CS 352: Computer Graphics
Input
and
Interaction
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What good is Computer Graphics?
JS1k canvas examples: 1 2 3 4 5 Games, visual demosof what value? Is there a Christian perspective?
Communication of information to the user
Data visualization, simulation, GUI Even a word processor is an "interactive graphics program"
Communication between users
"Collaborative environments" are hot (multi-player games?)
Social networking is transforming the world
Interaction is an essential component
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Interaction
Much of the fun and utility of graphics is in interaction: accepting user input that affects the display Paint programs, modeling, games, word processors, spreadsheets, powerpoint
User initiates input events such as clicking on a menu or drawing a circle Computer response by changing graphical display
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Projects 3
Projects 3 will be a paint program
we'll learn 2-D graphics, interaction, event-loop programming, double-buffering simple animation, basic image processing Pen, line, and rectangle tools Color, pen size selectors Image processing (sharpen, blur, detect edges) Open, save images Toolbar and menu for controlling application
Features:
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How to set up an application UI?
How How How How
to to to to
make make make make
a menu? a color picker? a toolbar? toolbar buttons pop in and out?
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How to paint?
How do I make a colored line follow the mouse or fingertip?
Interactive prog:
Input devices Event handlers Event loop
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Input devices
Interaction requires handling input devices
Physical: mouse, fingertip, keyboard, joystick,
digitizer, accelerometer, head tracker
Logical:
Text Locator Valuator (slider) Stroke Color picker
How to read?
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Input devices
Sample mode
Program reads the current state of input device (frequently) Each click or motion generates an event that goes on a queue Program can process events from queue
Event mode
HTML?
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Event-loop programming
Events: button press, slider value change,
menu selection, mouse move, keypress
Event loop:
Poll (or wait) for events Process events, update state Update display (ideally: wait for rest of frame time to elapse)
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State-driven
Typically, the event loop is driven by a big state table
e.g. depressing the paintbrush tool releases other tools, puts me in "paint mode"
Good libraries will handle some of the bookkeeping for you You still typically have to handle some state
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State diagram
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Event loop in HTML/JS
HTML/JS provides event queue, support for many basic events (mousedown, mouseup
mouseover, mousemove, keypress, key release, value change, button click, etc.)
You are on your own for higher-level events, e.g. clicking on a toolbar tool It's also possible to set a function to run every 15 ms, sample input devices
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Events for painting?
mousedown:
go into paint mode store mouse position draw initial dot exit paint mode if in paint mode
mouseup:
mousemove:
draw a line from old mouse position to current set old mouse position to current position
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Event handling with jQuery
Binding events to functions
$(cpaint.canvas).bind('mousedown', cpaint.drawStart)
Processing events
cpaint.drawStart = function(ev) { var x, y; x = ev.pageX - $(cpaint.canvas).offset().left; y = ev.pageY - $(cpaint.canvas).offset().top; ev.preventDefault(); cpaint.paintmode = true; cpaint.oldX = x; cpaint.oldY = y;
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Looking neat and spiffy
How to avoid crinkles in your paint strokes?
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Looking neat and spiffy
How to avoid crinkles in your paint strokes?
Draw connected paths
Or just use line caps
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Menus
There are many jQuery menu plug-ins
<ul id="mainmenu"> <li>File <ul> <li id="menuNew">New</li> <li id="menuOpen">Open</li> <li id="menuSave">Save</li> ------------------------------------$('#menuNew').bind('click', cpaint.clear); $('#menuOpen').bind('click',cpaint.open); $('#menuSave').bind('click',cpaint.save);
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Toolbar
How to make a toolbar?
How should buttons behave?
State diagram?
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Buttons
Widgets may have several states State should be evident in visual feedback E.g. how exactly does a button work? States?
State transition diagram
Most buttons: six states, with six different appearances
neutral neutral-highlighted neutral-depressed selected selected-highlighted selected-depressed
Events: mousedown, mouseup, enter, exit Transitions: what happens in each state under each event?
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Button state diagram
(buttons selectable, not unselectable)
N S
NH
SH N: neutral H: highlighted NHD SHD
(usually mouse over)
Press Move
S: selected D: mouse down
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Other button considerations
Could also consider
Tooltips Whether button merely clicks and releases or can be selected Whether button can be unselected (e.g. B/I/U vs. Left, Center, Right)
Want consistent appearance, behavior over whole program or whole computer Really need a library implementation and a strict set of UI guidelines
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4-State toolbar buttons: CSS
.toolbarCell { background-color:#ddd; width:20pt; height:20pt; border: solid #eee 2px; -webkit-box-shadow: 2px 2px 2px #666; }
#markerButton { background: url(img/paintbrush.png) no-repeat center center; }
.selected { -webkit-box-shadow: inset 2px 2px 2px #666; }
.toolbarCell:hover { border:solid #555 2px; }
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4-State toolbar buttons: JS
$('#markerButton').bind('click', {tool:"marker"}, cpaint.selectTool); -------------------
cpaint.selectTool = function(ev) { cpaint.tool = ev.data.tool;
// get tool name
$('.toolbarCell').each(function(index) { // unselect $(this).removeClass('selected'); // others }); var tool = '#' + cpaint.tool + 'Button'; // get ID $(tool).addClass('selected'); // select
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Paintbrush size selector
How?
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Color picker
Google "jQuery color picker"
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How draw a line?
What kind of feedback is normal?
Rubber Banding
Events and actions?
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Save & restore
Create your own off-screen canvas Copy it back on each mouse movement Events and actions?
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Save & Restore event handling
Mousedown
enter line mode remember mouse position as startx, starty save screen draw initial dot paste saved screen draw line from startx, starty to current mouse pos exit line mode
Mousemove
Mouseup
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Analysis
Drawbacks?
slow eats memory bandwidth for breakfast
copy smallest possible rectangle? Only points from line?
possible flickering
use double buffering?
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Double buffering
Have two frame buffers, "front" and "back" Draw into back buffer At vertical retrace time, swap buffers
This is a fundamental graphics technique not built into canvas though, some drawing aggregation seems to happen automatically, behind the scenes; not usually necessary in canvas, but browser dependent
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Fake Double Buffering in Canvas
Create off-screen canvas
canvasBuffer = document.createElement('canvas'); canvasBuffer.width = canvas.width; canvasBuffer.height= canvas.height; canvasBufferContext= canvasBuffer.getContext('2d');
Draw into off-screen canvas
canvasBufferContext.[drawSomeStuff]
Copy onto display canvas
context.drawImage(canvasBuffer, 0, 0);
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How to erase?
Draw background color
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Save, Load?
Save
Copy pixels to an image so users can right-click, save-as
Load
What are the security risks? Can only load files from the same server Can use a file chooser if it's a local app Security policies are not entirely in place
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Resizing
How would you allow the user to shrink, expand image? What would happen to image resolution?
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Store drawing commands
Realistically, to redraw effectively, you have to save all drawing commands
pen color red fill color blue line width 5 circle 5 10 12 textfont Times 12 text 10 10 "hello world"
Replay commands to redraw scene Could store commands in a file (e.g. Mac PICT file) For some kinds of drawings, files are smaller and more accurate than bitmaps
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Other toolkits
HTML offers basic UI capabilities in a crossplatform context Writing your own UI extensions is tedious jQuery plugins extend capabilities Ideally, all UI elements ought to be built in In the real world, they come in platformspecific 'toolkits' or 'windowing libraries' E.g. MFC, QT, OpenLook, Cocoa
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Image processing
Image processing examples:
blur, sharpen detect edges enhance contrast noise reduction posterize fisheye redeye reduction find faces
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How to fade an image?
Could average pixel colors with white Or just decrease alpha
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How to blur an image?
Blurring is an averaging process Convolution: apply a convolution kernel, e.g.
1/9 1/9 1/9 1/9 1/9 1/9 1/9 1/9 1/9
Center on pixel of interest Multiply each value by color val underneath Add results Gaussian smoothing
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Gaussian smoothing
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How to sharpen an image?
It's a differentiation process What's Unsharp Masking?
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How to sharpen an image?
It's a differentiation process What's Unsharp Masking?
Subtract blurred version from original Add back to original
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Sharpening
Subtract neighbors Like subtracting a blurred version of the image Unsharp Masking E.g. convolve with a kernel like one of these:
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Edge detection?
Wikipedia
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Sobel Edge Operators
Look for horizontal and vertical variation
1 0 -1 2 0 -2 1 0 -1 -1
-2 -1
0
0 0
1
2 1
Could do this at different sales or resolutions Note: results maybe positive or negative numbers; must normalize
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Image Compression
What if you created say six different lowerresolution images and only stored the difference at each resolution?
Note: most of the data is in the highestfrequency component An early image compression technique
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The alg that changed imagery
Discrete cosine transform (DCT)
(Wikipedia)
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JPEG image compression
DCT to convert to frequency domain Perceptual modeling Coefficient quantization Entropy coding
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Research in image processing and computer vision
How would you clear up a blurry photograph?
How would you recognize a face in a photograph?
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Summary
Event loop programming Interaction and event handling in HTML State diagrams Painting Rubber banding Double buffering Basic image processing and convolutions "Photoshop Nano"