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From: Per W. <pw...@ia...> - 2004-01-13 22:56:52
|
Copy using what methods? Any normal code that copies a text file will also copy a exe file. The only thing you need to think about is to open the file in binary mode. /Per W On Tue, 13 Jan 2004, Noorez Kassam wrote: > Is there a way to use file handling to make a copy of a .exe file instead of > just txt files? > > _________________________________________________________________ > The new MSN 8: smart spam protection and 2 months FREE* > http://join.msn.com/?page=features/junkmail > http://join.msn.com/?page=dept/bcomm&pgmarket=en-ca&RU=https%3a%2f%2f2.zoppoz.workers.dev%3a443%2fhttp%2fjoin.msn.com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Geoff B. <Geo...@Vc...> - 2004-01-13 20:22:59
|
Couldn't you just open the file in binary mode and copy bit per bit into a new file handle? -geoff -----Original Message----- From: Jay Blanchard [mailto:jay...@ni...] Sent: January 13, 2004 2:20 PM To: Noorez Kassam; dev...@li... Subject: RE: [Dev-C++] File handling [snip] Is there a way to use file handling to make a copy of a .exe file instead of just txt files? [/snip] Couldn't you use a system call? ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html _______________________________________________ Dev-cpp-users mailing list Dev...@li... TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
|
From: Jay B. <jay...@ni...> - 2004-01-13 20:19:43
|
[snip] Is there a way to use file handling to make a copy of a .exe file instead of=20 just txt files? [/snip] Couldn't you use a system call? |
|
From: Noorez K. <coo...@ho...> - 2004-01-13 20:01:13
|
Is there a way to use file handling to make a copy of a .exe file instead of just txt files? _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail http://join.msn.com/?page=dept/bcomm&pgmarket=en-ca&RU=https%3a%2f%2f2.zoppoz.workers.dev%3a443%2fhttp%2fjoin.msn.com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca |
|
From: Maya <Esc...@ne...> - 2004-01-13 19:35:22
|
Here is my Makefile.win, it seems OK to me.
-============ Makefile.win ==========
# Project: Project1
# Makefile created by Dev-C++ 4.9.8.5
CPP = g++.exe
CC = gcc.exe
WINDRES = windres.exe
RES = Project1_private.res
OBJ = main.o $(RES)
LINKOBJ = main.o $(RES)
LIBS = -L"C:/DEV-CPP/lib" -mwindows -lfltk -lwsock32 -lkernel32
-luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32
-loleaut32 -luuid
INCS = -I"C:/DEV-CPP/include"
CXXINCS = -I"C:/DEV-CPP/include/c++"
-I"C:/DEV-CPP/include/c++/mingw32" -I"C:/DEV-CPP/include/c++/backward"
-I"C:/DEV-CPP/include"
BIN = Project1.exe
CXXFLAGS = $(CXXINCS)-DWIN32 -D_WIN32
CFLAGS = $(INCS)-DWIN32 -D_WIN32
.PHONY: all all-before all-after clean clean-custom
all: all-before Project1.exe all-after
clean: clean-custom
rm -f $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o "Project1.exe" $(LIBS)
main.o: main.cpp
$(CPP) -c main.cpp -o main.o $(CXXFLAGS)
Project1_private.res: Project1_private.rc
$(WINDRES) -i Project1_private.rc -I rc -o Project1_private.res -O coff
mol...@se... wrote:
> Maya wrote:
>
>> C:/DEV-CPP/lib/libfltk.a(fl_color.o)(.text+0x4ec):fl_color.cxx:
>> undefined reference to `SetDCPenColor@8'
>> C:/DEV-CPP/lib/libfltk.a(fl_color.o)(.text+0x526):fl_color.cxx:
>> undefined reference to `SetDCBrushColor@8'
>
>
> these two functions are from libgdi32.a, so what about -lgdi32 ?
>
--
FYI
http://www.astro.umd.edu/~marshall/abbrev.html
E-Mail Policy
http://www.vif.com/users/escalante/Email_Policy.html
* You cannot exercise your power to a point of humiliation.
- Jean Chretien
* The media's the most powerful entity on earth. They have the
power to make the innocent guilty and to make the guilty
innocent, and that's power.
- Malcom X
* "Innocent until proven guilty", no... not in Canada!!
|
|
From: Michal M. <mi...@mo...> - 2004-01-13 17:58:12
|
Jay Blanchard wrote: > Can someone point me towards an appropriate set of library files for > using with DEV C++ and MySQL? I would surely appreciate any help. I am > searching the web furiously in an attempt to re-educate myself. There is MySQL DevPak in the WebUpdate. |
|
From: Jay B. <jay...@ni...> - 2004-01-13 16:44:32
|
[snip] Just solved this one, myself: look in your mysql install directory /lib/opt - you need to compile clients with -lmysql -lz (on Win32). Options for *nix systems are -lmysqlclient -lsocket -lnsl. There is code for a sample client app (myTest.c) at /examples/libmysqltest in your install directory. Include files, should you want them, are in /include. [/snip] Ed, Thanks! Gave me a place to start looking and playing. JB |
|
From: Ed C. <em...@ed...> - 2004-01-13 16:22:32
|
Hi JB, Just solved this one, myself: look in your mysql install directory /lib/opt - you need to compile clients with -lmysql -lz (on Win32). Options for *nix systems are -lmysqlclient -lsocket -lnsl. There is code for a sample client app (myTest.c) at /examples/libmysqltest in your install directory. Include files, should you want them, are in /include. Hope that helps! -Ed -----Original Message----- From: dev...@li... [mailto:dev...@li...] On Behalf Of Jay Blanchard Sent: Tuesday, January 13, 2004 9:56 AM To: dev...@li... Subject: [Dev-C++] Return to newbie status - MySQL api question Good morning! I have been away from active C++ development for a couple of years, and what little I have done using C++ has not required using databases in a client-server fashion (I have been doing complex web apps using PHP and MySQL), but now all of that has changed. Yesterday I begin snooping around for the MySQL C headers and dep files, and lo' and behold I cannot find what I am looking for. Can someone point me towards an appropriate set of library files for using with DEV C++ and MySQL? I would surely appreciate any help. I am searching the web furiously in an attempt to re-educate myself. Thanks very much in advance. JB ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html _______________________________________________ Dev-cpp-users mailing list Dev...@li... TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
|
From: Jay B. <jay...@ni...> - 2004-01-13 14:55:37
|
Good morning! I have been away from active C++ development for a couple of years, and what little I have done using C++ has not required using databases in a client-server fashion (I have been doing complex web apps using PHP and MySQL), but now all of that has changed. Yesterday I begin snooping around for the MySQL C headers and dep files, and lo' and behold I cannot find what I am looking for. Can someone point me towards an appropriate set of library files for using with DEV C++ and MySQL? I would surely appreciate any help. I am searching the web furiously in an attempt to re-educate myself. Thanks very much in advance. JB |
|
From: Michal M. <mol...@se...> - 2004-01-13 08:22:19
|
Maya wrote: > C:/DEV-CPP/lib/libfltk.a(fl_color.o)(.text+0x4ec):fl_color.cxx: > undefined reference to `SetDCPenColor@8' > C:/DEV-CPP/lib/libfltk.a(fl_color.o)(.text+0x526):fl_color.cxx: > undefined reference to `SetDCBrushColor@8' these two functions are from libgdi32.a, so what about -lgdi32 ? |
|
From: Maya <Esc...@ne...> - 2004-01-13 04:22:31
|
Oops sorry! The example generated by Dev-C++ gives me the same linker error. Ok, I am done now. TIA -- FYI http://www.astro.umd.edu/~marshall/abbrev.html E-Mail Policy http://www.vif.com/users/escalante/Email_Policy.html * You cannot exercise your power to a point of humiliation. - Jean Chretien * The media's the most powerful entity on earth. They have the power to make the innocent guilty and to make the guilty innocent, and that's power. - Malcom X * "Innocent until proven guilty", no... not in Canada!! |
|
From: Maya <Esc...@ne...> - 2004-01-13 04:18:12
|
Can anybody tell what I am doing wrong? Why do I get that linker error
with FLTK 2.0.x, but not with FLTK 1.4.x?
TIA
------ Main.cpp -------
#include <fltk/Window.h>
#include <fltk/Widget.h>
#include <fltk/run.h>
#include "NewAccountDlg.H"
int main (int argc, char *argv[])
{
jme::NewAccountDlg nad(300,200,"Maya");
return fltk::run();
}
------ NewAccountDlg.H -------
#ifndef NEW_ACCOUNT_DLG_H
#define NEW_ACCOUNT_DLG_H
#include <fltk/Window.h>
#include <fltk/Widget.h>
#include <fltk/run.h>
#include <string>
namespace jme{
class NewAccountDlg : public fltk::Window{
private:
public:
NewAccountDlg(int, int, const char*);
~NewAccountDlg();
}; //NewAccount
}
#endif
------ NewAccountDlg.C -------
#ifndef NEW_ACCOUNT_DLG_H
#include "NewAccountDlg.H"
#endif
jme::NewAccountDlg::NewAccountDlg(int w, int h, const char* t)
: fltk::Window( w, h, t ){
begin();
fltk::Widget* box = new fltk::Widget(10,10,w-20,h-20,"Maya");
box->box(fltk::UP_BOX);
box->labelsize(36);
box->labelfont(fltk::HELVETICA_BOLD_ITALIC);
box->labeltype(fltk::SHADOW_LABEL);
this->end();
this->show();
}
jme::NewAccountDlg::~NewAccountDlg(){}
------ Error Message -------
Compiler: Default compiler
Building Makefile: "C:\jme\lib\cpp\wimm\Makefile.win"
Executing make clean
rm -f main.o NewAccountDlg.o wimm_private.res wimm.exe
g++.exe -c main.cpp -o main.o -I"C:/DEV-CPP/include/c++"
-I"C:/DEV-CPP/include/c++/mingw32" -I"C:/DEV-CPP/include/c++/backward"
-I"C:/DEV-CPP/include"
g++.exe -c NewAccountDlg.C -o NewAccountDlg.o
-I"C:/DEV-CPP/include/c++" -I"C:/DEV-CPP/include/c++/mingw32"
-I"C:/DEV-CPP/include/c++/backward" -I"C:/DEV-CPP/include"
windres.exe -i wimm_private.rc -I rc -o wimm_private.res -O coff
g++.exe main.o NewAccountDlg.o wimm_private.res -o "wimm.exe"
-L"C:/DEV-CPP/lib" -mwindows -lfltk -lole32 -luuid -lcomctl32 -lwsock32 -lm
C:/DEV-CPP/lib/libfltk.a(fl_color.o)(.text+0x4ec):fl_color.cxx:
undefined reference to `SetDCPenColor@8'
C:/DEV-CPP/lib/libfltk.a(fl_color.o)(.text+0x526):fl_color.cxx:
undefined reference to `SetDCBrushColor@8'
make.exe: *** [wimm.exe] Error 1
Execution terminated
--
FYI
http://www.astro.umd.edu/~marshall/abbrev.html
E-Mail Policy
http://www.vif.com/users/escalante/Email_Policy.html
* You cannot exercise your power to a point of humiliation.
- Jean Chretien
* The media's the most powerful entity on earth. They have the
power to make the innocent guilty and to make the guilty
innocent, and that's power.
- Malcom X
* "Innocent until proven guilty", no... not in Canada!!
|
|
From: Suzanne <iri...@rc...> - 2004-01-13 03:29:41
|
I have a application that uses win32 MAPI to extract contact information.
When I compile I need to link it to MS Mapi 32 API.
However when I configure, I linked a free mapi 32 lib because I didn't
have microsoft compiler. If I recall correctly the syntax of casting return
value is a little different.
***************************************
rc = (*mapiaddr)(0L, 0L,
"Add to Allow List. (Press Cancel to abort, use
the Shift key to select multiple addresses.)",
1L, "Add to Allow List", 0L, NULL,
MAPI_LOGON_UI | MAPI_NEW_SESSION, 0L,
&lpnNewRecips, &lppNewRecips);
**************************************
I need to make a call to make a window show up so that one can select
addresses.
later in a loop
temp = env->NewStringUTF(lppNewRecips[i].lpszAddress);
sets the address so that java can retrive it.
Any help/direction would be wicked appreciated.
Cheers!
Suzanne
|
|
From: Maya <Esc...@ne...> - 2004-01-13 02:46:21
|
I have installed GLUI using the package manager, but when I tried to complied the sample application Dev-C++ generates I get a whole lot of errors, can anyone help? Thanks in advance!! ============== Compiler: Default compiler Building Makefile: "C:\tmp\Makefile.win" Executing make... make.exe -f "C:\tmp\Makefile.win" all g++.exe -c main.cpp -o main.o -I"C:/DEV-CPP/include/c++" -I"C:/DEV-CPP/include/c++/mingw32" -I"C:/DEV-CPP/include/c++/backward" -I"C:/DEV-CPP/include" In file included from main.cpp:15: C:/DEV-CPP/include/GL/glui.h:31:21: GL/glut.h: No such file or directory In file included from main.cpp:15: C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutDisplayFunc(void (*)())': C:/DEV-CPP/include/GL/glui.h:438: `glutDisplayFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h:438: (Each undeclared identifier is reported only once for each function it appears in.) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutTimerFunc(unsigned int, void (*)(int), int)': C:/DEV-CPP/include/GL/glui.h:440: `::glutTimerFunc' undeclared (first use here) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutOverlayDisplayFunc(void (*)())': C:/DEV-CPP/include/GL/glui.h:441: `glutOverlayDisplayFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutSpaceballMotionFunc(void (*)(int, int, int))': C:/DEV-CPP/include/GL/glui.h:442: `glutSpaceballMotionFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutSpaceballRotateFunc(void (*)(int, int, int))': C:/DEV-CPP/include/GL/glui.h:443: `glutSpaceballRotateFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutSpaceballButtonFunc(void (*)(int, int))': C:/DEV-CPP/include/GL/glui.h:444: `glutSpaceballButtonFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutTabletMotionFunc(void (*)(int, int))': C:/DEV-CPP/include/GL/glui.h:445: `glutTabletMotionFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutTabletButtonFunc(void (*)(int, int, int, int))': C:/DEV-CPP/include/GL/glui.h:446: `glutTabletButtonFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutMenuStatusFunc(void (*)(int, int, int))': C:/DEV-CPP/include/GL/glui.h:448: `glutMenuStatusFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutMenuStateFunc(void (*)(int))': C:/DEV-CPP/include/GL/glui.h:449: `glutMenuStateFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutButtonBoxFunc(void (*)(int, int))': C:/DEV-CPP/include/GL/glui.h:450: `glutButtonBoxFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Master_Object::set_glutDialsFunc(void (*)(int, int))': C:/DEV-CPP/include/GL/glui.h:451: `glutDialsFunc' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: In member function `void GLUI_Control::translate_to_origin()': C:/DEV-CPP/include/GL/glui.h:705: `glTranslatef' undeclared (first use this function) C:/DEV-CPP/include/GL/glui.h: At global scope: C:/DEV-CPP/include/GL/glui.h:1501: syntax error before `*' token C:/DEV-CPP/include/GL/glui.h:1549: syntax error before `*' token C:/DEV-CPP/include/GL/glui.h: In constructor `GLUI_Translation::GLUI_Translation()': C:/DEV-CPP/include/GL/glui.h:1603: `quadObj' undeclared (first use this function) main.cpp:16:21: GL/glut.h: No such file or directory main.cpp: In function `void myGlutIdle()': main.cpp:31: `glutGetWindow' undeclared (first use this function) main.cpp:32: `glutSetWindow' undeclared (first use this function) main.cpp:34: `glutPostRedisplay' undeclared (first use this function) main.cpp: In function `void myGlutReshape(int, int)': main.cpp:45: `glViewport' undeclared (first use this function) main.cpp:47: `GL_PROJECTION' undeclared (first use this function) main.cpp:47: `glMatrixMode' undeclared (first use this function) main.cpp:48: `glLoadIdentity' undeclared (first use this function) main.cpp:49: `glFrustum' undeclared (first use this function) main.cpp: In function `void myGlutDisplay()': main.cpp:60: `glClearColor' undeclared (first use this function) main.cpp:61: `GL_COLOR_BUFFER_BIT' undeclared (first use this function) main.cpp:61: `GL_DEPTH_BUFFER_BIT' undeclared (first use this function) main.cpp:61: `glClear' undeclared (first use this function) main.cpp:67: `GL_MODELVIEW' undeclared (first use this function) main.cpp:70: `glRotatef' undeclared (first use this function) main.cpp:78: `glutWireTorus' undeclared (first use this function) main.cpp:80: `glutSolidTorus' undeclared (first use this function) main.cpp:82: `glutSwapBuffers' undeclared (first use this function) main.cpp: In function `int main(int, char**)': main.cpp:94: `GLUT_RGB' undeclared (first use this function) main.cpp:94: `GLUT_DOUBLE' undeclared (first use this function) main.cpp:94: `GLUT_DEPTH' undeclared (first use this function) main.cpp:94: `glutInitDisplayMode' undeclared (first use this function) main.cpp:95: `glutInitWindowPosition' undeclared (first use this function) main.cpp:96: `glutInitWindowSize' undeclared (first use this function) main.cpp:98: `glutCreateWindow' undeclared (first use this function) main.cpp:100: `glutReshapeFunc' undeclared (first use this function) main.cpp:106: `GLfloat' undeclared (first use this function) main.cpp:106: parse error before `[' token main.cpp: At global scope: main.cpp:107: parse error before `[' token main.cpp:108: parse error before `[' token main.cpp:110: `GL_LIGHTING' was not declared in this scope main.cpp:110: ISO C++ forbids declaration of `glEnable' with no type main.cpp:111: `GL_LIGHT0' was not declared in this scope main.cpp:111: ISO C++ forbids declaration of `glEnable' with no type main.cpp:111: redefinition of `int glEnable' main.cpp:110: `int glEnable' previously defined here main.cpp:112: `GL_LIGHT0' was not declared in this scope main.cpp:112: `GL_AMBIENT' was not declared in this scope main.cpp:112: `light0_ambient' was not declared in this scope main.cpp:112: ISO C++ forbids declaration of `glLightfv' with no type main.cpp:112: initializer list being treated as compound expression main.cpp:113: `GL_LIGHT0' was not declared in this scope main.cpp:113: `GL_DIFFUSE' was not declared in this scope main.cpp:113: `light0_diffuse' was not declared in this scope main.cpp:113: ISO C++ forbids declaration of `glLightfv' with no type main.cpp:113: redefinition of `int glLightfv' main.cpp:112: `int glLightfv' previously defined here main.cpp:113: initializer list being treated as compound expression main.cpp:114: `GL_LIGHT0' was not declared in this scope main.cpp:114: `GL_POSITION' was not declared in this scope main.cpp:114: `light0_position' was not declared in this scope main.cpp:114: ISO C++ forbids declaration of `glLightfv' with no type main.cpp:114: redefinition of `int glLightfv' main.cpp:113: `int glLightfv' previously defined here main.cpp:114: initializer list being treated as compound expression main.cpp:120: `GL_DEPTH_TEST' was not declared in this scope main.cpp:120: ISO C++ forbids declaration of `glEnable' with no type main.cpp:120: redefinition of `int glEnable' main.cpp:111: `int glEnable' previously defined here main.cpp:128: syntax error before `->' token main.cpp:131: syntax error before `->' token main.cpp:133: syntax error before `->' token main.cpp:136: syntax error before `.' token main.cpp:138: ISO C++ forbids declaration of `glutMainLoop' with no type main.cpp:139: parse error before `}' token make.exe: *** [main.o] Error 1 Execution terminated -- FYI http://www.astro.umd.edu/~marshall/abbrev.html E-Mail Policy http://www.vif.com/users/escalante/Email_Policy.html * You cannot exercise your power to a point of humiliation. - Jean Chretien * The media's the most powerful entity on earth. 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