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The document logs various events during the initialization of an online game application, including asset loading, purchasing failures due to no available products, and Firebase Analytics API initialization. Multiple instances of NullReferenceException errors are reported, indicating issues with object references in the UI components. The logs suggest ongoing attempts to validate app versions and load configuration data.

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gulanialfred441
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
8 views5 pages

Alt Log

The document logs various events during the initialization of an online game application, including asset loading, purchasing failures due to no available products, and Firebase Analytics API initialization. Multiple instances of NullReferenceException errors are reported, indicating issues with object references in the UI components. The logs suggest ongoing attempts to validate app versions and load configuration data.

Uploaded by

gulanialfred441
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

ALT CITY: Online. All rights reserved.

[7/13/2025 12:28:39 PM]:


LoadingAssetsOnLaunch Start
LoadingAssetsOnLaunch:Initialize()
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[7/13/2025 12:28:40 PM]: Purchasing failed to initialize. Reason:


NoProductsAvailable
UnityEngine.Purchasing.Extension.UnityUtil:Update()

[7/13/2025 12:28:42 PM]: TryGetConfigAndDependencies


<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[7/13/2025 12:28:42 PM]: internetAvailable


<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[7/13/2025 12:28:47 PM]: Firebase Analytics API Initializing

[7/13/2025 12:28:47 PM]: analytics API Initialized

[7/13/2025 12:28:56 PM]: NullReferenceException: Object reference not set to an


instance of an object.
ALTGame.UI.Menu.InformationWindow.OnEnable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform
parent, System.Boolean instantiateInWorldSpace) (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent,
System.Boolean worldPositionStays) (at <00000000000000000000000000000000>:0)
ALTGame.UI.Menu.UIManager.ShowInformationWindow (System.String
VWVVWWWVWVVWWWWWWVWVVWVVWWWVVVWWWWVVWWWVWVVWVWV, System.String
WVWWVWWWWVVVVWVVVWVWWVWVWVWWVVVVWWWWVVWWWVVVVVV) (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch.IsAppVersionValid () (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<TryGetConfigAndDependencies>d__16.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<LoadConfigurationData>d__23.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
WVVWVWVWWVWWVVVWWVWWVWVWWVVWWWWWVWVWWWVVVWWWVWV+VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWW
WVVVVWWWVVVV.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.SendOrPostCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
ALTGame.UI.Menu.UIManager:ShowInformationWindow(String, String)
LoadingAssetsOnLaunch:IsAppVersionValid()
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<LoadConfigurationData>d__23:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWWWVVVVWWWVVVV:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()

[7/13/2025 12:29:03 PM]: NullReferenceException: Object reference not set to an


instance of an object.
ALTGame.UI.Menu.InformationWindow.OnDisable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

[7/13/2025 2:36:18 PM]: Purchasing failed to initialize. Reason:


NoProductsAvailable
UnityEngine.Purchasing.Extension.UnityUtil:Update()

[7/13/2025 2:36:18 PM]: LoadingAssetsOnLaunch Start


LoadingAssetsOnLaunch:Initialize()
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
System.Action`1:Invoke(T)
DelegateList`1:Invoke(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[7/13/2025 2:36:21 PM]: TryGetConfigAndDependencies


<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[7/13/2025 2:36:21 PM]: internetAvailable


<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
LoadingAssetsOnLaunch:TryGetConfigAndDependencies(Boolean)
System.Action`1:Invoke(T)
<IsInternetAvailable>d__1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[7/13/2025 2:36:24 PM]: Firebase Analytics API Initializing

[7/13/2025 2:36:24 PM]: analytics API Initialized

[7/13/2025 2:36:29 PM]: NullReferenceException: Object reference not set to an


instance of an object.
ALTGame.UI.Menu.InformationWindow.OnEnable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform
parent, System.Boolean instantiateInWorldSpace) (at
<00000000000000000000000000000000>:0)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent,
System.Boolean worldPositionStays) (at <00000000000000000000000000000000>:0)
ALTGame.UI.Menu.UIManager.ShowInformationWindow (System.String
VWVVWWWVWVVWWWWWWVWVVWVVWWWVVVWWWWVVWWWVWVVWVWV, System.String
WVWWVWWWWVVVVWVVVWVWWVWVWVWWVVVVWWWWVVWWWVVVVVV) (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch.IsAppVersionValid () (at
<00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<TryGetConfigAndDependencies>d__16.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
LoadingAssetsOnLaunch+<LoadConfigurationData>d__23.MoveNext () (at
<00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.AwaitTaskContinuation.RunCallback
(System.Threading.ContextCallback callback, System.Object state,
System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
System.Threading.Tasks.Task.FinishContinuations () (at
<00000000000000000000000000000000>:0)
System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at
<00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult
(TResult result) (at <00000000000000000000000000000000>:0)
WVVWVWVWWVWWVVVWWVWWVWVWWVVWWWWWVWVWWWVVVWWWVWV+VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWW
WVVVVWWWVVVV.MoveNext () (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at
<00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Threading.SendOrPostCallback.Invoke (System.Object state) (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at
<00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at
<00000000000000000000000000000000>:0)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
ALTGame.UI.Menu.UIManager:ShowInformationWindow(String, String)
LoadingAssetsOnLaunch:IsAppVersionValid()
<TryGetConfigAndDependencies>d__16:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<LoadConfigurationData>d__23:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
VWVVWVVWVVVVVWVVWVWVVWVWWVVVVVWWWWWWVVVVWWWVVVV:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()

[7/13/2025 2:36:34 PM]: NullReferenceException: Object reference not set to an


instance of an object.
ALTGame.UI.Menu.InformationWindow.OnDisable () (at
<00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

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