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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "qmldebugclient.h"
namespace QmlDebug {
class QMLDEBUG_EXPORT QmlEngineControlClient : public QmlDebugClient
{
Q_OBJECT
public:
explicit QmlEngineControlClient(QmlDebugConnection *client);
enum MessageType {
EngineAboutToBeAdded,
EngineAdded,
EngineAboutToBeRemoved,
EngineRemoved
};
enum CommandType {
StartWaitingEngine,
StopWaitingEngine,
InvalidCommand
};
void blockEngine(int engineId);
void releaseEngine(int engineId);
void messageReceived(const QByteArray &) override;
signals:
void engineAboutToBeAdded(int engineId, const QString &name);
void engineAdded(int engineId, const QString &name);
void engineAboutToBeRemoved(int engineId, const QString &name);
void engineRemoved(int engineId, const QString &name);
protected:
void sendCommand(CommandType command, int engineId);
struct EngineState {
EngineState(CommandType command = InvalidCommand) : releaseCommand(command), blockers(0) {}
CommandType releaseCommand;
int blockers;
};
QMap<int, EngineState> m_blockedEngines;
};
}
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