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Title Excerpt Metadata Color
TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
Improvisational Machines: Live Coding Industrial Robots
Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@kyndinfo
  • C,
  • P
  • T
  • T63 min read
  • Necto – 3D Knitted, Anticlastic, Spatial Surface
    Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
    Hyper & Cosmic – A book where typography transcends Its linguistic roots
    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what ha...
    Living In the Gap: In Conversation with Peter Burr
    Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into th...
  • D13/03/2021
  • A@creativeapps
  • C
  • P
  • Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form
    “Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show rec...
  • D21/11/2017
  • A@greg
  • C
  • Bleep Space – iOS Sequencer Toy and Tabletop Arcade
    Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
    Gysin&Vanetti – O is not a letter, it’s a circle
    Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or vis...
    GLASS II – 3D printing glass structures at architectural scale
    Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group's most recent work in the area of 3D printing optically transparent glass now at architectural scale.
    Delineation & Decay – Laleh Mehran’s Entropic System
    Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approa...
    Assembly Language – Jesse Colin Jackson’s Marching Cubes
    The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
    Audio Geometry Exploration – Sonification in Houdini
    Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
    GLASS / G3DP – 3D printing of optically transparent glass
    Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geomet...
    Pathfinder – Generative geometry as a creative impulse
    Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
    Patterns of Harmony (2014) by Gaspar Battha
    Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
    SimpSymm – Complex procedural geometry for 3d printing
    Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
    Glassified – Ruler with transparent display to supplement physical drawing
    Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. The goal of the device is to complement rather than replace a typical ruler and since the display is transparent, both th...
    Geometry, Textures & Shaders with Processing – Tutorial
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    Audio Reactive Mapping with TouchDesigner – Resonate 2013
    Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
    Cyclotone (2012) by Paul Prudence
    This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmona...
    Hexagrama [vvvv, Sound]
    Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
  • D13/05/2011
  • A@Filip
  • C
  • P
  • T, ,
  • TreeSoil – Robotic 3D-printed earthen microclimate shelter for saplings
    TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
    Transpositional Topologies
    Rasmus Joergensen explores these highly symmetric and regular discrete surfaces that are based on combinatorial prototiles and simple, generative rules, that grow the surfaces tile by tile. See Mastodon for latest.
  • D02/07/2025
  • A@
  • C
  • P
  • Improvisational Machines: Live Coding Industrial Robots
    Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
    Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@
  • C,
  • P
  • T
  • T63 min read
  • Necto – 3D Knitted, Anticlastic, Spatial Surface
    Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
    Hyper & Cosmic – A book where typography transcends Its linguistic roots
    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what has been labelled affective computing and the use of AI natural language processing to infer emotional...
    Living In the Gap: In Conversation with Peter Burr
    Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into...
  • D13/03/2021
  • A@
  • C
  • P
  • Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form
    “Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburg...
  • D21/11/2017
  • A@
  • C
  • Bleep Space – iOS Sequencer Toy and Tabletop Arcade
    Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
    Gysin&Vanetti – O is not a letter, it’s a circle
    Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within the...
    GLASS II – 3D printing glass structures at architectural scale
    Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group's most recent work in the area of 3D printing optically transparent glass now at architectural scale.
    Delineation & Decay – Laleh Mehran’s Entropic System
    Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approaching it affects its output.
    Assembly Language – Jesse Colin Jackson’s Marching Cubes
    The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
    Audio Geometry Exploration – Sonification in Houdini
    Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
    GLASS / G3DP – 3D printing of optically transparent glass
    Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refracti...
    Pathfinder – Generative geometry as a creative impulse
    Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
  • D11/11/2014
  • A@
  • C
  • P
  • T
  • Patterns of Harmony (2014) by Gaspar Battha
    Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
    SimpSymm – Complex procedural geometry for 3d printing
    Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
    Glassified – Ruler with transparent display to supplement physical drawing
    Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. The goal of the device is to complement rather than replace a typical ruler and since the display is transparent, both the physical strokes and the virtual graphics are visible in the same plane.
    Geometry, Textures & Shaders with Processing – Tutorial
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    Audio Reactive Mapping with TouchDesigner – Resonate 2013
    Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
    Cyclotone (2012) by Paul Prudence
    This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmonauts and also the artists of the Constructivist movement who conquered space conceptually.
    ‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)
    Created by Ruslan Gaynutdinov, the project investigates ways sound can be visualised and how the spectator can be immersed in simple sound based geometric compositions. Sona is an experimental game for the iPad inspired by the classic “Simon game”. The universe is composed of enigmatic sound paintings that the spectator must solve th...
    Approxymotion and MisPortraits – Geometry, drawing, material and robotic arms..
    Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based forming while MisPortraits looks at the levels of accidentally with 6 axis robots doing feltpen grap...
    Hexagrama [vvvv, Sound]
    Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
  • D13/05/2011
  • A@
  • C
  • P
  • T, ,
  • Triangle Draw [iPad]
    Created by Simon Strandgaard, Triangle Draw allows you to draw logos/patterns/typography using only triangles. Within the app you can keep track of all your drawings, export to photo album or by email. Other tools include ability to mirror, offset, flip axis, invert colours, randomise and more. Platform: iPad Version: 1.0 Cost: $0.99 Developer: ...
  • D13/01/2011
  • A@
  • C
  • P
  • T
  • Hemesh and HemeshGui [Processing]
    Hemesh is an exciting Processing library by Frederik Vanhoutte (W:Blut) that can be used to create elaborate 3D shapes quickly. It is an implementation of the half-edge datastructure, hence the name Hemesh. What makes this datastructure interesting is it’s inherent ability to store connectivity information. So it’s much more than just a list of ...
    Hazard: The Journey Of Life [Games]
    Nominated as the finalist for IGF 2011, Hazard: The Journey Of Life, created by Alexander Bruce aka Demruth is a philosophical first person single player environmental puzzle game. Built using Unreal Engine 3, Hazard is a response to the monotony of popular games and Demruth desire to create a game he always wanted to create. Starting with [&hel...
  • D21/12/2010
  • A@
  • C
  • P
  • T
  • 1-28 of 37

    Titles TreeSoil – Robotic 3D-printed earthen...
    TreeSoil is a 3D-printed earthen structure that shields young trees in degraded areas, creating microclimates for early growth. It revives ancient soil-shaping practices through computational design and robotic fabrication.
    , Transpositional Topologies
    Rasmus Joergensen explores these highly symmetric and regular discrete surfaces that are based on combinatorial prototiles and simple, generative rules, that grow the surfaces tile by tile. See Mastodon for latest.
    , Improvisational Machines: Live Coding...
    Organised and led by Madeline Gannon, Improvisational Machines is a workshop that brings live coding, dynamic interfaces, and flexible workflows into industrial robotics.
    , Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
    , Necto – 3D Knitted, Anticlastic, Spat...
    Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
    , Hyper & Cosmic – A book where typ...
    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what ha...
    , Living In the Gap: In Conversation wi...
    Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into th...
    , Designing the Computational Image, Im...
    “Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show rec...
    , Bleep Space – iOS Sequencer Toy and T...
    Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
    , Gysin&Vanetti – O is not a lette...
    Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or vis...
    , GLASS II – 3D printing glass structur...
    Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group's most recent work in the area of 3D printing optically transparent glass now at architectural scale.
    , Delineation & Decay – Laleh Mehr...
    Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approa...
    , Assembly Language – Jesse Colin Jacks...
    The latest iteration of a decade-long investigation into modular construction systems by Canadian Artist Jesse Jackson, Marching Cubes is an algorithm-inspired syntax for building volumes from 3D printed blocks.
    , Audio Geometry Exploration – Sonifica...
    Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
    , GLASS / G3DP – 3D printing of o...
    Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geomet...
    , Pathfinder – Generative geometr...
    Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
    , Patterns of Harmony (2014) by Gaspar ...
    Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
    , SimpSymm – Complex procedural g...
    Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
    , Glassified – Ruler with transpa...
    Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. The goal of the device is to complement rather than replace a typical ruler and since the display is transparent, both th...
    , Geometry, Textures & Shaders wit...
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    , Audio Reactive Mapping with TouchDesi...
    Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
    , Cyclotone (2012) by Paul Prudence
    This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmona...
    , ‘Sona’ by Ruslan Gaynutdi...
    Created by Ruslan Gaynutdinov, the project investigates ways sound can be visualised and how the spectator can be immersed in simple sound based geometric compositions. Sona is an experimental game for the iPad inspired by the classic “Simon...
    , Approxymotion and MisPortraits –...
    Approxymotion and MisPortraits are two projects by Peter A Vikar currently an ESTm post-graduate studies at Sci-Arc, Los Angeles, designing material interactions with six-axis robot arms. Approxymotion is research project focusing on motion based ...
    , Hexagrama [vvvv, Sound]
    Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
    , Triangle Draw [iPad]
    Created by Simon Strandgaard, Triangle Draw allows you to draw logos/patterns/typography using only triangles. Within the app you can keep track of all your drawings, export to photo album or by email. Other tools include ability to mirror, offset...
    , Hemesh and HemeshGui [Processing]
    Hemesh is an exciting Processing library by Frederik Vanhoutte (W:Blut) that can be used to create elaborate 3D shapes quickly. It is an implementation of the half-edge datastructure, hence the name Hemesh. What makes this datastructure interestin...
    , Hazard: The Journey Of Life [Games]
    Nominated as the finalist for IGF 2011, Hazard: The Journey Of Life, created by Alexander Bruce aka Demruth is a philosophical first person single player environmental puzzle game. Built using Unreal Engine 3, Hazard is a response to the monotony ...
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