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COMMANDER TACTICS
It is no easy task to command in battle. Such an
individual must inspite devoton amongst the troops,
be able to make split-second decisions and be counted
‘upon to hold their own in deadly combat against the
most dangerous foes the enemy can muster. While
leaders in the 41st Millennium are often amongst
the most skilled of warriors, iis not enough to
simply outfighta foe. Being able to out-think and
‘utmanoeuvre the enemy is equally important, and an
ious triumph and
often spel the difference between
‘ignoble death.
DUEL OF HONOUR 7
Commander Tactic
Use this Tactic atthe stat of the Fight phase, Your
can only target enemy Commanders
Command
this pha
rolls for your Commande
bt you can re-rol failed hit and wound
attacks until the end of
the phase,
Pag 1 COMMAND POINT,
HEROIC INTERVENTION 0
Commander Tactic
Use this Tactic atthe end of the Movement phase
if there are any enemy models within 3
Commander and your Commander did not
Advance, Fall Back, Retreat or make a charge attempt
this phase, Your Commander can immediately make
a pile-in moveas described in the Fight phase.
ee 1 COMMAND POINT.
LOOK OUT, SIR! 4
Commander Tactic
Use this Tactic when you fail a saving throw for
your Commander there is another model from
your kill am within 2" of them (excluding shaken
models). Roll a Dé; on a 2+ the damage is inflicted
1 that model instead of your Commander
ee 1 COMMAND POINT.
COMMANDER TRAITS
When you first include a Comma
its a Commander
Commander Traits. Write any
«ler in your kill eam, you can upgrade them to have up to three different
as on their datacard, Note that the Generalist and Master
Specialist raits are only available to Level 4 Commanders,
IRON WILL
‘This model automatically passes Nerve tests
QESTINED BY FATE
Rolla D6 each time this model suffers a mortal
wound, On a 6, that wouind is not lost
GENERALIST
Instead of choosing the Level 4 ability from their
specialisms ability tree, you can choose a Level ?
abilityfor this model froma different specialism,
listed on their datasheet. Their specialism does
not change.
STOIG HERO
Commander Trait
‘Ignore the perialty to this models hit rolls from:
flesh wounds it as suffered.
@ TAGTICAL PLANNER
Commander Trait
‘At the start of the first battle round you gain D3
‘Command Points
Instead of choosing an ability for this model not
already chosen from their specialisms ability tree
(for being Level), yon can choose two abilities not
‘already chosen ftom their specialisms ability tre,
MASTER SPECIALIST
Level 4 Commander TraitCOMMISSAR/LORD COMMISSAR
Commissar oo ou & 3 3 3 3 8 & FT
Lord Commissar Slits Daan U3) 0 sue a Soe Roeper
“This model is armed witha bot pistol
Bolt pistol "Pistol 1 aa
Plasma pistol When attacking with this weapon, choose one ofthe profiles below.
Standard 1" Pistol Teta
eee Fe 8-32 Qfamunmdied ito of the eae taken ou
one ee 2 3_p3_ Whenattacking this weapon, you must subtract 1 from
the hit ol.
Power sword Melee Melee i rang Yay US
WARGEAR OPTIONS + This model may replace its bol pistol with a plasma pistol.
+ This model may take a power fst and/or a power sword.
ABILITIES Refractor Field: A Lord Commissar has a 5+ invulnerable save.
SPECIALISTS: Fortitude, Leadership, Logistics, Melee, Shooting, Strategist
FAGTION KEYWORD Asta Muurranum
| KEYWORDS IMPERIUM, OFFICIO PREFECTUS, COMMANDER, INFANTRY, COMMISSAR/LORD COMMISSAR
‘Commissar (Level 1)
Astra Militarum Tactic
Commissar (Level 2)
Commissar/Lord Commissar
Aura Tactic
Use this Tactic atthe start of the Movement phase
(Commissar (Level 3)
Commissar (Level 4)
Lord Commissar (Level 1)
Lord Commissar (Level 2)
Lord Commissar (Level 3)
Lord Commissar (Level 4)
if your kill tam includes a Cowamssar or LORD
Contissan. That model gains the following aura
ability until the end of the battle round
As long as this model is not shaken, friendly
‘models within 6" of this model can use this model’ Bolt pistol
Leadership characteristic instead of their own, and Plasma pistol
automatically pass Nerve tests Power fist
Power sword
PtUHM SEE ae)
Platoon Commander
Company Commander
tn) Leb po yee
Gee as asta ban ewes
Plasma pistol
Standard
Supercharge
Chainsword
Power fist
Power sword
Frag grenade
This model is armed with a laspistol and frag grenades.
WEAPON, RANGE TYPE SAPD ABILITIES
Bolt pistol 2" Pistol 1 4 0 1 -
Boligua Rapid Fire 1 LIER ao NS
Laspistol Pistol 1 isa OMEEE
‘When attacking with this weapon, choose one ofthe profiles below.
Rt Pistol 5 4
a eee ; Onan unmodified hit rll of 1, the bearers taken out
of action
5 Each time the bearer fights, it can make 1 additional
Melee Melee User 01 attack with this weapon.
ay When attacking this weapon, you must subtract I from
Melee Melee 2 Da eee
Melee Melee User 31
é Grenade DS ae
WARGEAR OPTIONS This model may take a chainsword, power sword or power fist.
2 + This model may replace its lapistol with a boltgun, bolt pistol or plasma pistol
‘ABILITIES. Voice of Command (see the Kill Team Core Manual)
Refractor Field: This model has a 5+ invulnerable save,
Senior Officer: A Company Commander may use the Voice of Command ability twice each battle ound, Resolve
_the effects ofthe fist order before issuing the second order.
SPECIALISTS: Leadership, Logistics, Shooting, Stealth, Strategist
FACTION KEYWORD Astra Murranum
KEYWORDS IMPERIUM, COMMANDER, INFANTRY, OFFICER, PLATOON COMMANDER/COMPANY COMMANDER
Astra Militarum Tactic
Platoon Commander/Company
Commander Tactic
Use this Tactic at the start ofthe Shooting
phase before issuing an order with a PLAToos
Costsanpex or Company Commanpen from
your Kill eam (see the Kill Tam Core Manual)
‘When you issue that order it affects all other
ftiendly models within 6" ofthat model that are
Platoon Commander (Level 1)
Platoon Commander (Level 2) 5
Platoon Commander (Level 3) x0
toon Commander (Level 4) 50
‘Company Commander (Level 1) 15
(Goespasy Comnauider vel}
Company Commander (Level 3)
Company Commander (evel 4)
not shaken and have not been issued another order | | Bot pistol 0
inthis battle round, A model may still only be Boligun 2 |
alfected by one order per battle round. Chainsivord 1
Frag grenades ° |
Laspistol °
Plasma pistol 3
Power it 6
Power sword 2