ALT CITY: Online. All rights reserved.
[7/13/2025 12:28:39 PM]:
LoadingAssetsOnLaunch Start
LoadingAssetsOnLaunch:Initialize()
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
[7/13/2025 12:28:40 PM]: Purchasing failed to initialize. Reason:
NoProductsAvailable
UnityEngine.Purchasing.Extension.UnityUtil:Update()
[7/13/2025 12:28:42 PM]: TryGetConfigAndDependencies
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[7/13/2025 12:28:42 PM]: internetAvailable
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[7/13/2025 12:28:47 PM]: Firebase Analytics API Initializing
[7/13/2025 12:28:47 PM]: analytics API Initialized
[7/13/2025 12:28:56 PM]: NullReferenceException: Object reference not set to an
instance of an object.
ALTGame.UI.Menu.InformationWindow.OnEnable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform
parent, System.Boolean instantiateInWorldSpace) (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent,
System.Boolean worldPositionStays) (at <00000000000000000000000000000000>:0)
ALTGame.UI.Menu.UIManager.ShowInformationWindow (System.String
VWVVWWWVWVVWWWWWWVWVVWVVWWWVVVWWWWVVWWWVWVVWVWV, System.String
WVWWVWWWWVVVVWVVVWVWWVWVWVWWVVVVWWWWVVWWWVVVVVV) (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch.IsAppVersionValid () (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<TryGetConfigAndDependencies>d__16.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<LoadConfigurationData>d__23.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
WVVWVWVWWVWWVVVWWVWWVWVWWVVWWWWWVWVWWWVVVWWWVWV+VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWW
WVVVVWWWVVVV.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.SendOrPostCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
ALTGame.UI.Menu.UIManager:ShowInformationWindow(String, String)
LoadingAssetsOnLaunch:IsAppVersionValid()
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<LoadConfigurationData>d__23:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWWWVVVVWWWVVVV:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
[7/13/2025 12:29:03 PM]: NullReferenceException: Object reference not set to an
instance of an object.
ALTGame.UI.Menu.InformationWindow.OnDisable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()
[7/13/2025 2:36:18 PM]: Purchasing failed to initialize. Reason:
NoProductsAvailable
UnityEngine.Purchasing.Extension.UnityUtil:Update()
[7/13/2025 2:36:18 PM]: LoadingAssetsOnLaunch Start
LoadingAssetsOnLaunch:Initialize()
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
[7/13/2025 2:36:21 PM]: TryGetConfigAndDependencies
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[7/13/2025 2:36:21 PM]: internetAvailable
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[7/13/2025 2:36:24 PM]: Firebase Analytics API Initializing
[7/13/2025 2:36:24 PM]: analytics API Initialized
[7/13/2025 2:36:29 PM]: NullReferenceException: Object reference not set to an
instance of an object.
ALTGame.UI.Menu.InformationWindow.OnEnable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform
parent, System.Boolean instantiateInWorldSpace) (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent,
System.Boolean worldPositionStays) (at <00000000000000000000000000000000>:0)
ALTGame.UI.Menu.UIManager.ShowInformationWindow (System.String
VWVVWWWVWVVWWWWWWVWVVWVVWWWVVVWWWWVVWWWVWVVWVWV, System.String
WVWWVWWWWVVVVWVVVWVWWVWVWVWWVVVVWWWWVVWWWVVVVVV) (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch.IsAppVersionValid () (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<TryGetConfigAndDependencies>d__16.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<LoadConfigurationData>d__23.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
WVVWVWVWWVWWVVVWWVWWVWVWWVVWWWWWVWVWWWVVVWWWVWV+VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWW
WVVVVWWWVVVV.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.SendOrPostCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
ALTGame.UI.Menu.UIManager:ShowInformationWindow(String, String)
LoadingAssetsOnLaunch:IsAppVersionValid()
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<LoadConfigurationData>d__23:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWWWVVVVWWWVVVV:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
[7/13/2025 2:36:34 PM]: NullReferenceException: Object reference not set to an
instance of an object.
ALTGame.UI.Menu.InformationWindow.OnDisable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()