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Curriculum For 6 Months Design Reaktor Program

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0% found this document useful (0 votes)
49 views7 pages

Curriculum For 6 Months Design Reaktor Program

Uploaded by

shilandgraphics
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CURRICULUM FOR 6 MONTHS DESIGN REAKTOR PROGRAM

Program Duration: 6 Months

Schedule: Twice Weekly

- Teaching Day: 1 Class per week (2-3 hours)

- Tutorial Day: 1 Tutorial per week (2-3 hours)

- Total Weeks: 24 Weeks

- Class Structure: 50% Theory + 50% Practical

Month 1: Foundations of Design


Week 1: Introduction to Graphic Design & UI/UX Design

-Class:

- Overview of Graphic Design and UI/UX Design

- Differences and Similarities between Graphic Design and UI/UX

- The Design Process and Methodology

- Understanding User-Centered Design

Tutorial:

- Project: Create a Simple Personal Branding Project

- Design a personal logo and a business card using basic design principles.

Week 2: Principles of Design

Class:

- Elements of Design: Line, Shape, Color, Texture, Space, Form

- Principles of Design: Balance, Contrast, Emphasis, Proportion, Hierarchy, Rhythm, Unity

- Introduction to Color Theory and Typography Basics

Tutorial:

- Project: Create a Poster or Flyer

- Apply design principles and color theory to create a balanced and visually appealing poster or flyer
for an event.
Week 3: Introduction to Design Tools

Class:

- Overview of Adobe Illustrator, Photoshop, and InDesign for graphic design

- Introduction to Figma and Sketch for UI/UX design

Tutorial:

- Project: Design a Set of Icons

- Use Adobe Illustrator to create a cohesive set of icons representing various concepts or services.

Week 4: Branding and Identity Design

Class:

- Fundamentals of Branding: What makes a good brand?

- Designing a Brand Identity: Logos, Color Schemes, Typography, and Imagery

- Case Studies: Successful Brand Designs

Tutorial:

- Project: Develop a Brand Identity

- Create a logo, choose brand colors, and design a business card and letterhead for a fictional
company.

Month 2: Advanced Graphic Design Concepts


Week 5: Layout and Composition

Class:

- Advanced Composition Techniques: Grid Systems, Alignment, and Spacing

- Creating Effective Layouts for Print and Digital Media

Tutorial:

- Project: Design a Multi-Page Brochure

- Use InDesign to create a multi-page brochure, applying grid systems and advanced layout
techniques.

Week 6: Typography in Depth

Class:
- Advanced Typography: Type Pairing, Hierarchy, and Readability

- Exploring Different Typeface Categories: Serif, Sans Serif, Script, and Display

Tutorial:

- Project: Create a Typographic Poster

- Design a poster that emphasizes typography, focusing on type pairing, hierarchy, and readability.

Week 7: Digital Imaging and Photo Manipulation

Class:

- Advanced Techniques in Photoshop: Retouching, Compositing, and Image Manipulation

- Working with Smart Objects, Filters, and Blending Modes

Tutorial:

- Project: Create a Composite Image

- Use Photoshop to create a surreal or conceptual composite image by combining multiple photos.

Week 8: Branding and Visual Identity

Class:

- Creating Consistent Visual Identity across Platforms

- Building Brand Guidelines: Colors, Fonts, and Visual Elements

- Case Studies: Strong Visual Identities

Tutorial:

- Project: Develop a Brand Guideline Document

- Create a document that outlines brand colors, fonts, and visual elements for a cohesive brand
identity.

Month 3: UI/UX Design Essentials


Week 9: Introduction to User Experience (UX) Design

Class:

- Principles of UX Design: Usability, Accessibility, and Interaction Design

- Understanding User Research: Personas, User Journeys, and Scenarios


- UX Design Tools and Techniques

Tutorial:

- Project: Create User Personas and Journey Maps

- Conduct user research to develop detailed personas and journey maps for a fictional product.

Week 10: Wireframing and Prototyping

Class:

- The Role of Wireframes in UX Design

- Tools for Wireframing: Figma, Sketch, Adobe XD

- Introduction to Prototyping: Low-Fidelity vs. High-Fidelity Prototypes

Tutorial:

- Project: Design Wireframes for a Mobile App

- Create wireframes for a mobile app concept, focusing on layout and navigation.

Week 11: Visual Design for UI

Class:

- Visual Design Principles: Consistency, Clarity, and Aesthetics

- UI Elements: Buttons, Icons, Navigation Bars, and Grids

- Designing for Different Devices: Responsive and Adaptive Design

Tutorial:

- Project: Design a Responsive Website Layout

- Create a responsive website layout that adapts to various screen sizes.

Week 12: Interaction Design and Microinteractions

Class:

- Basics of Interaction Design: Feedback, Affordance, and Perceived Functionality

- Designing Microinteractions: Hover States, Transitions, and Animations

- Tools for Interaction Design: Figma, Principle, and InVision Studio

Tutorial:

- Project: Create Microinteractions for a UI Design


- Design and implement microinteractions such as hover states or button animations in a UI project.

Month 4: User Testing and Iteration


Week 13: User Testing and Feedback

Class:

- Understanding User Testing: Types, Methods, and Best Practices

- Conducting Usability Tests: A/B Testing, Heatmaps, and Clickstream Analysis

- Analyzing User Feedback for Iterative Design

Tutorial:

- Project: Conduct Usability Testing on a Prototype

- Set up and conduct usability tests on a prototype, then analyze the results to identify areas for
improvement.

Week 14: Advanced Prototyping Techniques

Class:

- Creating High-Fidelity Prototypes: Adding Interactions, Transitions, and Animations

- Tools for Advanced Prototyping: Framer, Protopie

Tutorial:

- Project: Develop a High-Fidelity Prototype

- Create a high-fidelity prototype for a web or mobile app, including interactions and transitions.

Week 15: Designing for Accessibility

Class:

- Introduction to Web Accessibility (WCAG) Guidelines

- Designing Accessible Interfaces: Color Contrast, Typography, and Navigation

- Tools for Testing Accessibility

Tutorial:

- Project: Evaluate and Improve Accessibility of a UI

- Use tools like Axe or Lighthouse to evaluate the accessibility of a UI design and implement
improvements.
Week 16: Design Systems and Style Guides

Class:

- What is a Design System? Components, Patterns, and Guidelines

- Creating and Maintaining a Design System

- Building Style Guides for Consistency

Tutorial:

- Project: Develop a Design System

- Create a design system for a brand or product, including a style guide with components, patterns,
and guidelines.

Month 5: Real-World Applications


Week 17: Portfolio Development

Class:

- What Makes a Good Design Portfolio? Structure, Content, and Presentation

- Curating Projects: Showcasing Your Best Work

- Case Studies: Analyzing Successful Portfolios

Tutorial:

- Project: Create Your Design Portfolio

- Organize and curate your best design projects into a professional portfolio, using platforms like
Behance or WordPress.

Week 18: UI/UX for Mobile Devices

Class:

- Understanding Mobile Design Principles: Touch Targets, Navigation, and Gestures

- Designing for iOS vs. Android: Guidelines and Best Practices

- Mobile-First Design and Progressive Enhancement

Tutorial:

- Project: Design a Mobile App Interface


- Create a complete mobile app interface design, focusing on usability and adherence to platform
guidelines.

Week 19: Collaboration and Teamwork in Design

Class:

- Working in Design Teams: Roles, Responsibilities, and Communication

- Collaborative Tools: Figma, Zeplin, InVision, Miro

- Agile Methodologies in Design: Sprints, Stand-ups, and Retrospectives

Tutorial:

- Project: Collaborate on a Design Project

- Work in teams to complete a design project, using collaborative tools to manage tasks and ensure
consistency.

Week 20: UI/UX Case Studies and Analysis

Class:

- In-Depth Case Studies: Analyzing Successful UI/UX Projects

- Learning from Failures: Common Pitfalls and How to Avoid Them

- UI/UX Trends and Future Directions

Tutorial:

- Project: Redesign a Popular App or Website

- Analyze and redesign a small aspect of a popular app or website, focusing on improving usability
and user experience.

Month 6: Capstone Project and Career Preparation


Week 21: Capstone Project Kickoff

Class:

- Introduction to the Capstone Project: Objectives, Guidelines,

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