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From: matheus r. <mfr...@gm...> - 2008-12-04 19:18:24
|
Hi there is a pthread for windows: http://sourceware.org/pthreads-win32/ About the socket, there is a socket library for windows too. Check this tutorial: http://beej.us/guide/bgnet/ hope it helps 2008/12/4 Kanito 73 <kan...@ho...> > Hello list > > I have a library developed in C++ with GNU C++ (Linux) and want to port it > to Windows. In the earlier versions tried using Visual C++ and was a bit > difficult to maintain since some OS and hardware dependent functions were > quite different or unavailable. > > In particular I had to modify my threads and sockets code for windows and > create some kind of simple MUTEX_LOCK for multithreading, so aparently for > the programmer it was enough to call the library functions in the same way > under Linux and Windows, but was hard to maintain both versions so the > windows version was deprecated and continued working on the *NIX version > only. > > Recently I found dev-c++ and that it is based on the GNU C++ compiler and > it atracted my attention again, most of my code works 100% without changes > except the threads and sockets code that has no available functions in the > included libraries. > > My question is if it is possible in some way to integrate *NIX socket > support (socket, inet_addr, gethostbyname, etc) with dev-c++ and it would be > nice to have some kind of pthreads support maybe by adding an extra module > or library. > > Any coment or help on this? > > > Thanks, > Miguel > > > ------------------------------ > Explore the seven wonders of the world Learn more!<http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE> > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > |
|
From: Kanito 73 <kan...@ho...> - 2008-12-04 18:54:22
|
Hello list I have a library developed in C++ with GNU C++ (Linux) and want to port it to Windows. In the earlier versions tried using Visual C++ and was a bit difficult to maintain since some OS and hardware dependent functions were quite different or unavailable. In particular I had to modify my threads and sockets code for windows and create some kind of simple MUTEX_LOCK for multithreading, so aparently for the programmer it was enough to call the library functions in the same way under Linux and Windows, but was hard to maintain both versions so the windows version was deprecated and continued working on the *NIX version only. Recently I found dev-c++ and that it is based on the GNU C++ compiler and it atracted my attention again, most of my code works 100% without changes except the threads and sockets code that has no available functions in the included libraries. My question is if it is possible in some way to integrate *NIX socket support (socket, inet_addr, gethostbyname, etc) with dev-c++ and it would be nice to have some kind of pthreads support maybe by adding an extra module or library. Any coment or help on this? Thanks, Miguel _________________________________________________________________ Explore the seven wonders of the world http://search.msn.com/results.aspx?q=7+wonders+world&mkt=en-US&form=QBRE |