0% found this document useful (0 votes)
73 views4 pages

Mythril

Character

Uploaded by

Stephanie Small
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
73 views4 pages

Mythril

Character

Uploaded by

Stephanie Small
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Wizard 14 Pegacorna

CLASS & LEVEL PLAYER NAME


Mythril
Half-Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 11 58 --
8 • +10 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
-1
+4 Charisma
Total 14d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
13 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+5 PROFICIENCY BONUS
10 P
+1

+10
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Draconic, Dwarvish,
Elvish
+0 -1 Athletics STR
ABILITY SAVE DC
P +9 Deception CHA
P +10 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
20 +4 Intimidation CHA
+5 Investigation INT
+5 P +6 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === level that deals damage, you can deal maximum
13 P +9 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
damage with that spell. If you use this feature again
before you finish a long rest, you take 2d12 necrotic
Hide, Ready, Search, Utilize, Opportunity Attack, damage (+1d12 per use of this feature) for each level
+5 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, of the spell after you cast it. This damage ignores
+1 Sleight of Hand DEX Interact with an Object, Study, Influence resistance and immunity.

+1 Stealth DEX === SPECIAL === Sculpt Spells


CHARISMA Arcane Recovery • 1 / Long Rest When you cast an evocation spell that affects other
+1 Survival WIS
Once per day when you finish a short rest, you can creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
18 choose expended spell slots to recover - up to a
combined level of 7, and none of the slots can be 6th
level or higher.
creatures automatically succeed on their saving
throws against the spell, and they take no damage if
they would normally take half damage on a successful
+4 Overchannel • 1 / Other save.
When you cast a wizard spell of 1st through 5th
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Shortsword +1 1d6+1 Piercing Martial, Finesse, Light, Vex

Ray of Frost +10 3d8 Cold V/S


16 PASSIVE INSIGHT

Shocking Grasp +10 3d8 Lightning V/S


15 PASSIVE INVESTIGATION
Unarmed Strike +4 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 14 Pegacorna
CLASS & LEVEL PLAYER NAME
Mythril
Half-Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Potent Cantrip • PHB 117
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117
spellcasting modifier (Spell DC 18, Spell Attack +10) You can add your INT modifier (+5) to one damage roll
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast.
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Overchannel • PHB 118
When you cast a wizard spell of 1st through 5th level
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage
combined level of 7, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the
level or higher. spell after you cast it. This damage ignores resistance
and immunity.
| 1 / Long Rest • Special
| 1 / Other • Special
* Arcane Tradition • PHB 115

| School of Evocation === HALF-ELF SPECIES TRAITS ===

* Evocation Savant • PHB 117 * Ability Score Increase • BR 39


The gold and time you must spend to copy an Your Charisma score increases by 2, and two other
evocation spell into your spellbook is halved. ability scores of your choice increase by 1.

* Sculpt Spells • PHB 117 * Darkvision • BR 39


When you cast an evocation spell that affects other You can see in darkness (shades of gray) up to 60 ft.
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen * Fey Ancestry • BR 39
creatures automatically succeed on their saving throws You have advantage on saving throws against being
against the spell, and they take no damage if they charmed, and magic can’t put you to sleep.
would normally take half damage on a successful
save. * Skill Versatility • BR 39
You gain proficiency in two skills of your choice.
| Special

* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb. Ink Pen 1 --

Shortsword 1 2 lb. Parchment (one sheet) 10 --

SP 0 Ink (1 ounce bottle) 1 -- Little Bag of Sand 1 --

Backpack 1 5 lb. Small Knife 1 --


EP 0 Backpack 1 5 lb. Bedroll 1 7 lb.

Clothes, Common 1 3 lb. Mess Kit 1 1 lb.


GP 20 Clothes, Common 1 3 lb. Rations (1 day) 10 20 lb.

Component Pouch 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.


PP 0 Spellbook 1 3 lb. Tinderbox 1 1 lb.

Spellbook 1 3 lb. Torch 10 10 lb.


WEIGHT CARRIED

90 lb. Small Knife 1 -- Waterskin 1 5 lb.

ENCUMBERED Small Knife 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Crystal 1 1 lb.

PUSH/DRAG/LIFT Book 1 5 lb.

240 lb. Ink (1 ounce bottle) 2 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Mythril Neutral Good Gaia Violet
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve read every book in the world’s


greatest libraries—or I like to boast
that I have.
There’s nothing I like more than a
PERSONALITY TRAITS

Beauty. What is beautiful points us beyond itself


toward what is true. (Good)

IDEALS

It is my duty to protect my
students.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Your parents identified your magical talent early in Personal Goal: Discover Lost Knowledge. The letter
your long elven life and arranged for you to be spoke of an arcane observatory built on a nearby
apprenticed to a kindly wizard in the city of island by wizards long gone, and it hinted at powerful
Neverwinter. You excelled at your studies and magic hidden there. A small cloister known as
forged friendships and rivalries with other Dragon’s Rest also resides on the island. The
apprentices. You always had a particular knack for caretaker of the cloister’s temple to the dragon god
wielding flashy, energetic forces, and you focused Bahamut, who is a patron of heroes and a champion
your study on the school of evocation. of justice, must have information regarding the
observatory. This Elder Runara can set you on the
After graduating from your apprenticeship, you path to discovering the knowledge your friend never
and your peers went your separate ways to focus found.
on your own studies. Recently, you received a
letter from one of your colleagues, pointing you
toward a source of lost knowledge. Shortly after
the letter arrived, you learned tragic news: your
friend died under mysterious circumstances.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 18 +10
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Ray of Frost Wizard +10 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Shocking Grasp Wizard +10 1A Touch V,S Instantaneous PHB 275 V/S

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Chromatic Orb Wizard +10 1A 90 ft. V,S,M Instantaneous free-rules 249 V/S/M

O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB D: 1h, V/S/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous free-rules 272 V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Detect Magic [R] Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Alter Self Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Invisibility Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Levitate Wizard CON 18 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Scorching Ray Wizard +10 1A 120 ft. V,S Instantaneous PHB 273 V/S

=== 3rd LEVEL === 3 Slots OOO

O Phantom Steed [R] Wizard -- 11m 30 ft. V,S 1 hour free-rules 304 D: 1h, V/S

O Fireball Wizard DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Fly Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

=== 4th LEVEL === 3 Slots OOO

O Faithful Hound Wizard +10 1A 30 ft. V,S,M 8 hours PHB D: 8h, V/S/M

O Polymorph Wizard WIS 18 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M

O Ice Storm Wizard DEX 18 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

O Conjure Minor Elementals Wizard -- 1m 90 ft. V,S Concentration, up to 1 hour PHB 226 Creatures: (See Description)*, D: 1h, V/S

=== 5th LEVEL === 2 Slots OO

O Conjure Elemental Wizard -- 1m 90 ft. V,S,M Concentration, up to 1 hour PHB 225 Special: (See Description)*, D: 1h, V/S/M

O Summon Dragon Wizard -- 1A 60 ft. V,S,M Concentration, up to 1 hour free-rules 324 D: 1h, V/S/M

O Animate Objects Wizard -- 1A 120 ft. V,S Concentration, up to 1 minute PHB 213 D: 1m, V/S

O Bigby's Hand Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M

=== 6th LEVEL === 1 Slots O

O Chain Lightning Wizard DEX 18 1A 150 ft. V,S,M Instantaneous free-rules 249 V/S/M

O Flesh to Stone Wizard CON 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 243 D: 1m, V/S/M

O Move Earth Wizard -- 1A 120 ft. V,S,M Concentration, up to 2 hours PHB 263 D: 2h, V/S/M

O Sunbeam Wizard CON 18 1A Self/60 ft. Line V,S,M Concentration, up to 1 minute PHB 279 D: 1m, 60 ft. Line, V/S/M

=== 7th LEVEL === 1 Slots O

O Simulacrum Wizard -- 12h Touch V,S,M Until dispelled PHB 276 D: Until Dispelled, V/S/M

O Prismatic Spray Wizard DEX 18 1A Self/60 ft. Cone V,S Instantaneous PHB 267 60 ft. Cone, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like