Mythril
Mythril
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 11 58 --
8 • +10 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
-1
+4 Charisma
Total 14d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
13 DEFENSES HIT DICE DEATH SAVES
+10
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Draconic, Dwarvish,
Elvish
+0 -1 Athletics STR
ABILITY SAVE DC
P +9 Deception CHA
P +10 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
20 +4 Intimidation CHA
+5 Investigation INT
+5 P +6 Medicine WIS SPEED
11 PASSIVE PERCEPTION
Shortsword +1 1d6+1 Piercing Martial, Finesse, Light, Vex
Darkvision 60 ft.
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Wizard 14 Pegacorna
CLASS & LEVEL PLAYER NAME
Mythril
Half-Elf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Mythril Neutral Good Gaia Violet
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
It is my duty to protect my
students.
BONDS
Your parents identified your magical talent early in Personal Goal: Discover Lost Knowledge. The letter
your long elven life and arranged for you to be spoke of an arcane observatory built on a nearby
apprenticed to a kindly wizard in the city of island by wizards long gone, and it hinted at powerful
Neverwinter. You excelled at your studies and magic hidden there. A small cloister known as
forged friendships and rivalries with other Dragon’s Rest also resides on the island. The
apprentices. You always had a particular knack for caretaker of the cloister’s temple to the dragon god
wielding flashy, energetic forces, and you focused Bahamut, who is a patron of heroes and a champion
your study on the school of evocation. of justice, must have information regarding the
observatory. This Elder Runara can set you on the
After graduating from your apprenticeship, you path to discovering the knowledge your friend never
and your peers went your separate ways to focus found.
on your own studies. Recently, you received a
letter from one of your colleagues, pointing you
toward a source of lost knowledge. Shortly after
the letter arrived, you learned tragic news: your
friend died under mysterious circumstances.
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INT 18 +10
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Ray of Frost Wizard +10 1A 60 ft. V,S Instantaneous PHB 271 V/S
O Shocking Grasp Wizard +10 1A Touch V,S Instantaneous PHB 275 V/S
O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Chromatic Orb Wizard +10 1A 90 ft. V,S,M Instantaneous free-rules 249 V/S/M
O Disguise Self Wizard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB D: 1h, V/S/M
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous free-rules 272 V/S/M
O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M
O Detect Magic [R] Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Alter Self Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S
O Invisibility Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Levitate Wizard CON 18 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M
O Scorching Ray Wizard +10 1A 120 ft. V,S Instantaneous PHB 273 V/S
O Phantom Steed [R] Wizard -- 11m 30 ft. V,S 1 hour free-rules 304 D: 1h, V/S
O Fireball Wizard DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M
O Fly Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M
O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
O Faithful Hound Wizard +10 1A 30 ft. V,S,M 8 hours PHB D: 8h, V/S/M
O Polymorph Wizard WIS 18 1A 60 ft. V,S,M Concentration, up to 1 hour PHB 266 D: 1h, V/S/M
O Ice Storm Wizard DEX 18 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M
O Conjure Minor Elementals Wizard -- 1m 90 ft. V,S Concentration, up to 1 hour PHB 226 Creatures: (See Description)*, D: 1h, V/S
O Conjure Elemental Wizard -- 1m 90 ft. V,S,M Concentration, up to 1 hour PHB 225 Special: (See Description)*, D: 1h, V/S/M
O Summon Dragon Wizard -- 1A 60 ft. V,S,M Concentration, up to 1 hour free-rules 324 D: 1h, V/S/M
O Animate Objects Wizard -- 1A 120 ft. V,S Concentration, up to 1 minute PHB 213 D: 1m, V/S
O Bigby's Hand Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M
O Chain Lightning Wizard DEX 18 1A 150 ft. V,S,M Instantaneous free-rules 249 V/S/M
O Flesh to Stone Wizard CON 18 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 243 D: 1m, V/S/M
O Move Earth Wizard -- 1A 120 ft. V,S,M Concentration, up to 2 hours PHB 263 D: 2h, V/S/M
O Sunbeam Wizard CON 18 1A Self/60 ft. Line V,S,M Concentration, up to 1 minute PHB 279 D: 1m, 60 ft. Line, V/S/M
O Simulacrum Wizard -- 12h Touch V,S,M Until dispelled PHB 276 D: Until Dispelled, V/S/M
O Prismatic Spray Wizard DEX 18 1A Self/60 ft. Cone V,S Instantaneous PHB 267 60 ft. Cone, V/S
SPELLS
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