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Kill Team - Commanders - Guard

Kill team commander tactics

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0% found this document useful (0 votes)
308 views4 pages

Kill Team - Commanders - Guard

Kill team commander tactics

Uploaded by

Dill
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
COMMANDER TACTICS It is no easy task to command in battle. Such an individual must inspite devoton amongst the troops, be able to make split-second decisions and be counted ‘upon to hold their own in deadly combat against the most dangerous foes the enemy can muster. While leaders in the 41st Millennium are often amongst the most skilled of warriors, iis not enough to simply outfighta foe. Being able to out-think and ‘utmanoeuvre the enemy is equally important, and an ious triumph and often spel the difference between ‘ignoble death. DUEL OF HONOUR 7 Commander Tactic Use this Tactic atthe stat of the Fight phase, Your can only target enemy Commanders Command this pha rolls for your Commande bt you can re-rol failed hit and wound attacks until the end of the phase, Pag 1 COMMAND POINT, HEROIC INTERVENTION 0 Commander Tactic Use this Tactic atthe end of the Movement phase if there are any enemy models within 3 Commander and your Commander did not Advance, Fall Back, Retreat or make a charge attempt this phase, Your Commander can immediately make a pile-in moveas described in the Fight phase. ee 1 COMMAND POINT. LOOK OUT, SIR! 4 Commander Tactic Use this Tactic when you fail a saving throw for your Commander there is another model from your kill am within 2" of them (excluding shaken models). Roll a Dé; on a 2+ the damage is inflicted 1 that model instead of your Commander ee 1 COMMAND POINT. COMMANDER TRAITS When you first include a Comma its a Commander Commander Traits. Write any «ler in your kill eam, you can upgrade them to have up to three different as on their datacard, Note that the Generalist and Master Specialist raits are only available to Level 4 Commanders, IRON WILL ‘This model automatically passes Nerve tests QESTINED BY FATE Rolla D6 each time this model suffers a mortal wound, On a 6, that wouind is not lost GENERALIST Instead of choosing the Level 4 ability from their specialisms ability tree, you can choose a Level ? abilityfor this model froma different specialism, listed on their datasheet. Their specialism does not change. STOIG HERO Commander Trait ‘Ignore the perialty to this models hit rolls from: flesh wounds it as suffered. @ TAGTICAL PLANNER Commander Trait ‘At the start of the first battle round you gain D3 ‘Command Points Instead of choosing an ability for this model not already chosen from their specialisms ability tree (for being Level), yon can choose two abilities not ‘already chosen ftom their specialisms ability tre, MASTER SPECIALIST Level 4 Commander Trait COMMISSAR/LORD COMMISSAR Commissar oo ou & 3 3 3 3 8 & FT Lord Commissar Slits Daan U3) 0 sue a Soe Roeper “This model is armed witha bot pistol Bolt pistol "Pistol 1 aa Plasma pistol When attacking with this weapon, choose one ofthe profiles below. Standard 1" Pistol Teta eee Fe 8-32 Qfamunmdied ito of the eae taken ou one ee 2 3_p3_ Whenattacking this weapon, you must subtract 1 from the hit ol. Power sword Melee Melee i rang Yay US WARGEAR OPTIONS + This model may replace its bol pistol with a plasma pistol. + This model may take a power fst and/or a power sword. ABILITIES Refractor Field: A Lord Commissar has a 5+ invulnerable save. SPECIALISTS: Fortitude, Leadership, Logistics, Melee, Shooting, Strategist FAGTION KEYWORD Asta Muurranum | KEYWORDS IMPERIUM, OFFICIO PREFECTUS, COMMANDER, INFANTRY, COMMISSAR/LORD COMMISSAR ‘Commissar (Level 1) Astra Militarum Tactic Commissar (Level 2) Commissar/Lord Commissar Aura Tactic Use this Tactic atthe start of the Movement phase (Commissar (Level 3) Commissar (Level 4) Lord Commissar (Level 1) Lord Commissar (Level 2) Lord Commissar (Level 3) Lord Commissar (Level 4) if your kill tam includes a Cowamssar or LORD Contissan. That model gains the following aura ability until the end of the battle round As long as this model is not shaken, friendly ‘models within 6" of this model can use this model’ Bolt pistol Leadership characteristic instead of their own, and Plasma pistol automatically pass Nerve tests Power fist Power sword Pt UHM SEE ae) Platoon Commander Company Commander tn) Leb po yee Gee as asta ban ewes Plasma pistol Standard Supercharge Chainsword Power fist Power sword Frag grenade This model is armed with a laspistol and frag grenades. WEAPON, RANGE TYPE SAPD ABILITIES Bolt pistol 2" Pistol 1 4 0 1 - Boligua Rapid Fire 1 LIER ao NS Laspistol Pistol 1 isa OMEEE ‘When attacking with this weapon, choose one ofthe profiles below. Rt Pistol 5 4 a eee ; Onan unmodified hit rll of 1, the bearers taken out of action 5 Each time the bearer fights, it can make 1 additional Melee Melee User 01 attack with this weapon. ay When attacking this weapon, you must subtract I from Melee Melee 2 Da eee Melee Melee User 31 é Grenade DS ae WARGEAR OPTIONS This model may take a chainsword, power sword or power fist. 2 + This model may replace its lapistol with a boltgun, bolt pistol or plasma pistol ‘ABILITIES. Voice of Command (see the Kill Team Core Manual) Refractor Field: This model has a 5+ invulnerable save, Senior Officer: A Company Commander may use the Voice of Command ability twice each battle ound, Resolve _the effects ofthe fist order before issuing the second order. SPECIALISTS: Leadership, Logistics, Shooting, Stealth, Strategist FACTION KEYWORD Astra Murranum KEYWORDS IMPERIUM, COMMANDER, INFANTRY, OFFICER, PLATOON COMMANDER/COMPANY COMMANDER Astra Militarum Tactic Platoon Commander/Company Commander Tactic Use this Tactic at the start ofthe Shooting phase before issuing an order with a PLAToos Costsanpex or Company Commanpen from your Kill eam (see the Kill Tam Core Manual) ‘When you issue that order it affects all other ftiendly models within 6" ofthat model that are Platoon Commander (Level 1) Platoon Commander (Level 2) 5 Platoon Commander (Level 3) x0 toon Commander (Level 4) 50 ‘Company Commander (Level 1) 15 (Goespasy Comnauider vel} Company Commander (Level 3) Company Commander (evel 4) not shaken and have not been issued another order | | Bot pistol 0 inthis battle round, A model may still only be Boligun 2 | alfected by one order per battle round. Chainsivord 1 Frag grenades ° | Laspistol ° Plasma pistol 3 Power it 6 Power sword 2

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