class Program {
    static void Main() {
        using (StreamReader reader = new StreamReader("data.txt")) {
            string line;
            while ((line = reader.ReadLine()) != null) {
                Console.WriteLine(line);
            }
        }
    }
}

When the above code is compiled and executed, it produces the following result −

[Contents of data.txt displayed line by line]

Create a File

You can create a file by using the File.CreateText() method. This method returns a StreamWriter object that can be used to write text to the file.

Example

The following example demonstrates how to create a file and write some content into it:

using System;
using System.IO;

class Program {
    static void Main() {
        using (StreamWriter writer = File.CreateText("data.txt")) {
            writer.WriteLine("This is the first line.");
            writer.WriteLine("This is the second line.");
        }
    }
}

When the above code is compiled and executed, it produces the following result −

[data.txt file is created with two lines of text]

Append to a File

You can append content to an existing file using the File.AppendText() method. This method returns a StreamWriter object to write text without overwriting existing content.

Example

The following example demonstrates how to append text to a file:

using System;
using System.IO;

class Program {
    static void Main() {
        using (StreamWriter writer = File.AppendText("data.txt")) {
            writer.WriteLine("This line is appended.");
        }
    }
}

When the above code is compiled and executed, it produces the following result −

[data.txt now contains an extra line at the end]

Delete a File

You can delete a file using the File.Delete() method by passing the file path as a parameter.

Example

The following example demonstrates how to delete a file:

using System;
using System.IO;

class Program {
    static void Main() {
        string path = "data.txt";
        if (File.Exists(path)) {
            File.Delete(path);
            Console.WriteLine("File deleted.");
        } else {
            Console.WriteLine("File does not exist.");
        }
    }
}

When the above code is compiled and executed, it produces the following result −

File deleted.

Check if a File Exists

You can check if a file exists using the File.Exists() method, which returns true if the file is found.

Example

The following example demonstrates how to check for file existence:

using System;
using System.IO;

class Program {
    static void Main() {
        string path = "data.txt";
        if (File.Exists(path)) {
            Console.WriteLine("File exists.");
        } else {
            Console.WriteLine("File does not exist.");
        }
    }
}

When the above code is compiled and executed, it produces the following result −

File exists.

Advanced File Operations in C#

The preceding example provides simple file operations in C#. However, to utilize the immense powers of C# System.IO classes, you need to know the commonly used properties and methods of these classes.

Sr.No. Topic & Description
1 Reading from and Writing into Text files

It involves reading from and writing into text files. The StreamReader and StreamWriter class helps to accomplish it.

2 Reading from and Writing into Binary files

It involves reading from and writing into binary files. The BinaryReader and BinaryWriter class helps to accomplish this.

3 Manipulating the Windows file system

It gives a C# programamer the ability to browse and locate Windows files and directories.

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