diff options
author | Friedemann Kleint <[email protected]> | 2023-02-03 13:28:53 +0100 |
---|---|---|
committer | Friedemann Kleint <[email protected]> | 2023-02-09 16:04:00 +0100 |
commit | a54890352151e9bef4475a6282199d608de1e175 (patch) | |
tree | 83887c6843549a83c6749b49421f4cc3ecd97f4e /src/quick/scenegraph/adaptations/software | |
parent | 9268c2db58125fa482b1168bd340da53b75fb1a8 (diff) |
QtQuick: Fix conflicting definition of helper windowFor in CMake Unity (Jumbo) builds
Make them member functions. As a drive-by use range-based/std::as_const
and use QList.
Pick-to: 6.5
Task-number: QTBUG-109394
Change-Id: I2fb5632a076b6ccff1bd387bf95cc2ddedd4e0d9
Reviewed-by: Fabian Kosmale <[email protected]>
Reviewed-by: Laszlo Agocs <[email protected]>
Diffstat (limited to 'src/quick/scenegraph/adaptations/software')
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp | 30 | ||||
-rw-r--r-- | src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h | 4 |
2 files changed, 18 insertions, 16 deletions
diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp index 5c5bc8d626..39aa89472f 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop.cpp @@ -499,11 +499,11 @@ void QSGSoftwareRenderThread::syncAndRender() QQuickProfiler::SceneGraphRenderLoopSwap); } -template<class T> T *windowFor(const QVector<T> &list, QQuickWindow *window) +QSGSoftwareThreadedRenderLoop::WindowData *QSGSoftwareThreadedRenderLoop::windowFor(QQuickWindow *window) { - for (const T &t : list) { + for (const auto &t : std::as_const(m_windows)) { if (t.window == window) - return const_cast<T *>(&t); + return const_cast<WindowData *>(&t); } return nullptr; } @@ -535,7 +535,7 @@ void QSGSoftwareThreadedRenderLoop::hide(QQuickWindow *window) qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "hide" << window; if (window->isExposed()) - handleObscurity(windowFor(m_windows, window)); + handleObscurity(windowFor(window)); releaseResources(window); } @@ -552,7 +552,7 @@ void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window) { qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "window destroyed" << window; - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (!w) return; @@ -586,7 +586,7 @@ void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window) if (window->isExposed()) { handleExposure(window); } else { - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (w) handleObscurity(w); } @@ -596,13 +596,13 @@ QImage QSGSoftwareThreadedRenderLoop::grab(QQuickWindow *window) { qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "grab" << window; - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); // Have to support invisible (but created()'ed) windows as well. // Unlike with GL, leaving that case for QQuickWindow to handle is not feasible. const bool tempExpose = !w; if (tempExpose) { handleExposure(window); - w = windowFor(m_windows, window); + w = windowFor(window); Q_ASSERT(w); } @@ -633,7 +633,7 @@ QImage QSGSoftwareThreadedRenderLoop::grab(QQuickWindow *window) void QSGSoftwareThreadedRenderLoop::update(QQuickWindow *window) { - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (!w) return; @@ -650,7 +650,7 @@ void QSGSoftwareThreadedRenderLoop::update(QQuickWindow *window) void QSGSoftwareThreadedRenderLoop::maybeUpdate(QQuickWindow *window) { - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (w) scheduleUpdate(w); } @@ -659,7 +659,7 @@ void QSGSoftwareThreadedRenderLoop::handleUpdateRequest(QQuickWindow *window) { qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleUpdateRequest" << window; - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (w) polishAndSync(w, false); } @@ -683,14 +683,14 @@ void QSGSoftwareThreadedRenderLoop::releaseResources(QQuickWindow *window) { qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "releaseResources" << window; - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (w) handleResourceRelease(w, false); } void QSGSoftwareThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job) { - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (w && w->thread && w->thread->exposedWindow) w->thread->postEvent(new QSGSoftwareJobEvent(window, job)); else @@ -774,7 +774,7 @@ void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window) { qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleExposure" << window; - WindowData *w = windowFor(m_windows, window); + WindowData *w = windowFor(window); if (!w) { qCDebug(QSG_RASTER_LOG_RENDERLOOP, "adding window to list"); WindowData win; @@ -904,7 +904,7 @@ void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop: // Flush pending touch events. QQuickWindowPrivate::get(window)->deliveryAgentPrivate()->flushFrameSynchronousEvents(window); // The delivery of the event might have caused the window to stop rendering - w = windowFor(m_windows, window); + w = windowFor(window); if (!w || !w->thread || !w->thread->exposedWindow) { qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - removed after touch event flushing, abort"); return; diff --git a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h index adb3c401db..02adb28ab3 100644 --- a/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h +++ b/src/quick/scenegraph/adaptations/software/qsgsoftwarethreadedrenderloop_p.h @@ -61,6 +61,8 @@ private: uint forceRenderPass : 1; }; + WindowData *windowFor(QQuickWindow *window); + void startOrStopAnimationTimer(); void handleExposure(QQuickWindow *window); void handleObscurity(WindowData *w); @@ -72,7 +74,7 @@ private: QAnimationDriver *m_anim; int animationTimer = 0; bool lockedForSync = false; - QVector<WindowData> m_windows; + QList<WindowData> m_windows; friend class QSGSoftwareRenderThread; }; |