geometry
TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
Improvisational Machines: Live Coding Industrial Robots
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
Necto – 3D Knitted, Anticlastic, Spatial Surface
Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
Hyper & Cosmic – A book where typography transcends Its linguistic roots
Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what ha...
Living In the Gap: In Conversation with Peter Burr
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into th...
Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form
“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show rec...
Bleep Space – iOS Sequencer Toy and Tabletop Arcade
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Gysin&Vanetti – O is not a letter, it’s a circle
Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or vis...
GLASS II – 3D printing glass structures at architectural scale
Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group's most recent work in the area of 3D printing optically transparent glass now at architectural scale.
Delineation & Decay – Laleh Mehran’s Entropic System
Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approa...
Assembly Language – Jesse Colin Jackson’s Marching Cubes
The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
Audio Geometry Exploration – Sonification in Houdini
Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
GLASS / G3DP – 3D printing of optically transparent glass
Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geomet...
Pathfinder – Generative geometry as a creative impulse
Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
Patterns of Harmony (2014) by Gaspar Battha
Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
SimpSymm – Complex procedural geometry for 3d printing
Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
Glassified – Ruler with transparent display to supplement physical drawing
Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. The goal of the device is to complement rather than replace a typical ruler and since the display is transparent, both th...
Geometry, Textures & Shaders with Processing – Tutorial
From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
Audio Reactive Mapping with TouchDesigner – Resonate 2013
Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
Cyclotone (2012) by Paul Prudence
This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmona...
Hexagrama [vvvv, Sound]
Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
